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stared

Made a few changes. Did you try to hard-reload?

Also, which system, GPU and browser?

AFAIK voxels are 3d pixels - of any size.
Told Opus - tell me if it is any better.
Made a few perf changes - let me know if now it is better.
By popular demand, added it now.
Thanks! I will look at it.

It is all about fixing such stuff.

A very natural question.

Not a Minecraft player myself, but if you want to do so (code is there), feel more than invited.

It's raining, man :)
Good point! I've already expanded the area from something much smaller (so to go to the National Stadium and so on). The first draft is easy, since Opus 5.5 is good at working with open data and checking against it.

What takes much more time is polishing. Sometimes things are jagged or wrong, streets are disconnected, some tree crowns float in the air, and bridges look like they’ve been hit by an airstrike.

I check things manually, compare them with photos, etc.

Yeah, it is a bit heavy, but I had to balance features and performance without adding too many toggles that push choices onto the user (often when it is already too late). I optimized it primarily for desktop, with some ideas for making it lighter on phones (rendering only small parts in 1m3 voxels and the rest in gray 8m3 blocks).

When it comes to weather, I am torn between always using golden hour with a clear sky and using the current weather.

There are quite a few such other projects, e.g. Streets of Prague (https://beta.streetsofprague.com/), were one can explore Prague in a top-down GTA2-like mode, based on real data.

Show HN: Warsaw in voxels – an interactive 3D map of the city centre

https://p.migdal.pl/warsaw-vibe-voxel/

Explore central Warsaw in voxels - slightly inspired by Minecraft, and MagicaVoxel. You can change the date, time of day and weather, explore the city, or click on a pedestrian to control them (here a bit of inspiration from Dungeon Keeper).Works best on desktop, but I tried to make it usable on mobile too. The initial load can take a while. It's based on several open datasets, including:-...

( Read More... | 48 comments | 44 points | on HN )
Re:Facebook now charging to post more than 2 links a month on Tuesday October 20, 2026 @12:17PM (#50168672)
It has been disincentivising links for quite some time, so more opinions and fluff, fewer quality posts and links to external materials.
Re:Do dentists know what they're doing? on Wednesday October 14, 2026 @02:32PM (#50092667)
Here we know that software engineers, and entrepreneurs, vary greatly by their skill, knowledge and motivation.

Why do we expect that for other professions it works differently?

I fully agree, thank you for this warning.

How Opus 5.5 imagines these cities is a question for Opus. The real experience is how we imagine - and I believe there are no two people who have exactly the same mental image of an invisible city.

Pure mathematics, in my view, is not science, not craft - it is art.

AI, however powerful, is a tool, only as important as the amount it helps mathematicians. Creating mathematics without human understanding is as sound as mass producing copies of Michelangelo David.

“Mathematics, rightly viewed, possesses not only truth, but supreme beauty — a beauty cold and austere, like that of sculpture [...] yet sublimely pure, and capable of a stern perfection such as only the greatest art can show.” - Bertrand Russell, "From The Study of Mathematics" (1902)

“A mathematician, like a painter or a poet, is a maker of patterns. [...] The mathematician's patterns, like the painter's or the poet's, must be beautiful; the ideas, like the colours or the words, must fit together in a harmonious way. Beauty is the first test: there is no permanent place in the world for ugly mathematics.” - G. H. Hardy, "A Mathematician's Apology" (1940)

It is surprisingly similar to "Catching crumbs from the table" by Ted Chiang, a sci-fi perspective published in Nature in 2000, https://www.nature.com/articles/35014679
Re:Navier–Stokes Lost in Translation on Wednesday October 07, 2026 @12:47PM (#49995353)
You can. Not only the code is there, but also an interactive editor.
Re:Navier–Stokes Lost in Translation on Wednesday October 07, 2026 @12:22PM (#49994983)
For a refreshment of what is Navier-Stokes in a few words: https://p.migdal.pl/equations-explained-colorfully/#navier-s...

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