Their monopoly case wasn’t about draconian terms. They were savagely destroying competition as a company culture.
Edit to add: bad terms on a vertically integrated platform is cute compared to Microsoft dictating what the entire PC industry was allowed to sell. It’s not that Windows was the best game in town, it was that vendors couldn’t sell Windows pre-installed if they sold anything else.
example https://birdhouse.org/beos/byte/30-bootloader/
msft forced PC makers to ship bootloaders that would lockup on sight of Be's boot chain
For real it's scary how much developer experience is controlled by Microsoft.
Other motives, same behavior.
Like, Steve Jobs making vague threats isn't really in the same league as what MS was getting up to in the 90s.
Apple sued for patent infringement and that was about the extent of it.
Suggesting that their behavior is at Microsoft’s level is naive.
You're massively understating the scope and scale of Apple's war on Android. Apple transfered patents to a NPE that sued Android vendors - possibly Google itself. Apple also spent billions on this war - Apple et al spent over $4B to outbid Google on Nortel patents, Google spent even more billions to buy Motorola and its patents, prior to that, Google had virtually no defensive parents.
> that was about the extent of it
Apple didn't only sue over patents they already owned: they went out of their way and bought billions worth of more patents to sue with, partnered with patent-trolls who also sued OEMs on their behalf. So we agree, but the breadth and depth of Apple's actions was remarkable - they didn't just sue, they went to great lengths to do so.
If you are absolutely committed to doing zero further analysis, then sure I can see why you would think that.
Both Apple and Microsoft were/are abusive of their market position.
The only argument than can come close to that is Apple has a large share of phone app revenue because people using Android don’t pay as much.
I think Peter Thiel's logic is flawed. Apple does not conglomerate, does not have a monopoly in any sense, and has actively avoided those situations. In order to please shareholders it does need to innovate and attempt new markets (Project Titan is a good example).
Microsoft in the 90s was completely different - they wanted domination.
This doesn't just affect iOS users - if I want to use Briar to communicate, it's just impossible to involve anyone who has an Apple device. They don't need a total monopoly for this to be anti-competitive. They've made it so that if you have 10 devices and you want some feature like AirDrop, it's impossible for that feature to function unless Apple wrote it, because 4 of the devices are Apple devices and Apple monopolizes all network code to those devices.
And that's on the tech side of things, business wise they would do even less ethical things. If Apple bought Briar specifically to kill it because it ran on Android then you might get a taste of what MS was getting up to.
You people are delusional.
That is a sensible definition in some cases because their terms for developers, app store charges etc. apply to that whole market. There is also a lot of lock-in and control: Spotify (much less any smaller business) cannot realistically get people to switch to Android to use their app - and with a duopoly that would not be an effective tactic long term anyway.
I think the answer would be no, and for good reasons.
0 - http://groklawstatic.ibiblio.org/staticpages/index.php%3fpag...
That's a level of stability many mobile and web developers dream of today ;)
That's hilariously wrong.
In the 1990s, there were only two computing platforms to speak of: Windows and the Mac. Windows had *90%* of the marketplace. Microsoft had deals with PC makers that required them to include (and charge for) a Windows license on ever machine they sold. When Netscape happened, Microsoft leveraged their immensely dominant desktop position to squeeze the upstart browser company out -- Gates famously said "I'll cut off your oxygen supply," which is more or less an overt confession to monopolistic behavior.
Nobody has anything close to the kind of market power and predatory behavior that MSFT had in 1996. To suggest otherwise is to either display profound ignorance of that period of time, or to show you have a weird axe to grind about Apple that causes you to overlook actual facts.
When Microsoft chose to neglect the web after IE6, it didn't take that long for competition to work around it. When Apple chose to neglect Safari in exactly the same way (and probably for the same reasons as Microsoft did with IE6), that was it. There was no workaround, nor any way for anyone to compete with a better browser.
PC games are a >$50 billion market, with Microsoft only getting a small slice of that. That's because Microsoft wasn't just able to outlaw direct installs nor competing digital games stores. Games for Windows Live had to compete against e.g. Steam, with the predictable outcome. The size of the iOS gaming market is comparable. Apple collects a 30% cut of it, and will do so indefinitely. Competing with them is literally impossible; nobody else can make a different app store offering better terms or a better user experience.
