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Re:One Humanity – DOOM 2 Level by jvolkman on Thursday March 03, 2022 @03:41PM (#30546660)
I don't know what it is about the original DOOM games, but I just haven't felt the same joy playing any more modern shooters. Maybe it's the experience created by Doomguy's ridiculous running speed, or the sheer number of stupid monsters, or just nostalgia.
Re:One Humanity – DOOM 2 Level by stared on Thursday March 03, 2022 @05:09PM (#30547713)
It is not (only) nostalgia. I replayed Doom 1 & 2 a few years ago. To my big surprise, it is still a masterpiece. It did not age much, similarly to Terminator 2, The Matrix, or The Lord of the Rings.

No talk, all action. Weapon and monster balance; each time you get plasma, you are happy; you muster all of your attention each time you encounter an archvile. Level design, mixing unsettling sceneries with mazes and puzzles. And you feel the frenzy of hell, with armies fighting with you and infighting each other.

For years the only remotely close thing to that was The Painkiller series. Recently we got Doom 2016 (which is beautiful, pace-wise, and atmosphere-wise) and Doom Eternal (mechanically faster, cartoony, and somewhat cheap story).

Re:One Humanity – DOOM 2 Level by debo_ on Thursday March 03, 2022 @08:39PM (#30549540)
I thought Duke3D was also great this way, but it may be nostalgia talking.
Re:One Humanity – DOOM 2 Level by propertymagnate on Friday March 04, 2022 @10:35AM (#30556194)
I feel the balance in Duke Nukem is quite a bit different and less enjoyable from a pure game rhythm aspect - it feels more clunky and more about technical prowess then the game design excellence that Doom brings.

For me, the weapon damage to enemy damage in Doom (and its comparison in Duke Nukem) is part of it - in Doom, the common level enemies take a single shotgun shot, or possibly two. It enables you to get in to kind of flow state and with good reflexes etc, avoid damage.

In Duke Nukem, they introduce the pigs from pretty much the end of level 1, and there isn't a common weapon that can kill them before they can get at least a shot off. It's the same with most of the enemies they introduce after the pigs, as well.

The fact that in Doom the common grunts and shotgunners are hitscanners but have a bit of delay to firing and the imps fire physical projectiles leads to more tactical choice and literal maneuvering during a firefight.

I am sure there are arguments to be made about the increased complexity and breadth of Duke Nukems weapons, but both the damage they deal and the common enemies don't allow for the same flow.

Re:One Humanity – DOOM 2 Level by rythmshifter03 on Thursday March 03, 2022 @10:04PM (#30550156)
I felt the same way about Doom and Duke Nukem on Nintendo Switch (of all things.) They really were a labor of love and it shows in a way that you do not really see anymore with these vast teams of people working for a decade on one game.
Re:One Humanity – DOOM 2 Level by int_19h on Friday March 04, 2022 @02:04AM (#30551568)
I just wish the new Dooms didn't have quite so much platforming.
Re:One Humanity – DOOM 2 Level by scotty79 on Thursday March 03, 2022 @03:58PM (#30546898)
Try Doom Eternal on a decent CPU/GPU. It's fast and it's fun.

Although I don't like the slow parts with 3d platforming.

Re:One Humanity – DOOM 2 Level by mft_ on Thursday March 03, 2022 @04:41PM (#30547419)
I got myself a PC with a high-end graphics card for the first time ever recently, and went through a phase of trying various games that would stretch its graphical capabilities.

I was super excited to try Doom Eternal because I was one of the original Doom and Quake generation.

Sadly, I was really disappointed – it felt really linear, a series of set pieces delivered on a conveyor belt, like an old-fashioned arcade game. I installed the raytraced version of Doom 2 and enjoyed replaying it far more – even though Quake 2 wasn’t the best of ID’s titles.

