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Re:Over-reliance on CGI in movies by krnlpnc on Wednesday February 02, 2022 @11:59AM (#30180243)
I truly hope there is a shift back to practical FX and 2d animation.

Classic movies from the 80s like Alien, The Thing, My Neighbor Totoro, etc. look so much better to me than the latest blockbuster Marvel movie.

There is something about actors acting in the same set you see, with the actual monsters you see, and the fog and lighting and everything else being real. And shooting on film just looks better to me.

Hand drawn 2d animation looks so much better too. I much prefer its soft and imperfect look to the HD perfection of modern computerized animation. 3d animation while great in some movies, I feel is an overused default animation style today.

I feel like we reached the perfect balance between visual art, technology and original stories back in the 80s, and have been steadily implementing cost/time saving optimizations ever since.

Re:Over-reliance on CGI in movies by UnpossibleJim on Wednesday February 02, 2022 @12:38PM (#30180929)
I think so much of what made The Thing great is what they couldn't show because of their limitations, not because of their great special effects. It's a thing that the great digital effect artists have realized and integrated into their movies.

When you look at movies like The Arrival, which is not considered a great special effects film because they're understated and get out of the way of the story, the effects artists plop a digital ship into the middle of a field and leave it there. Understated digital effects, in conjunction with practical effects, are often the most effective and least appreciated.

Villeneuve has a tendency to direct movies that do this well (and I apologize for being a bit of a fan boy), and I hope that more movies take this direction.

I enjoyed the Marvel films, but at times they looked a bit like digital vomit on screen and became hard to follow. I couldn't even finish Aquaman, TBH, as it was just over the top with the amount of digital noise. Though, Justice League attempted to do better than this, the Darkside fight was a bit nauseating =(

Again, though, I think the Villeneuve films will stand the test of time, where as the blockbuster comic films will go the way of films like Predator. I enjoyed it at the time, but it doesn't really hold up.

Re:Over-reliance on CGI in movies by DerekL on Thursday February 03, 2022 @02:11AM (#30189603)
I think you mean “Arrival”. “The Arrival” is a 1996 film starring Charlie Sheen, which is also about aliens coming to earth.
Re:Over-reliance on CGI in movies by UnpossibleJim on Thursday February 03, 2022 @09:55AM (#30193179)
Whoops =)
Re:Over-reliance on CGI in movies by unfocussed_mike on Wednesday February 02, 2022 @12:07PM (#30180383)
I don't think shooting on film is particularly necessary; it's possible to match that look pretty convincingly. Though attention to why the film look appeals to us is always valuable.

Practical effects are probably getting easier, thanks to various 3D printing techniques, the expansion of low-cost microcontrollers, the low costs of servos, and the proliferation of small cameras and lens adaptations for rostrum/running shots.

But saving money isn't the main reason we don't have practical effects. Saving time is the main reason we don't have practical effects.

Re:Over-reliance on CGI in movies by roywiggins on Wednesday February 02, 2022 @12:25PM (#30180704)
Apparently Dune was transferred to film and back again to try and get the look. I'm not sure how much it really mattered in the end- I'm sure there are digital methods- but it did work.

https://ymcinema.com/2021/12/03/dune-was-shot-on-alexa-lf-tr...

Re:Over-reliance on CGI in movies by dylan604 on Wednesday February 02, 2022 @12:59PM (#30181278)
If your highlights have already been clipped because of digital, you're not going to magically get the benefits of film's rolloff. There's a lot more going on with capture in an analog/physical media like film than just grain that most people associate
Re:Over-reliance on CGI in movies by devindotcom on Wednesday February 02, 2022 @01:30PM (#30181759)
Modern digital cinema capture has nearly film-like dynamic range. It's gotten pretty good. Film is the gold standard but it's not always worth the trade-off in cost and complexity. And ultimately a lot of it comes down to good grading, not the DR of the original shot.
Re:Over-reliance on CGI in movies by dylan604 on Wednesday February 02, 2022 @02:47PM (#30182997)
>Modern digital cinema capture has nearly film-like dynamic range.

NEARLY is not EQUALs. The dynamic range that you are touting being nearly the same is the specific feature of film that I was refering to on how it handles highlights. It's taken 25 years to get to where we are nearly there, but I understand why some purists still prefer the acquisition on film. However, the nearly is good enough for most but the purists.

