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merelysounds

Re:elect.horse on Friday October 30, 2026 @08:18AM (#50302915)
List of daily "dle" games: https://dles.aukspot.com - warning, it's big.

Mine is the nonogram daily puzzle at: https://lab174.com/nonodle/

Re:Oldest GUI application that still runs on Windows 11 on Tuesday October 27, 2026 @05:55AM (#50256709)
Note, this is not FreeCell[1], it is Klondike.

[1]: https://en.wikipedia.org/wiki/FreeCell

Re:Ask HN: What are you working on? (August 2026) on Sunday August 09, 2026 @03:57PM (#49235171)
Larger puzzles in my app[1].

And some yak shaving in the form of selective zoom, where only the board would zoom in but the clues around the board would still remain visible.

[1]: https://lab174.com/nonoverse

Re:Canyon HUD helmet for road riding on Tuesday June 23, 2026 @02:22AM (#48641085)
Note, they say it is based on their existing helmet[1].

[1]: https://www.canyon.com/en-de/clothing/helmets/canyon-cfr/can...

Re:Canyon HUD helmet for road riding on Tuesday June 23, 2026 @02:16AM (#48641043)
I wish they showed videos with a human model or the retractable mechanism.

At first glance the visor seems large enough to cover the face, but based on the HUD simulation I guess it only covers the eyes.

Re:Deno Desktop on Monday June 22, 2026 @06:22PM (#48637110)
To be fair the ~150MB is for the CEF scenario (when chromium gets bundled); and eventually they want to introduce a shared CEF runtime across apps.
In the long run it could spread from commercial to consumer scenarios; perhaps extra fast if there was adoption in the services sector.
If you want image nonograms (as opposed to randomized nonograms), you can try Nonoverse[1]; I made it for the same reasons.

[1]: https://lab174.com/nonoverse

Re:Ask HN: What are you working on? (June 2026) on Sunday June 14, 2026 @06:07PM (#48533343)
Nonoverse[1], a nonogram puzzle game.

I’m prioritizing user experience and QoL features, I’d like to build something calming and user friendly.

I recently added support for user generated puzzles - here’s a nonogram that I drew just now[2].

[1]: https://lab174.com/nonoverse/

[2]: https://lab174.com/nonoverse/play/custom/N4IgbiBcCMA0IGcogHR...

Re:Lies We Tell Ourselves About Email Addresses on Wednesday June 10, 2026 @04:09AM (#48473075)
> Every reasonable variation of the company name as a .com/.net/.org was taken, including <companyname>company.com

Even then it seems better to come up with a different prefix, or suffix (or both!), just to stay with ‘.com’.

Of course hindsight is 20/20 and I did the same, my personal homepage used to have a ‘.xyz’ address.

Re:Retro-Tech Parenting on Friday June 05, 2026 @06:52AM (#48410655)
> I’ve curated some sites about how to (...), or different ways to tie your shoes.

Perhaps Ian's Shoelace Site[1], a very informative and user friendly website that has been continuously updated for two decades at least. I'm now curious what are the other curated websites.

[1]: https://www.fieggen.com/shoelace/

Re:GoPro warned it may not survive on Wednesday June 03, 2026 @04:31PM (#48389577)
I hope they are working hard on the xpro4!

Retro styled cameras are only gaining in popularity; the competition is increasing, but Fujifilm has a big head start.

And still many concepts to try out. We have yet to see true manual focus confirmation in stills mode (something a retro nikon zf has been praised for), or an autofocus capable lens with a distance scale (leica q style).

Re:Ask HN: What are you working on? (May 2026) on Monday May 11, 2026 @03:29AM (#48092040)
An image logic puzzle game about nonograms[1] called Nonoverse[2].

I’m automating App Store media creation; both screenshots and app preview videos can now be recorded automatically; this way they should stay up to date and show correct content for a given locale.

I’m also adding translations; if anyone would like to help (with translating or testing new locales) let me know!

Early results are already live in the App Store page.

[1]: https://en.wikipedia.org/wiki/Nonogram

[2]: https://lab174.com/nonoverse/

Surprisingly, there were DRM games praised for good UX, only these were hardware releases.

When Switch 1 launched, it got re-releases (eg: Diablo 3) that were: 1. complete editions with DLCs, 2. came on a cartridge that one could swap between devices or sell, 3. supported offline play.

Online game stores were supposed to offer better UX than hardware releases. I find it interesting, and perhaps a sign of how bad the online experience can get, that the opposite can happen too.

Re:Auto Polo on Friday May 01, 2026 @04:50AM (#47972554)
I guess the modern day equivalent (technology that’s relatively new, unsafe and unregulated) would be electric scooter polo? I found no sign of a sport like this though.

I think kick scooter polo exists. And bike polo[1] is well known.