Re:One Humanity – DOOM 2 Level by NathanOsullivan on Thursday March 03, 2022 @05:05PM (#30547672)
I can't get into doom eternal either, but for the opposite reason. For me it is too arcadey - the way enemies flash when a glory kill is possible, the subsequent button combo and fixed animations, the oversaturated colour of items as they spew out of the killed enemy.

it is just constantly shouting "this is a game!" in a way that for me personally, prevents any immersion in the world they have created

Re:One Humanity – DOOM 2 Level by dijksterhuis on Thursday March 03, 2022 @09:28PM (#30549901)
Yeah, Eternal is very "ADHD kill spree" mode. Still good fun once you get over the UX though as the level progression is very well done. It gets pretty intense later on.

Try Doom 2016 if you haven't already. You can turn off some of the arcardy elements in the "advanced" video settings.

Turning off that, crosshairs, certain HUD elements, adding film grain etc. makes it more cinematic...

Re:One Humanity – DOOM 2 Level by stared on Thursday March 03, 2022 @06:32PM (#30548547)
A bit on this "death by Candy Crush glitter" / "demon piñata": https://pmigdal.medium.com/doom-2016-vs-doom-eternal-ui-side...
Re:One Humanity – DOOM 2 Level by shantara on Friday March 04, 2022 @04:29PM (#30560850)
It’s good to see someone else is commenting on this. I bought Doom Eternal on launch, but refunded it because of the mandatory Bethesda account and obnoxiously colorful, oversaturated UI. I’ve never seen anyone mentioning it before, just the general praise for the game.
Re:One Humanity – DOOM 2 Level by sumedh on Thursday March 03, 2022 @06:58PM (#30548761)
Thanks for the link, when I played Eternal I could feel something is wrong here, it does not feel like 2016 game which I loved, I just could not describe what was wrong, that article was perfect.
Re:One Humanity – DOOM 2 Level by skocznymroczny on Friday March 04, 2022 @04:44AM (#30552571)
Interestingly enough, the feelings you had towards Doom Eternal I felt towards the 2016 game.

I think there are two main groups of DOOM gamers. One group, who considered the original games to be more of a survivor horror experience - you are stuck in the middle of nowhere, with only a shotgun and hordes of monsters blocking your path. Try to survive with the limited amount of supplies you have. The second group is people who consider DOOM to be more of an arcade experience - you are not stuck with the demons, they are stuck with you.

The first group might not like Doom 2016 too much, but the second group would love it (and love mods such as Brutal Doom).

Re:One Humanity – DOOM 2 Level by stared on Friday March 04, 2022 @09:21AM (#30555110)
I always treated Doom as a horror, but not survival horror.

Its fast-paced dynamics are built-in. You don't hide, you charge, you shoot while running. You bring hell to knees at their own game with sheer firepower and brutality.

Unless, as you say, it is a "reverse survival horror" https://www.reddit.com/r/Doom/comments/ew1gfu/doom_is_a_surv...

In that line, I retrospectively see Doom 2016 as an interaction between two villains. Samuel Hayden, a well-mannered mastermind. And you no-talk all-action, resolving all with force, and ripping demons with your bare hands.

Re:One Humanity – DOOM 2 Level by 7thaccount on Thursday March 03, 2022 @07:34PM (#30549009)
You and several comments below point out how you like the old doom games and not anything new. I would agree that the old games (including Quake) were masterpieces, but I still like Doom 2016, Eternal, Ancient Gods Part 1, and Ancient Gods Part 2. It isn't supposed to be serious and the gameplay took me awhile to master. I enjoy having to think about which weapon and which of the 2 upgrades I need for each scenario and how I need to constantly use the flamethrower, gory kills, and chainsaw kills as much as possible to keep armor, health, and ammo high enough. I haven't even scratched the surface to be honest as good players will even use a trick of rapidly switching weapons to deal out maximum damage while not having to wait so long to reload. I'm almost forgot that double jump, double dashing, and the double barreled shotgun's meathook all give you crazy movement abilities. Then there is trying to remember the weakness of every monster. So the setting isn't as good (and the story is whacky), but the mechanics switch it from an FPS to some kind of art form. The only thing missing IMO is Mass Effect style character specializations. I'm not as big of a fan of the platforming, but it's an interesting challenge.
Re:One Humanity – DOOM 2 Level by swivelmaster on Thursday March 03, 2022 @07:05PM (#30548813)
I wrote an essay about why I think Doom Eternal isn't as fun as it could be... the linear nature of the levels doesn't help, but I think there are much deeper gameplay issues.

https://medium.com/@aaronnemoyten/doom-eternal-is-great-and-...

