A small team starting a new project should not waste a single second considering microservices unless there's something that is so completely obviously decoupled in a way that not splitting it into a microservice will lead to extra work. It's also way easier to split into microservices after the fact than when you're developing a new app and you don't have a clue how it will look like or what the overall structure of the app will be in a year (most common case for startups).
A thousand times yes. Distributed systems are hard.
> Debugging is more difficult since you now can no longer step through your program in a debugger but rather have an opaque network request that you can't step into.
Yes. Folks underestimate how difficult this can be.
In theory it should be possible to have tooling to fix this, but I've not seen it in practice.
> You can no longer use editor/IDE features like go to definition.
Not a problem with a good editor.
> Version control becomes harder if the different services are in different repositories.
No organisation should have more than one regular-use repo (special-use repos, of course, are special). Multiple repos are a smell.
I would modify this slightly. Larger organizations with independent teams may want to run on per-team repos. Conway's law is an observation about code structure but it sometimes also makes good practice for code organization. And of course, sometimes the smell is "this company is organized pathologically".
Another problem is that large monolithic repositories can be difficult to manage with currently available software. Git is no panacea and Perforce isn't either.
Flat out wrong for any organization with multiple products. Which, let's be honest, is most of them.
My personal take on it, at this point, is that much of our knowledge of how to manage projects (things like individual project repos, semantic versioning, et cetera) is centered on the open-source world of a million mostly-independent programmers. Things change when you work in larger organizations with multiple projects. You even start to revisit basic ideas like semantic versioning in favor of other techniques like using CI across your entire codebase.
Monorepos come with their own challenges. For example, if any of your code is open source (which means it must be hosted separately, e.g. on Github), you have to sync the open-source version with your private monorepo version.
Monorepo are large. Having to pull and rebase against unrelated changes on every sync puts an onerous burden on devs. When you're remote and on the road, bandwidth can block your ability to even pull.
And if you're going to do it like Google, you'll vendor everything -- absolutely everything (Go packages, Java libraries, NPM modules, C++ libraries) -- which requires a whole tool chain to be built to handle syncing with upstream, as well as a rigid workflow to prevent your private, vendored fork from drifting away from upstream.
There are benefits to both approaches. There is no "one right way".
I love Git, and I used submodules for years in personal projects. It started with a few support libraries shared between projects, or common scripts for deployment, but it quickly ballooned into a mess. I'm in the process of moving related personal projects to a monolithic repository, and in the process I'm giving up the ability to tag versions of individual projects or provide simple GitHub links to share my code.
Based on these experiences, I honestly think that the only major problem with monolithic repositories is that the software isn't good at handling it, and this problem could be solved with better software. If the problem is solved at some point in the future, I don't think the answer will look much like any of the existing VCSs.
Based on experiences in industry, my observation is that the choice of monolithic repository versus separate repository is highly specific to the organization.
Mind elaborating on this?
What editor are you thinking of that can jump from HTTP client API calls to the corresponding handler on the server?
Totally agree with everything else, but gotta completely disagree on this last point. Monorepos are a huge smell. If there's multiple parts of a repo that are deployed independently, they should be isolated from each other.
Why? Because you're fighting human nature, otherwise. It's totally reasonable to think that once you excise some code from a repo that it's no longer there, but when you have multiple projects all in one repo, different services will be on different versions of that repo, and your change may have changed semantics enough that interaction bugs across systems may occur.
You may think that you caught all of the services using the code you refactored in that shared library, but perhaps an intermediate dependency switched from using that shared library to not using it, and the service using that intermediate library hasn't been upgraded, yet?
When separately-deployable components are in separate repositories, and libraries are actual versioned libraries in separate repositories these relationships are explicit instead of implicit. Explicit can be `grep`ed, implicit cannot, so with the multi-repo approach you can write tools to verify that all services currently in production are no longer using an older, insecure shared library, or find out exactly which services are talking to which services by the IDLs they list as dependencies.
While with the monorepo approach you can get "fun" things like service A inspecting the source code of service B to determine if cache should be rebuilt (because who would forget to deploy service A and service B at the same time, anyways...), as an example I have personally experienced.
