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Re:Missile Game by rrr_oh_man on Sunday February 04, 2024 @10:23AM (#39250883)
> Sorry... This game runs in desktop browser only as computer mouse is required for precise control

Meh. :‘(

Re:Missile Game by geor9e on Sunday February 04, 2024 @01:02PM (#39252638)
Did you really expect to get very far in the game anyway with just arrow keys toggling constant-velocity motion?
Re:Missile Game by rrr_oh_man on Sunday February 04, 2024 @03:00PM (#39253791)
I expected to be able to at least open it...
Re:Missile Game by geor9e on Sunday February 04, 2024 @11:13PM (#39257227)
Just curious, ignore me if I'm annoying, but are you navigating the internet entirely without any ability to click a mouse pointer in any way?
Re:Missile Game by Waterluvian on Sunday February 04, 2024 @10:26AM (#39250912)
FWIW I’m happy to try it anyways even if it doesn’t work on mobile. The popup is the only reason I currently have no clue what the game might be like.
Re:Missile Game by nomilk on Sunday February 04, 2024 @10:28AM (#39250935)
Cool! Quite difficult (reverse scroll makes it tough on trackpad). I have a soft spot for games that let you play within 2 seconds of boot, and this does, congrats on that. Is it intentional that it starts on level 9?
Re:Missile Game by AlexErrant on Sunday February 04, 2024 @10:42AM (#39251082)
You can change the level under Menu > Setting
Re:Missile Game by chefandy on Sunday February 04, 2024 @11:44AM (#39251788)
This is why games have UI designers.
Re:Missile Game by merelysounds on Sunday February 04, 2024 @10:37AM (#39251038)
This is fun on mobile, tested on ios; I had to close the “works on desktop only” popup (via a popup blocker), but then I could tap to move in that direction and I enjoyed playing this way.
Re:Missile Game by xgkickt on Sunday February 04, 2024 @10:45AM (#39251118)
Requesting Desktop Website also works.
Re:Missile Game by raldi on Sunday February 04, 2024 @11:12AM (#39251426)
If you make something that lives on the web and doesn’t support all platforms, please consider showing the unsupported platforms a screenshot or video.
Re:Missile Game by rrr_oh_man on Sunday February 04, 2024 @03:29PM (#39254091)
Or, well, just let them friggin' open the thing at their own risk. Grrrrrr.
Re:Missile Game by kqr on Sunday February 04, 2024 @10:51AM (#39251179)
More context: this was a Flash game that was popular in my social group 15 years ago. In that version, you started on level 1 and had to clear X obstacles to move to the next level. Then when you cleared X obstacles on level 9 you won the game. (I don't remember what X was, specifically.) You had five lives across all levels and when you crashed out the fifth time, you had to start over on level 1.

This modern remake seems to pop you into level 9 with practically infinite obstacles and just one life. Makes sense since most people who got good ended up fairly consistently reaching the end of the game. I'm sure they would have wanted to play only level 9 and compare with each other how far they could get.

Re:Missile Game by jldugger on Sunday February 04, 2024 @02:48PM (#39253674)
Sadly I am not good at it and probably need those first 8 trainer levels
Re:Missile Game by Wowfunhappy on Sunday February 04, 2024 @08:05PM (#39256186)
They are accessible, press "M" to open the menu.
Re:Missile Game by Wowfunhappy on Sunday February 04, 2024 @11:02AM (#39251300)
Here are links to the flash game this is based on:

Embeded: https://www.albinoblacksheep.com/games/missilegame3d

SWF file: https://www.albinoblacksheep.com/swf/roboman/missilegame3d(w...

I much prefer this version, when run in actual Flash (Flash Player 29, OS X 10.9, Intel i7-4790K). Something about the controls feels much tighter versus the web remake.

When played in the Ruffle flash emulator, there's something wrong with the collision detection; I can't get past the first level.

Re:Missile Game by ace2358 on Sunday February 04, 2024 @02:28PM (#39253515)
I love the dedication to the vintage OS. Is that a hackintosh?
Re:Missile Game by Wowfunhappy on Sunday February 04, 2024 @02:39PM (#39253594)
Yes! It was purpose-built to be as fast as possible while retaining Mavericks compatibility. https://jonathanalland.com/old-osx-projects.html

The ability to keep running things like Flash is a nice bonus. (I do use flash projector, a standalone Adobe app which loads swf files; I would never run outdated flash in my web browser.)

