After the Nvidia blamed them for their failing GPUs, they literally never shipped anything Nvidia ever again. There’s probably an alternate universe where metal does not exist because Apple and Nvidia became friends and just optimized cuda for macOS
The most classic game theory example ever, the Prisoner's Dilemma, is solved by cooperation when played iteratively instead of one-shot
In general, lots of systems can reach an equilibrium of cooperation
I remember Jerry Pournelle on Twit.TV saying he reviewed the original Mac and said it was a bold vision but ultimately a toy. A great idea but with not enough RAM to make it really useful. Steve jobs saw the review and took action. Jerry said the 512KB Mac was excellent but that point it was too late.
He was black listed for life from having any early access to hardware for review and was never allowed to an Apple conference ever again. This was in place until Jerry's death 33 years later.
Don’t expect long term love for UE from Amazon or Sony or Microsoft, either. They all know that Epic’s end game is to get regulators to force platforms to allow Epic as a competing app store. Let others take the risk, swoop in and undercut once there are profits to be had.
Nobody is going to want to fund that. It will take a decade or more, but UE is doomed unless Epic divests it or gives up on the predatory app store / regulatory business model.
Take the risk? What risk? By now both surviving mobile platforms (iOS and Android) are well established, and especially the iOS app store is raking in obscene profits for Apple out of the work of others. I would have been ok with a 30% "app store tax" a few years ago, but nowadays it just feels like milking the cash cow...
I’m just saying that Epic is using a legal strategy to attack markets with vertically integrated hardware and software distribution (phones, consoles). The owners of these platforms are not thrilled, and we should expect UE to be a casualty.
I’m surprised that’s emotionally charged for you.
- godot - bevy - flutter - qt
since all those above render their own ui widgets - you need to integrate somehow this eye tracking to be able to select it.
Politics aside, nobody should ever choose Unreal Engine for standalone VR anyways. It's clear that Epic doesn't prioritize VR, so it's more easily explained as an efficient use of resources.
In concrete terms, Unreal Engine's VR support is awful; you can't get a good looking game running at high framerates on mobile hardware with it. Its forward renderer is severely lacking on mobile VR, and deferred is untenable.
I don't want Unity to be as dominant as it is, but it's the only sane choice for VR. Epic is very clearly not interested in being a leader in this area.