My personal belief is that the monorepo approach was a solution back when DVCSs were all terrible and most people were still on centralized VCSs like Subversion that couldn't deal with branches and cross-repo dependencies well, and that's just what you had to do, while Git and Mercurial, along with the nice language-level package managers, make this a non-issue.
Finally, there's an institutional bias to not rock the boat (which I totally agree with) and change things that are already working fine, along with a "nobody got fired buying IBM" kind of thing with Google and Facebook being two prominent companies using monorepos (which they can get away with by having over a thousand engineers each to manage the infrastructure and build/rebuild their own VCSs to deal with the problems inherent to monorepos that most companies don't have the resources and/or skills to replicate).
EDIT: Oh, I forgot, I'm not advocating a service-oriented architecture as the only way to do things, I'm just advocating that whatever your architecture, you should isolate the deployables from each other and make all dependencies between them explicit, so you can more easily write tooling to automatically catch bad deploy states, and more easily train new hires on what talks to/uses what, since it's explicitly (and required to be) documented.
If that still means a monorepo for your company's single service and a couple of tiny repos for small libraries you open source, that's fine. If it means 1000 repos for each microservice you deploy multiple times a day, that's also fine (good luck!).
Most likely it means something like 3-10 repos for most companies, which seems like the right range for Miller's Law) ( https://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus... ) and therefore good for organizing code for human consumption.
But having multiple repos doesn't prevent the equivalent situation from happening (and, I think, actually makes it much likelier): no matter what, you have to have the right processes in place to catch that sort of issue.
> You may think that you caught all of the services using the code you refactored in that shared library, but perhaps an intermediate dependency switched from using that shared library to not using it, and the service using that intermediate library hasn't been upgraded, yet?
That's the sort of problem which happens with multiple repos, but not (as often) with a single repo.
> Explicit can be `grep`ed, implicit cannot, so with the multi-repo approach you can write tools to verify that all services currently in production are no longer using an older, insecure shared library, or find out exactly which services are talking to which services by the IDLs they list as dependencies.
A monorepo is explicit, too, even more explicit than multiple repos: WYSIWYG. And you can always see if your services are using the same API by compiling them (with a statically-typed language, anyway).
The beautiful thing about a monorepo is it forces one to confront incompatibilities when they happen, not at some unknown point down the road, when no-one know what changed and why.
If you expect to need to step into a function call when debugging, then it's too tightly coupled to spin out. You should be able to look at the arguments to the call and the response and determine if it's correct (and if not, now you have isolated a test case to take to the other service and continue debugging there).
If the interface will change so often that you expect it will be a problem that it's in a separate repository, if you expect that you will always need to deploy in tandem, then it's too tightly coupled to spin out.
The advantage of micro services is the separation in fact of things that are separate in logic. The complexity of systems grows super-linearly, so it's easier to reason about and test several smaller systems with clear (narrow) interfaces between them than one big. It's easier to isolate faults. It's harder to accidentally introduce bugs in a different part of the system when the system doesn't have a different part. If done right, scaling can be made easier. But these are hard architectural questions, there's no clear-cut rule for when you should spin off a new service and when you should keep things together.
Someone else mentioned separating the shopping app from the payment system for an ecommerce business, which even has security benefits. I think that's an excellent example.
Edit: Another clear benefit is that you can choose different languages, libraries, frameworks and paradigms for different parts of the code. You can write your boring CRUD backend admin app in Ruby on Rails, your high-performance calculation engine in Rust and your user-facing app in Node.js (so the front- and backend an share Javascript validation code).
As for advantages, microservices tend to keep code relatively simple and free from complex inheritance schemes. There's rarely a massive tangled-up engine full of special cases in the mix, as there often is in monolithic apps. This substantially decreases technical debt and learning curve, and can make it simple to understand the function an isolated microservice performs.
There is the obvious advantage that if you have disparate applications executing nearly-identical logic to read or write data to the same location, and the application platforms can't execute the same library code, you can centralize that logic into an HTTP API, which reduces maintenance burden and prevents potentially major bugs.
My opinion is that adopting microservices as a paradigm leads to a slow, difficult-to-debug application, primarily because people take the "micro" in microservices too seriously. One shouldn't be afraid to split functionality out into an ordinary service after it's been shown to be reasonable to do so.
With microservices, the production version of their service would conceivably be stable. It moves the contract from the repo to the state of production services.
