Re:The Influence of Neuromancer on Cyberpunk
by TranquilMarmot on Tuesday April 05, 2022 @07:06PM
(#30926294)
I picked it up on sale after the recent 1.5 big huge update and after something like 75 hours, I haven't really encountered any glaring bugs and have loved it. Glad I didn't pick it up at launch otherwise my opinion may have been soured.
Re:The Influence of Neuromancer on Cyberpunk
by porbelm on Thursday April 07, 2022 @04:30PM
(#30949962)
I picked it up at launch and still shoved 120 hours into it, finishing it, before taking a break. I never experienced much more than two or three quest-breaking bugs requiring a reload; lucky I guess.
Doing a replay now after 1.5 and the new stuff is good
still lotta T-poses though
Hell, cyberpsychosis, a pretty plot-minor series of encounters, delves into one of the more interesting considerations in the game. That a fair number of people are unable to handle the implant tech at all and lose their ability to function in a balanced way - each encounter has a harrowing series of notes about the person degrading into insanity and each is just sort of... ignored by most of the people around it and accepted as a cost of technological advancement.
I know the devs get a lot of hate, but I think that there is a whole lot of heart and soul poured into that game.