Re:Developer tools to create spatial experiences for Apple V...
by Jeff_Brown on Wednesday June 21, 2023 @07:28PM
(#36426172)
That's fascinating. I wonder how formalized and widespread this logic is -- did economists tell leadership, or did they just happen to organically hire spiteful leaders?
Re:Developer tools to create spatial experiences for Apple V...
by mensetmanusman on Wednesday June 21, 2023 @08:01PM
(#36426456)
Anything except tit for tat loses in game theory, so it's just spiteful
Re:Developer tools to create spatial experiences for Apple V...
by ketzo on Thursday June 22, 2023 @01:27AM
(#36428305)
This is such a weird example because of how not true it is
The most classic game theory example ever, the Prisoner's Dilemma, is solved by cooperation when played iteratively instead of one-shot
In general, lots of systems can reach an equilibrium of cooperation
Re:Developer tools to create spatial experiences for Apple V...
by czzr on Thursday June 22, 2023 @03:42AM
(#36429126)
That is tit for tat - cooperate first and then only defect if your opponent defects, otherwise keep cooperating.
Re:Developer tools to create spatial experiences for Apple V...
by NovaDudely on Thursday June 22, 2023 @01:18AM
(#36428245)
Holding grudges is what Apple does.
I remember Jerry Pournelle on Twit.TV saying he reviewed the original Mac and said it was a bold vision but ultimately a toy. A great idea but with not enough RAM to make it really useful. Steve jobs saw the review and took action. Jerry said the 512KB Mac was excellent but that point it was too late.
He was black listed for life from having any early access to hardware for review and was never allowed to an Apple conference ever again. This was in place until Jerry's death 33 years later.
After the Nvidia blamed them for their failing GPUs, they literally never shipped anything Nvidia ever again. There’s probably an alternate universe where metal does not exist because Apple and Nvidia became friends and just optimized cuda for macOS