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Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @04:18PM (#30770956)
1440p for 49" in 2022? You can probably pick the pixels with your fingers.
Re:Connecting a gaming PC to Apple Studio Display by z3t4 on Tuesday March 22, 2022 @04:35PM (#30771164)
One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.
Re:Connecting a gaming PC to Apple Studio Display by turdnagel on Tuesday March 22, 2022 @05:15PM (#30771668)
Apple's philosophy around high pixel density is to be able to run at a scale factor of 2. (Or close to 2 on mid-2010s Apple laptops, or sometimes 3, as on newer iPhones.) That way everything is physically the same size, but looks a lot nicer. Mac users running 5k monitors aren't running 5120 x 2880, they're running 2560 x 1440 at 2x.
Re:Connecting a gaming PC to Apple Studio Display by davidgay on Tuesday March 22, 2022 @10:51PM (#30774310)
> ... is that with bad eye sight due to aging things get blurry anyway

Until they get so blurry that reading glasses are obligatory. And then, suddenly, everything is sharp again and that hi-dpi is nice :)

Re:Connecting a gaming PC to Apple Studio Display by redbell on Tuesday March 22, 2022 @06:09PM (#30772225)
Totally agree!

> One problem with high pixel density is that you either have to scale everything up

The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).

For larger displays, ex: 49" with 5120x1440, you'll take full advantage of every pixel without scaling.

Re:Connecting a gaming PC to Apple Studio Display by ChuckNorris89 on Wednesday March 23, 2022 @02:48AM (#30775692)
>The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).

Completely false. I've forgotten the last time I encountered an app that wasn't super ancient and didn't support fractional scaling on Windows 10/11. Sometime in 2017 I think.

Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @06:11PM (#30772253)
>The bad news is, as a Windows user, very few apps support scaling (aka DPI awareness).

That is not true in my experience. Also, for those who don't support it (which by default look blurry) you can enable it in compatibility options and it will generally work well.

Re:Connecting a gaming PC to Apple Studio Display by rconti on Wednesday March 23, 2022 @01:51AM (#30775397)
Sure, but I'm using a 5k2k 40" display. I had to wait ages for it to come out, and it's hardly "retina" quality, but I can't imagine having a significantly taller 49" display with 3/4 of the lines.
Re:Connecting a gaming PC to Apple Studio Display by cehrlich on Tuesday March 22, 2022 @05:39PM (#30771923)
I don't think the person you're replying to was comparing those two monitors, just pointing out that 5120x2880 at 120hz is the same amount of data as 5120x1440 at 240hz.
Re:Connecting a gaming PC to Apple Studio Display by ihuman on Tuesday March 22, 2022 @04:24PM (#30771029)
It's an ultrawide, so its really two 1440p 26" screens next to each other
Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @04:25PM (#30771056)
Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.
Re:Connecting a gaming PC to Apple Studio Display by Rebelgecko on Tuesday March 22, 2022 @04:33PM (#30771144)
Are there any alternatives you'd recommend? When last I looked I was surprised how limited the options were for 2160p + higher refresh rates (I guess maybe cables/ports/GPUs need time to catch up?)
Re:Connecting a gaming PC to Apple Studio Display by ninkendo on Tuesday March 22, 2022 @04:56PM (#30771423)
Unfortunately there are no monitors sold by any company other than Apple (and LG for that one 5K display they made specifically _for_ apple) that have a “retina” pixel density, which I would define as >200 PPI. (The Studio Display’s is 218.)

Every ginormous “4k2k” or whatever display is just that: ginormous, so the actual pixel density is much lower, and is comparable to a typical (smaller, 1440p, etc) display.

I suspect this is because the fabrication of the LCDs is tuned to a particular pixel size, so if a company wants to make a 4K monitor, they scale existing LCD production up to a large enough size that they can get it 2160 pixels tall (by however wide), and that’s the size of the display. They can advertise having both a large display (which people like) and 4K (which people like), so there’s no downside to the manufacturers.

But if you want actual high pixel density, 200+PPI, your options are basically an Apple monitor (LG’s apple-sold display notwithstanding), or a smartphone.

(I’d love to be proven wrong on this! My holy grail monitor is 200+ppi, 120+Hz, large (27”+), and ideally ultrawide, but alas, such a thing doesn’t exist.)

