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Re:On paying for software by wazoox on Sunday June 10, 2018 @10:43AM (#17278328)
I use Linux and most free software projects allow donations. I even donated to projects I don't actually use, like FreeBSD. I donated money to many free software projects, Ardour, Mozilla, LibreOffice, OpenBSD, etc. This is clearly a false dichotomy.
Re:On paying for software by TimJYoung on Sunday June 10, 2018 @11:22AM (#17278509)
Relying on the good will of others does not work, period. The fact that it works sometimes is not something that one can use as the reason to quit their job and start an "endeavor" (you can't really call it a business).

Can we please dispense with this notion and start realizing one simple fact: people will typically only pay for something if you make them pay.

Re:On paying for software by justinclift on Sunday June 10, 2018 @11:31AM (#17278555)
> Can we please dispense with this notion and start realizing one simple fact: people will typically only pay for something if you make them pay.

Things to appear to be changing for the better though. As an examply, Gina Häußge is working full time on OctoPrint (3D printing software) supported entirely by donations:

https://www.patreon.com/foosel

There are probably others too, I'm just not aware of them and have only really started looking at Patreon recently (for a project I'm involved with). :)

Re:On paying for software by TimJYoung on Sunday June 10, 2018 @11:42AM (#17278611)
Again, donations, etc. may work for some creators, but they will not work for all. There are always going to be products that are "Wow, I'm donating to her !", but the vast majority are more of the "plumbing" variety that are much, much harder to monetize in ways other than "pay me".
Re:On paying for software by wazoox on Sunday June 10, 2018 @02:36PM (#17279506)
You seem to forgot that most independent developers don't make money, period. The fact that your app is open source or not is only marginally related to the fact that it earns you a living. Thousands upon thousands developed applications for desktop or mobile or whatever and simply cant' make end meet. Believing that because your app has a sticker price on it will make you money is an illusion.

I hire some dev interns every year. For the past 5 or 6 years, they all were using Sublime Text as their main editor. And none of them paid it, they simply clicked the nagging dialog away. To all of them I had to explain that it would be fairer either to use a free alternative like Atom or VSCode, or pay the fee (or learn to use a real editor like Vim or Emacs :). People go through incredible pains not to pay, even if your program isn't free. Even if they're programmers, and spend all day using your program.

Re:On paying for software by TimJYoung on Monday June 11, 2018 @10:12AM (#17284346)
No, I didn't forget or ignore the fact that a lot of software products fail to make money. I went through several failed software product attempts before building one that stuck, and it's part of the process of getting to know what one's forte is, as well as getting good at running a software company and making money from it.

But, I would seriously argue the proposition that open sourcing one's software does not harm your ability to make money from it. Exhibit A is how often you see a mass of "They want money ? We're switching/forking !!!" type of posts and comments whenever the inevitable "we need to start making money from this project" point hits with an open source project.

As for your example, you're kind of making my point for me. ;-) It's a serious issue, and one that I'm trying to make as much as possible: as software developers, we're seriously harming our own economic well-being as a group by being overly-altruistic and conditioning (what would normally be paying) customers into thinking that our work is without value. It doesn't matter what the reality is, but free=no value in the eyes of consumers.

Re:On paying for software by molotovbliss on Sunday June 10, 2018 @06:27PM (#17280517)
Any software I have used and found to be a tool I've relied on, I have purchased a licence for at some point in time. Granted this is when I've been comfortable financially. If it comes down to eating or paying for a software license is obvious. But to keep being a tight ass after you're more than able is just crappy. Especially since as a dev you should be able to relate to those dedicated to their craft & realize they too could be struggling financially. I do find smaller orgs more enticing than say a Photoshop license as an example, of the pricing is high for using on occasions. That said being a solely design or front end type that's something you'd use and rely on to make money on. It's really that case (for me at least) if it's used for profit it should be profitable for the creators. However I've also been a musician too who believes strongly on the opposite. Music should be free to individuals and paid for up corporations. The same model is great for open source like redhat (centos) or Magento that offer enterprise license that mean dedicated support. My point being as an individual it's hard to justify at times, but for organizations it should be obvious to licensed.