With a monolithic repo done right, the other teams broke their build of their branch, and it's up to them to resolve it. You, meanwhile, are perfectly happy working on your branch. When their changes are mergeable into trunk, then they may merge them, not before — and likewise for you.
With multiple repos, they break your build, but don't know it. You don't know it either, until you update your copies of their repos — and now you have to figure out what they did, and why, and how to update your logic to handle their new control flow, and then you update again and get to do it again, until finally you ragequit and go live in a log cabin with neither electricity nor running water.
I don't see how this is a problem if you are pushing frequently and have a CI system. You know within minutes if the build is broken. If it broke, don't pull the project with the breaking changes.
My point is, I don't think one approach is inherently better than the other. Both require effort on the part of the teams to manage changes (or a CM team), and both require defined processes.
I agree with the overall sentiment of your comment, but the quoted part is where I've seen trouble brew. The tendency is to be conservative about pulling updates to dependencies, which can easily get you into a very awkward state when a critical update eventually sits on top of a bunch of updates you didn't take because they broke you. It is usually better to be forced to handle the breakage immediately, one way or another.
Yes, that's the contract that you need to have with other teams. And it's the contract that is automatically enforced with microservices.
You don't debug distributed systems by tracing into remote calls and jumping into remote code. You debug it by comparing requests and responses (you use discrete operations, right) with the specified requests and responses, and then opening the code that has a problem¹.
It calls for completely different tooling, not for a "better debugger".
1 - Or the specs, because yes, now that your system is distributed you also have to debug the specs. Why somebody would decide on doing that for no reason at all? Yet lots of people do.
Multiple platforms is not a problem and generally a good thing as long as it's not excessive. You don't want to be in a case where you have the same number of different platforms as developers or anything like that. I'm guessing there is a rule of thumb here, but I'm not sure what it would be. Max 1 different platform per 5 developers? Something like that.
I do wish people would stop conflating "running in a different service" and "loose coupling". They are completely orthogonal.
I've worked on some horrendously tightly coupled microservices.
Unless you can coax dOSGi into working (which is tons of fun), then you can have services tightly coupled to other services running on entirely different machines causing frequent (and hilarious) cascades of bundle failures whenever the network hiccups.
OSGi is a trigger word for me now. I've worked on two large OSGi projects (previous job and current job) and it's always the same. Sh*t is always broken (and my lead still insists that OSGi is the one true way to modular bliss). And the OSGi fanboys always say "Your team is using it wrong!" Which very well might be true, but I no longer care. Apparently it's just too damn hard to get a team of code monkeys to respect service boundaries when OSGi makes it so damn easy to ignore them.
If I'm ever in a position of getting to design a new software architecture (hasn't happened in 10 years, but hey I can dream), I'll punch anyone who suggests "OSGi" to me right in the face.
That's a good point. I think this thought extrapolates to other parts of software engineering as well. Sometimes writing very modular and decoupled software from the beginning is very hard for a small team, and we can't see well if this is the best approach since it's also hard to grasp the big picture.
I'm currently facing this issue. I'm trying to write very modular and reusable applications, but now I'm paralyzed trying to picture the best patterns to use, where should I use a facade, a decorator, etc. I think I'll adopt this strategy for myself--only focus on modularizing from the beginning if it'd lead to extra work otherwise.
Microservices also make it much harder to refactor the code which you often need to do in the early stage of a project.
The thing is, you need a massive investment in infrastructure to make it happen. But once you do, its great. You can create and deploy a new service in a few seconds. You can rewrite any individual service to be latest and greatest in an afternoon. Different teams don't have to agree on coding standards (so you don't argue about it).
But, the infrastructure cost is really high, a big chunk of what you save in development you pay in devops, and its harder to be "eventually consistant" (eg: an upgrade of your stack across the board can take 10x longer, because there's no big push that HAS to happen for a tiny piece to get the benefits).
Monolithic apps have their advantages too, and many forget it: less devops cost, easier to refactor (especially in statically typed languages: a right click -> rename will propagate through the entire app) and while its harder to upgrade the stack, once its done, your entire stack is up to date, not just parts of it being all over. Code reuse is significantly easier, too.
Anything you're not running locally just hits the shared infra.
Unsure if sarcastic.