Apple is at around 60% market share in the US. The difference between 60% and 90% is a minor difference in scale. The difference between Apple's absolute control of iOS vs. the limited control that Microsoft had over Windows is a difference in kind. Apple got to choose whether competing software was even allowed on the platform. They could opening up special capabilities to only their own software, and actually enforce that (unlike Microsoft, whose undocumented APIs could still be reverse engineered). They can charge their competitors a 30% cut of revenue, while obviously ignoring it in their internal accounting for their own competing businesses.
We have different definitions of long, and perhaps very different memories of the web from the years 2001-2012[0]
almost a decade for any real traction for competing web browsers to put a dent in Microsoft, and that is after the anti-trust trial and the EU browser ballot mandate.
Don't forget, it was so entrenched that even by 2015 IE had over 1/3 of browser share, really only defeated by Google Chrome (which had the infamous "kill IE" initiative[1]) in 2013 or there about.
To put it simply, a decade of dominance is a long time.
[0]: Data supports that Internet Explorer had majority market-share up through the first half of 2012 (globally), per https://gs.statcounter.com/browser-market-share/all/worldwid... and in North America, it held on to majority position through at least 2013.
[1]: https://www.theverge.com/2019/5/4/18529381/google-youtube-in...
If Google got complacent and decided to reallocate nearly the entire Chrome and Blink teams to other projects leaving only tiny skeleton crews on them, allowing both Firefox/Gecko and Safari/WebKit to leave it in the dust in terms of features that would be almost a 1:1 analogue for the situation with Microsoft and IE back in the day.
The late 90s early 2000s were a dark period, software-wise. Nothing compares to that, thankfully. People either forget, weren't there or were just oblivious Windows users.
Chrome starts a proposal, implements it and “intends to ship” it before anyone really has time to discuss it. Recently (2 months ago?) they introduced a new WebExtension API that nobody cared about nor really understood the need for, but it’s still there, making it look like it’s a “standard”
Even today, this doesn't mean much if Apple decides to ignore web standards that are harmful to their business model. Web Notifications were implemented by Safari Desktop, Chrome Desktop and Firefox Desktop[0] in 2012 - and Safari Mobile in 2023. That's 9 years that a pretty useful and important API couldn't be relied on by PWAs. And this is just one of many examples.
This has a real effect on what technologies developers can actually use, which is fairly similar to the effect IE6 had on newer APIs during its time.
[0]: Chrome & Firefox desktop because I can't find a way to see historical dates for mobile on caniuse - but it was around that time, or a bit later, for mobile as well
The definition of what is a core feature and what is advanced functionality changes with time. When IE6 came out it was the most advanced browser available, including support for what was considered advanced functionalities back then. But over the long time IE6 existed expectations changed and things which were once advanced or not even thought of were now core. The same is happening with Safari, with the difference that thanks to Apples blocking of different browser engines people cannot just switch to another browser and light a fire under Apples ass.
When I told her I’m using Safari from my desktop she was confused. Her helpdesk script literally didn’t have a path in the reply tree for someone using a desktop and not using a chromium based browser. That should tell you how uncommon it must be. I guess everyone’s just using the App now and doesn’t notice.
Either way it gives the impression to non-technical users that non-Chromium browsers are subpar even if site devs are to blame (especially when “upgrade your browser” messaging is misused to equate your up-to-date Safari/Firefox with some derelict version that hasn’t been updated for years) and will only serve to strengthen Chrome’s hold. The only recourse Mozilla and Apple have are to perfectly emulate Chrome’s behavior and in the case of UA sniffing even pretend to be Chrome, which sounds an awful lot like the bad old days of Gecko needing to emulate IE to make sites work in Firefox.
As mentioned elsewhere, they didn’t get to 90% by selling to a free market. They demanded exclusivity across the entire PC market. They didn’t just let IE stagnate. They told Mosaic they would license their renderer for a percentage of sales and then gave IE away for free.
It would be like Apple saying if you wrote an iOS app you couldn’t write an app for any other platform.
They didn’t chase Google to implement features that solely benefit ChromeOS, but iPhones have completely dominated Android and any other browser engine for mobile rendering performance since the iPhone 4. A miserably slow browser that can receive push notifications is pointless.
Maybe not allowing a website to store GBs of data, run in the background or show notifications is a feature for some users.
My only major complaint is that they replaced the old dev tools by this current atrocity which forces me use Chrome for development.