Having paid for sublime and PHP storm, both have vim modes. But I prefer nano (yes I'm one of those lol ;-) )

Re:On paying for software by justinclift on Sunday June 10, 2018 @11:53AM (#17278670)
Sure. But the original statement was that it does not work. eg 0% success

Whereas clearly it can, as there are the occasional success stories. So, it's more than 0%. Maybe not a high percentage yet though. ;)

Re:On paying for software by TimJYoung on Sunday June 10, 2018 @12:06PM (#17278733)
Yes, but that statement was followed by more details as to exactly what I meant. A model that only works for a small percentage of people does not work.

My point is that you can't start a business based upon some vague hope that someday, somehow, someone will possibly choose to donate money to you. You need a reliable stream of income, and one that will keep coming long after the shine has worn off the original product and now you're slogging through complicated maintenance and upgrades.

You want to know why the JS ecosystem keeps suffering from the "shiny penny" problem ? This is one of the reasons.

Re:On paying for software by Avshalom on Sunday June 10, 2018 @01:45PM (#17279196)
>>My point is that you can't start a business based upon some vague hope that someday, somehow, someone will possibly choose to donate money to you. You need a reliable stream of income, and one that will keep coming long after the shine has worn off the original product and now you're slogging through complicated maintenance and upgrades

What part of that doesn't apply equally proprietary software too?

Re:On paying for software by TimJYoung on Monday June 11, 2018 @10:23AM (#17284449)
I see the biggest difference being that with commercial software you know when to stop and move on to something else.
Re:On paying for software by justinclift on Sunday June 10, 2018 @12:12PM (#17278765)
Ahhh. Yeah, now I understand what you mean.

For an already successful OSS project though, it might be a way to turn that into an ongoing income stream to then continue improving the software.

Re:On paying for software by jcoffland on Sunday June 10, 2018 @01:51PM (#17279239)
Gina Häußge is the only one making reasonable money on Patron for a software project, last I checked. I exchanged several emails with her about this very topic. Despite her success in fund raising, even she was concerned about the long-term viability of this sort of funding.

I also am the author of an active Open-Source project. I accept donations but they have never amounted to much.

Re:On paying for software by justinclift on Sunday June 10, 2018 @03:27PM (#17279769)
There do seem to be others. The author of Vue.js seems to be doing ok as well:

https://www.patreon.com/evanyou/overview

And yep, I definitely agree. The long term sustainability of projects via Patreon clearly hasn't been established yet.

But, at least some _are+ actually now making decent money, so we can find out how sustainable things are over time.

Hopefully it mostly goes well, but yeah... it's unproven thus far. ;)

Re:On paying for software by progval on Sunday June 10, 2018 @04:35PM (#17280022)
Mastodon's main dev too: https://www.patreon.com/mastodon
Re:On paying for software by copesc on Sunday June 10, 2018 @03:34PM (#17279802)
Sindre Sorhus has a successful Patreon as well:

https://www.patreon.com/sindresorhus

but he's kind of a unicorn (pun intended). I am sure this would not work for everyone.

Re:On paying for software by ghaff on Sunday June 10, 2018 @06:44PM (#17280590)
And $3500 per month is not what a lot (most?) people here would consider a successful financial model even given some consulting etc. on top of that. It depends on where you live of course but bringing in $50K per year (with no benefits) or so in donations is not something a lot of professionals--especially those qualified to work for major software companies--would consider a sustainable income stream.
Re:On paying for software by justinclift on Monday June 11, 2018 @04:13AM (#17282650)
He looks to be located in Bangkok:

https://github.com/sindresorhus/ama/issues/414#issuecomment-...

The creator of Vue.js (in sibling comment) has a Patreon account with a monthly income of $US15k+ (at time of writing this).