Re:Connecting a gaming PC to Apple Studio Display by dbttdft on Tuesday March 22, 2022 @08:40PM (#30773463)
It turns out, for basic computer use cases, like scrolling on a website, motion clarity matters. My holy grail (for something usable from current PCs) is

  - fast pixel response (CRTs are close, but the light to dark transitions fail)
  - strobing, or a refresh rate that is high enough such that there is no blur (240Hz still doesn't fix this)
  - at least 100Hz or so (perhaps only because I haven't used stuff over 144Hz enough yet)
  - non glossy without grainy artifacts
  - retina pixel density
  - no viewing angle issues
  - *at least* as good contrast as a 90% dead CRT I got in the trash
  - no bloatware in the monitor or whatever they do that adds tons of input lag for no reason
  - no local dimming type artifacts that (obviously) local dimming causes, but more importantly what the alpha OLEDs have
  - low minimum brightness. most LCDs even at the lowest settings are far too bright
  - the option of warm color temperatures
  - perfectly flat screen, and pixel sharpness, for the sake of being fair (but the latest CRTs almost pass)
  - no backlight bleed
Re:Connecting a gaming PC to Apple Studio Display by rowanG077 on Wednesday March 23, 2022 @05:31AM (#30776639)
Microled, if it pans out, should technically be able to hit that.
Re:Connecting a gaming PC to Apple Studio Display by dbttdft on Wednesday March 23, 2022 @10:55PM (#30785973)
Maybe OLED will already be good enough no? I haven't read up much yet on it, but I learned yesterday that the ABL feature I feared (which causes the image brightness to change substantially based on the content on screen) might be disableable on something like the LG CX OLED.
Re:Connecting a gaming PC to Apple Studio Display by shalmanese on Wednesday March 23, 2022 @06:56AM (#30777120)
> I suspect this is because the fabrication of the LCDs is tuned to a particular pixel size, so if a company wants to make a 4K monitor, they scale existing LCD production up to a large enough size that they can get it 2160 pixels tall (by however wide), and that’s the size of the display. They can advertise having both a large display (which people like) and 4K (which people like), so there’s no downside to the manufacturers.

There are plenty of 13" 1440p laptop panels being made. You just have to mate 4 of them together to make a 26" 5K display and yet this isn't done. Hell, I'd just settle for someone selling 13/15" 1440p/4K panels in a cheap, thin bezel enclosure with a VESA mount on the back for $250 - $400 a pop and I could make my own 5K/6K display for cheaper than what they're selling for.

Re:Connecting a gaming PC to Apple Studio Display by scottrblock on Tuesday March 22, 2022 @09:22PM (#30773770)
I think the Dell 8k 32" is pretty close to what you want — https://www.dell.com/en-us/work/shop/dell-ultrasharp-32-8k-m.... It's certainly not cheap!

edit: in case anyone knows, I see this monitor "requires two DisplayPorts" for full 8k. Does anyone know if I can plug two display ports into a docking station, and one cord out of the docking station into my 14" m1 mbp? Ideally this would also charge the mbp. Is this possible? If I were to buy such an expensive monitor, I really only want one cord.

Re:Connecting a gaming PC to Apple Studio Display by StillBored on Tuesday March 22, 2022 @10:38PM (#30774236)
I'm sure you can get it to work at some lower res/refresh rate than what its designed for. But that monitor is DP 1.4 dual link because it needs more than the 32Gbit one gets out of a single DP 1.4 cable to run at 60Hz. So if your happy with 8K@30Hz and your mac can provide DP 1.4 it might work with a single cable. And from what I know of Mac's your probably out of luck except for the latest M1 models which support TB4 and the higher data rate DPs.

That said, the easiest way to get this working is probably to get one of the TB->PCIe expander chassis and plug in an external GPU and let it drive the display.

Desktop PC's/workstations still have their place, and driving multiple high resolution monitors is one of them.

PS: Been drooling over that monitor for the past couple years as an upgrade to my dell 5K's I picked up when apple released their first standalone 5k monitor and more than a few high end mac users apparently ebay'ed their dell monitors to get the apple version. Their loss, my gain... :) Hey apple, why don't you release a 8K monitor? Lol.

(PS: There are a couple other manufactures putting that panel in monitors (viewsonic for one), so its not just dell, and a bunch of 8K tv's if you want higher resolution).

