1. Compare apples to apples. What could something the size of a phone do in 1998?
2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors,
3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to be slower, but compare one of the top games for the mobile systems and the mobile game today is more impressive. Perhaps 'Need For Speed: Most Wanted'?
4. Clock Rate Isn't Everything. It never has been. Further, the equivalent Pentium 133 laptop is lasting 1.5 hours max with a battery the size of a half dozen iphones. Power matters.
5. Could a mobile-sized device, sans phone (FCC issues) be created that is tuned for speed instead of battery, with a lower grade resolution (compromise for battery and speed), that was faster? Sure. Would anyone buy it? Probably not. Engineering is about compromises.
And yes, I'd like to be able to use my computer as a general purpose device, but nobody has stepped up to the plate yet. I mean, we could start with a Cyanogen mod and build up from there, but it's a bigger effort than it looks.
But I'll tell you what, let's put it on the backlog. ;)
I was wondering if I had missed some amazing technological advancements. Still waiting for that resolution on standard widescreen lcd's.
You are cherry picking which resources you care about. What about power consumption? What about heat? What about physical size? What about noise? I remember the fans in those old PC's, mine sounded like a jet taking off.
I'm not a mobile device expert, but programmers don't have to think that much about 512k on an iphone, do they? On an Amiga it was often all you had for the entire system including the OS.
Not to mention that the demands on the system in terms of features and performance are so much higher.
There is nothing what so ever with that post.
It says "Now compare..." It is an instruction. You just followed it. So you proved that the post has nothing wrong with it.
Mobile gaming is ok for chopping ropes, throwing birds or cutting up fruit but I'd rather have a windows 95 game with a keyboard and a mouse myself.
What's the difference between gaming 3 years ago on the desktop, vs the mobile platform?
I don't even enjoy mobile games usually, but to me it seems like the signs are written in the sand for anyone to see.
Whereas Windows NT has always been portable. Except that Microsoft has already ported NT to ARM.
I raced cars and played footaball on the iPad. The experience is great.
>The system requirements are a bit steep, but if your computer can handle the game, you'll find this an extremely fun game to play.
[0]http://www.amazon.com/Microsoft-Monster-Truck-Madness-2-PC/p...
Optional: 28.8 or higher baud modem for head-to-head play For LAN play a local area network supporting either TCP/IP or IPX protocols is required Internet access required for internet play; connect time charges may apply Microphone for instantaneous voice communication during head-to-head play Graphics accelerator card compatible with the Microsoft Direct3D® API (for Windows 95 only)
Compatibles: Supports force feedback hardware compaticle with the Microsoft DirectInput® API (for Windows 95 only) Supports MMX technology Supports Pentium II processor platform with AGP
Waiting for webpages to load... Well, it was like waiting for webpages to load on an edge connection. Waiting 2-3 min per page load, basically. 2 hours for a browser upgrade download, you know the ones chrome does in the background now... And it might not successfully download the first time. Ahh, those were the days. Napster could take 20min to download an MP3 and still corrupt it.
* Multimedia PC with a Pentium 133 or higher processor
* Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3
* 16 MB of RAM; 32MB recommended
* 30 MB of available hard-disk space; 110 MB recommended
* Quad-speed CD-ROM drive; 6x recommended
* Super VGA, 16-bit color monitor
* Microsoft Mouse or compatible pointing device; joystick or race car controller recommended
* Audio board with speakers or headphones