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Re:Connecting a gaming PC to Apple Studio Display by brigade on Tuesday March 22, 2022 @03:19PM (#30770281)
Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.
Re:Connecting a gaming PC to Apple Studio Display by artimaeis on Tuesday March 22, 2022 @04:37PM (#30771184)
The Samsung G9 is only capable of achieving 240Hz with display stream compression (DSC). Source: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9.
Re:Connecting a gaming PC to Apple Studio Display by liquidise on Tuesday March 22, 2022 @05:43PM (#30771962)
DSC was arguably the hallmark change of DisplayPort 1.4[1]. To say something is "only capable of achieving" its performance by utilizing the very tech it is built on feels like there has been a misunderstanding somewhere.

To be clear, Display Stream Compression is different from Chroma Subsampling[2], which the parent referenced.

1. https://en.wikipedia.org/wiki/DisplayPort#1.4

2. https://en.wikipedia.org/wiki/Chroma_subsampling

Re:Connecting a gaming PC to Apple Studio Display by KolenCh on Tuesday March 22, 2022 @05:50PM (#30772025)
“Only capable of achieving” is likely referring to it being lossy. It is reasonable for some consumers or manufacturers to not settled with lossy.
Re:Connecting a gaming PC to Apple Studio Display by lsaferite on Tuesday March 22, 2022 @09:08PM (#30773679)
Re:Connecting a gaming PC to Apple Studio Display by KolenCh on Tuesday March 22, 2022 @10:43PM (#30774260)
They claim it to be visually lossless.

There's also a term for audio, but I forgot the exact terminology.

Things like this is applying lossy compression carefully with lab test on real humans to claim that under an A/B test an average human would not discern the difference.

But it still doesn't mean it should not be taken with a grain of salt. In any case, it is objectively inferior (and subjectively might not matters.) On top of my head one thing I'd question is generation loss (but if I am serious in the market of this kind of display I should study more carefully what their claim really is.)

But this is enough a technical detail for anyone to say "they only achieve XxY resolution at Z FPS with DSC" because the theoretical bandwidth isn't there and make do with lossy compression.

Re:Connecting a gaming PC to Apple Studio Display by foo_barrio on Tuesday March 22, 2022 @11:00PM (#30774373)
I believe "transparent" is the term used when claiming a lossy audio codec is indistinguishable to a lossless one by a human for some definition of an average human. For example I believe aac was considered transparent for most pop music at 160kbps for stereo, 16-bit @ 44.1khz (CD quality). So iTunes selling 192-256kbps was considered more than enough.
Re:Connecting a gaming PC to Apple Studio Display by wtallis on Tuesday March 22, 2022 @10:29PM (#30774173)
"Visually lossless" isn't really lossless. What it actually means is "we're pretty sure you won't notice", which is probably correct but isn't a claim that should be accepted at face value.
Re:Connecting a gaming PC to Apple Studio Display by account42 on Wednesday March 23, 2022 @09:45AM (#30778384)
To put it another way, there is no such thing as general lossless compression - to make some data smaller without losing any information your new representation has to make other data larger. You can limit that "larger" to 1 bit but you will still have some cases where the compressed data is definitly not smaller than the source so it will not help you with cases like this where there is a hard upper limit on how much data you can transport.
Re:Connecting a gaming PC to Apple Studio Display by lsaferite on Wednesday March 23, 2022 @09:02AM (#30778025)
Which is precisely why I included the "claimed" part in my statement. I don't know enough about how the compression works to know one way or the other definitively.
Re:Connecting a gaming PC to Apple Studio Display by fomine3 on Wednesday March 23, 2022 @10:47PM (#30785936)
VESA/display manufacturers should provide various DSC examples for consumer, rather than just saying "virtually lossless".
Re:Connecting a gaming PC to Apple Studio Display by cehrlich on Tuesday March 22, 2022 @05:41PM (#30771937)
Apple's $5000+ Pro Display XDR uses DSC when you plug stuff into the rear USB ports, so I think it would be fine to use it on the Studio Display also.
Re:Connecting a gaming PC to Apple Studio Display by brigade on Tuesday March 22, 2022 @06:02PM (#30772145)
Even without anything plugged in, or any other displays downstream of the host thunderbolt port, XDR will preferentially negotiate one HBR2+DSC stream if the host supports it. (17.28gbps)

Which yes, means that a hypothetical 6k120 could be done at the same compression level as current 6k60 by using both HBR2 streams that a Thunderbolt 4 host port is required to support.