That seems to be more in line with "standard" professional rates. :)

Re:On paying for software by gkya on Monday June 11, 2018 @06:42AM (#17283192)
The recurring online payments/donations economy is just starting out. Give it some time to pick up steam and get a better UI, I believe it will become more popular.
Re:On paying for software by justinclift on Sunday June 10, 2018 @04:50PM (#17280082)
Just noticed you're the primary author of CAMotics.

I'd heard of it before, but haven't yet tried it out. I'll try to get time to do so, as I've recently started helping out a different CNC project (github.com/synthetos/g2).

They kind of look like they might complement each other. Not 100% sure yet though. ;)

Re:On paying for software by jcoffland on Monday June 11, 2018 @02:15PM (#17286841)
Yes, I'm friends with the Syntheos guys. It can work with CAMotics. You might also be interested in another project I work on, the Buildbitics Open-Source CNC controller.
Re:On paying for software by justinclift on Monday June 11, 2018 @04:46PM (#17288432)
Thanks. :)

Looking through the Buildbotics stuff now and some of the video's. Looks nifty!

Is the motion control done by TinyG2 or g2core? If so, would it be ok to add some appropriate links to our "Who uses g2core?" page?

https://github.com/synthetos/g2/wiki/g2core-in-use

Re:On paying for software by justinclift on Monday June 11, 2018 @04:56PM (#17288511)
Ahhh, looks like something custom instead:

https://github.com/buildbotics/bbctrl-firmware

No worries at all. :)

Re:On paying for software by jcoffland on Monday June 11, 2018 @10:01PM (#17290171)
We did start out using the TinyG firmware but have since replaced it with our own code.
Re:On paying for software by eloisant on Sunday June 10, 2018 @01:02PM (#17278973)
Thibault Duplessis also works full time on lichess.org only with donations.
Re:On paying for software by TaylorAlexander on Sunday June 10, 2018 @02:30PM (#17279471)
I have been really surprised with how often she posts Patreon updates! It makes sense now as I didn’t realize she was full time.
Re:On paying for software by michaelmrose on Sunday June 10, 2018 @01:22PM (#17279075)
In this house I have 2 tablets 2 phones 1 router 1 laptop 2 desktops all running linux it appears to be working for me. This isn't to say that more money for creators wouldn't benefit everyone.
Re:On paying for software by ropeadopepope on Sunday June 10, 2018 @11:09AM (#17278440)
The problem with open source is, for some reason, the developers feel no sense of obligation to the end users or the people who donate to them. MacOS devs do and will go out of their way to make sure their software is not just usable, but a sheer pleasure to use in every way possible. Yes, there are exceptions (I'm looking at you, Apple, with your Xcode and your Finder) but for the most part that's just the way things are in the MacOS app ecosystem.

Open source, on the other hand, is like trying to shave with a razor blade with no handle. It's a hard sell to get people to donate to projects that they know are going to cut them at some point.

Re:On paying for software by sheetjs on Sunday June 10, 2018 @12:58PM (#17278957)
> the developers feel no sense of obligation to the end users or the people who donate to them.

An open source project creates no obligation on the part of the developers. Open source licenses explicitly indemnify the authors. Receiving something for free and expecting something more is the essence of the entitled behavior that frustrate and burn out many open source developers.

A donation is a voluntary gift. Like any other gift, a donation to an open source project is understood to have no strings tied to it. Giving a dollar a month to a project doesn't entitle you to round-the-clock support. If you expect something more, have a conversation with the developers to work out a plan.

P.S.: we (https://sheetjs.com/) build and maintain open source projects (our largest is https://github.com/sheetjs/js-xlsx) and we turn down donations precisely because many people expect something in return. Instead, we offer actual paid support plans and additional features.

Re:On paying for software by ropeadopepope on Sunday June 10, 2018 @01:45PM (#17279203)
> An open source project creates no obligation on the part of the developers.