>The thing is, you need a massive investment in infrastructure to make it happen.
I thought that one of the selling points of microservice architectures was the minimal infrastructure. I am really struggling to see an advantage in this way of doing things. You are just pushing the complexity to a dev ops layer rather than the application layer - even further form the data.
Maybe Swift? Scala Native in a year or two? I've done a little Erlang before, so maybe Elixir?
Monoliths invariably tend to become spaghetti over time, and completely impossible to any non trivial refactoring. With microservices, interfaces between modules are stable and spaghetti is localized.
Because individuals may be jumping through dozens of services a day, moving, refactoring, deploying, reverting (when something goes wrong), etc. It has to be friction-free, else you're just wasting your time.
eg: a CLI to create the initial boilerplate, a system that automatically builds a deployable on commit, and something to deploy said deployable nearly instantly (if tests passed). The services are small, so build/tests should be very quick (if you push above 1-5 minutes for an average service, it's too slow to be productive).
Anyone should be able to run your service locally by just cloning the repo and running a command standard across all services. Else having to learn something every time you need to change something will slow you down.
That infrastructure is expensive to build and have it all working together.
The more dramatic effect was on a particular set of endpoints that have a relative high traffic (it peaks at 1000 req/s) that was killing the app, making upset our relational database (with frequent deadlocks) and driving our Elasticsearch cluster crazy.
We did more than just split the endpoints into microservices. We also designed the new system to be more resilient. We changed our persistence strategy to make it more sensible to our traffic using a distributed key-value database and designed documents accordingly.
The result was very dramatic, like entering into a loud club and suddenly everything goes silent. No more outages, very consistent response times, the instances scaled with traffic increase very smoothly and in overall a more robust system.
The moral of this experience (at least for me) is that breaking a monolith app into pieces has to have a purpose and implies more than just move the code to several services keeping the same strategy (that's actually slower, time consuming and harder to monitor)
I can't get my head around how people introduce changes to their system if they have to update 12 different microservices at once? It must be horrible.
Often you hear stories how people are converting monolithic app to microservices - but this is easy. Rewriting code is easy and it's fair to say it always yields better code (with or without splitting into microservices - it doesn't matter).
What I'd like to hear is something about companies doing active development in microservice world. How do they handle things like schema changes in postgres where 7 microservices are backed by the same db? What are the benefits compared to monolithic app in those cases?
It seems to me that microservices can easily violate DRY because they "materialise" communication interfaces and changes need to be propagated at every api "barrier", no?
As I said in another thread, the separation in different components was key for resiliency. That allowed independence between the higher volume update and the business critical user facing component.
>I can't get my head around how people introduce changes to their system if they have to update 12 different microservices at once? It must be horrible.
The thing is, if you design the microservices properly it is very rare to introduce a change in so many deployments at once. Most of the time is just 1 or 2 services at a time.
>What I'd like to hear is something about companies doing active development in microservice world. How do they handle things like schema changes in postgres where 7 microservices are backed by the same db? What are the benefits compared to monolithic app in those cases?
We don't introduce new features in our monolith service anymore. So, from that perspective we do all active development in microservices.
>"How do they handle things like schema changes in postgres where 7 microservices are backed by the same db?
The trick is, you want to avoid sharing relational data between microservices. I don't know if it is just us, but we have been able to split our data model so far and in most cases we don't even need a relational database anymore, so having a schemaless key/value store makes seems easy too.
> What are the benefits compared to monolithic app in those cases?"
There are several advantages, but the critical one for me is being able to have a resilient platform that can still operates even if a subsystem is down. With our monolithic app is an all or nothing thing. Another advantage is splitting the risk of new releases.
>It seems to me that microservices can easily violate DRY because they "materialise" communication interfaces and changes need to be propagated at every api "barrier", no?
Not necessarily. YMMV but you can have separation of concerns and avoid sharing data models. When you do have shared dependencies (like logging strategy or data connections) you can always have modules/libraries.
One key factor was decoupling the high volume updates from the users requests so one didn't affect the other one.
In my experience, any monolith that can be broken up into a queue based system will benefit enormously. This cleans up the pipelines, and adds monitoring and scaling points (the queues). Queues removes run-time dependencies to the other services. It requires that these services are _actually_ independent, of course.