Re:Connecting a gaming PC to Apple Studio Display by radicality on Tuesday March 22, 2022 @11:51PM (#30774730)
Hey, would you have some details/info on how I can figure out what exactly my XDR is ‘doing’ (find its connection type like you explained, and pixel depth that the graphics card is outputting - 8 bit vs 10 bit).

I have the M1 Max 14”, and also bought the XDR around a month ago for the extra 6k screen real estate. One thing I noticed is that I can’t figure out what pixel depth it’s running at on my M1 (intel shows 30 bit framebuffer in System Report, M1 shows nothing). SwitchResX software is reporting that it’s running in “Millions of Colors” (8 bit), but I’m not sure if that’s true. The same setup is reporting Billions of Colors on an intel MacBook.

It overall seems to be there’s things missing for the XDR <-> M1 interactions :S

Re:Connecting a gaming PC to Apple Studio Display by eek2121 on Wednesday March 23, 2022 @01:53AM (#30775404)
As a G9 owner, I'll say it can't even achieve 240hz with DSC. Look up all the G9 owners who have 3090s (or other cards) and experience interlaced output when the refresh is set to 240hz on their G9s, including me.
Re:Connecting a gaming PC to Apple Studio Display by searls on Tuesday March 22, 2022 @03:38PM (#30770488)
Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz
Re:Connecting a gaming PC to Apple Studio Display by noahtallen on Tuesday March 22, 2022 @03:50PM (#30770622)
That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.
Re:Connecting a gaming PC to Apple Studio Display by jolux on Tuesday March 22, 2022 @04:25PM (#30771052)
Thunderbolt 4 is a standard interface, and it supports DisplayPort 1.4 as well as 2.0.
Re:Connecting a gaming PC to Apple Studio Display by noahtallen on Tuesday March 22, 2022 @10:44PM (#30774270)
That’s a good point — what I meant was that the DP connector found on graphics cards is pretty common (“standard”), so should be included. As a frame of reference, a similarly priced monitor I have has 2x HDMI, DisplayPort, thunderbolt 3, and a few USB A ports if you use it as a thunderbolt hub. And it’s a 144hz ultrawide with HDR support.

And while I acknowledge that Apple made a trade off for pixel density, they weren’t forced to make tradeoffs for other features that are common on high end monitors.

Re:Connecting a gaming PC to Apple Studio Display by jolux on Wednesday March 23, 2022 @01:00AM (#30775127)
> the DP connector found on graphics cards is pretty common (“standard”)

So are D-sub connectors and HDMI. Should it have those as well? What about S-Video? Composite?

> they weren’t forced to make tradeoffs for other features that are common on high end monitors

They don't sell any products with DisplayPort connectors, nor do I think they've ever done so (certainly not recently). Selling a product with that connector is a commitment on some level to supporting what people plug into it, and as demonstrated by the OP, PCs are not really supported. It's also more engineering effort, but that's probably marginal.

This is a standard connector with cheap cables that adapt it to legacy devices using the DP alternate mode of USB-C. Apple are known for getting rid of legacy connectors. USB-C is a superior technology, it's only a matter of time before it's used for everything, and I appreciate Apple's efforts to hasten that day.

Re:Connecting a gaming PC to Apple Studio Display by fckgw on Tuesday March 22, 2022 @04:24PM (#30771032)
Why would Apple add a connector that none of their computers use?
Re:Connecting a gaming PC to Apple Studio Display by function_seven on Tuesday March 22, 2022 @04:31PM (#30771113)
So people like me would consider buying it.

I have a Mac. I also have a work-issued PC. I have both machines connected to the same displays, and switch between them.

DisplayPort isn't some obsolete technology here. I understand why this display doesn't have HDMI, or DVI, or VGA, or Composite, or S-Video, etc. But DisplayPort would be nice.

Re:Connecting a gaming PC to Apple Studio Display by gumby on Tuesday March 22, 2022 @04:55PM (#30771414)
> DisplayPort isn't some obsolete technology here...DisplayPort would be nice.

