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Re:Android App Devs now require 20 people to test before pub... by clnq on Monday November 13, 2023 @10:01PM (#38258488)
As the article says, it’s likely that the devs who previously would test their apps prior to release had higher quality apps just because they were experienced and skilled devs, not because of an arbitrary number of people testing the app for an arbitrary length of time.

If Google would want to get rid of shovelware on the Play Store, they know what to do - (edit: better) automated + human reviews, like Apple. That would be what would nip shovelware in the bud.

But they’re just trying to outsource the cost of that. It feels like one of those Google initiatives that was started by someone who cared, then got watered down to the point of counter-productivity by MBA logic.

Re:Android App Devs now require 20 people to test before pub... by tadfisher on Monday November 13, 2023 @10:24PM (#38258676)
They do have automated + manual reviews. I think the $99/yr developer account is what separates Google from Apple here, along with much stricter policy enforcement on the Apple side.
Re:Android App Devs now require 20 people to test before pub... by heavyset_go on Monday November 13, 2023 @10:30PM (#38258731)
Google charges developers fees, as well, when it comes to publishing.
Re:Android App Devs now require 20 people to test before pub... by tadfisher on Tuesday November 14, 2023 @01:12PM (#38267122)
It's a one-time fee for the developer account and it's $25, which is quite different from a $99/yr charge to keep your apps live on the App Store.
Re:Android App Devs now require 20 people to test before pub... by dangus on Monday November 13, 2023 @10:28PM (#38258707)
I have to think that $99 a year keeps away a lot of people who aren’t serious, and maybe even discourages various scams and schemes that depend on flooding platforms with apps scammers know will get rejected eventually in a whack-a-mole fashion.

If your account gets banned and you lose $99 before the scam paid off it’s not worth your time.

Re:Android App Devs now require 20 people to test before pub... by lakpan on Monday November 13, 2023 @10:46PM (#38258854)
I think you underestimate how much scamming pays. It’s much more than $99 per day, so unless Apple blocks the app immediately they’re still making money.
Re:Android App Devs now require 20 people to test before pub... by clnq on Monday November 13, 2023 @11:06PM (#38259011)
But not all crummy behavior, right? Things like ad-infested basic apps might be discouraged even with the $99. I am talking about apps like tip calculators, daily quote apps, and very basic games like slots that have no chance of being monetized well beyond ads.
Re:Android App Devs now require 20 people to test before pub... by realusername on Tuesday November 14, 2023 @01:50AM (#38259940)
What is discouraged is the solo devs making their first apps and the solo devs in poorer countries (but Apple lost those markets anyways). The scams and the useless apps have no problem paying a single 99$ bill.
Re:Android App Devs now require 20 people to test before pub... by stefandesu on Tuesday November 14, 2023 @01:03AM (#38259712)
Will Apple stay pay out the scam money if they ban you immediately?
Re:Android App Devs now require 20 people to test before pub... by saagarjha on Tuesday November 14, 2023 @01:36AM (#38259878)
They don’t ban you immediately.
Re:Android App Devs now require 20 people to test before pub... by michaelmrose on Tuesday November 14, 2023 @04:20AM (#38260938)
They could hold funds for new unknown developers for 60 days for good behavior. During this time if you get banned they should seize the entire proceeds to refund to their users.
Re:Android App Devs now require 20 people to test before pub... by lakpan on Wednesday November 15, 2023 @02:02AM (#38274063)
This would be great but in practice they'll just use third-party ad networks, which pay regardless of Apple's decision. It'll definitely break those pesky inflated subscriptions though.
Re:Android App Devs now require 20 people to test before pub... by michaelmrose on Tuesday November 14, 2023 @04:19AM (#38260932)
How about $99 to register plus $10,000 fine + 100% of proceeds of perfidy + termination for certain misbehavior + mandatory presence of someone company or individual present in a country willing to enforce such a provision.