Re:Over-reliance on CGI in movies by greedo on Wednesday February 02, 2022 @03:24PM (#30183500)
You do realize that all this range and depth that purists talk about is just like what audiophiles do when they talk about the "warmth" of a vinyl recording?

So film has a huge resolution advantage especially when you use 70MM. Theoretically capable of 16K. Yet by the time you've developed the negs, created interpositives, edited, created masters, created internets, and finally created prints for the theaters, that resolution, that dynamic range, those "highlights" (could you be more vague) get lower and lower. Then you send it to a theater with a crappy projector that's out of calibration, or has a bulb out of spec. Then you get crap. Same with when you have this pristine film scanned for DVD/BluRay/4k whatever.

Re:Over-reliance on CGI in movies by dylan604 on Wednesday February 02, 2022 @03:51PM (#30183888)
I'm talking about the ability to expose what would appear to be overexposed details in clouds while allowing shadows to be exposed to avoid details lost in the blacks. When color corrected, the highlights have the ability to be recovered to see the details back in the clouds. Just an example of a shot. If the exposure was too much for the clouds to be recovered, then the roll off in film looks much cleaner than just the clipping that occurs in digital.

Your reply comes off as if I don't know what I'm talking about which just isn't the case. I've already stipulated in a previous comment that modern digital is good enough for most everyone one but purists. So your audiophile comment implies to me you missed some salient details.

Re:Over-reliance on CGI in movies by greedo on Thursday February 03, 2022 @01:50PM (#30196832)
Modern digital cameras like the Arri Alexa have 14+ stops of dynamic range. That is less than what Kodak says about most film stock.
Re:Over-reliance on CGI in movies by dylan604 on Thursday February 03, 2022 @03:24PM (#30198283)
Man, you're just missing the point. It's about the look of what happens when it reaches the end of that range. It's not how much range it has.

For example, I've seen footage shot on a Red (don't remember specific body/chip) of table top food products with fun issues. Specifically, it was a chocolate shake with whipped cream on top. The sensor had issues with the white so that when the exposure was pushed, the white became magenta. The green data was not hitting at the same levels as the red and blue. To get white, the green channel needed to be pushed independantly, but it was already clipped digitally even though the R/B channels were not.

Scanning that same image from film would not have exhibited this behavior.

Re:Over-reliance on CGI in movies by unfocussed_mike on Thursday February 03, 2022 @03:50PM (#30198632)
> Scanning that same image from film would not have exhibited this behavior.

Wellll, you might have got a magenta cast from Fuji colour transparency stock... ;-)

Re:Over-reliance on CGI in movies by unfocussed_mike on Thursday February 03, 2022 @05:54AM (#30190933)
> You do realize that all this range and depth that purists talk about is just like what audiophiles do when they talk about the "warmth" of a vinyl recording?

Yes, and no. GP is referring to a specific fundamental difference between digital capture and film negative capture that is not vague or woo or wine tasting.

Highlights record differently on film negatives, because they do not clip; they roll off progressively as the negative image gets denser and denser. This is why wedding photographers kept shooting black and white film alongside digital colour for a long time, for instance.

You retain that benefit when you then scan the negative back into a digital form (because the scanner's dynamic range significantly outdoes the range of the developed negative). You can significantly "redevelop" that negative digitally.

I don't know if that specific fundamental difference was what the Dune production was aiming at -- I am guessing that if it was, they exposed their digital files very carefully to maximise the chance of being able to use it the way they wanted to.

Re:Over-reliance on CGI in movies by greedo on Thursday February 03, 2022 @01:49PM (#30196809)
According to Kodak[1], most film has 13 stops of dynamic range; today's digital cameras average 14 stops. An Arri Alexa has 14+ stops of range[2]. Discussing what wedding photographers used to do for a long time has no relevance to today's technology.

1. https://petapixel.com/2015/05/26/film-vs-digital-a-compariso...

2. https://www.panavision.com/products/arri-alexa

This is just like LP lovers talking about the warmth of vinyl...

Re:Over-reliance on CGI in movies by unfocussed_mike on Thursday February 03, 2022 @03:48PM (#30198594)
I haven't been making the case that analogue is superlative in any sense, though, so I am not sure you're particularly on target with the "warmth of vinyl" snark.

I'm very far from a purist. I do shoot film occasionally (stills, not motion film), but 99.5% digital, and I'm absolutely not coming at this from the LP-lover's perspective.

