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Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @10:08AM (#30919167)
One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed.

Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the point, staying shallow and forgetting the "message", which was PUNK: a rebellion and a rejection of the mainstream state of affairs. Gibson was a punk writer, and his writing was a critique of Reaganomics and the direction the world was going back then.

I think he means we need a different kind of critique now, not anchored to neon lights and vaguely Japanese inspired retrofuturistic aesthetics which look like what the 80s thought the future would be. And nothing can be more conformist and anti-punk than lazily copying a now classic aesthetic and doing nothing else with it.

That said, I love that aesthetic myself, and have no problem being stuck in the past. But I see his point.

Re:The Influence of Neuromancer on Cyberpunk by ineedasername on Tuesday April 05, 2022 @01:01PM (#30921608)
I think the aesthetic, whether Gibson likes it or not, is interesting & compelling enough to stand on its own, outside of any specific or inherent social commentary. Though I agree that as an environment for stories its no longer well suited to commentary on society today. Some of what he envisioned has become mundane parts of everyday life, in some form or another. Others never much materialized. For the former, well, mundane doesn't cut it if you're after edge-walking commentary on society's direction at the intersection of technology and human behavior.

Charles Stross's early works came in at tail end of cyberpunk, lets call it the silver age, and to me they read like they're trying to find a way forward for the genre, and he ultimately decided that wasn't the way to go. So he branched out from there, including to near-future sci-fi. This was ultimately a dead end because he kept finding that, no matter how strange the plot, by the time a manuscript was really starting to take its final form he was already proven right by current events. And publishing schedules being what they are, his book wouldn't hit shelves until a year or more later at which point they'd read like derivative commentary on year++ old events. Essentially, his predictions were pretty good, but his expected timeline was far too generous: the future was coming too fast. All of his work is worth reading though, and I think his Laundry Files & Merchant series would appeal to different, somewhat overlapping sets of HN readers. For one of the most interesting mind fck time travel stories, check out his short work Palimpsest.

Re:The Influence of Neuromancer on Cyberpunk by RangerScience on Tuesday April 05, 2022 @01:23PM (#30921913)
Strongly recommend the Laundry files. Note that they start rougher (hewing very close to the original concept of "grumpy sysadmin in weird circumenstances") but quickly mature into more.
Re:The Influence of Neuromancer on Cyberpunk by blacksmith_tb on Tuesday April 05, 2022 @07:46PM (#30926625)
Pretty sure Mr. Stross is a regular around here. I personally couldn't warm up too much to his Laundry or Merchant Princes books, but Singularity Sky and Iron Sunrise are excellent, and Accelrando was also fun.
Re:The Influence of Neuromancer on Cyberpunk by sien on Tuesday April 05, 2022 @11:31PM (#30928187)
Re:The Influence of Neuromancer on Cyberpunk by BlueTemplar on Tuesday April 05, 2022 @03:07PM (#30923472)
As he half-jokingly describes himself :

> Along the way he collected degrees in Pharmacy and Computer Science, making him the world's first officially qualified cyberpunk writer (just as cyberpunk curled up and died).

More about that close future scifi dead end :

http://www.antipope.org/charlie/blog-static/2018/01/the-craz...

Including a... pandemic novel !

https://www.antipope.org/charlie/blog-static/2020/04/reality...

Re:The Influence of Neuromancer on Cyberpunk by telchior on Tuesday April 05, 2022 @02:59PM (#30923380)
You're right on in your first sentence. Aesthetics trump message when art reaches wide popularity.

... I swear that I used the word "trump" above unintentionally, but my example for this is Trump rallies using music from bands like Rage Against the Machine, Neil Young and R.E.M. The music contains messages that explicitly speak against the type of political power being wielded, and! the artists themselves speak up about how much they despise the people using their music. The fact that the message is being misused couldn't be clearer. But the people using it are there for the aesthetic: the general sound and feeling of being rebels, ahead of the curve, etc.

And honestly I think that's a good thing. Creative reuse results in good and bad; jazz and Christian rock. Creators can't control their art once it's in the public, and the world would be a smaller place if they could.

Sorry I didn't reply to the part about Charles Stross, it looks like an interesting commentary but I'm not familiar enough with Stross in particular.

Re:The Influence of Neuromancer on Cyberpunk by EricE on Tuesday April 05, 2022 @03:17PM (#30923616)
lol - if you think Trump was part of the political establishment you clearly weren't paying attention!
Re:The Influence of Neuromancer on Cyberpunk by user_7832 on Tuesday April 05, 2022 @05:14PM (#30925119)
Anybody who was/is as rich as he was even when he started is inherently a part of the political establishment, especially so when you don't just stay low and mind your own business (see: Bezos' impact on unions in the US)
Re:The Influence of Neuromancer on Cyberpunk by telchior on Tuesday April 05, 2022 @04:02PM (#30924233)
He wasn't when he ran; he is now; neither fact matters at all for the point, which is that the message of the art (the songs being used in campaign events) was being misused / destroyed, by direct testimony of the artists. Same as Gibson saying he doesn't approve of how his cyberpunk message is being used.
Re:The Influence of Neuromancer on Cyberpunk by ascagnel_ on Tuesday April 05, 2022 @12:27PM (#30921068)
> I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the point, staying shallow and forgetting the "message", which was PUNK: a rebellion and a rejection of the mainstream state of affairs. Gibson was a punk writer, and his writing was a critique of Reaganomics and the direction the world was going back then.

I'd argue that another game released in 2020 understood the "punk" part of cyberpunk much better than CP2077 -- Umurangi Generation. Instead of giving you a gun, the game gives you a camera, and tells you to go out and document how everyday people are reacting to the end of the world. The game was primarily inspired by the early 2020 brushfires in Australia, while its add-on DLC pack Macro was heavily influenced by the protests following the death of George Floyd, and both heavily criticize how the state misleads, reassures, and generally fails to respond to dire situations.

Errant Signal did an excellent deep-dive (and spoiler-filled) video essay on the game: https://www.youtube.com/watch?v=Ctkeq8IpdQA

Re:The Influence of Neuromancer on Cyberpunk by BolexNOLA on Tuesday April 05, 2022 @02:24PM (#30922864)
This game looks absolutely fascinating. Getting it immediately - thanks for recommendation!
Re:The Influence of Neuromancer on Cyberpunk by after_care on Tuesday April 05, 2022 @10:33AM (#30919524)
I’ve come to disregard Gibson’s disdain for deviated works. Disregarding Gibson’s authority and deviating on his art in a way that pleases the creator is very punk in spirit.
Re:The Influence of Neuromancer on Cyberpunk by ipnon on Tuesday April 05, 2022 @11:00AM (#30919894)
In his defense, there are few things more punk than disdain for derivatives and veneration for originality and progenitors. Punks are a conservative bunch. They're still playing the same records from 50 years ago like they came out today.
Re:The Influence of Neuromancer on Cyberpunk by yike321123 on Tuesday April 05, 2022 @11:11AM (#30920036)
Honestly, the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it. I guess to say it more plainly it's what you see the rock or rap genres of today as. While very few people "innovate" just like the music industry the writing industry is a monopoly full of those whose only interest is in revenue generation and shiny lights rather than the actual message. While it may be fun to rather generalize and insult others to put on the face of superiority. Maybe think bigger.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @11:17AM (#30920111)
> "the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it"

Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. Now it's just a trope. So I disagree with what some are saying that cyberpunk is currently used to convey a message; it's not, in general. It's used to convey a trope that's lost most of its barb.