If you want it to really stick make them buy a bond against in such a jurisdiction. After one party has been burned for their 10k they'll find their former partner exceedingly aggressive in recovering their money and none willing to do business.

Furthermore most of such abusive behavior is trivially recognizable based on dollar figures involved, behavior, organic reviews, complaints. In this day and age there isn't much excuse for a trillion dollar company not to have automated 99% of the situation and employ labor to handle the rest.

Re:Android App Devs now require 20 people to test before pub... by lakpan on Wednesday November 15, 2023 @02:06AM (#38274076)
Can companies actually enforce "fines"? The closest I can think of would be a "breach of contract" penalty, but you'd still have to go to court of file small claims for that. I don't see Apple getting into any of that to improve the quality of the App Store.
Re:Android App Devs now require 20 people to test before pub... by heavyset_go on Monday November 13, 2023 @11:36PM (#38259225)
There are multimillion dollar scams on the App Store[1]:

> That man’s name is Kosta Eleftheriou, and over the past few months, he’s made a convincing case that Apple is either uninterested or incompetent at stopping multimillion-dollar scams in its own App Store. He’s repeatedly found scam apps that prey on ordinary iPhone and iPad owners by luring them into a “free trial” of an app with seemingly thousands of fake 5-star reviews, only to charge them outrageous sums of money for a recurring subscription that many don’t understand how to cancel. “It’s a situation that most communities are blind to because of how Apple is essentially brainwashing people into believing the App Store is a trusted place,” he tells The Verge.

The fee is nothing.

[1] https://www.theverge.com/2021/2/8/22272849/apple-app-store-s...

Re:Android App Devs now require 20 people to test before pub... by clnq on Monday November 13, 2023 @10:43PM (#38258827)
I didn’t know Google reviewed apps manually as well. I thought it was all automated as I’ve not heard of an app not passing. There are even some people who have spoken about automating making and publishing shovelware apps for a time.

It takes a bit of effort even to get an app on public TestFlight on Apple’s side. Plus the fee, which is reasonable for a thorough review.

Anyways, I edited my comment to not misrepresent the Play Store process, thanks.

Re:Android App Devs now require 20 people to test before pub... by Larrikin on Tuesday November 14, 2023 @12:49AM (#38259633)
It's mostly automated but then you will get someone every so often that holds up your release, can only speak by quoting the guidelines, make you decipher their cryptic quote, just to find out that it's about some rule change from six months ago you missed in an email.

It's even more fun when it's a purely administrative thing like updating information in a link on your developer profile, but they make you upload a near identical binary, since the automation has kicked in again and they can't rereview an already submitted and rejected app.

Re:Android App Devs now require 20 people to test before pub... by alias_neo on Tuesday November 14, 2023 @02:49AM (#38260274)
I can assure you, Google does have people review apps.

Our app gets held up fairly regularly, I'm not sure why us in particular, but we have an app that requires our licensed service to use, quite often they'll muck up the registration process with the test accounts we provide (they're one-time) registration, and then hold up our app until we provide more test accounts for them to use.

They also recently took issue with some functionality of our app that they claim existed (but doesn't) and forced us to update our privacy policy to mention it so we can get it through. I know for a fact, said functionality doesn't exist, because I lead the team that builds the backend, but there was just no arguing with them.

Re:Android App Devs now require 20 people to test before pub... by jayd16 on Monday November 13, 2023 @11:05PM (#38259003)
I don't really understand how this could stop shovelware. Shovelware devs have the bandwidth to gets something tested on 20 devices. This would only stop one man passion projects.

I wonder if its just a way to sell a cloud build and testing service.