Not least because the "warmth" thing is purely subjective, when there are fundamental characteristic differences between film and digital regarding the way that highlights are captured by the sensitive medium, and those differences have actual creative impacts that can be exploited.

That was the point about wedding photographers. (Incidentally it's not just that the technological gap has mostly closed where black and white is concerned; it's also that the cost and supply models have changed. People don't shoot film for jobs like that now, because the professional infrastructure does not exist anymore.)

Where the cinema-oriented, digital-printing-to-colour-negative-motion-stock situation is concerned, I am not convinced that the digital source yet has enough extra headroom to really take advantage qualitatively without very careful capture exposing for the highlights; it's certainly not going to be an automatic, magical conversion.

Re:Over-reliance on CGI in movies by unfocussed_mike on Thursday February 03, 2022 @03:49PM (#30198607)
Side note re: petapixel -- this site is not a reliable source of information. (One step above Fstoppers, not that this is difficult)
Re:Over-reliance on CGI in movies by dylan604 on Thursday February 03, 2022 @03:25PM (#30198292)
You're like a record yourself. Round, round, right round you go with that methaphor.
Re:Over-reliance on CGI in movies by formerly_proven on Wednesday February 02, 2022 @01:12PM (#30181478)
I don't think people know why they "like" or "dislike" a certain look. Take a look at cinematography, it's all "anamorphic this"¹, "24 fps that", "digital is too harsh" etc. The article:

> But it gave us the feeling we had been picturing a certain texture that’s painterly but feels timeless…The film has softened the edges of the digital. It gave us something that film acquisition couldn’t give us, and it gave us something that digital acquisition couldn’t give us

Cinematography still has clearly a long way to go. It's currently in the "we don't know what perspective is" phase of painting.

¹ anamorphic lenses are, generally speaking, horrible. It's extremely obvious when they're used, which is probably the main reason why there has been a huge anamorphic filmmaking craze going on for a few years.

Re:Over-reliance on CGI in movies by drewcoo on Wednesday February 02, 2022 @12:30PM (#30180782)
Digital -> analog -> digital. Is that what made it so dark?

DAD cataracts?

Re:Over-reliance on CGI in movies by zardo on Wednesday February 02, 2022 @12:43PM (#30181016)
>But saving money isn't the main reason we don't have practical effects. Saving time is the main reason we don't have practical effects.

And not just time in general. The CGI could take more time to produce than the practical effects, but it's in post. The practical effects have to be ready for the shot.

Re:Over-reliance on CGI in movies by gaius_baltar on Wednesday February 02, 2022 @01:18PM (#30181581)
That's even more: it can be done in parallel, through the entire production, as interaction of the actual physical prop on the set is not a memory barrier for the rest of production.
Re:Over-reliance on CGI in movies by echelon on Wednesday February 02, 2022 @12:26PM (#30180723)
> But saving money isn't the main reason we don't have practical effects. Saving time is the main reason we don't have practical effects.

Absolutely. There are a lot of reasons this is happening.

Prior to the pandemic (which will be seen as a kinetic accelerant to a thermodynamic inevitability), screen space was limited, meaning the biggest tentpoles would eat up a somewhat predictable lion's share of box office revenue and thus command a large percentage of screen real estate. If you churn out big things fast, you can fill the calendar year with your films, monopolizing on total screen space/time. You can bargain with theaters for placement and advantageous timing, maximizing your own ROI and preventing other studios from outcompeting you. This is more a function of pipeline maturity and scale than development time, but efficiency absolutely helps.

It's also true that viewers only have so much time (and therefore money). You want them to spend more time watching your content than they do on alternatives (other streamers, video games, social media). Quick delivery of successful series is essential. Netflix is trying to fill its slate to compensate for media losses, but also to run quick experiments to find things that maximize for view time. Content doesn't necessarily have to look good to fit the need.

The dust may look like it's settling, but it's not. Increasing efficiency will lead to lots of new competition in the space.

Re:Over-reliance on CGI in movies by micromacrofoot on Wednesday February 02, 2022 @12:06PM (#30180370)
You have to remember that 2D animation has been around for over a hundred years and a lot of the bad old stuff has been filtered out by history.

I think 3D animation is just starting to hit its stride. The Netflix series Arcane is really beautiful, Spider-Man: Into the Spiderverse was incredible, and I was even blown away by Hotel Transylvania 4, which I was ready to write-off as corny kids dreck, but the manic slap-stick stuff they did in it is outrageously good. This isn't even getting into the epic-budget Pixar stuff...

