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Re:The Space Quest II Master Disk Blunder by the_af on Thursday May 23, 2024 @01:30PM (#40457505)
Same feelings but specifically about Space Quest II.

I played SQ I way later in life, and SQ III didn't resonate as strongly with me. The rest were no longer EGA "text input" games either.

SQ II brings back memories. I learned some of my English with it, too. I remember the feeling of satisfaction when I discovered I could "rub berries" on Roger Wilco ;)

Re:The Space Quest II Master Disk Blunder by macksd on Thursday May 23, 2024 @03:35PM (#40458939)
I actually attribute my high typing speed to the practice I got with OPEN DOOR, TAKE KEYCARD, CLOSE LOCKER, LOOK CAULDRON. Police Quest, King's Quest, Space Quest.
Re:The Space Quest II Master Disk Blunder by aricz on Friday May 24, 2024 @06:33AM (#40464730)
Haha, I remember this with Leisure Suit Larry 1. When you knock on the door at Lefty's Bar, a guy opens a hatch in the door and asks "What's the password?". Then you need to type "ken sent me" and press enter. I was 7-8 years old at the time, and it was hard for me to type "ken sent me" in the 5 or 10 seconds you have to give him the password. Sometimes I asked my dad to help me out, so he could write it for me hehe. But we found a trick after a while, you could just set the game to SLOWEST at that part, and you had much more time to enter the password. Good times!
Re:The Space Quest II Master Disk Blunder by swozey on Thursday May 23, 2024 @03:42PM (#40459021)
I loved SQ but it frustrated me so much. As a kid I could NOT get anywhere with it without one of those hint books with the red garbled text or calling the Sierra Hint Line (on my parents bill...).

All of the Sierra games, as much as I loved them, would just piss me off with dying constantly. Having to do a specific thing at a specific time or dying. You had to do SUCH specific things. I remember the park/lake scene and pulling people over driving in PQ being impossible until I found hints.

I'm not sure I ever beat a Sierra game outside of LSL. Maybe a KQ and potentially a QFG, but I definitely didn't beat a PQ. I LOVED PQ3. I think out of all of them that SQ was the one that really, really pissed me off, and scifi is my favorite genre, with no other scifi adventure games back then (other than beneath a steel sky which I also got nowhere with), total bummer.

Whenever I discovered LucasArts (DOTT I think was first), Legend of Kryndaria, Discworld, etc, it was such a breath of fresh air. There was a Black Cauldron game that I LOVED.

I remember all of these games so vividly. I don't think I remember many other games nowadays to that degree. Baba Yagas hut, the wizards house, cleaning the stables in qfg, Otto standing outside the bar.. Could very well be because I died so much and played scenes over and over..

edit: This made me want to give them a go again.. https://playclassic.games/games/point-n-click-adventure-dos-...

edit2: I forgot how slow you walk.. ugh. There are a LOT of modern Adventure games now on Steam. It's had a bit of a comeback and they're usually affordable games. I'm playing the Plague Doctor of Wippra right now. All of the Wadjet Eye games are really cool too.

Re:The Space Quest II Master Disk Blunder by eloisant on Thursday May 23, 2024 @05:33PM (#40460164)
Yes, Space Quest was fun overall but dying was not. I think it was LucasArts who started to make adventure games where you can't die.
Re:The Space Quest II Master Disk Blunder by caf on Thursday May 23, 2024 @08:38PM (#40461631)
My perhaps rose-tinted memory is that the deaths were pretty comic in Space Quest.
Re:The Space Quest II Master Disk Blunder by Joe_Cool on Thursday May 23, 2024 @08:44PM (#40461674)
Some of the best parts of the SQ4 talkie are the sarcastic narrated death screens. And SQ5 has neat animations.

The manual tells you to "save early, save often" for a reason.

Re:The Space Quest II Master Disk Blunder by caf on Thursday May 23, 2024 @08:57PM (#40461771)
My subconscious has just dredged up the memory "you take a good long whiff of the acid, and .. whoah, talk about clean sinuses!". That might have been from the later remastered SQ I even?
Re:The Space Quest II Master Disk Blunder by Joe_Cool on Friday May 24, 2024 @11:17AM (#40467077)
Sounds like Space Quest 4. That one had a Nose/Smell and Mouth/Taste icon.

The narrator (Gary Owens) was also amazing in the CD version.