Re:Android App Devs now require 20 people to test before pub... by Testers20 on Sunday November 26, 2023 @03:21AM (#38420057)
Just contact the WhatsApp number (+91) 70 50 03 00 72 and get ready to receive honest feedback and ratings from real 20 users we provide.
Re:Android App Devs now require 20 people to test before pub... by clumsysmurf on Tuesday November 14, 2023 @01:05AM (#38259725)
> If Google would want to get rid of shovelware on the Play Store, they know what to do - (edit: better) automated + human reviews

They could also do something like a progressive tax, like per year (USD), based on apps submitted:

1 free; 2-5 apps $20 each; 6-10 apps $40 each; 10+ apps $100 each

Nobody is putting out 10 high quality apps per year ;)

Re:Android App Devs now require 20 people to test before pub... by happymellon on Tuesday November 14, 2023 @01:34AM (#38259869)
Couldn't I just create two accounts?
Re:Android App Devs now require 20 people to test before pub... by clumsysmurf on Tuesday November 14, 2023 @01:56AM (#38259969)
At the moment, you can. I have two accounts (by mistake). However, I'm not sure what the purpose of keeping 2 accounts active simultaneously is ... if one is banned, the other will be too (so there is no point in safety by numbers).

In order for this progressive taxing scheme to work they would have to make sure each personal account is unique per person, and they are already increasing the requirements to verify your identification (all Android devs have to verify this information soon).

Re:Android App Devs now require 20 people to test before pub... by nine_k on Tuesday November 14, 2023 @07:49PM (#38271962)
Two, maybe. 100, with much more trouble.
Re:Android App Devs now require 20 people to test before pub... by littlecranky67 on Tuesday November 14, 2023 @02:28AM (#38260155)
To get rid of shovelware, Google should just add a search filter that allows filtering for "No In-App Purchases" and "Doesnt show ads" plus a "Costs money (no subscription)". But something tells me thats only good for the user, not the business.
Re:Android App Devs now require 20 people to test before pub... by ssl232 on Tuesday November 14, 2023 @02:47AM (#38260261)
You need F-Droid. It's not a silver bullet but the high ranked apps on there are great.
Re:Android App Devs now require 20 people to test before pub... by 63 on Tuesday November 14, 2023 @02:51AM (#38260286)
They could also start ordering search results by relevancy or quality instead of propensity to make money, but that won't happen either
Re:Android App Devs now require 20 people to test before pub... by michaelmrose on Tuesday November 14, 2023 @04:05AM (#38260826)
It is so bad that in the official play store app ads potentially for competitors or irrelevant apps will appear before the item even when you search for the entire name of the app. This means that devs are incentivized to buy ads for their own name lest their competitor be listed first and if they don't you might well download malware.

On net the play store is 100% useless because of ads and poor search. The only way to adequately search for apps is by using an actual search engine, even googles, in your mobile browser to find apps and then using the play store solely for installation.

The play store is a product so bad if it wasn't required to install software it would have no users. It is the windows ME of google's product lines. It is so bad that Google ought to be embarrassed to show it off in public.

Re:Android App Devs now require 20 people to test before pub... by KeplerBoy on Tuesday November 14, 2023 @02:59AM (#38260327)
Do these apps even exist anymore? I feel like they never really did on Android and are a dieing breed on iOS.

Of course them being hard to find on the store, is part of why they don't exist in the first place. Fixing that would help.

Re:Android App Devs now require 20 people to test before pub... by rchaud on Tuesday November 14, 2023 @09:48AM (#38263894)
Don't try to find that needle in the haystack of a million-app Play Store. F-droid is all you need.
Re:Android App Devs now require 20 people to test before pub... by MrDresden on Tuesday November 14, 2023 @03:01AM (#38260351)
That will filter out a lot of high quality apps made by single person dev teams that include the option for users to support them through in-app purchases.

That would effectively make it impossible for single/small dev teams to justify making apps for the Play store.

And I don't see why filter paid apps would solve anything. The aversion of the average Play store user to spending money on anything is in part the reason we are in this mess.

12 continuous years working as an Android developer and I've never bothered to personally release an app on the Play store. There is nothing to be gained from it except needing to support it without any hope of making back the cost of developing it.

