Python has exceptional libraries but, as a language, it's a bit dated on several fronts. This has an impact on library design. In Python, ML libraries are huge monoliths and they depend on a lot of code written in other languages. They are really hard to understand or modify.
In Julia, things are really small and composable. For example, you have a probabilistic programming library like Turing and a differentiable programming one like Flux, and it's trivial to implement some Bayesian neural networks. Same applies to many other things. It's small and beautiful, but it needs more manpower to compete against Python.
I was taken aback when looking at Turing for Bayesian modelling that the distributions were just the standard distributions found in the Distributions package! In Python, every Bayesian framework has its own implementation of everything from distributions to log probabilities, but it all composes in Julia.
> It's small and beautiful, but it needs more manpower to compete against Python.
Agreed. Docs of major projects are still incomplete or non-existent, there's a lot of projects that have been nigh abandoned (cough naive bayes cough), and the composability of Julia coupled without strong leadership leads to an ecosystem of overlapping functionality. Still, I hope by leveraging PyCall, Julia can overcome some of these issues.
You mean that, in Julia, we the users have to "compose" our own implementations of models (e.g. log probabilities), as opposed to using the already-made ones in Python?
(The same is true if you use something that's built on top of Stan or JAGS or BUGS or something else.)
In Julia's Turing.jl, everything is built around data structures that are first-class parts of Julia, so there's no need to have special Turing.jl versions of, say, probability distributions.
In Julia, if the DataFrame library is missing something I can just loop like an array and have a method that works just as well as if the library provided it, the CSV, DB and table processing libraries all use the same conventions so if library "A" solves my issue I'm not forced to use the same library "A" serialization method. Basically instead of twisting the logic to what I'm given, I just fill in the blanks. Sure Julia has way more blanks, but Julia also has half of the age of some of the Python's library I use, it's more about the maturity of the community than anything to do with the design choices of the language and I can only hope it gets better and better with time.
now python has like 5 identical numpy-like API re-implemented in multiple framework. That's where resources is wasted (unnecessarily)
If all you do is ML/numerical processing, against data that's already been cleaned up, I bet it's really great tho.
But I agree with you that in the short term it is a replacement for Fortran, Matlab and R. But a new language has to start somewhere. Attacking the niche filled by these language is natural as these are old, dated and ripe for disruption. The key is to gain some critical momentum and user base. That will carry the language to other domains.
I've been using Python for ML for the last 3 years and I've never felt this way. It might be that I'm not all about the hip new languages, but I don't really see the benefit of making Python more ML/Haskell-ish.
The ML use case for Python is roughly as follows: you design, train, and evaluate models. Then, if something is decent enough to use in production, you switch over your application to load and use that instead. I don't really see where Haskell or any language from the ML family can improve in that process.
Sure, the code that you used to implement your model may improve slightly, but I don't see that code improving significantly. The fruit of your labor is usually a protobuf file (encoding the TensorFlow graph) or whatever your framework uses to encode the model you built. The code actually surrounding it is very minimal for most use cases.
> In Julia, things are really small and composable. For example, you have a probabilistic programming library like Turing and a differentiable programming one like Flux, and it's trivial to implement some Bayesian neural networks.
There's nothing stopping you from composing things in Python. But it's simply not a goal of 99% of ML libraries to be composable with other libraries. You're probably never gonna run TensorFlow and PyTorch in the same application (trust me, I've tried, it was a nightmare) and I don't see why you would compose a TensorFlow model with a PyTorch model without incurring tons of overhead in your application around gluing these two things.
There is, and you pointed it out yourself:
> I don't see why you would compose a TensorFlow model with a PyTorch model without incurring tons of overhead in your application around gluing these two things.
This is where Julia is profoundly different. Reusing stuff from different libraries is trivial compared to Python. You could take an activation function made for one libraries use it without any modification or wrapping in another ML library.
These is where Julia will win long term. If you look at the ML libraries in Julia they are tiny. The Python side of things require gargantuan effort because things are not composable. The wheel is reinvented over and over again.