This isn’t even remotely true. The entire front-end web development ecosystem came to an absolute standstill in terms of browser support for five entire years because Microsoft decided that, since they had killed off the competition, they didn’t need to work on Internet Explorer any more. That’s five whole years without a single new release of Internet Explorer, which had >90% market share.
And then after they restarted development, the next version mainly focused on adding tabs and a few CSS selectors. It wasn’t until Internet Explorer 8 was released that it actually started to properly move forward again. But web developers still had to wait years before enough people had upgraded because Internet Explorer wasn’t evergreen and people didn’t upgrade very often.
Supporting Internet Explorer 6 was still a battle developers were fighting in 2010, nine years after it was released.
Apple releases new major versions of Safari with improved support for web standards every year like clockwork. And people upgrade promptly. And Apple take part in interop efforts with other browser vendors. The two situations are absolutely nothing alike.
I don’t know if you remember how it was back then, but huge chunks of the Internet simply did not work if you weren’t using Internet Explorer.
They would also sink your PC OEM business if you dared to ship a computer with an operating system alternative. They used their 90% marketshare to force companies like Dell to only sell computers with Windows installed. If someone like Dell wanted to provide an alternative like BeOS, Microsoft could terminate their contract or raise their royalty rate to unsustainable levels.
On iOS, maybe. MacOS isn't controlled in that way.
And, again, if you don't like iOS or Apple's rules, there's another completely viable OS you can use on mobile that actually has a larger global market share, so there's no monopoly play here.
<When Microsoft chose to neglect the web after IE6, it didn't take that long for competition to work around it. When Apple chose to neglect Safari in exactly the same way (and probably for the same reasons as Microsoft did with IE6), that was it. There was no workaround, nor any way for anyone to compete with a better browser.>
IE6 was released in 2001, after the consent decree. So the reason other browsers were able to compete was because MS couldn't kneecap them.
<Apple is at around 60% market share in the US. The difference between 60% and 90% is a minor difference in scale.>
30% is a huge difference.
<They can charge their competitors a 30% cut of revenue, while obviously ignoring it in their internal accounting for their own competing businesses.>
What does MS charge game owners on Xbox? Sounds like the exact same thing. Xbox dominates the US console market [1] far more than iPhone does.
[1] https://gs.statcounter.com/os-market-share/console/north-ame...
That's why Android marketshare is much larger than iOS marketshare and why Windows marketshare is much larger than MacOS marketshare.
After reading maybe 8000 posts complaining about Apple "monopoly" I just can't get my head around how hackers can earnestly believe such a thing.
I am with a friend in a place with no Internet access. They have an iPhone. I have an Android phone. We don't have any cables. My friend took a video and I would like them to send me the video right now over Wifi.
I think there are some ways I could solve it, but I don't think there are any ways I could solve it that would be reliable for nontechnical users (and even for me it's hard.) This isn't an accident, Apple is abusing their control over iOS to make this sort of thing impossible. And it's worse than anything Microsoft ever did. Apple is actively standing in my way, even though I don't own any iOS devices.
Of course it is about marketshare. The more you have, the more you can make things hard for your competitors. The less you have, the more you're the weird one with the odd platform.
> I am with a friend in a place with no Internet access
That's a vanishingly rare situation not worthy of legislation, IMO.
In 2003 I bought a PowerBook. It was the only commercially available laptop that could be bought without buying a Windows license. Microsoft had put any competitors out of business by that point and OEMs weren’t ready to sell Linux laptops. Apple only existed because Microsoft injected them with cash to show they had a competitor.
Get a USB drive.
Feem, but I'm interested to learn more about this contrived example where phones don't have internet access and so can't use SHAREit, Send Anywhere, or any number of other solutions.
If I’m allowed to pre-download software before encountering your scenario, running a web server or an app that serves FTP or other server types hosting files is trivial on either OS. iOS may require shuffling the video file into an app sandbox first.
I think a lot of people were less affected by Microsoft’s actions than by Apple’s. After all, Microsoft didn’t stop people from making money off their platform or modifying their computers.
And Microsoft was three decades ago.
Apple is causing people far more harm now than they remember Microsoft doing in the past. (Assuming they were around for it in the first place.)
Edit:
I should have said "a lot of the people talking" instead of just "a lot of people".
I was around for Microsoft and would classify them as evil. The worst you can say about Apple is they are greedy. For all of Apple's flaws, they are competing in the consumer market on merit.