I do, however, avoid RPC based micro-services like the plague. RPC adds run-time dependencies to services. If possible, I limit RPC to other (micro) services to launch/startup/initialization/bootstrap, not run-time. In many cases, though, the RPC can be avoided entirely.
Yep. We already had a feature flag system, a minimal monitoring system, and a robust alerting system in place. Microservices make our deployments much more granular. No longer do we have to roll back perfectly good changes because of bugs in unrelated parts of the codebase. Before, we had to have involved conversations about deployments, and there were many things we just didn't do because the change was too big.
We can now incrementally upgrade library versions, upgrade language versions, and even change languages now, which is a huge win from the cleaning up technical debt perspective.
To be honest, we still have a monolithic application at the heart of our system that we've been slow to decompose, though we're working on it. We deploy it on a regular cadence and use feature flags heavily to make it play nice with everything else.
Git doesn't really help with that. More granular deployments do, and if microservices help with more granular deployments, go for it.
That's your problem right here
It makes sense for some thing. We run a webshop, but have a separate service that handles everything regarding payments. It has worked out really well, because it allows us to fiddle around with pretty much everything else and not worry about breaking the payment part.
It helps that it's system where we can have just one test deployment and everyone just uses that during testing of other systems.
I've also work at a company where we had to run 12 different systems in their own VMs to have a full development environment. That sucked beyond belief.
The idea of micro-service are is enticing, but if you need to spin up and configure more than a couple to do your work, it starts hurting productivity.
Is the payments service a single service that manages the whole transaction, or have you go for multiple services handling each part and, if so, how did you manage failure with a distributed transaction?
We had almost the same story with payments. Except for we've jumped to a payment-processing SaaS but got dissatisfied (all those SaaSes I saw don't work with PayPal EC without so-called "reference transactions" enabled) and decided that wasn't a good idea and we have to jump back to in-house implementation.
I didn't want to re-integrate the payments code back to the monolith - thought it would take me more time and make code messier. So I wrote a service (it's small but to heck with "micro" prefix) that resembled that SaaS' API (the parts we've used). It had surely evolved and isn't compatible anymore, but it doesn't matter as we're not going back anyway.
Works nicely and now I'm feel more relaxed - touching the monolith won't break payments.
On the other hand, I see how too many services may easily lead to fatigue. Automated management tooling (stuff like docker-compose) may remedy this, but also may bring their own headaches.
We have specific services that process different types of documents, or communicate and package data from different third parties, or process certain types of business rules, that multiple apps hook into, but it's literally like 20 services total for our department, some that are used in some apps and not others.
When I hear 'micro-services' I'm picturing something more akin to like node modules, where everything is broken up to the point where they do only one tiny thing and that's it. Like your payment service would be broken into 20 or 30 services.
But maybe I'm mistaken in my terms. I haven't done too much with containers professionally, so I'm not too hip with "the future".
The thing is though, the Elixir feed checker has its own database table that tracks whether it's seen an episode in a feed. And when there's a new episode it sends an API call to WP to insert the new post. The problem is that sometimes the API calls fail! Now what? I'll need to build logging, re-try etc. So I'm thinking of making the feed checker 'stateless' and only using WP with a lot of query caching as the holder of 'state' information about whether an episode has been seen before.
To sum up my experience so far, there's something nice about being able to use the right tech for each task, and separating resources for each service, but the complexity--keeping track of whether a task completed properly--definitely increases.
One hard tech limit is that with 50k podcasts, 4million+ episodes, search definitely doesn't work well. Not just WP, but SQL itself. Hence Elasticsearch. I also plan to work on recommendations, etc. so will need probably to be exporting SQL data into other systems anyway for making the "people who liked this also liked this" kinda things.
Also I kinda lied about using the WP API--that's how I built the system initially (and will switch to it moving forward), but to import the first few million posts from the content of the feeds, I just used wp_insert_post against the DB of new entries that Elixir fetched (I posted the code I used here: http://wordpress.stackexchange.com/a/233786/30906).
I also plan to write the whole front-end in React (including server side rendering) so will have to figure out how to get that done. Would probably use the WP-API with a Node.js app in front of it, will look into hypernova from AirBNB. So probably more usage of WP API accessed by another service...