In Julia you can compose a custom distribution, with a bayesian model with an ODE with a neural network with unit number types with custom Julia written CUDA kernels and multithreading.
Edit: That are not designed specifically to work with each other
Can python even hope to do a fraction of that, still be fast and differentiate through everything?
[0]: https://www.tensorflow.org/guide/create_op
[1]: https://pytorch.org/tutorials/advanced/cpp_extension.html
Even then, you're not going to have fast custom types to be used on the GPU without dropping into C++
I don't understand why it's not possible. You're asking if it's possible in the language. I don't see anything stopping you from, as you say, writing your own framework, or simply doing it in TF. Perhaps my ignorance of Julia is showing :)
But there really is a profound difference. The thing is that Python is really just a language to rearrange networks of nodes written in C++. A node written for one ML framework will be incompatible with a node written in another language. If you want them to work together you need to spend a lot of effort gluing them together, and most likely the performance benefits are lost.
This is very different in Julia because you are using pure Julia code. What is specialized C++ nodes in Python, are for the most part just plain functions in Julia. There is nothing special about them. That is why they can be used anywhere.
In Python frameworks each of these C++ nodes need to contain information about how auto-differentiation is done. That is why they are tailor made for one specific ML library.
In Julia the whole automatic differentiation stuff is perform code transformations on regular Julia code.
Are you familiar with LISP, and the idea of code as data? That is what we are talking about here. A regular syntax graph of regular Julia code gets manipulated to do autodiff. You are not organizing C++ nodes in a network.
That does sound very different than Python. Admittedly, I haven't used Julia, because I never had to for professional purposes. For personal projects, I use PyTorch, because I find it easy to use, intuitive, and I have a lot of experience with it. Maybe one day I will be forced to use Julia and will appreciate what it brings :)
I don’t much use Julia, but it is a beautiful language. I started a tiny side project for using Julia for non-numerical things like querying SPARQL endpoints, text processing, etc. Julia could be a universal, use for almost everything language.
It's not that it's not possible. Yeah, you could always "write your own framework".
It's that it's not readily available by the language, ready-made to compose, without resorting to external libs on C/C++/Fortran, and so on.
So, "not possible" not in the sense that "it's not possible to write a program that solves the halting problem". More like "it's not possible to write a web app in assembly". Which means, yeah, it's possible, technically, but you wouldn't like it, it would be full of holes, a pain to maintain, and not a good time investment.
I think the reason why people use python is because it’s the only universally-accepted language for coding interviews.
I am not asking anyone to write Python when it isn't part of the job.
https://numba.pydata.org/numba-doc/latest/cuda-reference/ker...
which basically calls NVPTX
https://github.com/numba/numba/blob/ec6fa07c12c3703a52c2b4ac...
which is exactly what CUDA does anyway; CUDA code is actually a frontend for an ISA
The irony here is that tiny Julia libraries give the same power as much larger Python libraries which require highly specialized and trained developers to evolve and maintain.
With Julia it is much easier to grow the eco system because you can make lots of relatively small packages which can then be combined in almost any way.
The challenge for the Julia community today is really to make people new to the environment aware of this.
I have encountered people who thought Flux couldn't do anything because it was so small. He was so used to the huge monolithic libraries in Python, that it did not occur to him that adding something like an new activation function is literally one line of code. He is used to that requiring adding various C++ nodes. Wrap those up and God knows what more steps you need when you extend something like TensorFlow.
I don't think most people realize how powerful Julia is. They are not used to being able to combine libraries the way you can do in Julia. A big part of the effort for the Julia community will simply be to write more tutorial and introduction which better introduce beginners to these kinds of capabilities. Once you know Julia it is pretty obvious.
But grab people's attention and make them realize Julia could be a solution to their problem, I think one needs a lot of sort of shallow and quick intros to these kinds of things.
^This. As we're seeing here in the discussion thread Python folks don't really realize what they're missing when we're talking about composability of of libraries in Julia - it's kind of difficult to explain the impact on productivity without people actually trying it out. I think Julia and Flux are getting to the point where they're quite useable and comparable with PyTorch. Also some of the Neural ODE stuff and differentiable programming in SciML seems just a lot easier to implement than it would be in Python.