All in my opinion, of course. And Gibson's.

Re:The Influence of Neuromancer on Cyberpunk by glenstein on Tuesday April 05, 2022 @12:00PM (#30920658)
>Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore.

I have to express a hard disagree here. I think the message can be made at higher or lower resolutions, in vague or deep ways, and can comment not just on broad vague themes but in deep ways about specific mechanisms.

The merit and pertinence of the message as radical criticism is going to have everything to do with ground level execution of details, depth of world building, clarity of vision, etc., which will turn out different depending on any particular media.

I do think it's fair to say that most things downwind from Neuromancer can be fairly assessed as tropey, but I think that's a sturgeon's law thing rather than something unique about the genre as distinct from other genres.

Re:The Influence of Neuromancer on Cyberpunk by mmcdermott on Tuesday April 05, 2022 @12:45PM (#30921347)
> evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore.

It seems like you would have to go pretty far back to find a time where that would be a genuinely radical message. The 19th century saw the trusts and rail barons. There was also the East India Trading Company and its affect on India.

I haven't read Gibson's work specifically (though I'd like to), but I always got the sense that humanization and dehumanization were the primary themes of cyberpunk and the dystopian world created by corporations was one of the dehumanizing factors. That may not be fair, though.

Re:The Influence of Neuromancer on Cyberpunk by IgorPartola on Tuesday April 05, 2022 @01:20PM (#30921872)
I think in retrospect you can say what you said. But think about your stereotypical grandfather whose big ambition was to be a company man, to work his way through life and be rewarded with a modest pension and a reasonably comfortable retirement. Think also about the fact that while in the US this is less of a dream now, in Japan this sentiment seems alive and well.
Re:The Influence of Neuromancer on Cyberpunk by munk-a on Tuesday April 05, 2022 @02:02PM (#30922578)
Your sterotypical grandfather who worked 9-5 and earned enough every five years to buy a new house in a relatively middle-of-the-road job did so because of a prosperity boom following WW2 which was built on the back of repairing economic hardship and was a rather unique time in history even for being a boom portion of the cycle. Compare that to your father working in the 70s where twice annual cost-of-living adjustments to account for rapid inflation were the norm - or the 1920s and earlier in America where the majority of people suffered under absolutely atrocious working conditions and lived entire lives trapped in debt cycles to a single company.

It ebbs and it flows - there are times in history you can fondly remember for their plenty and times you can remember for their scarcity.

The only really new trend, IMO, is that in the modern world (I think for the first time ever) working continuously for the same company is a financial trap. The strangest innovation of the current day is that churn is accepted and retaining skilled employees is de-emphasized compared to... hiring new replacement employees with less skill. This incredibly bonkers habit has gained wide enough acceptance that it's sort of the default business state.

Re:The Influence of Neuromancer on Cyberpunk by blaser-waffle on Tuesday April 05, 2022 @02:58PM (#30923351)
> I haven't read Gibson's work specifically (though I'd like to), but I always got the sense that humanization and dehumanization were the primary themes of cyberpunk and the dystopian world created by corporations was one of the dehumanizing factors. That may not be fair, though.

A quote from one of the RPGnet moderators, something to the effect of...

"Transhumanism is about how technology will fundamentally reshape how we live, and how we perceive what it means to be human. Cyberpunk is how it won't."

Re:The Influence of Neuromancer on Cyberpunk by jefurii on Tuesday April 05, 2022 @12:50PM (#30921424)
Just because "evil corporations are greedy and use tech in soulless and alienating ways" isn't radical any more doesn't make it any less true.
Re:The Influence of Neuromancer on Cyberpunk by pydry on Tuesday April 05, 2022 @12:27PM (#30921071)
>Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore.

"The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis.

Tropes can be sort of like cultural T cells. I'd rather see more "nazis are bad" and cyberpunk stories and less disney shit for this reason alone.

It'll start getting old for me when the risk of it coming true goes away.

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @12:39PM (#30921225)
Well, but evil evolves and the pitfalls of society do too. You cannot stick to representations of the past. Also, cyberpunk was supposed to be a vision of the future (used as an excuse to look at the then-present time)!

More books and games about how evil the Nazis were, unless presented in an innovative way, feel derivative and boring to me.

I don't think Gibson would object to a cyberpunk game that went beyond the aesthetics and merely replicating a message that has become a trope.

Re:The Influence of Neuromancer on Cyberpunk by pydry on Tuesday April 05, 2022 @01:36PM (#30922156)
Most books and games feel derivative and boring to me. That isnt about the use of well worn tropes thats just sturgeons law in action.
Re:The Influence of Neuromancer on Cyberpunk by brazzy on Tuesday April 05, 2022 @03:28PM (#30923752)
> "The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis.

...or helps a dictator dehumanize the population of a country he wants to conquer for propaganda purposes.

Re:The Influence of Neuromancer on Cyberpunk by pydry on Tuesday April 05, 2022 @04:48PM (#30924815)
Yeah, so creating a nazi military batallion out of a nazi paramilitary to fight an ethnic civil war against Russians may not have been the genius military move Poroshenko thought it was :(
Re:The Influence of Neuromancer on Cyberpunk by brazzy on Wednesday April 06, 2022 @10:54PM (#30940116)
Yeah, so you're basically pushing Putin's narrative, which is bullshit.

The invasion would have happened anyway because it's motivated by fascist imperialism, and the propaganda is mostly made up and would have been the same as well, minus some specifics.

Re:The Influence of Neuromancer on Cyberpunk by pydry on Thursday April 07, 2022 @06:33AM (#30942772)
Putin's narrative? The Ukrainian government are entirely open about what Azov is.

Putins narrative is that the Ukrainian government is run by Nazis. Thats obviously false, but yeah, they absolutely used Nazi paramilitaries to cling on to Russian speaking territory and dont deny it.

It sort of sounds like you're saying that this means Nazis arent the bad guys we thought they were and we should stop villifying them, which is an interesting hill to choose to die on.

Re:The Influence of Neuromancer on Cyberpunk by brazzy on Sunday April 10, 2022 @03:03AM (#30975015)
No, I'm saying that the use of Nazi paramilitaries is not in fact a cause of the Russian invasion. It has certainly been a welcome opener for Russian propagandists, but they're using the Nazi card so indiscriminately that they never really needed it. To the Russian propaganda, every Ukrainian who doesn't welcome the invaders enthusiastically (which nowadays includes the vast majority of Russian speaking Ukrainians) is a Nazi.
Re:The Influence of Neuromancer on Cyberpunk by blaser-waffle on Tuesday April 05, 2022 @04:43PM (#30924752)
> "The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis.

Hows that working out? Cuz it doesn't look like it's doing much except creating painfully generic stock villains.

People forgot how popular the Nazis were, both in the US and elsewhere. And no one can really articulate why they're popular now outside of "day racis", which is a thought terminating cliche.