Ads, I however agree with, are the bane of our time. Except, due to the aversion to paying for apps, it has become the only way small dev teams can make a living.

The change needs to happen on the consumer side for this one. Buy the apps that you enjoy using.

Re:Android App Devs now require 20 people to test before pub... by fxtentacle on Tuesday November 14, 2023 @03:13AM (#38260454)
I think you just argued that we should go back to shareware. Free to download and then a one-time payment to unlock all functionality. That's also easy to support officially in the store and it's easy to add a filter for.

The problem with allowing IAP to be used for a shareware-like unlock is that there's nothing stopping shady developers from forcing a subscription on you later even though you already paid now. Forgot which one that was, but this kind of double dipping recently happened to a popular baby monitor.

Re:Android App Devs now require 20 people to test before pub... by berdario on Tuesday November 14, 2023 @04:01AM (#38260794)
To be fair, even if the payment is IAP, the publisher can still attempt double dipping, by first unpublishing the original app (which to be fair, while user-hostile, has the benefit that they don't have to bother supporting different/new hardware)

See this 8y old thread about what EA does on Android: https://old.reddit.com/r/OutOfTheLoop/comments/3mikbc/whats_...

Re:Android App Devs now require 20 people to test before pub... by berdario on Tuesday November 14, 2023 @10:23AM (#38264365)
s/even if the payment is IAP/even if the payment is not IAP/

(Too late to edit)

Re:Android App Devs now require 20 people to test before pub... by pjmlp on Tuesday November 14, 2023 @07:05AM (#38262267)
We are already there, that is basically what open core is all about, a new marketing name for a generation born in FOSS.
Re:Android App Devs now require 20 people to test before pub... by PennRobotics on Tuesday November 14, 2023 @09:25AM (#38263639)
Quiz Duel (MAG Interactive) did this.

Partner wanted to play all the time. I discovered the videos ads were using up all of my prepaid data before the end of each month. I bought the premium version, which was a one-time purchase "back then".

They launched an app revision that had a handful of very noticeable bugs. Then they changed to a new app (rather than upgrade), pushed all the users to the new app, and made the ad-free version a subscription. What do you get for your monthly payment? Well, nothing significant, like you'd expect from a subscription.

In fact, they essentially crowd-sourced their Q&A content by letting users submit feedback when a pair was inaccurate, so users are fixing problems in the content for free.

Server usage?

Not to minimize the daily work of countless devs, but a quiz game is essentially a handful of databases, a dollop of quite straightforward logic, some static UI visuals, and then content scraping to fill the main Q&A database. The logic and UI visuals almost never need a rewrite. DynamoDB is pennies per month per user, and if you're a real POS you can use long advertisements to push away users temporarily when your RCUs/WCUs are getting close to a scale-up threshold, which has the nice side effect of increasing revenue if everyone watches the long adverts anyway.

I guess they expected a percentage of users to bail switching to subscription, and that doesn't cost them a cent. You said it best: shady

Re:Android App Devs now require 20 people to test before pub... by rchaud on Tuesday November 14, 2023 @09:41AM (#38263811)
That's how drawing apps like Concept and Infinite Painter are priced. Free download, no sign up, several good features in the basic version.

There are IAPs to unlock brushes and other things, and a small fee to buy everything. I believe I paid $15 one-time to get everything for Infinite Painter.

Re:Android App Devs now require 20 people to test before pub... by sideshowb on Tuesday November 14, 2023 @03:08AM (#38260401)
You just need to change your filter rule such that a single iap to upgrade from free to premium version, can be considered similar to a paid app with no iap.
Re:Android App Devs now require 20 people to test before pub... by geraldhh on Tuesday November 14, 2023 @03:13AM (#38260451)
> single person dev teams

not to put too fine a point on it, but does a single person really constitute a team?