Type C is one of the standard interfaces for the Displayport standard, and Displayport is the standard video transport on a thunderbolt cable.

Re:Connecting a gaming PC to Apple Studio Display by technobabbler on Wednesday March 23, 2022 @12:09AM (#30774841)
...so, wait, DisplayPort is really more like DisplayProtocol, but there's also a physical port called DisplayPort? :(
Re:Connecting a gaming PC to Apple Studio Display by ThreePinkApples on Wednesday March 23, 2022 @05:55AM (#30776784)
That's how data cables/ports work. There is a DisplayPort "protocol", then there are DisplayPort physical connectors and cables. Then there are other types of physical connectors and cables that also can be used with DisplayPort "protocol". Same thing for USB, or HDMI etc.

Yes, it's confusing. But it's also a good thing as you can carry lots of stuff over the same cable and connector. A USB-C type cable and connector can carry USB, Thunderbolt, DisplayPort, HDMI, even analogue audio.

Before USB-C, Thunderbolt was using mini-DisplaPort connector and cables.

Re:Connecting a gaming PC to Apple Studio Display by technobabbler on Wednesday March 23, 2022 @12:07AM (#30774824)
I don't think Apple really wants you to buy their monitor for use on a PC. It's just a support headache, between the cables and graphics cards and refresh rates and gamma and such.

Everything on the product page suggests it was only designed for Mac: https://www.apple.com/studio-display/

That it happens to work on a PC at all is, I guess, an unintentional side effect that they'd rather not even acknowledge. You can try it unsupported but it's not their problem...

They've never been good at supporting standards not invented there. Hell, ever tried to use a Magic Mouse with a PC? Everything about it feels completely off. Part of me wonders if subtle incompatibilities, where hardware works 80% of the way, is maybe even part of their deliberate strategy to introduce small headaches to the PC experience to frustrate you into switching.

(Of course OSX has its own share of frustrations too, but nothing like using PC hardware on a Mac or vice versa).

Re:Connecting a gaming PC to Apple Studio Display by stanmancan on Tuesday March 22, 2022 @04:40PM (#30771223)
Apple hasn't been in the business of selling you things to use on non-Apple devices for a very... very long time.
Re:Connecting a gaming PC to Apple Studio Display by manicdee on Tuesday March 22, 2022 @06:01PM (#30772141)
Same reason Dell adds USB-C, DP, HDMI to their monitors: so you can use their product in preference to someone else’s.

Buy the Apple monitor, be impressed, buy the Studio to go with it.

Re:Connecting a gaming PC to Apple Studio Display by hbn on Tuesday March 22, 2022 @05:31PM (#30771826)
I have one and somehow managed to get it into a mode where the UI was an appropriate size and it ran at 120Hz. Worked perfectly for almost a year, then I updated to Monterey and cannot for the life of me get it to run in HiDPI mode at my old preferred scaling. Tried all the third party monitor controlling apps (EasyRes doesn't have the scaling I'd like in the HiDPI list of resolutions)

I might just get rid of the monitor. I'm not convinced I loved it for my workflow anyway compared to 2 monitors where I can switch my Mac workspaces independently

Re:Connecting a gaming PC to Apple Studio Display by account42 on Wednesday March 23, 2022 @09:50AM (#30778442)
110dpi can work without any scaling depending on your eyesight.
Re:Connecting a gaming PC to Apple Studio Display by alwillis on Tuesday March 22, 2022 @08:56PM (#30773583)
Yes—give me the resolution vs refresh rate if I have to pick.
Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @04:18PM (#30770956)
1440p for 49" in 2022? You can probably pick the pixels with your fingers.
Re:Connecting a gaming PC to Apple Studio Display by z3t4 on Tuesday March 22, 2022 @04:35PM (#30771164)
One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.
Re:Connecting a gaming PC to Apple Studio Display by turdnagel on Tuesday March 22, 2022 @05:15PM (#30771668)
Apple's philosophy around high pixel density is to be able to run at a scale factor of 2. (Or close to 2 on mid-2010s Apple laptops, or sometimes 3, as on newer iPhones.) That way everything is physically the same size, but looks a lot nicer. Mac users running 5k monitors aren't running 5120 x 2880, they're running 2560 x 1440 at 2x.
Re:Connecting a gaming PC to Apple Studio Display by davidgay on Tuesday March 22, 2022 @10:51PM (#30774310)
> ... is that with bad eye sight due to aging things get blurry anyway

Until they get so blurry that reading glasses are obligatory. And then, suddenly, everything is sharp again and that hi-dpi is nice :)

Re:Connecting a gaming PC to Apple Studio Display by redbell on Tuesday March 22, 2022 @06:09PM (#30772225)
Totally agree!