Re:The Influence of Neuromancer on Cyberpunk by pydry on Tuesday April 05, 2022 @04:51PM (#30924843)
>How's that working out? Cuz it doesn't look like it's doing much except creating painfully generic stock villains

Those tiki torch people arent exactly running the country now are they?

Re:The Influence of Neuromancer on Cyberpunk by smegger001 on Tuesday April 05, 2022 @10:53PM (#30927964)
they were a couple of years ago
Re:The Influence of Neuromancer on Cyberpunk by VintageCool on Wednesday April 06, 2022 @02:34AM (#30929084)
and they might be again in a few years
Re:The Influence of Neuromancer on Cyberpunk by Jiro on Tuesday April 05, 2022 @05:09PM (#30925071)
>"The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis.

It's enabled people like Valdimir Putin, who managed to invade a country on the grounds that it's full of Nazis.

Re:The Influence of Neuromancer on Cyberpunk by YeGoblynQueenne on Tuesday April 05, 2022 @03:48PM (#30924033)
>> Honestly, the majority of derivatives of the cyberpunk genre I've seen have all usually been cheap cash grabs with less than any real messaging behind it.

Yes, well, like punk-punk. See Jello Biaffra and The Melvins, "Those dumb punk kids will buy anything":

Hey, we're back Show us how much you care

The merch booth's right over there

And if our scam works What a bandwagon it will be

https://genius.com/Jello-biafra-those-dumb-punk-kids-will-bu...

And music:

https://youtu.be/reUcpCVMUag

Re:The Influence of Neuromancer on Cyberpunk by rainonmoon on Tuesday April 05, 2022 @06:43PM (#30926055)
Plenty of punks are making and listening to new music. Your nearest major city undoubtedly has a punk scene in which people play shows, record and put out each other's albums, and otherwise build a community very much focused on the present and future. Are they stuck 50 years in the past or is your idea of them?
Re:The Influence of Neuromancer on Cyberpunk by dleslie on Tuesday April 05, 2022 @01:37PM (#30922178)
Cyberpunk 2077 receives too much grief for its rejection of the mainstream state of affairs, making it quite punk. IMHO.

The crux of the story, the full arc and conclusion of your character, is that you are a nobody who seeks to become an influencer, comes to believe that you have a big role to play in world events, but ultimately even your greatest possible achievements amount to being either inconsequential or the result of manipulations of ever more powerful forces. You start a nobody, and you die a nobody. The game's NPCs spend a fair amount of time reflecting on valuing the relationships of the present and honoring the memory of those lost; even throughout the side quests. (One of my favourites involving a misunderstanding arising from seeking to be accepted and pursuing plastic surgery, only to discover that the partner loves who they are and not what they look like).

And yes, there are the pervasive themes of the commodification of the human body, the objectification of not only the physical but the emotional experience as well. Human limbs are bought and sold, whole body replacements are common, memories are recorded and shared, a recording of the end of life is itself a hot commodity.

The game is thick with themes that condemn our indifferent, plastic and superficial culture.

Re:The Influence of Neuromancer on Cyberpunk by AA-BA-94-2A-56 on Tuesday April 05, 2022 @06:53PM (#30926163)
The main character, and therefore the player, is actually warned about this conclusion when a similar character does early on.

The problem with playing the capitalist game is that it demands all of you, and never guarantees anything back.

Re:The Influence of Neuromancer on Cyberpunk by Mountain_Skies on Tuesday April 05, 2022 @01:49PM (#30922375)
Sorry to gatekeep but corporate produced anything cannot be punk. At most, they can serve as a rent seeker for passing along punk to the masses but that's not even what Cyberpunk 2077 is. This is 100% corporate, focus grouped, committee approved, beige trying too hard to be punk. Which is fine if taken for what it really is but what it really is, which isn't punk.
Re:The Influence of Neuromancer on Cyberpunk by munk-a on Tuesday April 05, 2022 @03:46PM (#30924014)
Calling something corporate is far too vague for any sort of meaningful qualification. Neuromancer was published by Ace a subsidiary of Penguin - thus making it the product of the corporate machine.

I will whole hardily agree that corporations manage to water down a lot of interesting things to drive mass market appeal but building something interesting within a corporation doesn't negate its message. We live in a world where 90%[1] of genuine political discussion happens hosted by either Google, Facebook or Reddit - those are our forums for discussion in the modern world.

I'd also just briefly disagree with litmus testing and gatekeeping as generally useful concepts - in almost all the cases they're applied they're used to try and reduce a complex spectrum discussion into a binary choice (aka capital punishment, weed legalization, abortion legality) and they add nothing of value - merely providing an easier tool to help clump a wide discussion into the theming of Us vs. Them.

1. I have no facts for this but I think it's a reasonable ballpark.

Re:The Influence of Neuromancer on Cyberpunk by dleslie on Tuesday April 05, 2022 @01:58PM (#30922524)
Try to gatekeep all you want; but punks failed to defend their anti-corporate credibility and not only tolerated, but embraced corporate appropriation of their culture. They rode out punk's credibility while riding on boards from Zumies, wearing Hot Topic, and listening to Sum 41 .

CDPR is about as authentic as you'll find in high-budget video game development; and as I enjoy high-fidelity entertainment, as well as Pondsmith's take on Cyberpunk, I quite enjoyed CP2077.

Re:The Influence of Neuromancer on Cyberpunk by rainonmoon on Tuesday April 05, 2022 @06:37PM (#30925996)
It's tragic that you refer (erroneously) to "punks" so firmly in the past tense, while awarding credibility to a company best known for its exploitative overtime practices. How's the view from Arasaka Tower?
Re:The Influence of Neuromancer on Cyberpunk by dleslie on Tuesday April 05, 2022 @06:49PM (#30926128)
It's best known for its award-winning games and its digital distribution network.

The alleged egregious overtime was acknowledged as a voluntary undertaking by several team members, and it seems as though the journalists didn't bother to investigate into the allegations they received from a couple of complainers and opted to report them at face value. The subsequent response from the company affirmed my understanding, where they publicly apologized for bugs, reported to shareholders about their efforts to correct internal development processes, and so forth.

As though working an extra 8h a week during the final months before a hard deadline is either unheard of or intolerable. There was no exodus of talent from CDPR.

Re:The Influence of Neuromancer on Cyberpunk by pas on Wednesday April 06, 2022 @06:23AM (#30930417)
hm. a lot of people imitating the cool punk kids indeed wore similar clothing and went to concerts of punk-ish bands.

and indeed many original punk bands found commercial success

does that somehow invalidate punks? at best it shows that - like all (?) things before it - punk was also consumed by consumerism.

Re:The Influence of Neuromancer on Cyberpunk by krapp on Wednesday April 06, 2022 @06:28AM (#30930460)
>does that somehow invalidate punks?

Yes. When a movement whose entire thesis is "fuck the establishment" gets co-opted by the establishment, it becomes invalid as a movement, a hollow and pathetic shell of itself. Punk is anti-society, anti-religion, anti-government, anti-authority, anti-conformity, anti everything, even anti-music to a degree. Its relevance died as soon as the last punk lived past 30 and it became old people music. Just another style to buy at Hot Topic.

