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Re:Amsterdam looks *incredibly* realistic in the new Call of... by rcarr on Saturday October 22, 2022 @07:55AM (#33297520)
The main things I noticed as being off:

- The wave breaks/spray from the boat doesn’t look right

- NPC motion is still janky and robotic.

- Lack of wind. All vegetation is motionless as is the hanging sign. Even on windless days vegetation still tends to sway minutely.

- Lack of squelch. The ground is wet and has leaves and puddles all over it but everyone sounds like they’re walking on dry ground. Some NPCs don’t seem to have audible footsteps at all.

Re:Amsterdam looks *incredibly* realistic in the new Call of... by crote on Saturday October 22, 2022 @08:12AM (#33297633)
- The bikes don't have locks

- No people actually riding bikes

- The guards are casually standing in the middle of the road

- The curb doesn't drop properly where the pedestrian area starts

Re:Amsterdam looks *incredibly* realistic in the new Call of... by kqr on Saturday October 22, 2022 @08:27AM (#33297760)
> - No people actually riding bikes.

This is a common trope in media where nobody in the production uses a bike for transport. There are bikes there for setting, but people never use them as intended. They either just stand around them, or do this weird thing where they take their bikes out for a walk.

Re:Amsterdam looks *incredibly* realistic in the new Call of... by practice9 on Saturday October 22, 2022 @08:31AM (#33297780)
Except Stranger Things, but you could say bikes are essential to the plot
Re:Amsterdam looks *incredibly* realistic in the new Call of... by jonwinstanley on Saturday October 22, 2022 @08:45AM (#33297877)
Grand Theft Auto San Andreas had a lot of bikes and were included in several plot lines
Re:Amsterdam looks *incredibly* realistic in the new Call of... by codetrotter on Saturday October 22, 2022 @09:11AM (#33298042)
If we are listing games with bikes in them I feel that we should also mention the 1985 arcade game Paperboy ;)

https://en.wikipedia.org/wiki/Paperboy_(video_game)

Re:Amsterdam looks *incredibly* realistic in the new Call of... by jonwinstanley on Sunday October 23, 2022 @03:33AM (#33305273)
Haha yes very true. The OG bicycle game.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by jimbokun on Saturday October 22, 2022 @09:18AM (#33298087)
Maybe there are technical challenges shooting actors sharing dialog while in motion on bicycles?

For cars this is a solved problem, and walking people are moving slowly enough for cameras to easily keep pace.

Re:Amsterdam looks *incredibly* realistic in the new Call of... by Aaargh20318 on Saturday October 22, 2022 @09:45AM (#33298256)
There is of course the iconic bicycle scene from Turks Fruit (1973) starring a very young Rutger Hauer and directed by Paul Verhoeven.

https://youtu.be/ze_Ncdy_igw

Re:Amsterdam looks *incredibly* realistic in the new Call of... by joelhaasnoot on Saturday October 22, 2022 @08:24AM (#33297734)
Plenty of American tourists standing on roads ;)
Re:Amsterdam looks *incredibly* realistic in the new Call of... by skohan on Saturday October 22, 2022 @09:11AM (#33298040)
That part is realistic - the only part which is not is the lack of people shouting at them to move
Re:Amsterdam looks *incredibly* realistic in the new Call of... by GekkePrutser on Saturday October 22, 2022 @10:21AM (#33298532)
And there's far too few of them :)
Re:Amsterdam looks *incredibly* realistic in the new Call of... by jbverschoor on Saturday October 22, 2022 @09:21AM (#33298107)
There aren't many bikes in that area in reality.

The alley wasn't correct. It's not a dead-end street.. :-)

Re:Amsterdam looks *incredibly* realistic in the new Call of... by pennaMan on Saturday October 22, 2022 @09:41AM (#33298220)
You missed the part where the main character regenerates faster than Wolverine after taking a bullet
Re:Amsterdam looks *incredibly* realistic in the new Call of... by billythemaniam on Saturday October 22, 2022 @08:05AM (#33297584)
Animation is the hardest and will be the long pole of visual realism in games. I've seen better water than that, but it's still hard to make Pixar-quality water in video games. Paradoxically, the more realistic the graphics, the easier it is to notice flaws. Regardless, still impressive video.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by MichaelZuo on Saturday October 22, 2022 @08:19AM (#33297690)
And it's odd because by Far Cry 2, released in 2008, realistic wind effects and contextual sound effects were solved problems so it's like the gaming industry has spent 14 years moving backwards in these areas.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by too_big_to_fail on Saturday October 22, 2022 @08:43AM (#33297862)
I would argue that major studios largely have, or at least stagnated. Cards and skins are now the priorities and everything else is designed to support that.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by skohan on Saturday October 22, 2022 @09:10AM (#33298032)
A lot of games have wind effects, with moving vegetation, particles and fabrics for example.

Whether or not it appears in a game will usually be dictated by budget: both hardware budget (usually dictated by the current console generation) and budget for content creation.