> One problem with high pixel density is that you either have to scale everything up

The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).

For larger displays, ex: 49" with 5120x1440, you'll take full advantage of every pixel without scaling.

Re:Connecting a gaming PC to Apple Studio Display by ChuckNorris89 on Wednesday March 23, 2022 @02:48AM (#30775692)
>The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).

Completely false. I've forgotten the last time I encountered an app that wasn't super ancient and didn't support fractional scaling on Windows 10/11. Sometime in 2017 I think.

Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @06:11PM (#30772253)
>The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).

That is not true in my experience. Also, for those who don't support it (which by default look blurry) you can enable it in compatibility options and it will generally work well.

Re:Connecting a gaming PC to Apple Studio Display by rconti on Wednesday March 23, 2022 @01:51AM (#30775397)
Sure, but I'm using a 5k2k 40" display. I had to wait ages for it to come out, and it's hardly "retina" quality, but I can't imagine having a significantly taller 49" display with 3/4 of the lines.
Re:Connecting a gaming PC to Apple Studio Display by cehrlich on Tuesday March 22, 2022 @05:39PM (#30771923)
I don't think the person you're replying to was comparing those two monitors, just pointing out that 5120x2880 at 120hz is the same amount of data as 5120x1440 at 240hz.
Re:Connecting a gaming PC to Apple Studio Display by ihuman on Tuesday March 22, 2022 @04:24PM (#30771029)
It's an ultrawide, so its really two 1440p 26" screens next to each other
Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @04:25PM (#30771056)
Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.
Re:Connecting a gaming PC to Apple Studio Display by Rebelgecko on Tuesday March 22, 2022 @04:33PM (#30771144)
Are there any alternatives you'd recommend? When last I looked I was surprised how limited the options were for 2160p + higher refresh rates (I guess maybe cables/ports/GPUs need time to catch up?)
Re:Connecting a gaming PC to Apple Studio Display by ninkendo on Tuesday March 22, 2022 @04:56PM (#30771423)
Unfortunately there are no monitors sold by any company other than Apple (and LG for that one 5K display they made specifically _for_ apple) that have a “retina” pixel density, which I would define as >200 PPI. (The Studio Display’s is 218.)

Every ginormous “4k2k” or whatever display is just that: ginormous, so the actual pixel density is much lower, and is comparable to a typical (smaller, 1440p, etc) display.

I suspect this is because the fabrication of the LCDs is tuned to a particular pixel size, so if a company wants to make a 4K monitor, they scale existing LCD production up to a large enough size that they can get it 2160 pixels tall (by however wide), and that’s the size of the display. They can advertise having both a large display (which people like) and 4K (which people like), so there’s no downside to the manufacturers.

But if you want actual high pixel density, 200+PPI, your options are basically an Apple monitor (LG’s apple-sold display notwithstanding), or a smartphone.

(I’d love to be proven wrong on this! My holy grail monitor is 200+ppi, 120+Hz, large (27”+), and ideally ultrawide, but alas, such a thing doesn’t exist.)