Re:Connecting a gaming PC to Apple Studio Display by scottrblock on Tuesday March 22, 2022 @11:18PM (#30774492)
thanks, "TB->PCIe expander chassis" wasn't on my radar at all! I'm holding out that apple will release something better than the Studio Display in the next 6-9 months and make some of this a bit easier.
Re:Connecting a gaming PC to Apple Studio Display by maherbeg on Tuesday March 22, 2022 @05:06PM (#30771548)
Agh yeah that is my dream monitor as well. There are some 5k2k ultrawides that get close but the reviews aren't positive :(
Re:Connecting a gaming PC to Apple Studio Display by arvinsim on Tuesday March 22, 2022 @10:58PM (#30774357)
Yup. The closest thing we can get is just 4k 144hz. But will have to sacrifice some clarity for fractional scaling in MacOS.
Re:Connecting a gaming PC to Apple Studio Display by howinteresting on Tuesday March 22, 2022 @04:42PM (#30771240)
Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.
Re:Connecting a gaming PC to Apple Studio Display by alwillis on Tuesday March 22, 2022 @09:31PM (#30773820)
My 2017 4K iMac has a DPI of 219 and supports Display P3, a color gamut that's 50% larger than the standard sRGB.

For most of what developers and even graphic designers do, 120 MHz refresh rates aren't required. People who need high refresh rates on large screens already know that and are prepared to spend the money necessary.

Re:Connecting a gaming PC to Apple Studio Display by naoqj on Tuesday March 22, 2022 @04:45PM (#30771294)
Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.
Re:Connecting a gaming PC to Apple Studio Display by nick__m on Tuesday March 22, 2022 @09:56PM (#30773976)

  Non-curved 60Hz monitors are a thing of the past they should be relegated to monitors that cost 200$.
That was an easy comment to make! Do you realize that other peoples have different preferences than you do and they are equally valid.
Re:Connecting a gaming PC to Apple Studio Display by noahtallen on Tuesday March 22, 2022 @10:40PM (#30774250)
Maybe it should be, but it’s not actually a thing of the past. I would bet hard cash that a higher number of recently released expensive monitors ($1000+) don’t have retina than those that did. There is still a massive market for people willing to make the trade off in another direction (like higher refresh rate or going ultrawide) rather than retina.

Obviously it’d be amazing if what you said is true, because both retina and HRR are very nice to have

Re:Connecting a gaming PC to Apple Studio Display by ubercow13 on Tuesday March 22, 2022 @06:15PM (#30772290)
Just like non-VRR is a thing of the past, non-120+Hz is a thing of the past, etc.
Re:Connecting a gaming PC to Apple Studio Display by howinteresting on Tuesday March 22, 2022 @07:17PM (#30772851)
I can claim equally without evidence that non-120+Hz is a thing of the past.
Re:Connecting a gaming PC to Apple Studio Display by account42 on Wednesday March 23, 2022 @10:16AM (#30778684)
There are so many other dimensions that can be more important. 110 dpi is fine for me now - my next upgrade will focus on contrast and black level instead.
Re:Connecting a gaming PC to Apple Studio Display by nohr on Tuesday March 22, 2022 @04:31PM (#30771114)
That renders your complain null and void, what's wrong with you?
Re:Connecting a gaming PC to Apple Studio Display by jjcm on Tuesday March 22, 2022 @06:58PM (#30772686)
It's 110ppi, which is the most common display PPI still. Keep in mind 1440p is a family of resolutions, not a single resolution. In this case this monitor is 5120x1440, which is twice the resolution of the most common 1440p resolution (2560x1440).
Re:Connecting a gaming PC to Apple Studio Display by out_of_protocol on Wednesday March 23, 2022 @03:46AM (#30776051)
49" super ultrawide. Pixel density is 110 dpi, which is regular "1x" density. And you'll need 10k display to have "retina" thing
Re:Connecting a gaming PC to Apple Studio Display by mdoms on Tuesday March 22, 2022 @04:58PM (#30771447)
It's ultrawide, 49" is the diagonal size (as always). It's a smaller vertical size than a typical 16:9 1440p monitor.
Re:Connecting a gaming PC to Apple Studio Display by cehrlich on Tuesday March 22, 2022 @05:37PM (#30771899)
It's the exact same vertical size as a 27" 16:9 monitor.