I meant a subconscious obligation, not a legal one. When somebody gives you a gift, it puts pressure on you (subconscious and social) to reciprocate. You see it all the time with youtube streamers, who frequently cater their content to their subscribers wishes to keep them happy. And to clarify, the streamers don't do this because their users are unhappy or protesting. They do it because they feel a sense of obligation to give their subscribers what they want because the subscribers were generous enough to give the streamer money.

For whatever reason, this phenomenon is completely lacking in the open source community. Instead, the opposite seems to occur. OSS developers are actively hostile toward their users, both vocally and how they react to criticism that their software isn't user friendly or respectful of their user's time. Anybody who has spent hours trying to set up a piece of OSS and then made the mistake of asking the developer for help can attest to this.

Re:On paying for software by boomboomsubban on Sunday June 10, 2018 @05:17PM (#17280185)
You're asking the developers to do unpaid tech support for you, while insulting their work. You seem hostile to them, it's no surprise they aren't nice to you.

Most moderate sized projects have at least decent documentations, some channel for support, and there are a range of third party options to consult. The developer generally should not be who you contact.

Re:On paying for software by reitanqild on Sunday June 10, 2018 @11:43PM (#17281592)
> For whatever reason, this phenomenon is completely lacking in the open source community. Instead, the opposite seems to occur. OSS developers are actively hostile toward their users, both vocally and how they react to criticism that their software isn't user friendly or respectful of their user's time. Anybody who has spent hours trying to set up a piece of OSS and then made the mistake of asking the developer for help can attest to this.

Not my experience at all. Well sometimes bugs gets closed for no apparent reason etc but I've rarely been shouted at and I think more often than not they try to help.

Re:On paying for software by ropeadopepope on Monday June 11, 2018 @12:56AM (#17281921)
Your response is the customer relations equivalent to "it works on my machine." Ignoring the problem isn't going to make it go away.
Re:On paying for software by reitanqild on Monday June 11, 2018 @01:11AM (#17281979)
Well; if the difference between my machine and your machine persists in the long run it certainly might be interesting to find the differences that makes it work on my machine.

And - if this approach that you are showing here is representative for how you communicate it might explain a bit ;-)

Edit: and yes, my approach has worked for years so either it is something I do that you don't or I'm just consistently lucky or something :-)

Re:On paying for software by jkaplowitz on Sunday June 10, 2018 @01:14PM (#17279031)
Typical paid proprietary licenses also explicitly indemnify the authors.
Re:On paying for software by patrickthebold on Sunday June 10, 2018 @11:59AM (#17278697)
A 'donate' button isn't a business model. Some open source projects have a business model built around paid support.

By all means please donate to projects you want to support. But 'donation' implies you aren't getting something in return. Otherwise it would be a 'purchase'.

Re:On paying for software by kazinator on Sunday June 10, 2018 @02:22PM (#17279428)
I have received numerous donations in the past. They were never accompanied by any specific request to fix something or make a feature. So even if I wanted to do something in the software out of a sense of obligation to those users, I would not have known what that is.

Realistically, a $100 donation doesn't get much of my time anyway.

It's more of a pat on the back; people like what you're doing, and the way you're doing it; so keep going. (Don't do anything differently, just more of it.)

Re:On paying for software by pxeboot on Sunday June 10, 2018 @12:51PM (#17278929)
I actually find open source developers to be far more passionate about their projects than developers of commercial software. This makes sense to me, as they work on these projects because they want to, not because they have to.
Re:On paying for software by ropeadopepope on Sunday June 10, 2018 @12:55PM (#17278943)
Passion isn't a barometer of anything but whether the developer likes his job. It certainly doesn't translate into better or more user friendly software.
Re:On paying for software by Rjevski on Sunday June 10, 2018 @02:53PM (#17279598)
In OSS I tend to see the opposite. The more “passionate” developers tend to be passionate about some implementation detail (like respect for a particular standard, the Unix philosophy, Stallman-compliant licensing, etc) without giving a crap about the actual user experience in day to day usage.

I see more passion in paid software in macOS when I see a beautiful UI because it shows that the developer actually wants me to use and enjoy his creation day to day.