I don't think I realize how powerful Julia is, and it's my main language (and I have written libraries, and contributed to Base).
See the paper.
It allows for the ecosystem to have a combinatorial explosion of possibilities as each domain expert works on their own package.
I can't foresee every application, but the emergence is the point. This is just a crazy example to show the bounds of what's possible.
Julia is not ML-ish. In fact, at first blush, Julia reads very similarly to Python. You even get list comprehensions in Julia!
> Sure, the code that you used to implement your model may improve slightly, but I don't see that code improving significantly. The fruit of your labor is usually a protobuf file (encoding the TensorFlow graph) or whatever your framework uses to encode the model you built. The code actually surrounding it is very minimal for most use cases.
It's really about breaking down the compositional boundaries here. Upthread, someone talked about how they could play around with Bayesian Nets by simply mixing Flux.jl (the differential programming library) with Turing.jl (the Bayesian programming library). Mixing Tensorflow/PyTorch with PyStan, for example, can be a nightmare. That's also why there's so many implementations of probabilistic programming frameworks (Edward, PyMC3, PyStan, Pyro, etc); they all use different underlying libraries. In Julia they just all compose together.
> I don't see why you would compose a TensorFlow model with a PyTorch model without incurring tons of overhead in your application around gluing these two things
I find the change to be illuminating. Before I started spending more time with Julia, I would often do derivations on paper for more experimental work, and then implement it using TF/PyTorch in Python from scratch, reading other code where I could for some help. In Julia I can import a library and I'm ready to go. It feels just like working with math itself.
Julia also lets you compose long trains of operators together. That also helps when I'm doing long sessions in the REPL exploring data. It lets me define a few functions in a file, import the file, and just pipe (Julia has a pipe operator which is just function application) output between functions to plot data or calculate errors.
Moreover Julia is a lot more performant for REPL work than Python. In Python I'll usually work with a subset of a dataset to get an idea for it, then run a file with code to process the entire dataset. In Julia I can often prototype and run the algorithm in the REPL itself.
I also want to stress that Julia is quite a bit faster for REPL development, both in terms of raw speed
function julia_blues(bummers...)
I largely agree, Julia is such a cool language and had so much potential. It definitely surprised me when they went with Swift instead, but realizing that Chris Lattner worked at Google at the time explained a lot. Unfortunately, every time I try to get into Julia, it just feels awkward coming from Python and a bit like stepping back in time.The stupidest, (stupidest in the sense that I really wish they didn't bother me, because they're silly things!), things that bother me are:
1. The 'end' keyword. It's everywhere! Loops, if-else statements, function bodies. I mean I understand why it's helpful for parsing and providing more info to the compiler, but honestly, I would've rather we just stuck with curly braces '{}'! At least it's fewer characters to type and it just feels less crowded on screen while reading. It feels like such a petty complaint, but honestly, it feels like I'm writing Pascal or Matlab all over again. Which leads me to my second point.
2. The default choice of 1 based indexing. I'm not going to go into it, because plenty of people before me have beat this dead horse already[1][2][3], but I can't help but be saddened by this choice and its implications. It's important to acknowledge the fact that Julia started as a competitor to Matlab and Octav, so it makes sense from that perspective. However, it could have been a much more general purpose language, with huge performance benefits over popular interpreted languages like Python, JS, and Ruby. It could have been a unifying force in the scientific computing community, bridging the gap between R and Python users with a greenfield approach that would have been a force to be reckoned with. Instead, rightly or not, it's viewed largely as 'just' a matlab replacement.
Now, regardless of whether 1 or 0 based indexing is truly 'better' or the 'end' keyword is no big deal, the reality is that there's a huge demographic of potential users that won't buy into Julia, because it doesn't quite feel as ergonomic as Python/JS/Ruby and won't take it seriously as a general purpose language, because it looks/feels like Matlab and they only use 'real' programming languages. Again, I'm not saying this is right, but it is the reality we're faced with and it just feels like a huge missed opportunity and bums me out.
end
1. https://github.com/JuliaLang/julia/pull/16260#issuecomment-2...
