Because they want to: they are the limited resource, and have agency. They may allocate their time as they please, and to their own benefit and preferences. Why should they pander to yours, when you don't even use it, let alone contribute? I struggle to comprehend how such an over-entitled expectation arises.
> if they want to stay relevant
I don't think you realise the sheer scale of the unobtrusively installed BSD base, from fundamental infrastructure (SANs, routers) to home entertainment systems (PS5) and more besides.
And of course, rather notoriously, BSD origins still account for a fair chunk of the userland on that Mac of yours.
I don't use BSD nor Linux for desktop because I like the third party tools offered on macOS for work and now I don't know what BSD is for me. I'm also amazed how FreeBSD doesn't care to make it work on Raspberry Pi.
Perhaps I'm not the only one in the same boat and people may stop packaging tools for BSD and less people may use it.
Not my business but just an advice.
I see the license is a big part that keeps BSD rolling where the manufacturers want to keep their changes to their own and I get it that people should thank how OpenSSH is developed upstream at OpenBSD.
Where did you get that from? Maybe they care, but it's not that easy for some technical reason?
I manage 100+ servers, and 1000+ domains. If I want to make sure that a security patch for a critical CVE doesn't fuck with our systems, or I want to test a new script to make sure it works I do the following:
ZFS snapshot of my "dev jail". Apply the patch/write the script. Test everything and make sure it still works. Ansible: ZFS snapshot the fleet, apply the patch/deploy the script
So gaming and other 'fun' things are not my goal on my workstation, I do use it. There's at least One of us!
Because it's what my servers use, it's what I want to use on my desktop. I'd like to add here that I LOVE using i3. I'm from an age where the OS is supposed to get out of the way. I want to use my programs, not my operating system.
Depends on the development you're doing. .NET or C# -- Windows, hands down. That's about it.
Besides, I prefer JetBrains IDEs anyway, which are platform agnostic.
And I'm in the same boat, macOS for work/development, loonix on VMs/servers, and Windows is strictly for gaming.
People that don't care what OS they are running, as long as they get their POSIX toys.
In fact, given the size of that market, most likely Linux would never happened if Microsoft had been half as serious with Windows NT POSIX subsystem.
Instead we got cygwin :-/
I've only used what I think is a subset (of a clone or subset?) of Cygwin: "git bash". At two jobs, on two different Win 10 laptops now.
Is the rest of Cygwin also as excruciatingly slow?
Oh well, my entire data set is N=2, so anecdata rather than any wide-reaching survey; could well be pure coincidence. It just struck me as I started a new job last Monday, got a new Windows work laptop and started the arduous process of installing required (and allowed) software on it, how uncanny the similarities between corporate computing environments are... Right down to this apparent slowness on the MING-64 command line.
And SUA was also not much GNU related.
Can you please elaborate? My exposure to DragonflyBSD is limited to knowing that they have an interesting new filesystem (Hammer2).
What is it like to actually use it? Is Hammer2 a significant improvement over ZFS on FreeBSD? Does Dragonfly have other selling points?
I’d love to hear the strongest case for deploying Dragonfly.
Visual Studio is on more platforms than Windows and not even the preferred IDE of most devs on Windows unless they are doing .NET.
FreeBSD does not excel on the server side. I don't know any companies that even use it and I spent the last decade consulting with hundreds of companies.
Examples come to mind: Whatsapp and Hotmail used to use it before being acquired by companies with their own tech stacks. Netflix's streaming service is based on it. Pfsense was based on it at one time, not sure if it still is. Juniper uses it. If you go check out the FreeBSD Foundation donations pages you'll see Facebook, Microsoft, Google, Netflix, and others.
Reality is that on the server and in the data center all I need from an OS is a near posix userland and wired network and storage drivers.
https://freebsdfoundation.org/about-us/about-the-foundation/...
They have so little income with those sponsors and multiple times that expense and who is covering the cost?
The total income is like one guy's salary and is that all those big names are paying as sponsors?
Most single-player stuff I've tried has worked fine on Linux with either Lutris + Wine or Steam + Proton. The only games that haven't are super small indie stuff where I just assume they're coded a little poorly in some way.