Re:On paying for software by watwut on Sunday June 10, 2018 @03:31PM (#17279793)
It is more that well run project has testers and analyst and manager that will open tickets for what you are not passionate about and missed. So, you have to fix it whether passionate or not, it is more about result then whether you feel like doing it.

Then, there are also badly run commetial projects, which are crap despite being paid for.

Re:On paying for software by gaius on Sunday June 10, 2018 @03:01PM (#17279645)
Passionate about making the installation process seamless on every distro? And all the other mundane, tedious tasks that are expected by users used to commercial software?

My OSS project, which I haven’t worked on in ages to be fair, I never made any effort to make it work anywhere but on Debian for example. I know some people used it in Suse and RHEL so it can’t have been too painful but I never had that as a goal.

Re:On paying for software by rocqua on Sunday June 10, 2018 @03:27PM (#17279766)
This is the other issue with 'linux on the desktop'. The linux desktop is massively fragmented. Notably this goes for desktop environments and package managers.

This makes it hard to target 'linux' in general with polished software. The issue of package managers seems on its way to being solved by containers. However, the issue of desktop environments is much more thorny. As you can't really abstract away the metaphors with which a user communicates with his PC.

Re:On paying for software by justinclift on Sunday June 10, 2018 @03:54PM (#17279872)
Depends on the individual I guess. :)

Years ago, I went through a phase getting the installer working well (cross platform) for a PostgreSQL replication project. FreeBSD, NetBSD, Solaris, RHEL, ... there might have been others too, it was a long time ago. ;)

Re:On paying for software by sireat on Sunday June 10, 2018 @03:36PM (#17279810)
The problem with passion that it may not be focused to what the end users might most need.

Think about OSS software you've written and contributed to. 99% of time it is to scratch your own programmer centric itch.

Usability usually takes a backseat in OSS model as not many usability experts are working for free.

Same goes for documentation. It is autodoc or nothing.

Re:On paying for software by progval on Sunday June 10, 2018 @04:39PM (#17280036)
> The problem with open source is, for some reason, the developers feel no sense of obligation to the end users or the people who donate to them.

I always go out of my way to help users who showed gratitude to me, either with a donation (those are very rare) or by being extra nice to me last time I helped them.

But obviously, users who insult my software and myself every time they have an issue come last on my list of priorities.

Re:On paying for software by bjpbakker on Sunday June 10, 2018 @01:38PM (#17279166)
> The problem with open source is, for some reason, the developers feel no sense of obligation to the end users

This is as much true as it is for developers of proprietary software.

There are many examples on both sides that make your statement false, also as many to make it true.

Re:On paying for software by michaelmrose on Sunday June 10, 2018 @01:25PM (#17279099)
"Open source, on the other hand, is like trying to shave with a razor blade with no handle. It's a hard sell to get people to donate to projects that they know are going to cut them at some point."

This sounds whiny and more importantly it isn't true its hard to get people to pay for things that they can have for free full stop.

Don't make things more complicated than they are.

Re:On paying for software by electricEmu on Sunday June 10, 2018 @01:55PM (#17279267)
I would say the blade analogy is fairly correct.

OSS isn't polished many times. The installer might be missing. Documentation is out of date or incomplete. The plug-in manager requires using the file system explorer directly.

All of that cuts. OSS can be death by a thousand cuts at times.

Re:On paying for software by ropeadopepope on Sunday June 10, 2018 @01:49PM (#17279226)
> This sounds whiny

Are you an OSS developer by chance?

> its hard to get people to pay for things that they can have for free full stop.

The Apple third party app ecosystem proves you wrong. Users are willing to pay for good software, even if there are free alternatives available.

Re:On paying for software by michaelmrose on Sunday June 10, 2018 @07:53PM (#17280792)
You failed to prove me wrong or in fact to understand the point I was making.

People are disinclined to fund open source projects that they can get for free.

If you rely on voluntary donations you will find yourself poor.

They may be willing to pay for value added only if getting something for nothing isn't an option.

