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Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by habosa on Thursday July 06, 2017 @05:11PM (#14714004)
It's interesting that almost all of the comments here assume that the 'AR' in Pokemon Go was showing the Pokemon character in the camera viewfinder during the catching sequence.

Is it not also AR to have many invisible creatures, gyms, and resources placed in the real world? I don't think there needs to be a visual component at all for it to be AR. When I used to play the game my reality was augmented because everywhere I went I thought "I wonder what Pokemon are around" and would check the app.

A seamless visual integration would be nice (I want to see some Pokemon battle in my living room) but even just the Ingress-style map integration is AR in my opinion.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by NamTaf on Friday July 07, 2017 @12:45AM (#14716129)
My only contention with this is that those features don't really take influence from the real world in any more than a superficial sense. The biggest influence is geography of spawns. I don't mean the regional pokemon aspect, rather the feature that water-based ones spawn closer to water (ie: next to a river). I can agree that's AR.

On the other hand, gyms are just arbitrarily tied to landmarks purely by location. There's no actual interaction with the landmark. Excepting spawn variance, you could replace the entire pokemon map with a fake world and absolutely nothing would change from a gameplay point of view.

In that sense, I struggle to call that AR there's no actual augmentation to the reality. The pokemon, gyms, PoI, etc. do not influence or take influence from the landscape around them. You don't go to actual hospitals to heal your pokemon. Gyms don't change in any way whatsoever based on where they're placed - for example, battling in a gym in the middle of a park doesn't involve fighting in an open field with no obstacles, vs a gym in a CBD letting the buildings, cars, etc. play a role in the battle.

It really boils down to the subjective aspect of what AR/VR/etc. constitutes. For me, there needs to be some influence from the real world to the AR. With PoGo, there's really not beyond the most superficial listed above. In that sense, it's no more AR than an achievement/reward-based, social-network style step counter where you compete with your friends and the public for the amount you walk. It simply uses the GPS to measure distance - beyond that, the real world plays no role.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by CobrastanJorji on Friday July 07, 2017 @03:45AM (#14716782)
> Excepting spawn variance, you could replace the entire pokemon map with a fake world and absolutely nothing would change from a gameplay point of view.

One major thing would change: the social aspect. There are raids in Pokemon Go and they happen in specific physical locations. You must literally go stand near other humans and cooperate with them to win.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by thaumasiotes on Friday July 07, 2017 @02:20AM (#14716465)
> those features don't really take influence from the real world in any more than a superficial sense. The biggest influence is geography of spawns. I don't mean the regional pokemon aspect, rather the feature that water-based ones spawn closer to water (ie: next to a river).

Is that actually a feature of Pokemon Go? I'd heard of this, but what I heard was specifically that it was a myth.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by NamTaf on Friday July 07, 2017 @03:02AM (#14716638)
Water-based pokemon like magikarp, slowpoke, dratini, etc. spawn at the edges of rivers far more than they do even 500m - 1km away. I work in an office next to a river and it is definitely true.

I suspect the old rumours of 'porygon is most likely found near libraries, etc.' is myth, but this definitely holds.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by Al-Khwarizmi on Friday July 07, 2017 @02:51AM (#14716588)
It's definitely not a myth. I live in a coastal city and the seafront is packed with water pokémon.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by skocznymroczny on Friday July 07, 2017 @04:18AM (#14716911)
As far as I know it's even more advanced, like more rock Pokemon near the mountains. I also heard that electric Pokemon spawn more around power plants or during thunderstorms, but that could be a myth.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by in_cahoots on Friday July 07, 2017 @04:17AM (#14716908)
Different Pokemon are more likely to spawn more in specific 'biomes' which are tied to real-world features. I believe OpenStreetMaps is the data source.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by XaspR8d on Thursday July 06, 2017 @05:40PM (#14714181)
I think this is exactly what the media is trying to get at when they refer to Pokemon Go as an "AR" game, and I'm surprised most folks in this thread are missing the mark.

Seeing as plenty of companies are wanting to cash in on the visual definition of AR, perhaps we need a differentiated term here? If you wanted to highlight the locational aspect, perhaps something like "augmented cartography" but I think the idea goes beyond harnessing position data... it's more generally about annotating reality, in a way.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by hordeallergy on Thursday July 06, 2017 @07:01PM (#14714664)
Visually Augmented Reality VAR ?
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by saghm on Thursday July 06, 2017 @05:44PM (#14714211)
I completely agree with you; however, the switch in the game to toggle the real-world overlay on and off is labeled "AR", which is likely why people refer to that feature as such.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by greenscale on Thursday July 06, 2017 @05:15PM (#14714039)
Interesting point. I'm not sure what the actual definition of AR is, but the article seems to assume the same definition that several others did, including myself:

> "the nascent technology, which blends digital images with a person’s view of the real world."

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by simcop2387 on Thursday July 06, 2017 @05:38PM (#14714175)
I think this is part of the reason I've been seeing the phrase "mixed reality" be used to refer to what was previously AR.

edit: correct mixed relative to mixed reality. brane fart.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by marcosdumay on Thursday July 06, 2017 @07:35PM (#14714847)
The specific term for this AR technique is "image overlay".
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by losteric on Thursday July 06, 2017 @05:43PM (#14714205)
I absolutely agree with that definition of AR, I didn't feel like I lost anything when I stopped using the camera view finder.

Pokemon Go may not have deeply integrated with reality, but it brought the game "out of the screen".

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by mrkrab on Thursday July 06, 2017 @06:38PM (#14714532)
Ingress already existed...
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by vetrom on Thursday July 06, 2017 @07:28PM (#14714812)
Pokemon Go was implemented by the Ingress team.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by H4CK3RM4N on Thursday July 06, 2017 @06:49PM (#14714590)
And it had practically no marketing, an terrible on boarding experience. Pokémon Go was Ingress for the masses.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by lightedman on Thursday July 06, 2017 @07:19PM (#14714765)
Actually, Pokemon Go essentially IS Ingress, as pretty much every Ingress spot is also a PG spot.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by usrusr on Friday July 07, 2017 @08:58AM (#14717957)
The two kinds could be called geo-AR and visual AR, with Pokemon Go being the odd outlier that dabbles in both.

"Geo-AR" reached an early user awareness peak when foursquare was exciting and it is still very much alive in niches like Strava segments.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by atarian on Thursday July 06, 2017 @07:40PM (#14714870)
> my reality was augmented because everywhere I went I thought "I wonder what Pokemon are around" and would check the app.

But you're not augmenting your senses that perceive the reality. Using the app to check if an entity exists near you is nothing more than just a reference check; it's like looking up Yelp reviews for the restaurant you're in.

Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by nightcracker on Friday July 07, 2017 @02:22AM (#14716474)
I was about to comment about this until you changed my mind.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Realit... by abritinthebay on Thursday July 06, 2017 @05:48PM (#14714232)
> Is it not also AR to have many invisible creatures, gyms, and resources placed in the real world?

Technically... yes. But that would make any location-tracking application technically "AR" too.

Yelp is an AR application (it's Monocle mode) in much more of a real way tham just slapping stuff on landmarks and using GPS.

Lets face it - "Augmented Reality" to most people means real-time video overlay and enhancement. Maps data isn't reality, it's a representation of it. Real-time video through a devices camera is a reflection of reality so augmenting that is much more towards the spirit of the term.