2. https://groups.google.com/g/julia-dev/c/tNN72FnYbYQ?pli=1
3. https://github.com/julialang/julia/issues/558I share your frustration with the `end` keyword - it's just needlessly verbose, and for something used so frequently it makes sense to be as terse as possible.
I have some similar quibbles with Rust syntax: I know it's a minor issue, but I'm really disappointed that snake_case was adopted. It's just ergonomically inferior to camelCase in every measure. It's one more character to type for every word, and on top of that, on a US keyboard, the underscore character is a pinky key way far away from the center of the keyboard. Making this one of the most frequently typed characters in the language makes no sense.
Keyboard remapping seems like an extreme solution, and I don't want to train my fingers in such a way that when I sit down at a different workstation that doesn't have my .vimrc I can't type rust anymore.
You don't need snake_case for contrast. You can use lowerCamel and UpperCamel to denote the same levels of significance. SCREAMING_SNAKE is fine for constants because they don't get used all that often, but rust maps the hardest-to-type case to the most-frequently-used, which in my opinion is an ergonomic failure.
Yeah someone always wants to capitalize abbreviations/acronyms weirdly, or treat camel case like it was title case in handling short words or...
Getting people to be consistent with snake case is much easier, for some reason.
It makes a huge difference, so much so that using camelCase feels like a huge drag.
Qwerty is frankly awful for programming. I encourage everybody to look into alternate layouts.
`end` marks of blocks of code much more clearly than curly braces. It is also requires fewer keyboard taps. To type {} requires holding down four keys in total (shift-[ twice). end is just three key strokes.
But more importantly is saves curly braces for other uses where it is more needed.
Also braces have a nice symmetry, which is also convenient for parsers and tooling to count opens and closes.
I also think "end" is just more visually noisy. Braces are a symbol, so it's easy to filter them out when you're looking at code, but a trail of "end"s takes up more real-estate than is semantically justified.
In julia, f!(types)(parameter) means that f! is a mutating function acting on types which returns a closure which is then called on parameter.
We just write Type{paramemer}
It seems odd to say "we just write" for some arbitrary choice with its own tradeoffs; {} mean a set in Python or a literal array initialiser in C# or a scriptblock in PowerShell or a dfn in Dyalog APL or a JSON dictionary, etc. With only a limited set of whatever symbols happened to end up on a US ASCII keyboard 40+ years ago, there is heavy competition for them, it's why J broke the symmetry of pairs and went for two-character symbols, why PowerShell went for comparators like -gt and -lt, why C# has => which is completely different from <=, why << is not a double application of less-than but is bit shifting ...
To act like there's an objectively better use for {} is to miss how many tradeoffs there are, and how many things people want symbols for out of a standard keyboard.
My point was just that we find Type{parameter} to be nice pleasing syntax, and so reserved the curly braces for that.
Of course it’s not objectively better, that’s a dumb attitude towards syntax.
This is okay in a static language where there are special slots for a type where only a restricted subset of things can happen. You'd know at the parser level that the < and > are referring to the type meaning or the operator meaning.
In julia, types are values and values can live in types, and arbtrary operations can happen in a type.
E.g. I can write Tuple{1 < 2} which just becomes the type Tuple{true}, i.e. a Tuple Type with paramemter True.
Seems to me that "end" is one of the worse available choices; if we're going for keywords, why not make them "endif", "endfor", "endwhile" (or "wend") which makes it explicitly clear what each of:
end
end
end
is ending.Re: 0-indexing vs 1-indexing. If you use 0-indexing, you turn off a lot of non-engineering scientific programmers. My personal experience is that 0-indexing is better for more engineering applications, while 1-indexing is better for math. I'm a weirdo in that I don't seem to mind either one though.
I think you mean "non-CS engineers". CS is a minuscule branch of engineering. Plenty of chemical, mechanical, civil (and so on) engineers had their whole education doing maths and programming with 1-indexing.