[1]: https://en.wikipedia.org/wiki/Hardcourt_Bike_Polo

Re:Apple reports second quarter results on Thursday April 30, 2026 @05:40PM (#47968576)
I couldn’t find information about discontinuation in the article - did I miss it or is there another source?

Edit, I found this: https://www.macrumors.com/2026/04/29/apple-vision-pro-m5-flo... - seems like rumors; but perhaps as close to an announcement as we’ll ever get.

Re:London to Calcutta by Bus on Thursday April 30, 2026 @03:05AM (#47959185)
This bus route has its own Wikipedia page, well deserved too:

https://en.wikipedia.org/wiki/London%E2%80%93Calcutta_bus_se...

I guess we don’t know what the agent would do after seeing these warnings and a request for extra action.

Perhaps it would stop and rethink, perhaps it would focus on the fact that extra action is needed - and perform that automatically.

I suppose the decision would depend on multiple factors too (model, prompt, constraints).

Re:Self-Updating Screenshots on Monday April 27, 2026 @03:14AM (#47918608)
Fastlane? It’s a local, open source CLI tool.

> 100% open source under the MIT license

See: https://docs.fastlane.tools/

It doesn’t support App Preview automation, this is something that I had to script myself.

Re:Self-Updating Screenshots on Sunday April 26, 2026 @11:24PM (#47917393)
This is very useful in mobile projects.

App stores require screenshots, but generating N images for NUMBER_OF_SCREEN_SIZES times NUMBER_OF_LOCALIZATIONS can be a chore.

In the past I wrote my own scripts for that, today tools like Fastlane[1] help.

I use Fastlane for my logic puzzle game Nonoverse[2], you can see sample screenshots in its App Store page.

I also automated App Preview video recording, complete with multiple scenes. If anyone wants to read more let me know, perhaps this is a good topic for an article.

[1]: https://fastlane.tools/

[2]: https://apps.apple.com/us/app/nonoverse-nonogram-puzzles/id6...

Bonus: reasonably accessible replaceable batteries double up as a hardware off switch.
Re:A new spam policy for "back button hijacking" on Tuesday April 14, 2026 @12:15PM (#47767587)
Looks like there is also a client side solution for that, at least in Firefox; it's possible to prevent a page from modifying browser history:

> Open the about:config page in Firefox

> Search for "pushstate"

> Double-click "browser.history.allowPushState"

source: https://superuser.com/a/1688290

Re:Ask HN: What Are You Working On? (April 2026) on Monday April 13, 2026 @02:36AM (#47748427)
UI for image logic puzzles (nonograms), I’m working on making them prettier and more user friendly.

Some prototypes are already live in my app. Screenshots in the App Store: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748... (the patterns in the puzzles in the dark mode screenshots, i.e. 4th and 7th).

Re:Some iPhone Apps Receive Mysterious Update 'From Apple' on Tuesday April 07, 2026 @04:16AM (#47672148)
Speculation for fun: I always thought popular apps can use private apis or are handled in a special way by the OS itself. If yes, perhaps this is related.

Then again I found no source for that - and some certificate rollover seems more likely.

Same, only praises; I used pixijs 10 years ago in a resource constrained mobile focused project and I keep using it today.
Re:Trying for 1 month but can't learn pixel art still on Sunday April 05, 2026 @01:30AM (#47646371)
Oh no, that one has proper pixel art. Mine just has pretty puzzles (nonograms that turn into pixel art images when solved) and an occasional pixel art level. I plan to add more levels like this later.

I also plan to update screenshots but some are here: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...

Re:Trying for 1 month but can't learn pixel art still on Saturday April 04, 2026 @11:30AM (#47639889)
It’s a completely opposite scenario for me, I accidentally shipped a pixel art game.

It’s actually a game about nonograms. My first attempts at pixel art were bad but it didn’t matter that much, the focus was elsewhere anyway. With time the art improved; far from perfect but it’s still one of the things I like most about that game.

So I guess: practice, room for failure, achievable goals and time.

Very interesting, thanks for sharing!

Sounds like the tickets should be at least more expensive than the cost of equivalent QA (and if not, self driving companies might offload QA to the police).

> when a Waymo vehicle is driving itself, Waymo may be legally considered the operator, even if a human passenger sits inside

Source: https://www.vazirilaw.com/faqs/whos-liable-in-a-waymo-self-d...

I do this, my site is in my profile description.

However, I skip permashortlinks - I try to keep my regular links relevant and short. Also, I like seeing full links, they can often indicate what content awaits there - vs short links, which are more opaque.

That's one more benefit of this workflow: it can be adjusted to fit one's personal preferences. I suppose others might prefer short links or maybe at some point I'll change my mind; with POSSE making these kind of changes is easy.

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