Re:On paying for software by ropeadopepope on Sunday June 10, 2018 @08:26PM (#17280899)
> You failed to prove me wrong or in fact to understand the point I was making.

Then communicate your point better. Losing the hostility would be a great start.

Re:On paying for software by jrs95 on Sunday June 10, 2018 @12:11PM (#17278754)
Speaking of exceptions to this...they really need to fix their damn multi monitor support. It’s one of the few things Windows is far better at. I get that a small number of Mac users are even affected by this, but man would I appreciate that a lot more than Dark Mode. And I love Dark Mode.
Re:On paying for software by xur17 on Sunday June 10, 2018 @12:27PM (#17278823)
What issues have you experienced with their multimonitor support?
Re:On paying for software by jrs95 on Sunday June 10, 2018 @02:23PM (#17279435)
It takes a long time to wake from sleep, sometimes over 30 seconds with monitors flickering on and off. Which monitor displays which desktop will change after unplugging and plugging back in, or even after sleeping and waking back up.
Re:On paying for software by rocqua on Sunday June 10, 2018 @03:30PM (#17279788)
I've had issues on this with windows when using DisplayPort Daisy chaining. Now I've switched to using separate cables.

The point being that anecdotally, windows doesn't have it down either.

Re:On paying for software by jrs95 on Sunday June 10, 2018 @08:50PM (#17280975)
I believe part of my issue might be that I'm using 1 HDMI port and another mDP to HDMI converter. From what I've read it seems like people tend to have these problems when using converters. So I guess if I were running directly off of mDP I'd probably be having a better time.
Re:On paying for software by sudouser on Sunday June 10, 2018 @03:28PM (#17279776)
turn spaces on
Re:On paying for software by derefr on Sunday June 10, 2018 @03:16PM (#17279720)
The things that people choose to pay money for, in software, drive an incentive system that results in polished user experiences.

The things that people choose to donate for, in software, drive an incentive system that results in ever-increasing code quality and security and a bunch of other things that developers themselves care about, and feel that users should care about, but which don't actually affect application polish very much.

It's not even down to the companies choosing to do this or that with your money. It's a response to incentives. They know that, under a paid model, they'll keep getting money only if they do X; and under a donation model, they'll keep getting money if only they do Y. And so they prioritize X, or they prioritize Y, regardless of which one they think should be prioritized.

If you want X from your software, you should advocate for an ecosystem of paid software businesses. If you want Y from your software, you should advocate for an ecosystem of donation-supported software organizations.

If you want both... I'm not sure. Maybe support both ecosystems, and encourage the donation-driven organizations to put their work into "cores" or "engines" that can be wrapped into polished experiences by the paid companies?

Re:On paying for software by pjmlp on Sunday June 10, 2018 @11:08AM (#17278437)
Try to pay for a mortgage with donations.
Re:On paying for software by wazoox on Sunday June 10, 2018 @02:43PM (#17279545)
99% of paid apps developers can't make end meet anyway. Another false dichotomy. Creating an app and sticking a price on it isn't a business model any more than creating an app and asking for donations. Both are almost certain failure. But people constantly hear about this guy or that company that made some huge success and became rich; nobody talks about the millions who failed and whose apps were simply forgotten.

Oh, and BTW, the Red Cross, Doctors without Borders, Greenpeace and many other NGOs live, AFAIK, mostly on donations. So that definitely can pay the bills, but the same reasoning applies: it's only true for a small minority, and you can't count on it.

Re:On paying for software by pjmlp on Sunday June 10, 2018 @05:05PM (#17280131)
> Oh, and BTW, the Red Cross, Doctors without Borders, Greenpeace and many other NGOs live, AFAIK, mostly on donations.

They do, but they also get sponsoring from many governments across the globe, do continuous street actions trying to get people to donate for them´, and after a certain age most people end up leaving to some positions with more stability.

Re:On paying for software by dizzystar on Sunday June 10, 2018 @04:13PM (#17279946)
These are already supported by corporations. They pay millions vs your handful of dollars.