bpicolo
Space shuttle code might be the one exception.
Seems pretty earned in a lot of ways
If anything, they're one of the first companies proving that getting away from gatcha/pay-to-win and pay for visuals mechanics can be a lucrative business decision in 2026, where there are many, many gamers who care about earned power (and earned aesthetic), and want that era back. Folks who no longer want to be on a seasonal loot/rating treadmill.
For me, that's personal. I've played MMORPGs my whole life - Everquest, EQ2, GW, WoW (and many xpacs), OSRS, etc. Other than OSRS more recently, I've felt left behind for many, many years now. I want to play games where the journey is the point, and where earning what you have is fundamental.
See WoW Forever, which is looking to be Blizzard's most successful move in over a decade, largely due to the trail blazed by OSRS
Comment text on reddit or something though? That will be a lot harder
People love it.
There are few things more unenjoyable than parroting things I know to AI. I hope this is not the future we create for the next generation
Fork away. If you want to put in the meaningful effort required to maintain and improve upon a project as significant as Godot, and feel that AI is a mechanism you want in order to do so, go for it. Clearly, the maintainers don't feel that that's the best approach to create the product they want to create, and they are not required to accede to the entitlements of the community.
Often they’re paid through bondsman who finance bonds (you pay them a fee). Which also results in a bounty hunting industry for the people that do run away.
My neighborhood has a WhatsApp. I engage with it if I feel like it. Works great
Dead simple on GCP Cloud Run.
There's a game I play (Old School Runescape) that does network ticks every .6s. Mac does some sort of aggressive optimization on the network hardware/software, so network this infrequent doesn't keep the layers "hot", and you end up getting delayed ticks regularly, meaning you learn what should be happening in the game .2-.5s late. This optimization for (I assume) battery life makes the software not work as intended.
Playing anything that streams, like video, or triggering TCP connections (e.g. curl) at a more frequent clip while the game is running fixes the problem.
No way other than hacks that I've found to fix it, and I have no idea how you could report this to the right team at Apple to get it actually fixed.
You could easily make human approval workflows for this stuff, where humans need to take any interesting action at the recommendation of the bot.
> It's made from a renewable resource (wood) and there's some 400+ million metric tons of paper production yearly
They don’t mean production volume, they mean physically. You can’t increase the thickness of paper by 1000x to just make thicker, stronger, paper. It’s a different material entirely.