- No people actually riding bikes
- The guards are casually standing in the middle of the road
- The curb doesn't drop properly where the pedestrian area starts
This is a common trope in media where nobody in the production uses a bike for transport. There are bikes there for setting, but people never use them as intended. They either just stand around them, or do this weird thing where they take their bikes out for a walk.
For cars this is a solved problem, and walking people are moving slowly enough for cameras to easily keep pace.
The alley wasn't correct. It's not a dead-end street.. :-)
Whether or not it appears in a game will usually be dictated by budget: both hardware budget (usually dictated by the current console generation) and budget for content creation.
A scene like this probably leaves it out because they felt like they could use that budget better elsewhere. There are a ton of characters walking around this scene, and also a ton of geometric detail and texture detail. I am guessing the directors for this scene felt that was more important to allocate budget to, for wow factor in those areas, rather than subtle wind effects which would probably go unnoticed in a game where you spend very little time stopping to appreciate the trees and flowers.
edit: I have to take that back: actually if you look at the full resolution video it's clear they included subtle wind effects, as well as details like falling leaves
The graphics are 80% of the way there now. Weather and character animation still needs work but the most bang for the buck might now have swung round to sound design.
- The wave breaks/spray from the boat doesn’t look right
- NPC motion is still janky and robotic.
- Lack of wind. All vegetation is motionless as is the hanging sign. Even on windless days vegetation still tends to sway minutely.
- Lack of squelch. The ground is wet and has leaves and puddles all over it but everyone sounds like they’re walking on dry ground. Some NPCs don’t seem to have audible footsteps at all.