greenscale
Re:Ask HN: Which TypeScript codebase should I study to get better?
on Thursday November 09, 2017 @11:45AM (#15663844)
+1 for InversifyJS - I learned a lot of TypeScript by just reading through the actual Inversify codebase, and then used what I learned to write what would become https://github.com/inversify/inversify-express-utils.
Also, thanks to the Inversify contributors for continuing to maintain and improve express-utils!
Re:Against an Increasingly User-Hostile Web
on Thursday November 02, 2017 @02:17PM (#15612836)
I think you're right, but one issue is keeping the problems of the "web of the masses" from spreading to our secluded dark corners once they pick up traction.
Re:Luminoth: Open Source Toolkit for Computer Vision
on Thursday October 12, 2017 @02:23PM (#15460047)
Is this a reference to the Luminoth [1] from Metroid Prime 2?
[1] http://metroid.wikia.com/wiki/Luminoth
Edit - Turns out it is! From the github:
"Why the name?
The Dark Visor is a Visor upgrade in Metroid Prime 2: Echoes. Designed by the Luminoth during the war, it was used by the Champion of Aether, A-Kul, to penetrate Dark Aether's haze in battle against the Ing.
-- Dark Visor - Wikitroid"
Re:Windows is doomed
on Friday September 01, 2017 @10:53AM (#15148794)
I definitely fall under your last point. As soon as I can play my entire Steam library on a Mac or Linux, I'll make the switch. Until then, I'm stuck on Windows.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Reality Hits?
on Thursday July 06, 2017 @05:15PM (#14714039)
Interesting point. I'm not sure what the actual definition of AR is, but the article seems to assume the same definition that several others did, including myself:
> "the nascent technology, which blends digital images with a person’s view of the real world."
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Reality Hits?
on Thursday July 06, 2017 @05:12PM (#14714007)
Granted, sometimes gimmicks can be enjoyable. But in the case of AR in Pokemon Go (and IMO most 3D movies) they just distract from the actual content.
Re:A Year After ‘Pokémon Go,’ Where Are the Augmented-Reality Hits?
on Thursday July 06, 2017 @04:37PM (#14713736)
I've played Pokémon Go quite a bit since it released, and I turned off AR mode within the first few weeks of playing. It's just a gimmick, and it gets old pretty fast, kinda like the '3D movies' fad.