Re:The Space Quest II Master Disk Blunder by the_af on Friday May 24, 2024 @10:12AM (#40466471)
I enjoyed the death sequences too.

I was sure to have plenty of savegames before I tried anything, of course.

Re:The Space Quest II Master Disk Blunder by Joe_Cool on Thursday May 23, 2024 @08:43PM (#40461660)
You can die in Monkey Island. Twice.

One is a Sierra Spoof complete with a Sierra death dialog. That one lets you continue: https://www.youtube.com/watch?v=A6F55am-rOY

The other has to do with the fact that Guybrush can hold his breath for 10 Minutes. And only ten minutes. https://www.youtube.com/watch?v=Ah5o3aAeZso

If I remember correctly that is the only real game over in any later Lucasfilm/LucasArts adventure game.

EDIT: I just remembered the jumping puzzle in Indy3 where you died all the time when jumping on the wrong tile. Or the Knight Statue that axed either Indy or his father. Or you got shot when you punched Hitler... You could also die in Manic Mansion and Zak McKracken.

Lucasfilm games killed you quite a lot. LucasArts stopped doing that.

Re:The Space Quest II Master Disk Blunder by the_af on Thursday May 23, 2024 @06:10PM (#40460486)
> I loved SQ but it frustrated me so much. As a kid I could NOT get anywhere with it without one of those hint books with the red garbled text or calling the Sierra Hint Line (on my parents bill...).

Interesting! When I played SQ II, it was a pirated copy and I had no hint book. Also, no access to the Sierra Hint Line from my country. And no Internet websites to google the answer, either. So I beat them all by myself. All of those games were pirated, and the hardest was SQ 4 which would randomly crash to desktop, and I wasn't sure if this was supposed to happen, or some badly cracked copy-protection thing, and to this day I still don't know.

Spanish is my native language, so the inspiration to try things like this was pretty cool: "mooom, how do you say "rub" in English? I think I'm supposed to rub these berries on the dude!"

> I forgot how slow you walk.. ugh.

Oh, yes. Those early adventures didn't let you teleport to the next screen either, you had to very slowly walk all the way. I used to use savegames for fast teleporting: "ok, this didn't work, I want to go back to that other screen but it's so far, let's restore my savegame".

Re:The Space Quest II Master Disk Blunder by jandrese on Friday May 24, 2024 @01:30AM (#40463098)
Space Quest 4 was one of the only times in my childhood that I found a legit error in a game. There is one part in the space mall with the ice rink where you can go into an arcade. You get a quest to do something, but if you then try to click on one of the arcade cabinets it will cause the game to throw an error.

I remember it because I actually called Sierra to tell them about it. The person on the other end even fired up the game and verified it, then told me vaguely that the solution to the puzzle was something else. I'm guessing the tech support weren't allowed to give hints because they had a paid tip line.

Re:The Space Quest II Master Disk Blunder by the_af on Friday May 24, 2024 @10:15AM (#40466508)
> You get a quest to do something, but if you then try to click on one of the arcade cabinets it will cause the game to throw an error.

Wait, I'm pretty sure that's the crash to desktop I'm remembering! It was definitely in the arcade. I tried randomly clicking to avoid the Time Police (or whatever those androids were called) and the game would error out. I was never sure if it was an error or copy-protection. I remember winning the game, but don't remember what I did to bypass this (remember: no access to any hint line).

So it was an actual bug, and not copy-protection after all? Wow.

Re:The Space Quest II Master Disk Blunder by pgib on Thursday May 23, 2024 @07:33PM (#40461174)
It wasn't obvious that you had to _administer field sobriety test_??
Re:The Space Quest II Master Disk Blunder by 8372049 on Thursday May 23, 2024 @09:17PM (#40461889)
> Whenever I discovered LucasArts (DOTT I think was first), Legend of Kryndaria, Discworld, etc, it was such a breath of fresh air.

Discworld MUD or some other game? The MUD is still alive and well!

Re:The Space Quest II Master Disk Blunder by zerocrates on Thursday May 23, 2024 @10:34PM (#40462311)
They probably mean Discworld (1995)/Discworld II/Discworld Noir, which are all point-and-clicks.
Re:The Space Quest II Master Disk Blunder by 8372049 on Thursday May 23, 2024 @11:59PM (#40462666)
You're probably right. I did not know about them, will have to check them out. Thanks!
Re:The Space Quest II Master Disk Blunder by Joe_Cool on Friday May 24, 2024 @11:21AM (#40467108)
They are great. 1 & 2 might have aged less well than Noir.

