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Re:The Space Quest II Master Disk Blunder by caf on Thursday May 23, 2024 @08:36PM (#40461619)
I am almost certain that I played an EGA version of SQ IV, even if there was also a "VGA optional" version.
Re:The Space Quest II Master Disk Blunder by the_af on Friday May 24, 2024 @10:10AM (#40466453)
Wow, are you sure? I thought SQ IV was VGA only; I certainly played it in VGA.

Regardless of whether an EGA version existed, the style of the sprites was already different. The sprites from SQ I, II & III belong to an earlier era -- hard to describe, but if you remember them you must know what I mean. More abstract & pixelated, designed for low-res and low-color displays.

They bring back memories! I don't want to wax nostalgic -- but I will anyway. I've come to think the more primitive/abstract the graphics, the more they engage the imagination. Similar to Scott McCloud's concept of "closure" from Understanding Comics, maybe? While playing SQ II, I could believe the world was enormous even when it was actually quite limited. In the jungle of planet Labion, I believed I was exploring a vast wilderness. Games with more realistic graphics -- even when they are sandbox games -- don't give me the same feeling anymore. Of course, I'm also older and more jaded, so there's that too ;)

Re:The Space Quest II Master Disk Blunder by lance_ewing on Friday May 24, 2024 @03:48PM (#40469860)
I think my PC still had EGA when I first played SQ4. I don't think there was a separate EGA version as such. I think it was the VGA version but I believe the interpreter supported a dithered mode that used the EGA palette but was dithered to try to match the VGA colours.
Re:The Space Quest II Master Disk Blunder by caf on Saturday May 25, 2024 @05:25AM (#40473812)
This fan wiki seems to say the EGA version had a unique title screen: https://spacequest.fandom.com/wiki/Space_Quest_IV:_Roger_Wil...