Re:Android App Devs now require 20 people to test before pub... by TaylorAlexander on Tuesday November 14, 2023 @03:17AM (#38260480)
“One person team” is a fairly common phrased to describe such a situation I believe. The “team” is the group of developers responsible for something, which may sometimes only contain one person.
Re:Android App Devs now require 20 people to test before pub... by geraldhh on Tuesday November 14, 2023 @08:01AM (#38262788)
yea, sets with one or zero members exist.

thou, one person does not constitute a team, sorry, not sorry.

Re:Android App Devs now require 20 people to test before pub... by kelnos on Tuesday November 14, 2023 @10:52AM (#38264786)
You're technically correct, which, as we know, is the best (/s) kind of correct.

What matters is actual usage, and while "one person team" does grate on me somewhat, it's in wide usage, and it's understood what it means. So, "sorry, not sorry", but you're wrong.

Re:Android App Devs now require 20 people to test before pub... by TaylorAlexander on Tuesday November 14, 2023 @03:06PM (#38268894)
Words mean whatever the standard usage of them is. You can’t just declare a word to have a certain meaning. This is not my opinion - this is what scholars of language believe about language. The meaning of words changes over time as society finds other uses for them.

https://ludwig.guru/s/one+person+team

Re:Android App Devs now require 20 people to test before pub... by tgsovlerkhgsel on Tuesday November 14, 2023 @03:43AM (#38260666)
I'm not bothering to make open source apps for Android because they'll be inevitably flooded out by 1000 ad- and microtransaction-infested variants, and I'm not even allowed to distinguish myself from them with my primary feature, "free of that garbage" (IIRC you can't even mention it in the app description, definitely not in the name).

There are enough people happy to just make and maintain a cool thing, but I can't find their work.

Re:Android App Devs now require 20 people to test before pub... by piaste on Tuesday November 14, 2023 @04:28AM (#38260991)
F-Droid is what you're looking for. Both as a developer and as a user.
Re:Android App Devs now require 20 people to test before pub... by rpdillon on Tuesday November 14, 2023 @10:33AM (#38264508)
I hate "this!" comments, but F-Droid is the thing that keeps me an Android user and makes me a die-hard proponent of alternative app stores (and why I'd use an iPhone if I could get something like F-Droid (with Termux) on it). Even phones with no other app store can install F-Droid, and it has enough good software that I can do most everything I need with only F-Droid.

    - FFUpdater for installing browsers (Mull on my phone, Brave on my tablet because keyboard support)
    - Termux for all my CLI work
    - KeepassDX for passwords
    - Syncthing for syncing
    - Etar for calendaring
    - VLC for media
    - Kore to control my media center
    - RCX for running local webdav servers (good for hosting Tiddlywiki and FeatherWiki locally on-device with WebDAV-based saving)
    - Tiddloid for notetaking when I'm not using RCX instead
    - Conversations for XMPP chat with family/friends
    - KOReader for ebooks
    - MullvadVPN for ... VPN
    - OsmAnd~ for mapping, including offline maps
    - "Puzzles" and Unciv for gaming
    - Trail Sense for navigation/survival
I know this is a laundry list, but my point is that it's a trove of exactly the sort software I like to develop and use. Thanks for mentioning it!
Re:Android App Devs now require 20 people to test before pub... by piaste on Tuesday November 14, 2023 @11:27AM (#38265449)
You might like to know that RCX has a new, maintained fork in RoundSync [0].

If you're just running it as a local webdav server, you can just stick with the current version. But if you also use it for the more typical rclone tasks (keeping cloud storage synchronised), RoundSync is updated and fixes some things that were missing in RCX, like cronjobs.

