https://web.archive.org/web/20091121211238/https://speeddemo...
it's cheating for other reasons too, but it's confusing as fuck trying to figure who originally thought the record was segmented or not.
But yeah a lot of the "it's obviously cheating" comments seems to be from people not realizing that the player is allowed to re run the level and no required to go in blind, some of them may only have played it multiplayer where there isn't a save state for the game.
> There obviously needs to be continuity between segments in terms of inventory, experience points or whatever is applicable for the individual game.
> manually editing/adding/removing game files is generally not allowed
If I check the Wayback Machine, it doesn't go all the way back to 2009 when the run was done. Earliest is 2012, and there it doesn't say anything about continuity or editing/adding/removing game files.[2]
[1] https://kb.speeddemosarchive.com/Rules
[2] https://web.archive.org/web/20120701000000*/https://kb.speed...
Very specific changes are sometimes allowed by specific game communities.
Like, what would the alternative be? People would just hook the intro to the credits and win after one second.
And a little bit of 'rng forcing' using outside tools to get drops they want that they can't get and then tweak your fireball damage to make things work for the final boss.
The investigation didn't even start because they were suspicious. The team wanted to create a TAS and decided to recreate Groobo as a starting point, then optimise from there. First step of making a TAS was to bruteforce the map generation seed.
And they quickly encountered issues, and it quickly devolved into an investigation of just how "cheated" it was. Partly because for their TAS usecase, they didn't really care if the run was played on multiple versions, as long as it was still a single save file with a single map seed. But I assume it was mostly curiosity at that point.
Groobo's defence was didn't come until near the end of the investigation, and was more or less: "Yes, I did that. But it was all disclosed to the SDA judges, and they allowed it under the rules of that time".
Like even for RNG, it'd be possible to fake that on a real console, with extra hardware writing to the bus. We'd never detect that, all we'd have would be the statistical arguments of like "one in 10^10 tries" or whatever.
It could be detected by contemporary means, but no one thought about it in time, and there was no wisdom-of-the-crowds yet.
First signal is when it's from a person who doesn't have a history of consistent achievements on the public leaderboards. It's not a rule - sometimes there are extremely talented up-and-coming legit runners who go from pretty bad times to WRs in a matter of months (e.g. Derek MacIntyre in Factorio 100%), but their past runs often show steady improvements. Many fake runners pop out of nowhere, or have few/inconsistent top times/PBs.
Second, every serious speedrunning community has people who check the video recording frame-by-frame; other rules usually include a whitelist of mods, posting the save, (for games that have RNG) the seed, and (for games that have replays) the replay. Breaking the rules just outright disqualifies a run. The frame-by-frame videos usually are enough to uncover cheating. E.g. in Minecraft any%, stronghold navigation relies a lot on luck and intuition; but there are visual cues for which room might lead to the end portal, and if a runner doesn't take the split second to look in that direction it's a tell-tale sign they've already scouted the seed.
But yeah, some formerly-respected runners actually put a lot of effort into cheating, and it takes another expert runner (or even the whole community) to bust them. More in-depth for Minecraft: https://www.youtube.com/watch?v=XoEQ8wtawPI
Minecraft allows the use of an external tool that extracts the player coordinates to help triangulate the stronghold (there are runners who can do the triangulation in their heads in 10-20s (check out Couriway) but that will easily be a huge difference for a WR).
Timers need to hook into the game to trigger start/stop (WR attemps are often retimed from VOD, sometimes a close tie in a 4h+ run is resolved to single frames). If Diablo runs are to be taken seriously, a tool should exist to extract/inject the seed for verification.
"For instance, the "1996–2001" copyright date seen on the title screen in Groobo's video is inconsistent with the v1.00 shown on the initial menu screen, suggesting Groobo's run was spliced together from runs on multiple different versions of the game. Items acquired early in the run also disappear from the inventory later on with no apparent explanation."
It reminded me of a joke in Northern Exposure where Ed uncovers a thief by listing circumstantial evidence and then adding one piece of evidence that he almost forgot.. he witnessed the thief stealing a radio.