> I'm a weirdo in that I don't seem to mind either one though.
You are not, as an outsider this is one of the less appealing parts of practical CS, endless bickering about non-substantive issues which most of the time boil down to a matter of personal preference (see also tabs vs spaces, vim vs emacs, react vs vue, golang vs rust and on and on and on...)
Subsequent languages don’t have this issue, and when you think about it, it causes a weird disconnect: 1-based indexing corresponds exactly with how you think about and see elements in a collection. 0 based indexing-despite how comfortable one gets with it requires additional arithmetic.
It’s a relic from the past, and unless you’re doing the very specific thing of indexing via offset instead of position, there’s no reason to hang onto this anachronism.
Also this is how you talk normally. You don't talk about the zeroth-column or zeroth-row in daily speech. You talk about first column and first row.
Only reason 0 based indexing make sense to me is because I began programming as a teenagers and was forced to get accustomed to it. But I remember struggling with it. Yes when working with memory, pointers etc it is more elegant. But if you are not, then I think 1-based indexing looks better.
I believe what it really comes down to is that, just as zero-based really is more natural for offsets (zero offset means the first position, great for pointers), one based really is more natural for counting [and _sets_] (when your index is n that means you have counted n elements up until now).
I love experimenting with programming languages but I don’t like recommending languages just as I don’t like recommending movies: I figure that everyone has their own tastes, and that is a good thing.
Nearly every Google project eventually gets abandoned because the engineers that made it get promoted and move on to their next promotable projects. The root cause is the ongoing failure of Google's leaders to align employee incentives with the long-term interests of the company or human society.
Even if S4TF had become popular, I expect it still would become neglected and rot like most Google projects.
Oh yes, I would love to have Swift framework for Firebase on server, not only for iOS. Its atrocity to write the server logic in NodeJS after making the user App in Swift.
Every time I switch from Swift to JS I deeply appreciate the beauty of Swift. On swift I do much less silly mistakes where the NodeJS code feels like up and running by some miracle and everything can collapse due to something I did but could't catch it before something horrible happens.
For example, TypeScript is nice but it's not a "real" language in a sense that you can write something in it and expect it to work when it's fed into the compiler or interpreter. To use it, you need to set up an environment where all the moving parts are working in harmony and the code you write in Typescript is transcribed into the actual code that NodeJS and the browser will understand and that is JS. The debugging of unusual bugs and doing something non-conventional instantly becomes multiple times harder because you have layers and layer over the actual stuff that is executed which means you loose the browsers or runtimes debug capabilities since those would rarely tell anything useful about the pre-transcription code.
Sometime you have a library where someone a few years back tried to do something similar to your idea but never had a complete solution and stopped working on it and when you try to benefit from this work to build on top of it, you find out that you need to modify you working environment to support some spacial case of legacy code. You do that and it all falls apart, now you must choose to try to fix it or give up and restore your setup. It's just horrible.
The greatest thing about working with Swift on iOS is that starting something new is as easy as creating a new Word document so you can start working on your idea right away without worrying about the tooling and see where it goes. On the JS world, I used to be exhausted and loosing all my motivation by the time I have my environment ready to go. Templates and project starters tend to be no good because they are all opinionated that you must be creating a list or a blog app. They all need extra work for a good clean start and that clean start often is too customised to be used as a general use case template.
There are so many solutions for the same problem in the Web Tech world, each comes with its own shortcomings and taht's how someone else creates the next framework. On iOS it's easy, the answer is UIKit and SwiftUI if you feel more adventurous and bleeding edge.
> Sometime you have a library where someone a few years back tried to do something similar to your idea but never had a complete solution and stopped working on it and when you try to benefit from this work to build on top of it, you find out that you need to modify you working environment to support some spacial case of legacy code. You do that and it all falls apart, now you must choose to try to fix it or give up and restore your setup. It's just horrible.
So far Swift code has not aged well, although it's gotten better during the last two years. The perpetual brokenness has moved on to Swift's tooling (binary stability, SwiftPM etc.) which wouldn't affect serverless.