Also if Ghibili is your bar I'd say 99% of 2D animation isn't even on par.

Re:Over-reliance on CGI in movies by throwaway17_17 on Wednesday February 02, 2022 @12:53PM (#30181181)
I don't know if Arcane should be included in a list supporting the advancements of 3D animation. While the characters are animated, and I do mean that in the technical sense (i.e. actually moving the bodies), in 3D as meshes of polygons, a vast percentage of the effects are 2D vector/bitmap animations and all of the backgrounds are traditional static digital paintings.

I am in no way saying Arcane does not 'look good' to me or in any objective way, in fact, I really enjoy the over all look of the show. But I think it is a bit disingenuous to use Arcane to prop up the advancements in 3D animation compared to 2D.

Re:Over-reliance on CGI in movies by micromacrofoot on Wednesday February 02, 2022 @03:38PM (#30183697)
Is it though? Without advancement in 3D animation Arcane wouldn't have been possible. It's a fairly unique 3D/2D hybrid and that merging of the styles is apparent in how it looks.
Re:Over-reliance on CGI in movies by Retric on Wednesday February 02, 2022 @12:19PM (#30180595)
I stopped watching into the Spiderverse due to the bad CGI.

Plenty of people liked it, but I think it’s more people getting used to the style than it actually being good. Most modern animators and many viewers grew up with bad 90’s CGI, worse the old guard of computer animators where making it.

Taking with some of these animators they still recognize quality, but it’s like their uncanny valley has moved.

Re:Over-reliance on CGI in movies by micromacrofoot on Wednesday February 02, 2022 @03:37PM (#30183681)
At this point the animation is so widely lauded that I'd say it's objectively well executed. I can certainly understand not enjoying the style though, I don't like the style of some of the classic Disney animations... but still can appreciate the effort and skill behind them.

I don't really buy the idea that animators grew up with bad animation and have somehow lower standards... in the case of the handful of pro animators I know, they're absolutely massive animation nerds and their taste extends far beyond what they grew up with.

Re:Over-reliance on CGI in movies by Retric on Wednesday February 02, 2022 @06:36PM (#30185897)
Clicking through the reviews on Rotten tomatoes and it got quite a lot of hate though ending up with a high score. It was novel which attracts praise, but again people genuinely seem to like the look of CGI.

Anyway as long as we are talking animation. I asked one of the Frozen animators why the faces looked so freaky and they basically said meh, needs to be distinct to sell toys. Serious props to their skills and the massive R&D involved but that right there was the core issue. Moana’s water does a lot of cool animations but looks vastly less “real” than the objectively worse CGI water tentacle in Abyss. Again same deal it’s aiming for a style.

Ok fine you say what about CGI in blockbuster movies, except the article again points out how fake they look for various reasons.

Re:Over-reliance on CGI in movies by tshaddox on Wednesday February 02, 2022 @12:11PM (#30180452)
> Classic movies from the 80s like Alien, The Thing, My Neighbor Totoro, etc. look so much better to me than the latest blockbuster Marvel movie.

You chose three films that are widely considered to be among the greatest films of all time in their genre.

Re:Over-reliance on CGI in movies by ssully on Wednesday February 02, 2022 @12:13PM (#30180485)
That's what people do. They remember the good and forget the bad. In 10-20 years people will look back and remember the "good" CGI movies from today and forget all the shitty ones that came out along side them. Rinse and repeat.
Re:Over-reliance on CGI in movies by lbebber on Wednesday February 02, 2022 @12:50PM (#30181122)
That's already a thing, people asking why "CGI is getting worse"
Re:Over-reliance on CGI in movies by guelo on Wednesday February 02, 2022 @12:33PM (#30180830)
Nope, none of todays CGI stuff is memorable.
Re:Over-reliance on CGI in movies by loloquwowndueo on Wednesday February 02, 2022 @12:17PM (#30180560)
Black panther is the #3 highest-rated superhero movie on rotten tomatoes. Sounds like it’s even higher in its genre than The Thing (#138 in horror) and Alien (#5). Black Panther is not a bad movie in other aspects - but the parts that use (and overuse) CGI look as fake as any other Marvel Production. So how good the movie is isn’t necessarily a free pass for CGI abuse.
Re:Over-reliance on CGI in movies by monocasa on Wednesday February 02, 2022 @12:33PM (#30180832)
The superhero genre doesn't lend itself to the "don't actually show much to build suspense" style of film-making that horror could lean on back in the day to make up for how corny practical effects would look.