Re:The Influence of Neuromancer on Cyberpunk by willis936 on Tuesday April 05, 2022 @02:15PM (#30922749)
Then there is no punk now. Every inch of life within society has been co-opted by moneymen.

You, by living in society, are not punk. The novels you label as punk are not punk because they are made for profit, advertised to appease and sedate a sense of counterculture, and bought with money made from corporate work.

Chan manifestos are the only thing that might qualify.

Re:The Influence of Neuromancer on Cyberpunk by blaser-waffle on Tuesday April 05, 2022 @04:45PM (#30924781)
> Chan manifestos are the only thing that might qualify.

Plenty of other punk types. Train hopping crusty punk types come to mind. Moxie Marlinspike has a few great stories about hanging with that crowd.

Re:The Influence of Neuromancer on Cyberpunk by mherdeg on Tuesday April 05, 2022 @11:30AM (#30920281)
I liked Paolo Bagciaglupi's "The Calorie Man" (which I read in "Rewired: The Post-Cyberpunk Anthology") as an example of this kind of "if we project today's state of affairs 30 years into the future, what is the dystopia it produces?" line of reasoning.

The story is about megacorporations greedily controlling the supply of food via patents on GMO crops in a post-peak-oil society. There's no artificial general intelligence lurking in the electrons to save or doom us, just the consequences of our own choices.

Re:The Influence of Neuromancer on Cyberpunk by jrochkind1 on Tuesday April 05, 2022 @12:07PM (#30920777)
I really recommend Bagciaglupi's "The Wind-Up Girl", which is kind of the novel expanded from The Calorie Man. It is dismal.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @12:33PM (#30921128)
Don't forget "Yellow Card Man"!

Most of his stories in "Pump Six and Other Stories" are very good. Depressing, but good.

Re:The Influence of Neuromancer on Cyberpunk by blaser-waffle on Tuesday April 05, 2022 @04:47PM (#30924800)
Great book.

My friend is Thai and said he (Bagciaglupi) couldn't speak the language to save his life, but otherwise liked the book.

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @05:16PM (#30925154)
I read a scathing review by a Thai that accused Bacigalupi of engaging in Orientalism, which of course he was. And still, not being Thai myself, I enjoyed the novel immensely, thought its greater themes were very interesting, and I think it wasn't dismissive of Thai culture, even if it dealt in stereotypes.

I suppose Gibson is guilty of this as well, only with the Japanese instead of Thai. It doesn't bother me.

Re:The Influence of Neuromancer on Cyberpunk by lsaferite on Tuesday April 05, 2022 @12:50PM (#30921416)
I loved that book and the world the author created.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @11:35AM (#30920336)
Oh, I'm well acquainted with Bacigalupi's work and I think he is not writing mere derivatives, but actually updating the concerns and doing something interesting with them. The aesthetic is completely different as well.

I've no idea if Gibson has read Bacigalupi or what he thinks of his work, but I am definitely a fan!

Re:The Influence of Neuromancer on Cyberpunk by willis936 on Tuesday April 05, 2022 @11:58AM (#30920628)
CP2077 appears shallow on the surface. Compared to Deus Ex the gameplay feels shallow. Story wise though... I'm not sure playing as a terrorist who detonated a nuke in a city and rose from the dead to finish the job is well within the "playing it safe" area of current storytelling.
Re:The Influence of Neuromancer on Cyberpunk by munk-a on Tuesday April 05, 2022 @02:12PM (#30922708)
And, honestly, outside of the main story the setting is absolutely dripping with theme and care - buggy the game may be, but poorly written it is not (in most cases - there were definitely some misses).

Hell, cyberpsychosis, a pretty plot-minor series of encounters, delves into one of the more interesting considerations in the game. That a fair number of people are unable to handle the implant tech at all and lose their ability to function in a balanced way - each encounter has a harrowing series of notes about the person degrading into insanity and each is just sort of... ignored by most of the people around it and accepted as a cost of technological advancement.

I know the devs get a lot of hate, but I think that there is a whole lot of heart and soul poured into that game.

Re:The Influence of Neuromancer on Cyberpunk by TranquilMarmot on Tuesday April 05, 2022 @07:06PM (#30926294)
I picked it up on sale after the recent 1.5 big huge update and after something like 75 hours, I haven't really encountered any glaring bugs and have loved it. Glad I didn't pick it up at launch otherwise my opinion may have been soured.
Re:The Influence of Neuromancer on Cyberpunk by porbelm on Thursday April 07, 2022 @04:30PM (#30949962)
I picked it up at launch and still shoved 120 hours into it, finishing it, before taking a break. I never experienced much more than two or three quest-breaking bugs requiring a reload; lucky I guess. Doing a replay now after 1.5 and the new stuff is good

still lotta T-poses though

Re:The Influence of Neuromancer on Cyberpunk by mecha_ghidorah on Tuesday April 05, 2022 @07:33PM (#30926519)
I remember seeing people complain that CP2077 wasn't punk because you could do jobs for the police and get paid for it... Which to me is actually incredibly punk in message. Sure the character might not be punk, but the suggestion that in the future we will have people basically getting hit jobs from the cops via an app like they were uber drivers is incredibly dystopian and punk in message to me
Re:The Influence of Neuromancer on Cyberpunk by depingus on Tuesday April 05, 2022 @12:14PM (#30920875)
Neuromancer was a critique of the era that birthed it. Reagan might be gone, but the frameworks cemented into place back then are still the same frameworks we operate under today. Gibson may have unintentionally been predicting the future. As the world further aligns with the cyberpunk dystopia, the mainstreaming of cyberpunk aesthetic is inevitable.

I'm reminded of that line in The Matrix when Neo breaks The Oracle's vase, "What's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything?"

Re:The Influence of Neuromancer on Cyberpunk by themadturk on Tuesday April 05, 2022 @02:44PM (#30923142)
As Gibson himself has said, science fiction is a commentary on the moment in which it's written, and almost never succeeds in predicting the future. That doesn't mean it can't help shape the future (which I think Neuromancer did, at least a little). But that's a different thing.
Re:The Influence of Neuromancer on Cyberpunk by porbelm on Thursday April 07, 2022 @04:34PM (#30949996)
The fun thing is I read the Sprawl and Bridge trilogies over the past year and oh my effing my how extremely accurate some of his extrapolations turned out to be. So rare and unusual, but post-2016 could not have turned out much different I guess
Re:The Influence of Neuromancer on Cyberpunk by jdkee on Wednesday April 06, 2022 @12:19AM (#30928431)
See Adam Curtis' excellent Hypernormalisation.

https://vimeo.com/191817381

Re:The Influence of Neuromancer on Cyberpunk by notreallyserio on Tuesday April 05, 2022 @10:16AM (#30919254)
Ironically, focusing criticism on the aesthetics is itself "staying shallow". Much cyberpunk media does serve as a critique of the status quo or an imagined future dystopia, as I assume he would prefer, but with some neon on the surface.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @10:42AM (#30919657)
I don't think Gibson minds the aesthetic in particular; what he is saying, if I understand him correctly, is that nobody cares about cyberpunk except for the aesthetic. There's nothing beyond it. If there is something, it's the same old tropes about big bad evil 80s-style corporations, usually with a vague Japanese or Asian theme. Everything that was novel about cyberpunk has now been absorbed into the mainstream and has become just another trope to be used by videogame/movie/anime authors.