Re:One Humanity – DOOM 2 Level by Aeolun on Thursday March 03, 2022 @09:21PM (#30549846)
> it felt really linear, a series of set pieces delivered on a conveyor belt

I’m confused. Isn’t this exactly what original Doom is?

Re:One Humanity – DOOM 2 Level by justsomehnguy on Friday March 04, 2022 @02:54AM (#30551886)
No.

Doom 1/2 monsters dont't crawl to you and then patiently wait for you to hit whatever gamepad button to play a funny animation[1]. They were dumb, sure, but look at the basic zombies in Eternal: they almost don't move. They exist only for the glory kills bonanza for E3 presentations, they aren't even dangerous. Look at the analysis[2]:

> They should be chiefly considered as targets for glory kills, the flame belch or the chainsaw, depending on the player's current need for health, armor, and ammo respectively.

Literal fodder. Yet they have 13 funny animations.

Compare it to a Zombieman [0]: it's puny and doesn't pose a risk... until you get them in numbers and/or you are at the low health. And they are actively trying (as all other monsters) to get closer to you!

And if we talk about a map design here then even D1 maps are not linear (eg [3] or [4]) and were more restricted by the technology (2.5 engine) and performance (386DX as a minimal CPU in SysReq always been a butt of the joke) than actual design. There is a lot of linear levels too, but you still progress them on your own pace and usually you can retract your steps all the way to the start.

Overall both D2016 and Eternal (especially Eternal) is just Quake 3 in Doom setting, especially with all that platformer bullshit and fight arenas.

[0] https://doomwiki.org/wiki/Zombieman

[1] https://youtu.be/31qYHl6Op2I?t=499

[2] https://doomwiki.org/wiki/Zombie_(Doom_Eternal)#Tactical_ana...

[3] https://doomwiki.org/wiki/E1M6:_Central_Processing_(Doom)

[4] https://doomwiki.org/wiki/E1M4:_Command_Control_(Doom)

Re:One Humanity – DOOM 2 Level by boardwaalk on Thursday March 03, 2022 @07:51PM (#30549128)
If you're looking for something actually quite similar to those old games, try Prodeus. It's on PC Game Pass. And it's a blast.

The new Doom games are their own thing. And if I was going to recommend either Doom (2016) or Doom Eternal, it'd be the former. Doom Eternal's game design is a bit bloated.

Re:One Humanity – DOOM 2 Level by dudeman13 on Thursday March 03, 2022 @08:16PM (#30549369)
The game design might be a bit bloated, but dashing and reverse "get over here" is what I always wanted on these sort of games.

It's a damn shame how modern shooters just don't go hard on mobility/melee satisfaction. Being able to dodge opens up a whole new word of combat interactivity.

Maybe I should reinstall that again...

Re:One Humanity – DOOM 2 Level by huachimingo on Thursday March 03, 2022 @09:38PM (#30549972)
See also Ultrakill. Has dashing too.
Re:One Humanity – DOOM 2 Level by rvba on Thursday March 03, 2022 @03:43PM (#30546705)
It is thr dynamism.

Also Doom had monstet infighting, that seems to exist mostly in other ID games and engines based on their games (half life has this great AI).

Re:One Humanity – DOOM 2 Level by jvolkman on Thursday March 03, 2022 @04:20PM (#30547156)
Yeah, dynamism describes it well.
Re:One Humanity – DOOM 2 Level by qbasic_forever on Thursday March 03, 2022 @04:30PM (#30547281)
There's a whole new wave of retro FPS shooters that you might enjoy. Heck, we might even be on the third wave or so of them now (they started to come back ~2010). 'Boomer shooter' is the term to search for: https://www.inverse.com/gaming/boomer-shooter-definition-ori...