But I agree, Swift is a pleasure to work with.
Ninja edit: I don’t mean easiest necessarily to learn. But easiest to use. Xcode is great.
When you don't know something you can start typing keywords and see what Xcode autocompletes for and read the explanation about that function from the documentation that is provided to you right there. It's not perfect, sometimes there's no documentation but it's not a big deal as you can look into source files or try it out to see how it behaves.
The basic language API is not that large, the benefit of autocomplete discovery comes when you have autocomplete on custom types of a specific framework accompanied with proper documentation.
You seem intent on dismissing something you obviously haven’t tried in the past couple years; next time I’d suggest a simple “I don’t like it” instead to save us all time.
Might not be to everyone’s tastes but it feels like a solid tool to me.
I'm doing it on NodeJS currently and I hate it. I used to like JS but Swift showed me that there's more, there's beauty in the world.
The only thing I miss on Swift is async/await and that's coming.
Luckily, I don't think Swift on other platforms is dead. SwiftNIO seems worked quite well as a project. Bazel support is solid. They still release Linux / Windows Swift toolchains.
Also shameless plug, I did implemented my own deep learning framework in Swift: https://libnnc.org/s4nnc/
I wonder if Kotlin is too far from "arms length" from the low level details in your mind? Because other than that, I actually prefer the language over Swift, generally.
I don't know which one is the best. So I've been experimenting with several.
Both. (The type annotation system is deeply tied to the type system, since the latter is what is statically verified, but there are improvements both in what can be checked—the type system—and how that is expressed/annotated.)
An example of an improvement in annotations specifically to enable type system improvements that require supporting syntax improvement is PEP 646 support for Variadic Generics. [1] Even though it is in draft, pyright has already landed support for it for the type system improvements motivating it. [2]
[0] item #4, https://devblogs.microsoft.com/python/pylance-introduces-fiv...
[1] https://www.python.org/dev/peps/pep-0646/
[2] https://github.com/microsoft/pyright/releases/tag/1.1.107
I'm specifically asking about improvements in the type system. Again, two very different things that shouldn't be conflated.
I am using “type” in the standard computer science sense of statically enforced invariant and “type system” as the system of statically enforced invariants, distinct from annotations which are the syntax by which types are expressed.
You seem to be referring to “types” and “type system” to refer to something else, perhaps some aspect run-time behavior / “dynamic typing”. whatever it is, there's probably also some improvement in that, too, but given that the original concept of the uphtread comment about type system improvements was about type safety, which is what the system of types that are statically verified addresses, it's not really a germane issue.
There's dynamic/static typing which is what most of the thread is about. Python is dynamically typed , which makes it really easy to pickup and make stuff in, but you get issues like runtime errors/bugs since there's no inherent type checking other than attribute access failure, or explicit isinstance calls. To the best of my knowledge, there's no advancement here in Python since it's antithetical to the language design. It is strongly typed however which is great, but not really part of the discussion since it's being assessed in the thread on the virtues of static/dynamic typing and not weak/strong typing.
Type annotation helps partially here since you can statically check the types notated post facto but this is not the type system. The type system in a language is a contract by the compiler/interpreter to enforce type safety. Annotations have no contract for correctness of description or even guarantees of being checked.
This is why I'm trying to draw the distinction between the type system vs the type annotation system. The type system itself hasn't improved much/at all in years by design. The type annotation system has however improved significantly.
The fact that the type checker isn't integrated with the compiler/interpreter is a different design choice from other systems, but it doesn't change what it is.
Effectively, mypy (and this was explictly what mypy was originally envisioned as, as is still reflected in its domain name) and other typecheckers for Python create separate statically typed languages with the same relation to Python as TypeScript has to JavaScript, except that source code in those languages is also valid Python source code with identical runtime behavior. That is, each typechecker creates a new language that is a statically typed strict subset of Python, with its own type system (most of which is common across the whole set of languages, but there are slight variations as each are ahead of the common baseline in different ways.)