A scene like this probably leaves it out because they felt like they could use that budget better elsewhere. There are a ton of characters walking around this scene, and also a ton of geometric detail and texture detail. I am guessing the directors for this scene felt that was more important to allocate budget to, for wow factor in those areas, rather than subtle wind effects which would probably go unnoticed in a game where you spend very little time stopping to appreciate the trees and flowers.

edit: I have to take that back: actually if you look at the full resolution video it's clear they included subtle wind effects, as well as details like falling leaves

Re:Amsterdam looks *incredibly* realistic in the new Call of... by rcarr on Saturday October 22, 2022 @09:42AM (#33298232)
I did notice the falling leaves which I thought was a nice touch. I didn’t notice any wind but I did watch the video on a iPhone screen so it’s possible that the wind effects are so subtle as to not be noticeable at small screen sizes.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by skohan on Saturday October 22, 2022 @09:44AM (#33298247)
If you watch the YouTube version which is longer linked elsewhere in the comments you can see the trees moving, as well as things like awnings
Re:Amsterdam looks *incredibly* realistic in the new Call of... by kevinmchugh on Saturday October 22, 2022 @09:21AM (#33298109)
Far Cry 2 did a lot of specific things to accomplish its vision and those have been abandoned as out of line with other games'vision. The fire mechanics, minimap, and healing mechanic are the ones that jump out at me
Re:Amsterdam looks *incredibly* realistic in the new Call of... by mastax on Saturday October 22, 2022 @09:55AM (#33298335)
Just because someone does something doesn't mean everyone else gets it for free. It takes effort to implement in every single game.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by Apocryphon on Thursday October 27, 2022 @03:10AM (#33354225)
Maybe if Ubisoft had licensed out the Dunia Engine
Re:Amsterdam looks *incredibly* realistic in the new Call of... by LightG on Saturday October 22, 2022 @08:41AM (#33297847)
- Lack of aroma of waffles being cooked from an opened bakery window ...
Re:Amsterdam looks *incredibly* realistic in the new Call of... by ddalex on Saturday October 22, 2022 @09:24AM (#33298126)
Also Lack of aroma of weed being cooked from an open coffeeshop window...
Re:Amsterdam looks *incredibly* realistic in the new Call of... by notart666 on Saturday October 22, 2022 @08:03AM (#33297568)
Yeah, I noticed that too. I think it's tied to the frame rate of the animations. Kinda weird
Re:Amsterdam looks *incredibly* realistic in the new Call of... by sgt on Saturday October 22, 2022 @08:05AM (#33297587)
I think they should rather fix those things before trying to make everything so photo-realistic. But maybe that's just my taste.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by Aeolun on Saturday October 22, 2022 @08:42AM (#33297854)
Level design, engine development and animation happen in parallel. Waiting for one to get better before you continue with another serves no point.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by wildzzz on Saturday October 22, 2022 @08:16AM (#33297659)
I'm sure it's the engine. Call of Duty water has always looked like that.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by singularity2001 on Saturday October 22, 2022 @08:10AM (#33297612)
All this robotic look will disappear one neural scene creation enters the mix
Re:Amsterdam looks *incredibly* realistic in the new Call of... by synu on Saturday October 22, 2022 @09:10AM (#33298035)
The crowd/background sound in general sounds nothing like walking around in Amsterdam. Small thing but it really stood out to me.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by rcarr on Saturday October 22, 2022 @09:38AM (#33298201)
I watched a documentary over a decade ago which followed Gareth Edwards as he was making the film Monsters. It was pretty revolutionary at the time as he was one of the first people to take advantage of DSLRs being able to shoot HD video and MacBook Pros getting to the level of computing power where you could do your own VFX. He managed to make a film that looked like it came out of Hollywood on equipment that in total cost less than $15,000. The on-set crew consisted of only seven people: Edwards himself, the two lead actors, a sound operator, a line producer, a fixer and a driver. One of the documentary makers asked him why he had a dedicated sound guy; the rest of the production was so stripped back, there was no lighting guy, why a sound guy? Edwards responded that, as long as you’ve got a good story that keeps them hooked, the audience will forgive bad visuals but they won’t forgive bad sound. It’s a sentiment that I believe was also echoed by Robert Rodriguez in his low budget filmmaking days. Good sound is essential to keeping people tuned in and immersed in your video. It’s why the number one thing recommended to any YouTuber starting out is “get a good microphone”.

The graphics are 80% of the way there now. Weather and character animation still needs work but the most bang for the buck might now have swung round to sound design.

Re:Amsterdam looks *incredibly* realistic in the new Call of... by danielvaughn on Saturday October 22, 2022 @09:15AM (#33298067)
NPC motion is where I think graphics technology should be focused. Environmental detail is more than sufficient. It's actually now an uncanny valley because the environment looks so realistic, and it is jarring to see unrealistic human movement. It pops out a lot more and looks way out of place.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by stackbutterflow on Saturday October 22, 2022 @09:21AM (#33298106)
I don't think I want to be able to shoot at what my brain would perceive as real people.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by vintermann on Saturday October 22, 2022 @09:17AM (#33298081)
The water is too pretty and un-dirty in general.