It's as lazy as it gets, and definitely not punk.

Re:The Influence of Neuromancer on Cyberpunk by pmoriarty on Tuesday April 05, 2022 @10:51AM (#30919783)
"It's as lazy as it gets, and definitely not punk."

Reading is not very punk, though arguing what punk is is definitely punk.

Re:The Influence of Neuromancer on Cyberpunk by Loughla on Tuesday April 05, 2022 @11:28AM (#30920257)
I would argue that reading, today, absolutely is punk. When the main-stream is delivered at a sixth grade level, in 15 second sound bites with talking heads or funny dances behind it. . . what is more punk that being extraordinarily well-read?
Re:The Influence of Neuromancer on Cyberpunk by TremendousJudge on Tuesday April 05, 2022 @12:57PM (#30921531)
>what is more punk that being extraordinarily well-read

Having recently been to several punk rock shows (read: damp basement noise fests), I'd say: having a blue collar job, being against "the system", doing copious amounts of cocaine and speed on their time off, and having their entire body blasted with tattoos such as a hand flipping you off, a trash can overflowing with garbage, and many insults. I thought this particular kind of people didn't exist anymore, but no, they're still alive and moshing in the basements of most cities.

Re:The Influence of Neuromancer on Cyberpunk by porbelm on Thursday April 07, 2022 @04:35PM (#30950013)
That's just a mainstream punk aesthetic though A blue collar person with tattoos that is also WELL READ instead of JUST moshing though? That's punk.
Re:The Influence of Neuromancer on Cyberpunk by teknopaul on Tuesday April 05, 2022 @10:52AM (#30919788)
After cyberpunk came steampunk (and all the other x-punks) devoid of anything but visual aesthetic;

He has a point IMHO;

Big fan of Invurt:: groks cyberpunk; made no attempt to copy the aesthetic;

Re:The Influence of Neuromancer on Cyberpunk by clem on Tuesday April 05, 2022 @01:27PM (#30921991)
Gibson has only himself and Sterling to blame for steampunk, given their joint work on The Difference Engine.
Re:The Influence of Neuromancer on Cyberpunk by ghostpepper on Tuesday April 05, 2022 @11:03AM (#30919929)
What is Invurt?
Re:The Influence of Neuromancer on Cyberpunk by dylan604 on Tuesday April 05, 2022 @11:27AM (#30920237)
Re:The Influence of Neuromancer on Cyberpunk by Cthulhu_ on Tuesday April 05, 2022 @11:01AM (#30919908)
I'm not entirely convinced of that attitude; plenty of science fiction in a cyberpunk setting have strong underlying messages, of e.g. personal identity, capitalism, privacy, overpopulation, sex work, drugs, classism, AI, environment / global warming, etc; some of the big names there would be (imo, I'm no expert and I can't think of much) Ghost in the Shell, Altered Carbon, The Matrix, some episodes of Love Death & Robots and even Black Mirror, to name a few.
Re:The Influence of Neuromancer on Cyberpunk by BTCOG on Tuesday April 05, 2022 @12:25PM (#30921044)
This is contrary to numerous interviews where Gibson praises aesthetic and for example, says that Blade Runner spot-on nailed what he was going for with Neuromancer. Gibson all throughout Neuromancer equally himself focuses, almost hyper-focuses on surface textures and visual aesthetic to juxtapose antique forms and purpose with high tech modern materials. It would seemingly be at odds for him to not like aesthetic and neon and city "Sprawl" after going to lengths to directly praise Ridley-Scott's "spot-on" interpretations.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @12:48PM (#30921381)
I don't think it's contrary.

First, Blade Runner came BEFORE Neuromancer was released, so it cannot have been a derivative, and there weren't any good representations of the aesthetic on screen either; its visuals broke new ground in many senses. Gibson rightly feared that:

> "BLADERUNNER came out while I was still writing Neuromancer. I was about a third of the way into the manuscript. When I saw (the first twenty minutes of) BLADERUNNER, I figured my unfinished first novel was sunk, done for. Everyone would assume I’d copped my visual texture from this astonishingly fine-looking film."

[source: https://web.archive.org/web/20070926221513/http://www.willia...]

Are there any other visual works of cyberpunk that came after Neuromancer and that Gibson praised? There must have been, but how common were they?

Second, I don't think Gibson's main objection was the aesthetic, but rather, that derivative works didn't do anything with it. They just copied, losing the punk spirit and rebelliousness.

Re:The Influence of Neuromancer on Cyberpunk by BTCOG on Tuesday April 05, 2022 @01:01PM (#30921595)
I think that's a great assessment. Other than being great friends with Bruce Sterling I'm not aware of afterward works considered derivative that he's directly praised. Maybe some Stephenson works and Sterling?
Re:The Influence of Neuromancer on Cyberpunk by notahacker on Tuesday April 05, 2022 @01:56PM (#30922487)
This.

For example here[1] is an interview in which Gibson waxes lyrical about pop culture, imagery, prose style and selective use of detail, and also says he didn't "have the patience" to flesh out details like the backstory of what was supposed to actually have happened to the US because they'd only detract from the reading enjoyment. He's saying that he was influenced by how cheesy Cold War era blockbusters could imply a lot happened with a few well chosen casual words, not claiming to make a case for a different politics or to channel Brave New World

And let's be brutally honest, the politics of Neuromancer isn't really more sophisticated than "counterculture is cool" and a determination to avoid what Gibson sees as right wing tendencies in Golden Age SF. The writing is fantastic, but it's all about imagery and ideas. Even his polemical writing on Singapore and the Golden Age seem more concerned that paternalistic ideas of ideal societies are dull than anything else.

Even the most cynically commercial use of cyberpunk cliches embraces the idea that counterculture - or at least 1980s cyberpunk idea of counterculture - is cool

[1] http://project.cyberpunk.ru/idb/gibson_interview.html

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @02:03PM (#30922588)
Well, like I answered in another comment, Blade Runner is not a good example because Neuromancer wasn't published by then, and also because it was a groundbreaking visual work of art, not a derivative one (yes, I'm aware of Metropolis. The point still stands.)

> "[...] a determination to avoid what Gibson sees as right wing tendencies in Golden Age SF"

That was no small feat. It seems pretty major to me. It took me some work to mature from my young SF fan self to notice the rightwing undertones in much of it. Call it naivete, if you want.

What are modern cyberpunk derivatives fighting against? Cyberpunk today is codified as a consumer-friendly, eye-popping style, complete with a collection of tropes so ingrained fans will fight you to the death if you try to deviate so much as an inch from them.

Re:The Influence of Neuromancer on Cyberpunk by notahacker on Tuesday April 05, 2022 @03:16PM (#30923604)
I haven't said anything about Blade Runner. I reference Gibson claiming inspiration from the line "you flew the Gullwing over Leningrad, didn't you?" in Escape from New York because he loved how 'a casual reference could imply a lot', which is all about his admiration for the style of SF (and trope-heavy style at that).