No, Visual Studio for Macs is a rebranded Mono thing, it has nothing to do with the Windows Visual Studio. There's no VS for Linux.
Of course MS had to complicate things by naming their electron editor Visual Studio Code...
Since then, the amount of plugins shared with Visual Studio has increased, which is a reason why Microsoft started pushing to write them in C# instead of COM.
Currently it is being rewritten, and should be mostly completly unrelated to Mono Develop by .NET 7 release.
But to tackle the main one, gaming on Linux is in the best position it's ever been in. It's not getting 'worse' due to anti cheat, in fact the steamdeck and valve are actively bringing compatibility to linux for those things.
What can you possibly be basing your claim on there? Are you aware of proton?
https://www.tomshardware.com/news/amd-epyc-cpus-netflix-band...
Re: Linux gaming: Sorry, I couldn't hear you over the sound of the MCC playing on my Linux box. And Ori. And Stardew, RoR2, Everspace, XCOM2, SWTOR, Hades, DST, Hollow Knight, FTL, Terraria, Human Fall Flat, Portal 1/2, and a variety of other games.
As far as anticheat is concerned, that's actively being worked on by Valve and the largest stake holders.
But to the working games, let me add: Overwatch, League of Legends, Anything from GBA/GB/NES/SNES/DS/OtherRetroSystems, Starcraft. Oh, and Minecraft of course.
I'm sure I can come up with more.
Edit: One steam library checking later - and I'll note, this is stuff that I've actually played on Linux (and is also filtered by names I think people would recognize): Arma 3, Blitzkrieg 2, Pit People, Castle Crashers, BattleBlock Theater, Unturned, Invisible Inc., Baldurs Gate, Undertale, Speedrunners, Dota 2, Gary's Mod, Everspace, Raft, AoE 3.
This makes up the VAST majority of my steam library, none of which was purchased checking for Linux compatibility.
It's one thing to say that a specific game you want doesn't work, and quite another to say it in general doesn't work.
Edit again: Rocket League. That's it. That's the only one that I know of issues with, and I don't know if it even still has issues - I stopped playing when it required an Epic account.
Oh hey, lookie there: https://www.protondb.com/app/252950 . Sounds like that works too.
Is Mac really any better than Windows or Linux for dev? Or is it just that a Macbook is more convenient to carry around?
There may be alternatives in Windows with same quality but haven't looked at Windows other than gaming for a while.
- QR code generator on copy (No you don't paste nor hit the generate button but it produces the code on copy while the app is running)
- Clipboard manager that can search and preview images even. Who can live without a good clipboard manager these days? Losing password you just generated because you copied your user name should be a thing of the past. I heard Win11 finally getting one. Didn't find any good third party ones the last time I looked.
- Trackpad. This is such a good stuff, I just swipe down with my 3 fingers to close any tab/window with customizable gestures. No more hitting the tiny close button and plenty others tailored for each app as if my right hand is a magic wand.
- A good terminal with even better third party one. Windows finally getting Windows Terminal or WSL shell but was a decade late to the entry.
- iOS simulator. It's handy to check how a web site behaves in iOS within your OS.
- Develop for iOS/macOS. For those who do.
And generally the better look throughout than the convoluted structure of Windows app with 10 drop downs in the menu bar, 20 icons below that, with settings hidden under, settings -> advanced -> more.
And it's even worse when it comes to OS setting that is cross buried in the new settings and the control panel that still exists.
I don't get distracted by the OS except for the occasional OS update that would hold me up for 10 minutes.
And the hardware is good too and I guess no one complains Mac is expensive when an Air is like $1k.
Both are vastly better than Windows for development.
Finder is just an application, but the toolkit is pervasive.
Use stuff where it fits well for its purpose.
I use Windows only for gaming, Mac for development and Linux for servers where they excel at what they do.
Also I really don't get why BSD developers care to develop desktop environment with their limited resource but they should just concentrate on server offerings if they want to stay relevant besides having a more free license than Linux.