It doesn't sound like microservices are needed, just adding in the appropriate tech for the job.
Once these are doing anything other than rotating log files, can the system really be considered monolithic?
The advantage though is that APIs (system boundaries) are usually better defined.
Perhaps one should use the best of both worlds, and run microservices on a common database, and somehow allow to pass transactions between services (so multiple services can act within the same transaction).
A shared database is an anti-pattern in distributed systems.
Similarly, distributed transactions (ala. DTC) is an anti-pattern.
Distributed systems aren't hard. They're just different.
Then again, sometimes it's advantageous to identify parts of your system where aspects of state can be safely decoupled. And in which having them reside in disparate systems (and yes, sometimes be inconsistent or differently available) might actually be a better overall fit.
You completely lose the concept of transactional integrity, so you will have to work around that from the start.
Then again, sometimes your state changes not only don't need to be transactional; it can be disadvantageous to think of them that way.
Depends, depends, depends.
I'm curious; in what kinds of situation would this apply?
> Depends, depends, depends.
Flexibility is usually an important requirement. Often you cannot freeze your architecture and be done with it. I think a transactional approach could better fit with this.
Any situation where the business value of having your state be 100% consistent does not outweigh the performance or implementation cost of making it so.
The non-web world has been doing this with message queueing for about 15 years. Maybe more.
I mean, the infamous "UNIX way" of "do one thing, do it well" (something we nearly lost with popularity of "do everything in a manner incompatible with how others do it" approach in too many modern systems), when complex behavior was frequently achieved through the modularity of smaller programs communicating through well-defined interfaces.
Heck, microkernels are all about this, and their ideas haven't grew out of nowhere. And HURD (even though it was never finished) is quarter a century old already.
That said, in places where it doesn't make sense we didn't try to force it. Our main game API is somewhat monolithic, but behind it we have almost 10 other services. Here's a quick breakdown:
- Turn based API service (largest, "monolithic")
- Real-time API service (about 50% the size of turn-based)
- config service (serves configuration settings to clients for game balancing)
- ad waterfall service (dynamic waterfall, no actual ads)
- push notification service
- analytics collection service (mostly a fast collector that dumps into Big Query)
- Open graph service (for rich sharing)
- push maintenance service (executes token management based on GCM/APNS feedback)
- help desk form service (simple front-end to help desk)
- service update service (monitors CI for new binaries, updates services on the fly - made easy by Go binary deployment from CI to S3)
- service ping service (monitors all service health, responds to ELB pings)
- Facebook web front-end service (just serves WebGL version of our game binary for play on Facebook)
- NATS.io for all IPC between services
...and a few more in the works. Some of these might push the line of "micro" in that they almost all do more than a single function's worth of work, but that level of granularity isn't practical.But don't get too caught up on the "micro" part. Split services where domain lines naturally form, and don't constrain service size by arbitrary definitions. You know, right tool for the job and whatnot.
I wouldn't, however, just "do microservices" from day one on a young app. But usually that young app has no idea what the true business value is, i.e., you have no idea what down time of certain parts of your services really means to the business. That's the #1 pain point we're solving: having mission critical things up 100%, and then rapidly iterating on new, less stable feature designs in separate services.
You should, however, keep an eye on how "splittable" everything is, i.e., does everything need to be in the same DB schema? Most languages have package concepts, which typically align (somehow) with "service" concepts. Do you know their dependencies? That sort of thing. Then, the later process of "refactor -> split out service" is pretty straightforward and easy to plan.
I don't really like that model applied to everything, but eh now you are kind of forced in a hybrid approach - say, your macro vertical plus whatever payment gateway service, intercom or equivalent customer interaction services, metrics services, retargeting services, there are a lot of heterogeneous pieces going into your average startup.
but back on topic, what Docker really needs now is a whack on the head of whoever thought swarms/overlays and a proper, sane way to handle discovery and fail-over - instead we got a key-value service deployment to handle, which cannot be in docker and highly available unless you like infinite recursion.
I'm currently working on a large refactoring effort along these lines. The end goal is to create a modular, potentially distributed system that can be deployed in a variety of configurations, updated piecemeal for different customers, and integrated by our customers with the third-party or in-house code of their choice using defined APIs. We aren't typical of the other examples, though, in that we do literally ship our software to our customers and they run it on their own clusters.
a good example of this that I've used in production at my current $dayjob: dynamic PDF generation. user makes request from our website, request data is used to fill out a pdf template context which is then sent over to our PDFgen microservice which does its thing and streams a response back to the user.
