Skipping Flash wasn't so much an ideological decision as a practical one.
At the time Steve Jobs listed a ton of reasons that they didn't implement Flash. Listed among them were concerns about it not being an open standard, inferiority to H.264, security and performance issues, etc. However, all of these things could've been ignored or overcome.
The principal problem was that a huge proportion of Flash applications, games, and websites used mouseovers as crucial methods of interactions, and Apple simply had no way to allow users to mouseover an element on a touchscreen.
This is possible in HTML because it's trivial to determine whether or not a :hover changes display or visibility properties of other elements. As you've supposed, Flash did not afford browsers with that sort of ability.
TBF one thing Flash did manage to achieve was the proliferation of web sites and apps that were as hard to use for people without protected disabilities as for people who did have them.
Whether this increased empathy for people with disabilities is an open question
Apple used to ship a dev app called "Spin Control" that would log stack traces whenever an app failed to drain its event queue in a timely manner (i.e. beachball). One time I accidentally left this open for an entire week, went about a bunch of assorted business, and when I came back every single stack trace had to do with flash, and there were many. Either flash in a browser or flash in a browser embedded in something else (ads embedded in 404 pages for broken help pages that were never even displayed, lol). At first I thought it had to be a mistake, a filter I had forgotten about or something, so I triggered a spin in Mail.app by asking it to reindex and sure enough that showed up as the first non-Flash entry in Spin Control.
As hard as it was to believe: Flash had been responsible for every single beachball that week. Yikes.
https://www.cnet.com/culture/steve-jobs-letter-explaining-ap...
As hard as it was to believe: Flash had been responsible for every single beachball that week. Yikes.
I used OSX and Flash in the late 2000s so I have no problem believing that.Funny how one could and maybe should point the same criticism towards electron.
Even in OS X it was still a bad plugin, one of Snow Leopard's headline features was that plugins were moved to separate processes so that Safari could keep running instead of bringing down the whole browser when a plugin had a problem.
But Flash also allowed many games to be easily developed and played in the browser. Lots of fun cartoons were made (the Metallica cartoons "fire bad" on Newgrounds come to my mind now).
It's a shame Flash sucked so much on Mac, since the developer behind Flash [0] did create some nice games on the Mac early in his career, namely Airborne! and Dark Castle.
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I guess Flash had to die because of how outdated, insecure, and proprietary it was. It did seem like a nightmare to support well on mobile. Just wish someone made something strictly better.
Not sure how ActiveX's sandboxing worked, but I'll bet it was even less than Flash, since it was running actual x86 code.
Turns out nearly every extension had gaping security holes.
> We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
Ah, the dev page for these: https://hoyois.github.io/safariextensions/clicktoplugin/
People also don't remember the huge number of CVEs that Flash had: https://www.cvedetails.com/version-list/53/6761/1/Adobe-Flas...
Was it just Flash or low skilled web developers using Flash the wrong way, adding 10 Flash advertisements on a page and so on?
Since Flash was so ubiquitous on the web, this made Macs a lot slower for many tasks than Windows computers. No matter how much Steve Jobs touted the power of the G4, and boasted about the speed of Final Cut, nobody would believe it when their Mac couldn't even run a space invaders clone in IE4 fluently.
Adobe ignored performance on Apple devices for years. There was no way in hell Apple would allow Adobe to do the same to iOS.
There were some 3rd party things that sorta worked a bit, but they were not good either.
Flash was bad on touchscreens for sure, but we’d have seen content adapt eventually anyhow, if it had actually ever worked in the first place.
I'm pretty sure he always knew they'd end up with apps on it, they just didn't pull that together for the first release, thus the HTML song and dance. But if they supported flash, that would reduce a lot of the demand for apps later, and worse - it would be cross platform.
So he used the other (still good) reasons - battery life, security, etc. to obscure the real reason - Apple was not yet ready to compete with it on their own terms, so they banned it.
It's more about control and all the other reasons.
Mousovers is a dead herring. They could still give Flash not to run existing stuff, but new apps, that would take iOS into account.
And legacy flash movies and animations and games that just needed click and not mousovers would still work. To be frank, mouseover interaction weren't really that big in many (most?) Flash games anyway.
Another poster mentioned the hangs - which is very true - and I can say that the desktop Macs I supported had a high 90% of the crash logs show Flash as the culprit, not to mention almost every CPU / battery life issue.
There were some great artists who produced neat work despite it but the only company to blame for Flash’s demise is Adobe. As a thought exercise, ask why Flash on Android consistently sucked – if they were trying to make the case that Apple should reconsider, they could have put at least one intern on making that seem appealing.
This is par for the course for Adobe. The other day I had occasion to try to fill out a PDF form using Acrobat Pro. I made it through about a page (painfully slowly) until I unwisely saved my work. Then I cursed for a bit, tried quitting and reloading, and eventually gave up and started over in PDF.js. Superior in every way.
I remember when a major selling point of Acrobat was that you could save a filled out form, whereas third party apps couldn’t. Apparently doing so still breaks the form, and third party apps have gotten it right for many years now.
Adobe seems to pretty much never care about their platform once they have market share.
Literally never heard back until a year later when they closed the tickets saying it might be fixed in the next release and we should buy licenses to find out (spoiler: no).
I always wondered why that feature didn't continue - I remember it working quite well, but IIRC it only worked in Chrome browser.