It's not really a rousing endorsement that practical's greatest achievements are cases when you have the thematic luxury of not actually showing anything.

Re:Over-reliance on CGI in movies by loloquwowndueo on Wednesday February 02, 2022 @01:15PM (#30181528)
Ok here’s an example on a more visual genre. Practical Yoda is more believable than CGI Yoda. (Practical Yoda can’t do the “jumping pea” stuff but that was entirely laughable and defied suspension of disbelief entirely. )
Re:Over-reliance on CGI in movies by monocasa on Wednesday February 02, 2022 @01:20PM (#30181610)
There's quite a bit CGI Grogu in The Mandalorian. You just don't notice it because it's done well.

And remember, the the prequels were literally the first movies to have CGI major characters. Basing the effectiveness of the technique on them would be like basing all of practical effects on the first movie to have puppets.

Re:Over-reliance on CGI in movies by loloquwowndueo on Wednesday February 02, 2022 @01:54PM (#30182165)
Who said I didn’t notice it? ;)
Re:Over-reliance on CGI in movies by Zababa on Wednesday February 02, 2022 @04:18PM (#30184194)
Super hero movies in general are mediocre. Being 138 in horror is probably still better than the top 1 superhero movie.
Re:Over-reliance on CGI in movies by mschuster91 on Wednesday February 02, 2022 @01:59PM (#30182240)
> Black panther is the #3 highest-rated superhero movie on rotten tomatoes. Sounds like it’s even higher in its genre than The Thing (#138 in horror) and Alien (#5).

Not surprising, given that there aren't many triple-A movies with Black lead actors around in the first place, much less movies that are predominantly Black starred - it was labelled as "revolutionary" [1] for a reason and so generated a lot of (well-deserved) hype. That it turned out to be a damn good movie too only helped the matter along.

[1]: https://time.com/black-panther/

Re:Over-reliance on CGI in movies by roywiggins on Wednesday February 02, 2022 @12:20PM (#30180620)
Well, compare the number of films that Ghibli puts out compared to Marvel. Marvel pumps movies out at a furious pace in comparison; I'm not sure you even could sustain a Marvel-style tempo while remotely keeping up the same quality as Ghibli.

https://en.wikipedia.org/wiki/List_of_Studio_Ghibli_works

https://en.wikipedia.org/wiki/List_of_Marvel_Cinematic_Unive...

Re:Over-reliance on CGI in movies by antihero on Wednesday February 02, 2022 @12:24PM (#30180689)
Well there we go, quality over quantity.
Re:Over-reliance on CGI in movies by nanobyte on Wednesday February 02, 2022 @08:17PM (#30187023)
I've never heard of a single movie made by Ghibli.

Not that I'm a fan of Marvel, far from it! Apart from a few exceptions, they seem mostly geared towards kids (and adults who still inherit fantasy worlds).

Re:Over-reliance on CGI in movies by corysama on Wednesday February 02, 2022 @12:44PM (#30181029)
Phil Tippett just finished a full-length, 100% stop-motion movie https://www.madgodmovie.com/
Re:Over-reliance on CGI in movies by dylan604 on Wednesday February 02, 2022 @12:56PM (#30181242)
Fury Road gave a glimmer of hope of limiting the use of CGI. It gave me happy feet to watch it.
Re:Over-reliance on CGI in movies by adorton on Wednesday February 02, 2022 @02:17PM (#30182546)
Fury Road makes pretty extensive use of CGI and digital compositing.

https://www.youtube.com/watch?v=vB3tdMDRQBc

But it looks great so you don't really notice it.