> What are modern cyberpunk derivatives fighting against? Cyberpunk today is codified as a consumer-friendly, eye-popping style, complete with a collection of tropes so ingrained fans will fight you to the death if you try to deviate so much as an inch from them.

But eye-popping style was all it ever was. Neuromancer didn't fight against John Campbell's opinions on slavery, or capitalism, or Cold War politics, it just wrote about punks and hacking in a neo-noir dystopia because Gibson thought that was a much less boring setting for a story than conservative utopias.

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @03:31PM (#30923790)
Well, the comment you were replying to with a "this" did mention Blade Runner.

> "[Gibson] just wrote about punks and hacking in a neo-noir dystopia because Gibson thought that was a much less boring setting for a story than conservative utopias."

You are not wrong, but I'd argue that it had a meaningful message beyond plain aesthetics when placed in the right context, i.e. when Neuromancer and cyberpunk were born. Now it's just the aesthetic, and the "message" of hi-tech lowlives and evil megacorporations is a lazy one, just rehashing mindlessly what was before. I'm not saying nothing interesting and new can be said about this, but that it has become a codified trope you can write on autopilot.

It's easy to say it was always like this, but it's false. Yes, Gibson drew from pop culture, and he used it to create something new, for whatever reasons. Now it's just rehashing for the sake of rehashing, and some of the tropes are hilariously outdated but still copied by the faithful.

Re:The Influence of Neuromancer on Cyberpunk by notahacker on Tuesday April 05, 2022 @04:09PM (#30924320)
It certainly had more novelty when it was new! But the tropes being familiar and so outdated that using some of them in future settings is positively anachronistic is part of the appeal, just like it is for most of the earlier scifi canon, and Gibson seems to have enjoyed consuming trope-heavy genre fiction far too much to be precious about people doing the same with themes he invented or popularised. Not everything he's written mashed up ideas with such originality either.

Or in his own words: https://twitter.com/greatdismal/status/1164240403270270976?l...

(and the Matrix was both an iconic film and something which borrowed more directly, liberally and naively from Neuromancer than most of the low effort stuff)

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @05:11PM (#30925086)
(At this point this is a conversation which I hope we both find interesting,. Don't read anything I write as trying to counterpoint anything you say, it's not my intention)

I agree cyberpunk now is anachronistic, which has its own appeal. I did say I liked its aesthetics! It's a world that could have been, but never really was. Sort of like Stranger Things is anachronistic and I like it for it (well, the first season, anyway).

But that's the thing, isn't it? Some other commenter in this thread mentioned that cyberpunk originally was about rebellion and now it's about nostalgia. I am of course more cynical, I think many authors (of videogames, anime, etc) simply copy the looks because that's the easy part.

The nostalgia is doubly puzzling because the world described by cyberpunk is not nice, it's hopeless. It's almost like feeling nostalgia for the world described in Orwell's 1984. Not exactly though, because there's adventure and a rich cast of rogues and lowlives in cyberpunk, whereas in 1984 everything is hopeless, gray and doomed, but still... it's weird to long for any dystopia.

The Matrix: you definitely have a point. The Matrix, style-wise, was impressive when it opened! But I feel the same irritation towards the abuse of effects and tropes it brought into the cinematic world.

Re:The Influence of Neuromancer on Cyberpunk by jrochkind1 on Tuesday April 05, 2022 @12:06PM (#30920751)
Curious if someone can find a URL for Gibson saying such things.

I've never seen Gibson describing Neuromancer as a critique of Reagonomics or having any particular political agenda. Interested to see it if so! I don't think of Gibson having nearly as much "political" agenda or grounding as some other early "cyberpunk" writer's like Bruce Sterling or Rudy Rucker.

(I don't think Gibson himself referred to his work "cyberpunk" or "punk" originally)

Re:The Influence of Neuromancer on Cyberpunk by kemayo on Tuesday April 05, 2022 @12:34PM (#30921141)
I did a cursory search, and there's certainly "What I tried to do was give people a future that is the world of the Reagan ’80s carried five steps forward and the volume turned up 20 clicks" in an article[1] from 1994.

[1]: https://ew.com/article/1994/08/26/william-gibson-first-man-c...

Re:The Influence of Neuromancer on Cyberpunk by pmoriarty on Tuesday April 05, 2022 @01:24PM (#30921943)
This sounds very hand-wavy, and I wish Gibson was more explicit in drawing the connections.

Slums and the dominance of megacorps and the ultra-rich I understand, but what do cyberspace and AI's (two of Neuromancer's more original and iconic themes) have to do with Reagan? Nothing, from what I can tell.

Re:The Influence of Neuromancer on Cyberpunk by jrochkind1 on Tuesday April 05, 2022 @02:42PM (#30923116)
Based on other stuff I've read him say, I feel like he might actually indeed be implying that things like slums and the dominance of megacorps and the ultra-rich are to him more central/significant themes/aspects of Neuromancer than AI's or cyberspace! Or at least that they are more central/significant than people focused only on the cyberspace thing recognize.

Gibson had of course famously never used the internet when he wrote Neuromancer (on a typewriter).

Re:The Influence of Neuromancer on Cyberpunk by jdkee on Wednesday April 06, 2022 @12:24AM (#30928468)
In the year of Neuromancer's publication, 1984, very few people on earth had used the internet.

See https://www.census.gov/library/publications/1988/demo/p23-15...

Re:The Influence of Neuromancer on Cyberpunk by NoraCodes on Tuesday April 05, 2022 @12:17PM (#30920916)
Have you read much of Gibson's other work? He's very clear about his attitude towards sci-fi as a way to examine the present day in many of his essays.
Re:The Influence of Neuromancer on Cyberpunk by jrochkind1 on Tuesday April 05, 2022 @01:23PM (#30921925)
Yep! Oh for sure, as a way to examine the present! Just his political commitments or agenda, if any, aren't as obvious as some peers. i'm curious for places he's revealed them in interviews!
Re:The Influence of Neuromancer on Cyberpunk by dempedempe on Tuesday April 05, 2022 @12:06PM (#30920758)
That's interesting. I guess the two are coming from very different places. Gibson comes from a place of rebellion. The current fascination with cyberpunk comes from a place of nostalgia.
Re:The Influence of Neuromancer on Cyberpunk by orev on Tuesday April 05, 2022 @02:19PM (#30922806)
> And nothing can be more conformist and anti-punk than lazily copying a now classic aesthetic and doing nothing else with it.

In Pattern Recognition, the character Cayce is “allergic” to Tommy Hilfiger clothing because the style is so completely generic. Your comment makes me wonder if that was a commentary on the works derived from his initial vision in the Sprawl trilogy.

Re:The Influence of Neuromancer on Cyberpunk by aspenmayer on Wednesday April 06, 2022 @11:56AM (#30933673)
> In Pattern Recognition, the character Cayce is “allergic” to Tommy Hilfiger clothing because the style is so completely generic.

I remember this a bit differently? I thought she wore nondescript de-branded clothing specifically because she had a behavioral/neurological/information processing/sensory overload condition that caused her to have tics and flip out in the presence of excessive visual input. I remember her intentionally choosing this clothing, as it jumped out at me. And I thought she wore Levi’s, not that it matters, though they do have minimal brand motifs compared to some brands.