Everyone does. AMD is the same. The market leader focuses on features, the runners up try to take them down with openness. The competition is good for consumers, but the motivation is one of self-interest, not the common good.
Generally speaking you get standards consortiums when there is a clear winner that is mopping up the space.
Here's an example that's happening right now: Nvidia-NvLink-Infiniband.
Nvidia owns the highspeed interconnect inside the chassis (HGX), the NICs (Mellanox), the inter-host interconnect (Infiniband), the high performance inter-host interconnect (switched NvLink), the and the ethernet network (Mellanox has the same 52.1Tbps switch performance that everyone else has now). GPU training is RDMA heavy and this is a place where both NvLink and Infiniband shine, ethernet much less so. Retransmissions are very bad, in global-performance-terms, for ROCEv2 transfers. Right now Nvidia is just crushing it and there's zero chance anyone is going to catch up by introducing new Infiniband ASICs.
So what happens? You have a consortium spun up by all of the companies in the Ethernet space - Ultra Ethernet Consortium - to try and use "standards" to push back on customers who don't want to make big investments in "non-standard." UEC is pretty vague but seems to be promising Broadcom-style cellized fabrics, the whole point of which is to have an ethernet-like standard that avoids ECMP-induced flow collisions and retransmissions - that is, get Ethernet into the same territory as Infiniband.
If you look back in time in the tech industry, you see this over and over and over and over. Standards are great, they make certain kinds of multi-sided markets and markets that need broad participation to be viable possible - but they are also routinely about the losers joining together to compete.
That is the greatness of it. It reminds me of democracy: The less powerful join together to give everyone an equal vote, rather than having one vote per dollar.
I mean, Cornelis Networks is trying with the resurrected OmniPath. I hope they pull it off, but I'm not holding my breath.
HPC cluster builds are complex enough due to the presence of multiple networks (2x moderate-scale infiniband chassis and 2x ethernet chassis as a minimum) without introducing unknown vendors. At that point, if you're doing IB, why not just go Mellanox since you will almost certainly buy 200GE Connectix NICs and not the 100G NICs from these guys.
UEC will - like most standards - _eventually_ work. In the mean time, Nvidia pods are the obvious choice for anyone who really cares about performance, and other vendors (Cisco, Arista) if they don't.
Modern HPC mostly means GPU compute and tons of data shuffling, but point taken. CPU bound jobs aren't going to stress the i/o, so you probably could have done 100GE for less. I'm curious what you did for storage but I'm guessing with CPU-bound that is again much less of an issue.
One of my greatest joys learning to program is reading old (well written) code, and piecing apart the timeless from the legacy.
Freesync wasn’t really market-ready until at least 2015 and the early products were mostly junk, it’s not until the gsync compatible program that any vendors really cared about LFC or flickering issues.
You are saying it like it is something bad. Competition is good for consumers, and I cheer any means to spin up, sustain and heat competition.
Then as they clawed their way back from the precipice,
they started "adding value" again.
I don't know if I can agree. On the software side, MacOS supports all those things. On the hardware side, it's still nothing but industry-standard ports.On the hardware side I'm delighted by Apple's USB C/TB push (and Apple contributed a lot to those standards, esp based on what they had learned with Lightning) but note they revived the proprietary "magsafe" connecter on recent laptops (though you can still use USB C PD). Apparently enough customers wanted it.
And as others have pointed out, Apple is hardly alone in this
Magsafe is genuinely a nice innovation that users missed. It solves the cord yank problem. But I do like having the option to use USB-C if I don't have the MagSafe cable.
I'm careful with my stuff though.
Pocket lint -> pushed in USB cable -> after some years the connector wont connect anymore
Actually I just realized I put it in my pocket top-end down. So the usb socket is facing the sky. I suppose that might keep the usb socket further from pocket lint.
At least on many iPhone versions, if anything damages one of the delicate lead springs inside the port, Apple service will tell you to replace the entire phone.
This magnetic thing saved my macbook from numerous falls when people tripped on the power cord.
It was ubiquitous, worked across the whole lineup and for several generations. It is hard to forget that until usb-c, it was commonplace for a manufacturer to have a wide range of power adapters, of varying voltage, power, connector, etc. Apple do their own shit, but they do it consistently.
For another example, Apple Notes was actually just mail messages stored in IMAP, until they decided to deprecate that in favor of another iCloud-backed black box in order to add more features.
Emails as notes sounds pretty clever though.
Compare this with Gmail for example, which has a crummy IMAP implementation, and though the Gmail mobile app supports adding non-Google IMAP accounts, it clearly prioritizes being a Gmail client.
I have one of these devices and frankly I have no idea what I expect it to be doing.
> [...]
> Then as they clawed their way back from the precipice, they started "adding value" again.
Just four words: embrace, extend, and extinguish
> https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguis...
I would add some nuance to this statement: "Apple likes open standards when it is weak."
The iMac and early OS X went big on open standards, and Jobs made a point of pointing this out: USB for the iMac, JPEG, MPG, mp3, Postscript etc for OSX. IP/TCP built in. They even paid the danegeld for .rtf.
Then as they clawed their way back from the precipice, they started "adding value" again.
The iphone was an HTML device, loudly repudiating the proprietary (and terrible) Flash much less the crappy, mostly stillborn "mobile HTML" attempts.
You still get H.264, matter/threads, and other standards they don't control, where they don't have market power.