All apps being required to use a single payment system is a great example: it sucks for the app developers but only for the app developers. From the consumer perspective, Apple's app store is the only place in the internet economy where they're not subject to pervasive dark patterns trying to get them to not cancel a subscription, not back out of a free trial, or otherwise separate them from their money. People pay good money for Apple phones in part because Apple successfully protects them from predatory anti-consumer behavior.
Contrast that with 90s Microsoft, where people bought Windows because that's mostly all that was available (because Microsoft made sure of that). Today there are more non-Apple phone choices than Apple choices, and yet a substantial number of people consistently choose Apple.
As a user I love the ability to easily turn a subscription on and off, without having to call someone/chat with someone. Also, did you know that a requirement of the app store is you can delete your data from within the app? It's a great way to reduce your digital fingerprint.
As a developer, we rolled out in app subscriptions and our revenue essentially tripled. They handle refunds. That saves me a LOT of time.
Perfect? No, but I do as most pragmatists do: compromise and make the best of it.
Don't think anyone actually noticed this fly past yesterday [0] but as I commented here [1] Apple have set out their position clearly as patrician and protective (under the dishonest guise of "security").
This is right for some people.
There is a place for the digitally bewildered, like a kind of care home for those who've basically given up on trying to make sense of their place in the digital world, given up all agency, and essentially conceded control of their lives. Ironically the polar opposite of Apple's 1984 Superbowl advert [2].
But we really ought to tell them they're being put out to pasture.
[0] https://developer.apple.com/security/complying-with-the-dma....
That is literally what they did.
Be built a business, lined up customers, and had every one of them fail because of exclusivity agreements with Microsoft. Unless you were a vertically integrated software/hardware business you couldn’t get your OS on PCs because of Microsoft.
It might seem quaint now, but there was a market for web browsers! They weren’t free until Microsoft duped Mosaic into giving them a license for a percentage of sales and then gave it away for free as Internet Explorer, instantly destroying any market for selling web browsers. That’s not only preventing others from making money on their platform, but anyone from making money in that entire segment.
Literally the entire world was affected by Microsoft’s business practices as the PC industry was booming.
This is incredible whitewashing of Microsoft. Microsoft didn’t stop people from modifying their computers? Part of the anti trust case was Microsoft ending licenses with OEMs if they dared to sell a PC with Linux installed.
Granted, drivers were a massive issue.
And if anything, this only furthers the point that Apple isn't anything close to what Microsoft was doing.
Android market share is on non-macs, an non-iphones.
You can, today, for example, install other OSes on Apple hardware, and they themselves have helped significantly to enable such until relatively recent architecture changes.
I, for example, run Fedora on a modern Macbook Air and it's super useful.
It's possible this reality deflects some of the antitrust attention.
I wonder (and can not prove, but remember this concern at Qualcomm and Apple back around then) if the issue was forced by Cingular Wireless originally.
In particular, iOS devices were dependent on carrier cooperation, and Cingular may have required only vetted software builds to connect to their network.
And now with their custom silicon, no other system is officially supported and your "options" are basically hacks that can only use some parts of the hardware.
The platform is notoriously undocumented so it's not like if Apple is making it easy to install any other system. In fact, the best you can say is that they didn't outright block running other OSs but you can't really use the hardware properly that way (for example the fingerprint reader).
When it comes to iThings, they actually go out of their way to make sure you can't even install any version of the OS than what they chose (sometimes people run into cases where it's extremely annoying to be unable to downgrade the OS because the hardware has become way too slow to be useful).
So, when you say they helped significantly that makes me laugh, they used the fact that their hardware that was very close to the common PC could indeed boot other systems as a marketing tool but not much more.
Hell you don’t even need to buy a smartphone, That’s how little it has to do with the modern day. If you wanted the internet you had to go to Microsoft.
Microsoft would make competition harder by bundling "good enough" versions of competing software into Windows, with business deals restricting pre-installs of competing operating systems (if you pre-install Windows on 100% of machines, you'll get a massively better deal than when installing on it on 95%), and (arguably) by making interoperability harder by not having stable documented interfaces and having the interfaces change with new releases every few years.
That was bad. But Apple... Apple hasn't been just making competing harder, but outright impossible. It's one thing to compete against a free pre-installed product. It's another thing to try to compete when the platform owner straight out forbids you from shipping a product that competes with them, or applies draconian business terms to the competition that their own business units get to ignore. They weren't just making interoperability harder by not documenting interfaces, but (in the case of iMessage) by actively breaking any attempt to interoperate.