Re:Connecting a gaming PC to Apple Studio Display by dbttdft on Tuesday March 22, 2022 @08:40PM (#30773463)
It turns out, for basic computer use cases, like scrolling on a website, motion clarity matters. My holy grail (for something usable from current PCs) is

  - fast pixel response (CRTs are close, but the light to dark transitions fail)
  - strobing, or a refresh rate that is high enough such that there is no blur (240Hz still doesn't fix this)
  - at least 100Hz or so (perhaps only because I haven't used stuff over 144Hz enough yet)
  - non glossy without grainy artifacts
  - retina pixel density
  - no viewing angle issues
  - *at least* as good contrast as a 90% dead CRT I got in the trash
  - no bloatware in the monitor or whatever they do that adds tons of input lag for no reason
  - no local dimming type artifacts that (obviously) local dimming causes, but more importantly what the alpha OLEDs have
  - low minimum brightness. most LCDs even at the lowest settings are far too bright
  - the option of warm color temperatures
  - perfectly flat screen, and pixel sharpness, for the sake of being fair (but the latest CRTs almost pass)
  - no backlight bleed
Re:Connecting a gaming PC to Apple Studio Display by rowanG077 on Wednesday March 23, 2022 @05:31AM (#30776639)
Microled, if it pans out, should technically be able to hit that.
Re:Connecting a gaming PC to Apple Studio Display by dbttdft on Wednesday March 23, 2022 @10:55PM (#30785973)
Maybe OLED will already be good enough no? I haven't read up much yet on it, but I learned yesterday that the ABL feature I feared (which causes the image brightness to change substantially based on the content on screen) might be disableable on something like the LG CX OLED.
Re:Connecting a gaming PC to Apple Studio Display by shalmanese on Wednesday March 23, 2022 @06:56AM (#30777120)
> I suspect this is because the fabrication of the LCDs is tuned to a particular pixel size, so if a company wants to make a 4K monitor, they scale existing LCD production up to a large enough size that they can get it 2160 pixels tall (by however wide), and that’s the size of the display. They can advertise having both a large display (which people like) and 4K (which people like), so there’s no downside to the manufacturers.

There are plenty of 13" 1440p laptop panels being made. You just have to mate 4 of them together to make a 26" 5K display and yet this isn't done. Hell, I'd just settle for someone selling 13/15" 1440p/4K panels in a cheap, thin bezel enclosure with a VESA mount on the back for $250 - $400 a pop and I could make my own 5K/6K display for cheaper than what they're selling for.

Re:Connecting a gaming PC to Apple Studio Display by scottrblock on Tuesday March 22, 2022 @09:22PM (#30773770)
I think the Dell 8k 32" is pretty close to what you want — https://www.dell.com/en-us/work/shop/dell-ultrasharp-32-8k-m.... It's certainly not cheap!

edit: in case anyone knows, I see this monitor "requires two DisplayPorts" for full 8k. Does anyone know if I can plug two display ports into a docking station, and one cord out of the docking station into my 14" m1 mbp? Ideally this would also charge the mbp. Is this possible? If I were to buy such an expensive monitor, I really only want one cord.

Re:Connecting a gaming PC to Apple Studio Display by StillBored on Tuesday March 22, 2022 @10:38PM (#30774236)
I'm sure you can get it to work at some lower res/refresh rate than what its designed for. But that monitor is DP 1.4 dual link because it needs more than the 32Gbit one gets out of a single DP 1.4 cable to run at 60Hz. So if your happy with 8K@30Hz and your mac can provide DP 1.4 it might work with a single cable. And from what I know of Mac's your probably out of luck except for the latest M1 models which support TB4 and the higher data rate DPs.

That said, the easiest way to get this working is probably to get one of the TB->PCIe expander chassis and plug in an external GPU and let it drive the display.

Desktop PC's/workstations still have their place, and driving multiple high resolution monitors is one of them.

PS: Been drooling over that monitor for the past couple years as an upgrade to my dell 5K's I picked up when apple released their first standalone 5k monitor and more than a few high end mac users apparently ebay'ed their dell monitors to get the apple version. Their loss, my gain... :) Hey apple, why don't you release a 8K monitor? Lol.

(PS: There are a couple other manufactures putting that panel in monitors (viewsonic for one), so its not just dell, and a bunch of 8K tv's if you want higher resolution).