[0] https://github.com/newhinton/Round-Sync

Re:Android App Devs now require 20 people to test before pub... by goodburb on Wednesday November 15, 2023 @01:56PM (#38280780)
I wish there was a desktop equivalent of this app, time to fork RcloneBrowser ;)
Re:Android App Devs now require 20 people to test before pub... by tgsovlerkhgsel on Tuesday November 14, 2023 @03:20PM (#38269118)
I've considered it, but I'm not sure if the audience size is worth it and the store used to be so broken that I don't know if it wouldn't be even more frustrating to work with them than it is to work with Google Play.

In particular, I've consistently heard that it takes them forever to update app versions. At least https://gitlab.com/fdroid/fdroidclient/-/issues/2316 seems to be fixed now - it used to require user interaction for each update, which doesn't work when you have dozens of apps (and updating from the notification also had some kind of bug requiring extra manual steps).

Maybe I should give them another try, how is the developer experience nowadays?

Re:Android App Devs now require 20 people to test before pub... by littlecranky67 on Tuesday November 14, 2023 @03:47AM (#38260695)
Easily solveable by offering the same app for free with IAP (or as shareware), and the same app for a price as a one-time purchase.
Re:Android App Devs now require 20 people to test before pub... by JosephRedfern on Tuesday November 14, 2023 @03:59AM (#38260773)
It feels like an IAP would be more fitting than an entirely separate app, though -- it'd be a shame to require a new listing just to work around this filtering.

Maybe static analysis could determine whether the IAP unlocked a new feature/functionality or not, feeling into the labelling/filtering?

Re:Android App Devs now require 20 people to test before pub... by MrDresden on Tuesday November 14, 2023 @04:09AM (#38260848)
What does this solve?

The developer now has two apps on the play store, still with no paying customers for either of them. The aversion to paying for quality is still present.

Re:Android App Devs now require 20 people to test before pub... by vetinari on Tuesday November 14, 2023 @04:53AM (#38261217)
Thanks to sandboxing, the paid version would not be able to access data created by the free version, when trialing.

To avoid this problem in the past, authors offered the free version, and then paid unlock as a separate app package. So you could continue to use the original application you trialed, and the unlock package would turn it into the full version.

Unfortunately, this stopped when in-app purchases appeared.

Re:Android App Devs now require 20 people to test before pub... by michaelmrose on Tuesday November 14, 2023 @03:59AM (#38260771)
Integrating ads with your app isn't merely trying to manipulate your users in a way that is liable to exploit, harm, disadvantage, or oppose their interests. It is virtually certainly compromising their privacy in a fashion that isn't immediately obvious and opening up a security hole that may be used to harm them further.

The first and most obvious clue that what you are considering is wrong is the fact that you are admitting that if people were presented with a choice they would overwhelmingly opt out of such a system so pervasively that there wouldn't be any money in it at all.

> That would effectively make it impossible for single/small dev teams to justify making apps for the Play store.

This is an inversion of priorities. The dev's profession exits to create useful things for users. The users don't exist to enable the devs profession. If the only way an app can come into existence is through the exploitation and disadvantage of its users then the world would be better off if it didn't exist.

Re:Android App Devs now require 20 people to test before pub... by soco on Tuesday November 14, 2023 @04:56AM (#38261252)
And lo there is another way an app can come into existence: through paying users. Which they don't. The users prefer to pay with their "exploitation" so we have today what we all (as a society) requested.
Re:Android App Devs now require 20 people to test before pub... by clnq on Tuesday November 14, 2023 @09:23PM (#38272583)
To me it’s kind of wild we call such products “free”. Like YouTube claims to be free, but it’s ToS prohibit use unless the user pays with their headspace and attention to ads (and really awful ones to boot). If you use an ad blocker and refuse to pay, it will now tell you you’re not allowed to use it. So it’s “free”, but you need to pay to use it. And they will try to enforce it. But don’t overthink it, and repeat after me - “it’s free™” (so long as the dues are paid)

Convincing everyone that content online is free while taking payment for it is one of the greatest sleights of hand of the century. That kind of thing used to be called a con.