I didn’t finish the book, and it has been a while, so I could well be mistaken or outright wrong. I don’t remember TH being mentioned specifically.

Re:The Influence of Neuromancer on Cyberpunk by orev on Wednesday April 06, 2022 @07:34PM (#30938779)
> next to a display of Tommy Hilfiger, it's all started to go sideways … Some people ingest a single peanut and their head swells like a basketball. … Tommy Hilfiger does it every time … A mountainside of Tommy coming down in her head

This is about an unexpected encounter with these clothes (not wearing them), and it doesn’t sound good to me.

Re:The Influence of Neuromancer on Cyberpunk by aspenmayer on Wednesday April 06, 2022 @11:07PM (#30940204)
You’re right, of course, that she’s reacting negatively. Do you have a quote describing her attire choices? I think the book does go into more detail on the nature of her condition(s) when it describes what she wears and why she chooses to dress thus.

Tommy Hilfiger clothing was considered kinda prep style, but got appropriated by street style and a lot of rappers would wear it in the 90s up til Tommy outed himself as a racist, by publicly saying that he didn’t want black people wearing his clothes, as he thought it brought down the value of the brand, or some such racist drivel.

That is to say, I am curious what style or aesthetic she’s recoiling against. To me, it seems like she’s vaguely working class attired, and recoils against professional costumes.

Re:The Influence of Neuromancer on Cyberpunk by bpiche on Tuesday April 05, 2022 @06:54PM (#30926175)
Cayce's black bomber jacket and Fruit of the Loom shirts and black Levis make a terrific outfit. The mil spec sneakers in that same series are described with similar care.

But beyond mil spec, the whole Blue Ant series is just a beautiful tableau of different fashions and designed objects. Made me really want a Curta.

Re:The Influence of Neuromancer on Cyberpunk by ipnon on Tuesday April 05, 2022 @10:58AM (#30919863)
Gibson said he came up with Neuromancer by imagining what would happen if Reagan became president for life.
Re:The Influence of Neuromancer on Cyberpunk by cehrlich on Tuesday April 05, 2022 @11:31AM (#30920295)
And he basically has, in spirit.
Re:The Influence of Neuromancer on Cyberpunk by newsclues on Tuesday April 05, 2022 @10:17AM (#30919283)
You love the aesthetic and understand the meaning, it’s people who cash in on the style that irks the creator.

I’ve always loved the the affordable beauty line:

“In an age of affordable beauty, there was something heraldic about his lack of it.”

Re:The Influence of Neuromancer on Cyberpunk by bpiche on Tuesday April 05, 2022 @06:47PM (#30926107)
Maybe it was Action Button who put it best when he said Cyberpunk 2077 is the gamer chair of cyberpunk, and I'm paraphrasing.

https://www.youtube.com/watch?v=LnBKX_vdYQI

Re:The Influence of Neuromancer on Cyberpunk by npteljes on Tuesday April 05, 2022 @02:35PM (#30923023)
>I think Gibson really dislikes Cyberpunk 2077, for example.

He specifically said this about the game: "The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future, but hey, that's just me."

https://twitter.com/GreatDismal/status/1005958197654351872

Re:The Influence of Neuromancer on Cyberpunk by lobocinza on Tuesday April 05, 2022 @03:17PM (#30923622)
Then someone criticized him (on Twitter) for not understanding cyberpunk. :)
Re:The Influence of Neuromancer on Cyberpunk by drBonkers on Tuesday April 05, 2022 @11:10AM (#30920023)
Capitalism's greatest superpower is absorbing all critique and selling it back to consumers as a luxury good.
Re:The Influence of Neuromancer on Cyberpunk by cubano on Tuesday April 05, 2022 @11:59AM (#30920647)
Not bad, but I personally think its superpower is always being just the tiniest bit better than everything else...
Re:The Influence of Neuromancer on Cyberpunk by EricE on Tuesday April 05, 2022 @03:21PM (#30923666)
Funny, that!
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @11:18AM (#30920125)
Insightful observation. Also depressing. Probably why Gibson dislikes this trend.
Re:The Influence of Neuromancer on Cyberpunk by brimble on Tuesday April 05, 2022 @11:51AM (#30920530)
As in Black Mirror's "Fifteen Million Merits".
Re:The Influence of Neuromancer on Cyberpunk by obese44 on Tuesday April 05, 2022 @11:43AM (#30920440)
very insightful, that is 100% your original quote
Re:The Influence of Neuromancer on Cyberpunk by BlueTemplar on Tuesday April 05, 2022 @03:30PM (#30923781)
Mark Fisher :

"Capitalism is very much like the Thing in John Carpenter’s film of the same name: a monstrous, infinitely plastic entity, capable of metabolizing and absorbing anything with which it comes into contact. Capital, Deleuze and Guattari say, is a 'motley painting of everything that ever was'."

Re:The Influence of Neuromancer on Cyberpunk by drBonkers on Tuesday April 05, 2022 @09:18PM (#30927282)
I heard it first from Daryl Cooper.
Re:The Influence of Neuromancer on Cyberpunk by ghostDancer on Tuesday April 05, 2022 @11:58AM (#30920632)
You can get it in a t-shirt probably. ;-)
Re:The Influence of Neuromancer on Cyberpunk by indigochill on Tuesday April 05, 2022 @01:41PM (#30922234)
IIRC, the Cyberpunk RPG is explicitly all about the aesthetic. I find it obnoxious personally, but on some level I respect that it knows what it wants to be and is that. I do think it's a certain strain of punk, but a different one than the more politically-minded Gibson punk.

I suspect you could combine the "vaguely Japanese inspired retrofuturistic aesthetics" with a more modern political critique. To some extent, I feel like the original Deus Ex game is still relevant as it tangles with the corruption of power and how technology enables that process, which is more relevant than ever.

Re:The Influence of Neuromancer on Cyberpunk by cwkoss on Tuesday April 05, 2022 @01:10PM (#30921727)
I wonder what Gibson thinks of solarpunk. I think its a very compelling aesthetic, and much more rejecting of societal norms (particularly around consumptive consumerism)
Re:The Influence of Neuromancer on Cyberpunk by throw1234651234 on Tuesday April 05, 2022 @10:16AM (#30919258)
Cyberpunk 2077 is very much a disappointment in every sense other than the scope of the project. Every single aspect of it is a cheap, shallow rip-off. It adds nothing of value to anything, though enjoyable in the way Mortal Combat is. Still, Mortal Combat was far more ground-breaking and original - that about sums up how much of a "derivative work" Cyberpunk 2077 is.
Re:The Influence of Neuromancer on Cyberpunk by tomc1985 on Tuesday April 05, 2022 @11:49AM (#30920507)
What? It was a fantastic game that spent a lot of time ruminating on topics like transhumanism, sex, and corporate power. It let players explore heterosexual and homosexual romantic relationships in first person and uncensored. Character writing is for the most part top-notch. The universe is unfailingly coherent and incredibly fleshed out. Few games have moved me to the point of tears in the credits, but this one did.

If you're one of those folks inexplicably bitter about prerelease trailers then maybe I can understand your stance. But dismissing the monumental amount of effort that it has taken to deliver what some of us perceive as one of the highest works of art in the genre, is ridiculous.