Also check out advanced gzdoom mods. The gzdoom engine never stopped innovating and now supports near full 3D environments with slopes, room over room, dynamic lighting, etc. but still has the same core frenetic and fast gameplay of the core engine. Here's a good taste of what's out there: https://www.youtube.com/watch?v=O2Db5O5-xk0

Re:One Humanity – DOOM 2 Level by GamerUncle on Thursday March 03, 2022 @04:23PM (#30547182)
I was like this too, try hotline miami it will definitively scratch that itch too.
Re:One Humanity – DOOM 2 Level by jstarfish on Thursday March 03, 2022 @05:02PM (#30547645)
Brutal Doom was the most intense gaming experience I've ever had, next to playing Hotline Miami for the first time.
Re:One Humanity – DOOM 2 Level by ixtli on Thursday March 03, 2022 @03:49PM (#30546776)
I think it’s nostalgia but that’s not necessarily bad. Yeah, it’s true that magically music stops being good the minute you get your emotions under control as a young adult but again I think that time is to be cherished.

Just be wary of letting people manipulate your nostalgia.

Re:One Humanity – DOOM 2 Level by leetcodesucks on Thursday March 03, 2022 @10:09PM (#30550190)
No it’s actually anhedonia caused by cumulative damage to the brain through having orgasms and this can be reversed and your emotions and sense of love regained
Re:One Humanity – DOOM 2 Level by ixtli on Thursday March 10, 2022 @11:35PM (#30636239)
Eh I assure you I am extremely motivated and have no issue finding pleasure in things ;)
Re:One Humanity – DOOM 2 Level by bennysomething on Thursday March 03, 2022 @05:28PM (#30547911)
To me it's the responsiveness of older shooters. No slow self indulgent reload animations. No break in control as an animation plays out as you climb a ladder. No or not many cut scenes. No scripted events (never understood modern warfare, it was basically an on rails shooter).

http://i.imgur.com/WOAjM.jpg

Re:One Humanity – DOOM 2 Level by _carbyau_ on Thursday March 03, 2022 @11:59PM (#30550870)
Ubisoft is nightmarish on these stupid animations.

Come on! These game push that your character is some special forces, super fit, well coordinated, carrying 5 different weapons - including a bazooka - plus all the other gadgets like night vision goggles, radio, drone etc etc.

But if you are under enemy fire and sprint up to a below waist high fence or 3 foot ladder it is a 10 second obstacle rather than a 1 or 2s diveroll.

Never again Ubisoft...

Re:One Humanity – DOOM 2 Level by Canada on Friday March 04, 2022 @11:10AM (#30556646)
I agree. The newer doom impressed me with the way they set the scary mood with the ambush.. but pretty soon just got boring. The fast pace of action in the originals is just much more enjoyable gameplay.
Re:One Humanity – DOOM 2 Level by epage on Thursday March 03, 2022 @10:43PM (#30550443)
For me, Serious Sam captured some of what I enjoyed about Doom 2.
Re:One Humanity – DOOM 2 Level by glouwbug on Thursday March 03, 2022 @07:23PM (#30548924)
Brutal Doom is the most fun I've ever had on PC
Re:One Humanity – DOOM 2 Level by INTPenis on Thursday March 03, 2022 @04:40PM (#30547407)
Shadow Warrior 3 is a Doomish recent release. Obviously reminds more of the recent Doom games.
Re:One Humanity – DOOM 2 Level by smrtinsert on Thursday March 03, 2022 @07:00PM (#30548773)
Every generation grows up thinking its music, art, culture is the best.

Some future 40 year old will tear up thinking about the good ole days of Fortnite etc.

Re:One Humanity – DOOM 2 Level by boomlinde on Saturday March 05, 2022 @08:14AM (#30567257)
It's not just nostalgic reminiscence; it's people both younger and older than the game itself actually playing it and liking the experience for what it is, not a deteriorating memory of it.

I am sure that players will fondly remember Fortnite 30 years from now, but I doubt there will be as much of an active community around actually playing or modding it as there is now for Doom. If nothing else, because games like it (with centralized multiplayer only and with much of their appeal coming from active support by the developers) live and die with their commercial success.