Re:Android App Devs now require 20 people to test before pub... by MrDresden on Tuesday November 14, 2023 @06:25AM (#38261926)
> This is an inversion of priorities. The dev's profession exits to create useful things for users. The users don't exist to enable the devs profession. If the only way an app can come into existence is through the exploitation and disadvantage of its users then the world would be better off if it didn't exist.

That statement just oozes entitlement...

Re:Android App Devs now require 20 people to test before pub... by michaelmrose on Tuesday November 14, 2023 @02:41PM (#38268485)
If that seems hard to chew on try this on for size. Food doesn't exist to demonstrate the art of the chef. Without someone to eat it becomes rot. This doesn't degrade the chef nor his art it defines it.
Re:Android App Devs now require 20 people to test before pub... by JCharante on Tuesday November 14, 2023 @05:46AM (#38261627)
> 12 continuous years working as an Android developer and I've never bothered to personally release an app on the Play store. There is nothing to be gained from it except needing to support it without any hope of making back the cost of developing it.

As a high schooler it was pretty cool to publish a small game onto the play store and have friends download it from there.

Re:Android App Devs now require 20 people to test before pub... by JohnFen on Tuesday November 14, 2023 @10:51AM (#38264782)
> That will filter out a lot of high quality apps made by single person dev teams

Maybe.

On the other hand, when I see an app that includes ads or in-app purchases, I assume it's a low-quality app by default. Such a filter would be useful to me and wouldn't change my selection process. It would make it much less onerous over having to "manually" filter those apps out (which would make the app store much more useful to me).

I prefer apps that just charge me up front rather than use in-app purchases or ads.

Re:Android App Devs now require 20 people to test before pub... by autoexec on Tuesday November 14, 2023 @02:36PM (#38268408)
> And I don't see why filter paid apps would solve anything. The aversion of the average Play store user to spending money on anything is in part the reason we are in this mess

If people can find apps that meet their needs which are also free, and free of ads and in-app purchases they should absolutely use those apps. Making it harder for users to find those apps is a much bigger problem than "but I wanted someone to pay me for giving them the same thing!"

The solution for people who want money is to make apps that offer valuable features the free apps don't have, not to make the free apps impossible to find because they're scared they can't compete.

Re:Android App Devs now require 20 people to test before pub... by pjc50 on Tuesday November 14, 2023 @04:43AM (#38261115)
Users hate paying upfront for apps precisely because the quality is unknown. It's the Akerloff "market for lemons" paper in real life.
Re:Android App Devs now require 20 people to test before pub... by littlecranky67 on Tuesday November 14, 2023 @08:02AM (#38262797)
I would challenge that. iOS Appstore is way more known to charge for apps and have less IAP/Ad financed App. Also, good examples are Steam or other Game Stores - but in order for that to work, you need a refund policy (i.e. have a 30minutes refund period). For Apps with one-time use that can't have a return policy, there could be separate indicators/warnings during purchase.
Re:Android App Devs now require 20 people to test before pub... by philipwhiuk on Tuesday November 14, 2023 @09:06AM (#38263427)
iOS apps are better because you have to pay Apple for a developer license.
Re:Android App Devs now require 20 people to test before pub... by rchaud on Tuesday November 14, 2023 @09:47AM (#38263883)
App stores offer refunds.

It was better when apps had a fixed price like in the early 2010s. At some point it was decided that subscription apps were where the money was at, both for devs and for Apple who took a silent cut every month.

Re:Android App Devs now require 20 people to test before pub... by KomoD on Tuesday November 14, 2023 @07:42AM (#38262606)
I'd love a filter like that, I'd totally pay once for apps if they just worked and didn't have extra bloat, subscriptions, IAPs, etc.
Re:Android App Devs now require 20 people to test before pub... by majani on Tuesday November 14, 2023 @05:02AM (#38261293)
Google's attachment to "low touch" approach to support is maniacal at this point. There's no use confronting them about it, they'll never change