All of that and much more needs to be replicated for each microservice, right?
Why not just have a module in your monolithic app that does it. The logic will still be separate. In most languages/frameworks you can spawn pdf generation task. Any changes are easier to introduce as well. There's no artificially materialised interface. Updates are naturally introduced. All auth logic is there already, you don't need to worry about deploying yet another service, same with logging etc.
the template has values that are related to database models. the main app (still mostly monolithic) fills out the template context. the context itself is what's passed to the microservice. the microservice does not connect to a database at all.
> Does it keep connection pool of let's say 5 connection always open (as libraries like to do)?
no. the service probably handles a few hundred requests per day, it is not in constant use. communication is over HTTPS. it opens a new connection on each request. this does impact throughput, but its a low throughput use case, and pdf rendering itself is much slower and that time totally dominates the overhead of opening and closing connections anyway.
> Does it have authentication?
yes, it auths with a bearer token that is borne only by our own internal server. this is backend technology so we don't have to auth an arbitrary user. we know in advance which users are authorized.
> Is it public or private API?
private
> Who is managing security?
we are, with a lot of assistance from the built-in security model of AWS.
> Is it running behind it's own nginx or other proxy?
the main app is behind nginx. the microservice is running in a docker container that exposes itself over a dedicated port. there's no proxy for the microservice, again, because of the low throughput/low load on the service. no need to have a load balancer for this so the most obvious benefit of a proxy wasn't applicable.
> Does it have DoS protection (PDF generation can be CPU intense)?
yes, it's an internal service and our entire infrastructure is deployed behind a gatekeeper server and firewall. the service is inaccessible by outside requests. the internal requests are queue'd up and processed 1 at a time.
> What about the schema for request?
request payload validation handled on both ends. the user input is validated by the main app to form a valid template context. the pdf generator validates the template context before attempting to generate one also. its possible to have a valid schema that has data that can't be handled correctly though. errors are just returned as a 500 response though. happens infrequently.
> They need to be deployed together with changes in other services, right?
nope. the microservice is fully stand alone.
> What about changes to database schema - you need to remember to update that service as well and redeploy it at the right time as well - just after successful db migrations - which live in another project.
the microservice doesn't interact with a database at all. schema changes in the main app database could potentially influence the pdf template context generation, but there are unit tests for that, so if it does happen we'll get visibility in a test failure and update the template context generation code as needed. none of this impacts the microservice itself though. it is fully stand alone. that's the point.
> All of that and much more needs to be replicated for each microservice, right?
in principle yes, and these are good guidelines for determining what is or is not suitable to be a microservice. if it would need to auth an arbitrary user, or have direct database access, or be exposed to public requests, it might not be a good candidate for a microservice. things that can stand alone and have limited functional dependencies are much better candidates.
> Why not just have a module in your monolithic app that does it.
because the monolithic app is Python/django and the PDF generation tool is Java. one of the main advantages of microservices architecture is much greater flexibility in technology selection. A previous solution used Python subprocesses to call out to PDF generation software. It's actually easier and cleaner for us to use a microservice instead.
Ah yes, the 'let's have decentralised microservices with centralised standards!' anti-pattern. It results in lots of full-fledged, heavyweight, slow-to-update services, which also have all the problems of a distributed system. It's the worst of both worlds.
Although I personally had to deal with some monolithic monsters that I wished were split into smaller services.
IMHO. You need a lead with a clear vision that drives the effort. Too many leads will create chaos.
Well, there's your problem - you need a monitoring microservice and an alerting microservice! Well, those may be too coarse by themselves, but once you break them down into 5 or 6 microservices each, you'll be ready for production.
That seems excessive"
A 100 times yes. We tried to split our monolithic Rails app into micro-services built in Go. 2 years and many fires later, we decided to abandon the project. It was mostly because the monitoring and alerting were now split into many different pieces. Also, the team spent too much time debating standards etc. I think micro-services can be valuable, but we definitely didn't do it right, and I think a lot of companies get it wrong. Any positive experiences with micro-services here?