Some puzzles are quite nonsensical, true to adventure game standards of the day. Sierra gamers found it too easy, people new to the genre too hard.

Eric Idle as Rincewind is amazing though.

Re:The Space Quest II Master Disk Blunder by Rapzid on Friday May 24, 2024 @06:09PM (#40470913)
Ahhh, the hint line.. I would have been sent to boarding school if there was money left after that phone bill.
Re:The Space Quest II Master Disk Blunder by swozey on Saturday May 25, 2024 @04:49AM (#40473664)
LMAO I have no idea how much money it cost but I do remember my parents yelling at me for it. I'm pretty sure they charged by the minute. I wonder how many 8 year olds like me called them and how they talked about that in the break room. Super funny to think about as an adult.
Re:The Space Quest II Master Disk Blunder by sedatk on Thursday May 23, 2024 @01:51PM (#40457750)
SQ III had a hilarious Sierra HQ part.
Re:The Space Quest II Master Disk Blunder by Gormo on Thursday May 23, 2024 @04:53PM (#40459772)
Leisure Suit Larry III, released around the same time as SQ III, also has a very similar fourth-wall-break at the end of the game. The Sierra team must have had Blazing Saddles on their minds in the late '80s.
Re:The Space Quest II Master Disk Blunder by the_af on Thursday May 23, 2024 @02:08PM (#40457906)
Oh, don't get me wrong, I liked The Pirates of Pestulon. It's also the last EGA SQ to my recollection. Call me weird but the limited palette of EGA graphics appeals to me.

It just didn't have as big an impact on my young self as SQ II.

Re:The Space Quest II Master Disk Blunder by HellDunkel on Friday May 24, 2024 @02:39AM (#40463491)
The sierra adventure games presented an overly simplistic world view and then the devs subverted that. It still amazes me today.
Re:The Space Quest II Master Disk Blunder by aricz on Friday May 24, 2024 @08:44AM (#40465622)
Scumsoft Software and Elmo Pug, the fat dude that walked around whipping the programmers. Scumsoft Software was of course Sierra On-Line, and Elmo Pug was Ken Williams. They did get away with it, Ken Williams approved :D
Re:The Space Quest II Master Disk Blunder by lance_ewing on Friday May 24, 2024 @03:58PM (#40469958)
That scene at the end, where they land in the car park of the "Redwood" building in Oakhurst where the Sierra offices were, was one of my favourite parts. Like many of you I'm sure, I dreamed of one day working for Sierra in that building.
Re:The Space Quest II Master Disk Blunder by caf on Thursday May 23, 2024 @08:36PM (#40461619)
I am almost certain that I played an EGA version of SQ IV, even if there was also a "VGA optional" version.
Re:The Space Quest II Master Disk Blunder by the_af on Friday May 24, 2024 @10:10AM (#40466453)
Wow, are you sure? I thought SQ IV was VGA only; I certainly played it in VGA.

Regardless of whether an EGA version existed, the style of the sprites was already different. The sprites from SQ I, II & III belong to an earlier era -- hard to describe, but if you remember them you must know what I mean. More abstract & pixelated, designed for low-res and low-color displays.

They bring back memories! I don't want to wax nostalgic -- but I will anyway. I've come to think the more primitive/abstract the graphics, the more they engage the imagination. Similar to Scott McCloud's concept of "closure" from Understanding Comics, maybe? While playing SQ II, I could believe the world was enormous even when it was actually quite limited. In the jungle of planet Labion, I believed I was exploring a vast wilderness. Games with more realistic graphics -- even when they are sandbox games -- don't give me the same feeling anymore. Of course, I'm also older and more jaded, so there's that too ;)

Re:The Space Quest II Master Disk Blunder by lance_ewing on Friday May 24, 2024 @03:48PM (#40469860)
I think my PC still had EGA when I first played SQ4. I don't think there was a separate EGA version as such. I think it was the VGA version but I believe the interpreter supported a dithered mode that used the EGA palette but was dithered to try to match the VGA colours.
Re:The Space Quest II Master Disk Blunder by caf on Saturday May 25, 2024 @05:25AM (#40473812)
This fan wiki seems to say the EGA version had a unique title screen: https://spacequest.fandom.com/wiki/Space_Quest_IV:_Roger_Wil...