Re:The Influence of Neuromancer on Cyberpunk by zrav on Tuesday April 05, 2022 @02:43PM (#30923125)
Just as the Witcher games are basically fan fiction paying homage to Sapkowskis books, CP2077 needs to be seen as a homage to many classics of the cyberpunk genre. Neuromancer, Snow Crash, Blade Runner, Ghost in the Shell to name a few obvious ones (I also see a lot of Elysium in it, FWIW). The story CD Projekt synthesized based on the concepts of these works is very fitting and surprisingly consistent, IMO. And because it's a homage, criticizing the lack of original ideas in the plot/world misses what the creators apparently set out to do. What _can_ be criticized is that they fell short of their technical ambitions. And despite its flaws, I found the game to offer quite a remarkable experience.
Re:The Influence of Neuromancer on Cyberpunk by TranquilMarmot on Tuesday April 05, 2022 @07:09PM (#30926320)
Isn't it based off of the Cyberpunk TTRPG?

https://en.wikipedia.org/wiki/Cyberpunk_(role-playing_game)

I also loved the game. Really don't understand all the hate it received.

Re:The Influence of Neuromancer on Cyberpunk by zrav on Wednesday April 06, 2022 @04:32AM (#30929809)
Yes, it is of course based on the Cyberpunk TTRPG IP, which sets many world building aspects. However if compare the content of the Cyberpunk 2020 TTRPG guidebook with what is in 2077 you'll quickly notice the monumental difference in scope and how much the latter drew of these other works in ways obvious and subtle.
Re:The Influence of Neuromancer on Cyberpunk by deadbunny on Tuesday April 05, 2022 @01:32PM (#30922085)
I'm with you 100% the game is a mess from a gameplay point of view but the story (and load of side stories) is fantastic if a little cognitive dissonance inducing when being constantly told "You're dying! Hurry do the thing!" Then spending 10 hours dicking about.

I definitely think CDRP had a lot of help world building from the source material (perhaps leaning on it too much) but I'd definitely buy a sequel, maybe not on launch though!

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @02:48PM (#30923202)
> "It was a fantastic game that spent a lot of time ruminating on topics like transhumanism, sex, and corporate power"

I can't say anything about C2077 because I haven't played it, I can just repeat what Gibson said about it. And he didn't play it either, he was just judging the trailer.

What I can say is to note the three things you mentioned, "transhumanism, sex and corporate power" are also explored in other highly derivative and uninspired works of cyberpunk-influenced fiction, like Altered Carbon. Boy, was I disappointed by that show [1]! It's completely shallow, uninterested in exploring the philosophical ramifications of the technology it introduces, and instead goes for flashy visuals, endless action and explosive gore. I watched season 1 because I wanted to know whodunnit -- it was disappointing -- and season 2 was unbearable.

Whether you agree with me or not that Altered Carbon on Netflix was garbage, at least you must concede using those cyberpunk tropes you mentioned is not enough to determine quality or complexity of the plot and/or message. They are just tools in a toolbox, and can be used to build something interesting or something utterly uninspired, just another "gritty" cyberpunk copycat.

---

[1] and from what my friends tell me, the book series is not fundamentally different. Only the details vary.

Re:The Influence of Neuromancer on Cyberpunk by philipkglass on Tuesday April 05, 2022 @07:23PM (#30926442)
I found Altered Carbon significantly different from and more thoughtful than the TV adaptation, as I commented here a few years ago: https://news.ycombinator.com/item?id=16348681

Richard K. Morgan's Altered Carbon books (as well as his Black Man, published as Thirteen in North America) are very angry and bleak in tone, from what I recall. (But they were not angry at technology itself, the way the characters of the Altered Carbon TV series were; in-universe characters weren't trying to eliminate the cortical stack in the books.) They also have some spectacular action sequences, which is probably why they were picked up for TV. They have some horrific tortures (both in VR and out of it), much worse than shown in the TV adaptation, which is why I haven't re-read them like I did Neuromancer.

Re:The Influence of Neuromancer on Cyberpunk by tomc1985 on Tuesday April 05, 2022 @10:17PM (#30927731)
I enjoyed the first season of Altered Carbon but I was really looking for something to scratch the Westworld itch while I was waiting for the next (disappointing) season to come out.

But as a fan of the genre I think that CP2077 did what it set out to do and then some. And while those points may be somewhat tired cliches -- and admittedly these are my favorite kinds of narratives so I don't really care -- the only pieces of any kind of media that made me truly feel like I was in the driver's seat roleplaying that experience was the original Neuromancer and Cyberpunk 2077. Not Rifts RPG, not Blade Runner, not The Ascent (and holy shit what a suprise blessing that game was), nor anything else.

Re:The Influence of Neuromancer on Cyberpunk by glenstein on Tuesday April 05, 2022 @10:55AM (#30919823)
Right, and I wouldn't want to generalize too much from that example, as I think parent commenter does.

One dimension of Cyberpunk as envisioned by William Gibson genuinely was explicitly aesthetic, in the way in which it was meant to be understood and experienced. So derivatives focusing on that aren't necessarily missing the point.

However, it's still certainly possible to reproduce those aesthetics in bad ways, or to lean on them to the exclusion of any deep message or story of any kind, etc. And it's certainly fair to criticize any given derivative for shallowness of vision. So, as a criticism of Cyberpunk 2077 it's perfectly appropriate, but I don't think execution of aesthetics in and of itself misses the point.

Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @11:14AM (#30920076)
> "as I think parent commenter does"

Point of correction: I'm trying to convey what Gibson said. If there's a generalization, it's not mine but his. The guy invented cyberpunk, so I think he has a right to holding very strong opinions about it.

I do tend to agree with Gibson, but I also like the aesthetic and I'm content reading and looking at cyberpunk, as long as it's not too lazy.

Re:The Influence of Neuromancer on Cyberpunk by glenstein on Tuesday April 05, 2022 @11:50AM (#30920521)
And my point was, and is, that I don't think he's making the point you seem to think he is making. And sure, he's got every right to be opinionated, but you're not quoting or citing anything (although I understand you're referencing a tweet of his re: Cyberpunk 2077 and are referencing an interview), so what we are working with here are extrapolations that you and I are attributing to him.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @12:56PM (#30921510)
Fair enough. I'm struggling right now to find the exact interview where he said many of the things I'm probably misquoting him about.

I'll look harder later ;)

Re:The Influence of Neuromancer on Cyberpunk by lobocinza on Tuesday April 05, 2022 @03:19PM (#30923645)
It's easy to criticize but fun to play.
Re:The Influence of Neuromancer on Cyberpunk by api on Tuesday April 05, 2022 @01:10PM (#30921724)
I think that's a case of an artist hating their work once it's on the canvas, which is incredibly common.
Re:The Influence of Neuromancer on Cyberpunk by the_af on Tuesday April 05, 2022 @02:43PM (#30923124)
Hmm, I don't think Gibson hates his work. What do you mean?
Re:The Influence of Neuromancer on Cyberpunk by dvngnt_ on Tuesday April 05, 2022 @11:36PM (#30928208)
2077 is rebellion though. he never even played the game