Re:Connecting a gaming PC to Apple Studio Display by scottrblock on Tuesday March 22, 2022 @11:18PM (#30774492)
thanks, "TB->PCIe expander chassis" wasn't on my radar at all! I'm holding out that apple will release something better than the Studio Display in the next 6-9 months and make some of this a bit easier.
Re:Connecting a gaming PC to Apple Studio Display by maherbeg on Tuesday March 22, 2022 @05:06PM (#30771548)
Agh yeah that is my dream monitor as well. There are some 5k2k ultrawides that get close but the reviews aren't positive :(
Re:Connecting a gaming PC to Apple Studio Display by arvinsim on Tuesday March 22, 2022 @10:58PM (#30774357)
Yup. The closest thing we can get is just 4k 144hz. But will have to sacrifice some clarity for fractional scaling in MacOS.
Re:Connecting a gaming PC to Apple Studio Display by howinteresting on Tuesday March 22, 2022 @04:42PM (#30771240)
Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.
Re:Connecting a gaming PC to Apple Studio Display by alwillis on Tuesday March 22, 2022 @09:31PM (#30773820)
My 2017 4K iMac has a DPI of 219 and supports Display P3, a color gamut that's 50% larger than the standard sRGB.

For most of what developers and even graphic designers do, 120 MHz refresh rates aren't required. People who need high refresh rates on large screens already know that and are prepared to spend the money necessary.

Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @04:45PM (#30771294)
Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.
Re:Connecting a gaming PC to Apple Studio Display by nick__m on Tuesday March 22, 2022 @09:56PM (#30773976)

  Non-curved 60Hz monitors are a thing of the past they should be relegated to monitors that cost 200$.
That was an easy comment to make! Do you realize that other peoples have different preferences than you do and they are equally valid.
Re:Connecting a gaming PC to Apple Studio Display by noahtallen on Tuesday March 22, 2022 @10:40PM (#30774250)
Maybe it should be, but it’s not actually a thing of the past. I would bet hard cash that a higher number of recently released expensive monitors ($1000+) don’t have retina than those that did. There is still a massive market for people willing to make the trade off in another direction (like higher refresh rate or going ultrawide) rather than retina.

Obviously it’d be amazing if what you said is true, because both retina and HRR are very nice to have

Re:Connecting a gaming PC to Apple Studio Display by ubercow13 on Tuesday March 22, 2022 @06:15PM (#30772290)
Just like non-VRR is a thing of the past, non-120+Hz is a thing of the past, etc.
Re:Connecting a gaming PC to Apple Studio Display by howinteresting on Tuesday March 22, 2022 @07:17PM (#30772851)
I can claim equally without evidence that non-120+Hz is a thing of the past.
Re:Connecting a gaming PC to Apple Studio Display by account42 on Wednesday March 23, 2022 @10:16AM (#30778684)
There are so many other dimensions that can be more important. 110 dpi is fine for me now - my next upgrade will focus on contrast and black level instead.
Re:Connecting a gaming PC to Apple Studio Display by nohr on Tuesday March 22, 2022 @04:31PM (#30771114)
That renders your complain null and void, what's wrong with you?
Re:Connecting a gaming PC to Apple Studio Display by jjcm on Tuesday March 22, 2022 @06:58PM (#30772686)
It's 110ppi, which is the most common display PPI still. Keep in mind 1440p is a family of resolutions, not a single resolution. In this case this monitor is 5120x1440, which is twice the resolution of the most common 1440p resolution (2560x1440).
Re:Connecting a gaming PC to Apple Studio Display by out_of_protocol on Wednesday March 23, 2022 @03:46AM (#30776051)
49" super ultrawide. Pixel density is 110 dpi, which is regular "1x" density. And you'll need 10k display to have "retina" thing
Re:Connecting a gaming PC to Apple Studio Display by mdoms on Tuesday March 22, 2022 @04:58PM (#30771447)
It's ultrawide, 49" is the diagonal size (as always). It's a smaller vertical size than a typical 16:9 1440p monitor.
Re:Connecting a gaming PC to Apple Studio Display by cehrlich on Tuesday March 22, 2022 @05:37PM (#30771899)
It's the exact same vertical size as a 27" 16:9 monitor.
Re:Connecting a gaming PC to Apple Studio Display by frankchn on Tuesday March 22, 2022 @04:20PM (#30770980)
Does it use Display Stream Compression or something? Raw 5120x1440 x 240 fps x 8 bits x 3 colors = 39.55 Gbits/sec. DP1.4 has a maximum data rate of 25.92 Gbits/sec. DP2.0 on the other hand does 77.37 Gbits/sec.