Re:Missile Game by worksonmine on Sunday February 04, 2024 @11:12AM (#39251427)
Impossible to play with touch pad.
Re:Missile Game by julienreszka on Sunday February 04, 2024 @11:17AM (#39251498)
Too hard
Re:Missile Game by ta8645 on Sunday February 04, 2024 @11:32AM (#39251642)
Yeah, It was so fast I gave up before even really understanding the controls. Never made it beyond the second obstacle.
Re:Missile Game by the__alchemist on Sunday February 04, 2024 @11:51AM (#39251871)
Color or shading would go a long way towards telling obstacle from hole-in-obstacle.
Re:Missile Game by geor9e on Sunday February 04, 2024 @01:00PM (#39252611)
You say that as if shading is a feature to add. Shading is the default for 3D libraries, so this developer went to extra effort to toggle on cell-shaded mode to remove it on purpose.
Re:Missile Game by Wowfunhappy on Sunday February 04, 2024 @01:56PM (#39253181)
It's not obvious to me the developer was using a 3D library! It looks like this was made in 2010, and uses and SVG library and vanilla Javascript. https://github.com/bwhmather/missile-game

The flash game it's based on does have more textured walls, although overall shading is still pretty minimal. I don't know what 3D flash development was like.

Re:Missile Game by Name_Chawps on Sunday February 04, 2024 @11:56AM (#39251932)
Reminds me of this very similar game I like more: https://www.kongregate.com/games/tenebrousp/accelerator
Re:Missile Game by dash2 on Sunday February 04, 2024 @02:21PM (#39253450)
That link crashed my browser with its cookie popups.
Re:Missile Game by neatze on Sunday February 04, 2024 @12:00PM (#39251975)
this game is more then 15 years old, I remember it on break.com!
Re:Missile Game by MassiveQuasar on Sunday February 04, 2024 @12:02PM (#39251997)
Would've played longer if it would've allowed me to change mouse sensitivity.
Re:Missile Game by yreg on Sunday February 04, 2024 @12:30PM (#39252297)
> This game runs in desktop browser only as computer mouse is required for precise control

What if I have a mouse connected to my phone?

Re:Missile Game by The28thDuck on Sunday February 04, 2024 @12:50PM (#39252510)
I wonder if phones have cursor support. Obviously they have to for touch-based text editing, but it feels different. Touch screens inherently have dead zones with no input, a cursors position persists. I imagine there are a couple of gotchas if you were to try to implement this yourself. Fun to think about.
Re:Missile Game by yreg on Sunday February 04, 2024 @02:13PM (#39253362)
They do, both iOS (and iPadOS) and Android.

You are correct that it is pretty interesting how they went around implementing the interface. Look up some YouTube videos if this interests you.

Another clever thing is that you can connect an iPad to your Mac and control both with the same mouse, jumping over screen to screen with the cursor (dragging files, etc).

Re:Missile Game by sgtnoodle on Sunday February 04, 2024 @01:05PM (#39252674)
Android does, at least.
Re:Missile Game by qingcharles on Sunday February 04, 2024 @02:06PM (#39253289)
iOS does too. Might have to enable it in Accessibility settings, IIRC.
Re:Missile Game by geor9e on Sunday February 04, 2024 @12:52PM (#39252538)
Re:Missile Game by cgijoe on Sunday February 04, 2024 @01:01PM (#39252617)
Why does it start on level 9 by default? Also, this really could use an "invert Y-axis" setting.
Re:Missile Game by thehours on Sunday February 04, 2024 @01:04PM (#39252666)
> This game is one of the tests for the pilot to demonstrate the Eye-hand coordination. As a pilot, you are controlling a missile / flighter aircraft to pass through the obstacles as much as you can. Generally a qualified pilot can survive in level 9 up to 100 obstacles.

Doesn't answer *why* it starts at level 9, but level 9 appears to have some significance.

Re:Missile Game by lumenwrites on Sunday February 04, 2024 @01:30PM (#39252923)
Oh, I've recently made a similar game in godot:

https://youtube.com/watch?v=8f6Q64ihHm0

You can play it here:

https://gotm.io/godotacademy/flight

And download the project files here:

https://godotacademy.gumroad.com/l/endless-flight

Re:Missile Game by yonrg on Sunday February 04, 2024 @01:36PM (#39252992)
Seem to be fun. But I can never play this with not inverted y-axis
Re:Missile Game by undersuit on Sunday February 04, 2024 @01:30PM (#39252932)
Make it reset faster so I can can fail faster. :)
Re:Missile Game by opyate on Monday February 05, 2024 @02:51AM (#39258410)
Yup, this is one of the top things I pay attention to when making arcade games. The game over screen should put you back in the game immediately after a key press.
Re:Missile Game by bongripper on Sunday February 04, 2024 @01:42PM (#39253041)
Its too hard for me.
Re:Missile Game by yar2987493 on Sunday February 04, 2024 @01:55PM (#39253179)
And.. this reminds me of "Tunnels of Armageddon" a DOS game from 1989 ...
Re:Missile Game by vicktorium on Sunday February 04, 2024 @01:56PM (#39253186)
this anyone knows this exact game but for keyboard/keyboard-centric?
Re:Missile Game by nullindividual on Sunday February 04, 2024 @02:31PM (#39253533)
It's like I'm flying through Space Armada in Star Fox all over again.

"whoop whoop...wing damage"

Re:Missile Game by jansan on Sunday February 04, 2024 @02:43PM (#39253624)
Cool! This reminds me of Master of the Lamps that we loved to play on the Commodore 64.

https://www.c64.com/games/262