Re:Developer tools to create spatial experiences for Apple V...
by readyplayernull on Wednesday June 21, 2023 @06:28PM
(#36425561)
When Unreal had those super expensive licenses in the order of +$200k most indie devs moved to Unity, so the average Unity dev doesn't have lots of resources to spend on a pricey headset and the expectation of very high quality titles. Either too few devs will ship anything or quality will be low.
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