Re:Over-reliance on CGI in movies by dylan604 on Wednesday February 02, 2022 @02:50PM (#30183033)
Fury Road also makes extensive use of insane level practical stunts that other features would have gone 100% GGI. There's a difference in enhancing with CGI vs entirely in CGI. The stunt peeps on the motorcyles, the insane pendulum thingymabobbers, the cars themselves, etc are all real and very noticeably better looking than CGI
Re:Over-reliance on CGI in movies by greedo on Wednesday February 02, 2022 @03:25PM (#30183521)
Fury Road used a ton of CGI. So much that without it, the movie wouldn't have been very good.
Re:Over-reliance on CGI in movies by atarian on Wednesday February 02, 2022 @02:07PM (#30182349)
That'll do dylan604. That'll do.
Re:Over-reliance on CGI in movies by Apocryphon on Wednesday February 02, 2022 @01:45PM (#30182002)
It feels like Hollywood has had a practical effects craze for a while in the past fifteen years thanks to The Dark Knight. Or maybe it's just been Christopher Nolan (and some Villeneuve) keeping that flame alive. There certainly has been no shortage of public gushing over Nolan's use of practical effects, even if some of his films didn't really live up to the hype.
Re:Over-reliance on CGI in movies by madrox on Wednesday February 02, 2022 @02:18PM (#30182564)
I wouldn't expect this to happen. It's like hoping software will shift back to writing C++. Everyone moved on for a reason, and the people that make up the industry as a whole simply don't have the skillset (or willingness) for that kind of work. You'll see the occassional autur/indie production, but at blockbuster scale? Never again.
Re:Over-reliance on CGI in movies by Zababa on Wednesday February 02, 2022 @04:15PM (#30184165)
> My Neighbor Totoro

In anime at least, CGI cuts costs a lot, especially for 3D scenes. On the other hand, people are getting better and better at doing CGI these days. In general I feel like current animation has more movement overall, but it's not budgeted well. For example, in the introduction of Patlabor 2 https://www.youtube.com/watch?v=ydCLeclaKik, there are lots of still shots, but some movements are impressive, and the backgrounds are gorgeous. It is one of the best anime movie ever made though, so it's not like everything at that time looked like that.

Re:Over-reliance on CGI in movies by TazeTSchnitzel on Wednesday February 02, 2022 @12:07PM (#30180395)
2D animation is alive in Japan.
Re:Over-reliance on CGI in movies by highwind on Wednesday February 02, 2022 @12:13PM (#30180487)
These days lot of 2D animation look is achieved via 3D/CGI tools.
Re:Over-reliance on CGI in movies by snuxoll on Wednesday February 02, 2022 @12:48PM (#30181084)
There's certainly a lot of use of it, but it's painfully obvious when they do so. I think with some more time and practice many studios could make it harder to tell the difference - but it might negate a lot of the cost savings (making more fluid animations rather than the very stiff ones commonly seen, taking advantage of squash/stretch so the movements don't seem so perfect like they were done using computer animation, etc.).

Some shows/movies make it work well enough because there's things other than the animation that keep you watching, some use it for walking/transition scenes where it's easier to "blend" it in since it's background to the dialogue most of the time; but I really wouldn't say the "2d animation look" is even close to being achieved in many cases right now. Again, not because I feel the tooling is incapable of it - but because doing it right would nullify the cost savings and defeating the purpose.

Re:Over-reliance on CGI in movies by ginko on Wednesday February 02, 2022 @01:16PM (#30181547)
Have a look at the remakes of Berserk or Sailor Moon. These are two of the most high-profile anime and manga franchises out there and should have plenty of financial backing, yet they look WAY worse than their cel animated counterparts from the 90s.

https://mangathrill.com/wp-content/uploads/2020/12/pjimage-2...

https://static1.srcdn.com/wordpress/wp-content/uploads/2017/...

Re:Over-reliance on CGI in movies by spywaregorilla on Wednesday February 02, 2022 @02:47PM (#30182995)
That's some heavy cherry picking though. Lots of well drawn anime out today.
Re:Over-reliance on CGI in movies by seanmcdirmid on Wednesday February 02, 2022 @02:59PM (#30183154)
> I truly hope there is a shift back to practical FX and 2d animation.

Most 2D animation these days is just CGI dressed up to look like 2D hand drawn animation. Actually, the reduced production costs is why we are seeing so many magna/light novel being translated into anime series, even if the underlying content isn't that great.

Re:Over-reliance on CGI in movies by dymk on Wednesday February 02, 2022 @12:35PM (#30180867)
It's because you're very nostalgic for the movies of your childhood. And you listed three classics, when that era produced a lot of trash as well. That's all fine, certainly not a bad thing, but that's where the bias comes from.
Re:Over-reliance on CGI in movies by krnlpnc on Wednesday February 02, 2022 @04:04PM (#30184044)
Nah it's not about them being classics, just widely known examples.

I prefer even old grindhouse trash (that I haven't seen until fairly recently) over the nonstop modern day CGI drenched sequels and reboots.

Re:Over-reliance on CGI in movies by greedo on Wednesday February 02, 2022 @03:19PM (#30183421)
I guarantee you that you couldn't tell the difference between a movie shot on film and one shot digitally but with film-like effects applied to it.
Re:Over-reliance on CGI in movies by lilthrow on Wednesday February 02, 2022 @03:32PM (#30183616)
I think the point about balance is valuable. In the 1980's the digital transition had just started and mostly contributed to cleaner control of analog processes like computer-controlled tracking shots over models(all the "swooping spaceship shots" were done this way). But most of the things one could do to add visual interest to a shot, regardless of the particular tech, were fundamentally pre-production, not post: Storyboarding, staging, lighting, prop and costume work; well-rehearsed and directed performances. The parts that were meant to be special effects were still often obviously abstract in nature, outside of the biggest productions: e.g. a character walking away from a burning airplane wreck might just be composited on top of a fireball in a very basic way, if the production couldn't afford to destroy an actual airplane. Even just doing any compositing was not an easy task and involved a few specialty roles to create mattes etc. So there were some natural constraints that pushed everything towards building up the parts of the scene that were actually "live-action".

Once CGI rolled in - and really, this was true of all graphics when you look at things like 90's magazines overusing Photoshop filters - we got a taste for adding multiple layers of production on top of everything, which made the final image less "tied together" and more of a chimera.

I do think animation has gotten better overall, even 2D, because animation has always embraced being chimerical and covering that up by finding a consistent approach to the final image. All that's changed is that there's a lower reliance on large numbers of drawings. In the 80's, very few animation productions could really achieve their full vision - with few corrective tools available, you had to have some excellent draftsmanship just to get a product out the door. While there were opportunities to use that to expressive effect, most of TV animation stuck to simple shots and reused as much as they could get away with. This also really pushed the default look of animation towards whatever was easy to draw, which dampened the tone of works trying to feel serious.

Now we have digital puppets that still are fundamentally 2D but allow the animator to spend more time on creating a performance that reuses snippets of pre-drawn material, which is overall a good thing. If they want to push a scene further and add additional camera angles or poses, they have the option to do so and can apply CGI to create the necessary references too - you aren't bottlenecked so much by drawing, but neither are you stuck trying to composite in a CG image, because you can paint over it and get whatever look you want, as long as that look isn't live action.

Re:Over-reliance on CGI in movies by spywaregorilla on Wednesday February 02, 2022 @03:03PM (#30183194)
I consider this to be the greatest scene of modern superhero movies (Amazing Spiderman 2 - Electro first fight). The movie itself had a lot of problems and Sony is entirely to blame, but I digress: https://www.youtube.com/watch?v=PWNbliU6-LQ

This scene does pretty much everything marvel movies are criticized for. Lots of CGI. Lots of explosions. Banter in dangerous moments. But I think it works extremely well.

The use of bright color contrasts between red and blue; then later darkness is really sharp. The sound design of the moment highlights the villain's confusion and spidey comes off as really distraught that this guy is in this situation. You don't really have reason to think that Spidey will die here, but it does set up a level of belief that some civilians could get hurt here, and it does come off as pretty exciting to see him need to immediately pull off a difficult, slo mo maneuver to save them. The fighting is incredibly quick, with both players only doing heavy fight-ending moves. It's stylistic as fuck.

tl;dr the biggest problem with superhero movies is the awkward uncanny valley of trying to be both realistic and absurd with CGI. Go big and stylistic.

Re:Over-reliance on CGI in movies by js2 on Wednesday February 02, 2022 @05:39PM (#30185117)
I recently re-watched Spider-Man (2002), not having seen it in over a decade. I watched it in 4K on a 100" screen from my JVC DLA-RS400 projector.

I was pleasantly surprised that the movie was as good as I remembered, and that the special effects held up remarkably well.

I enjoyed its first major fight scene than the one you linked:

https://www.youtube.com/watch?v=MiaTyUcu5VM

The frozen people effect in Amazing Spiderman 2 reminded me this:

https://www.youtube.com/watch?v=OANHfaJW3IM

Re:Over-reliance on CGI in movies by spywaregorilla on Wednesday February 02, 2022 @08:37PM (#30187221)
This scene does the same thing well in that the danger and excitement is not about spiderman being harmed, it's the civilians.

I don't know that the special effects here held up especially well though. The machine gun and rocket are dorky. There's some irrelevant punching as well, but not too much. It could be argued just enough to establish GG as physically strong. The fight conclusion feels a bit weak though. I'd say it's a pretty solid scene despite this stuff.