> The type system in a language is a contract by the compiler/interpreter to enforce type safety
No, it's enforced by the typechecker. Now, in most languages implementations that have a type system, that's part of the compiler, or more rarely interpreter, but there is no inherent reason it needs to be.
> This is why I'm trying to draw the distinction between the type system vs the type annotation system.
Yes, you've invented artificial nonstandard terminology here that is clearly not the terminology that was being in the post you argued against, in order to make a really extended argument that vigorously exercises the fallacy of equivocation and badly misses the point of the post it sought to dispute.
To the extent there is a legitimate point here it boils down to “Strictly speaking, Python remains untyped, and what is advancing are the type systems of a family of statically typed languages built around Python, that are strict subsets of Python, that leverage feature built in to Python specifically to enable such languages, and which are developed in close collaboration with Python, in some cases sharing core team members.”
Either way, you've devolved this into condescension and I refuse to engage further with such petulant discord.
What else is missing in the python3 type system?
I actually like the fact that python code without type annotations continues to work as before and allows for easy transcription of ideas into testable code.
If a certain use case requires "forced" type checking, it shouldn't be hard to write a lint rule that disallows code from being committed if there are type checking errors, including missing type annotations.
That's fine, this is part of the design of Python. However strict type systems are a benefit of other languages, that may not fit Python. Type annotation shouldn't be considered an alternative to a type system.
I agree, but sadly none of the big cloud providers has any interest in pushing it - Google's got Go, AWS and Azure seem focused on Typescript.
If you're talking about a container workflow, I'm pretty sure every cloud provider will support this just fine currently.
Given how opinionated the Python maintainers can be, it baffles me that they accepted to get these optional, noisy, half backed type hints into the core language.
In my experience given that they're optional and you'll almost never get 100% of your code and its dependencies with correct and up to date signatures it's just a nuisance. Maybe in the right projects if all the devs are very thorough with them it can be helpful, but that's really not my experience. If at least it triggered an assertion at runtime when the type doesn't match it would be massively more useful. And even then, if you're so thorough with your typing, why not just use a proper statically typed language?
I really don't get why it's even there to be honest.
If you do the legwork, you can get mypy[0] type-checking done on your codebase in a way that is similar to how TypeScript does type-checking. There are stub files that are provided by project maintainers that are then used by mypy to infer things like e.g the return type of a function.
Type hints are also inline in the code, and not technically comments. They can be retrieved from class attributes using facilities from the standard library [1] and can facilitate other tooling that is specific for your project or that are more general.
> And even then, if you're so thorough with your typing, why not just use a proper statically typed language?
That would remove a lot of the benefit of choosing Python. Python is dynamically typed. Type hints make it possible to do type checking statically, but with a lot of extra leg work (as I described above). Making Python itself statically typed is not something that would interest 99% of the Python community IMO.
[1] https://docs.python.org/3/library/typing.html#typing.get_typ...
Not quite. You can reflect on and interact with them at run-time, too. This does make it possible to implement run-time checking as a library solution.
I can't speak to why run-time checking wasn't built into the language as a default behavior, and the PEP doesn't explain why (though perhaps the answer is in the mailing list), but one possibility is that it would be wasteful. Most functions that are only prepared to accept certain types already have some form of run-time type check baked in, either explicitly or incidentally, so adding a second check would likely introduce overhead without producing a whole lot more type safety.
tldr: you other get either huge overhead or need to type annotate everything like it's Java, and it'll still be pretty limited/not super useful
---
there's a bunch of libraries that do this, and they're all fundamentally limited [though i guess some of these may just be failures of imagination on my part]:
- hard to check generics: if it's a builtin, you have to traverse the whole structure and check every element. and for user-defined collections, the programmer has to to manually instantiate every generic like:
CoolSequence[int]([1,2,3])
(which sucks) and every method call/property access needs to be checked- if your function takes a callback, there's no way to typecheck that callback at runtime (without calling it, at which point it's not terribly useful. which extends to all functions i guess)
- not much you can do with iterators/generators. can't check if something really is an `Iterator[int]` without exhausting it, and e.g. type-erroring after processing 20 elements because it yielded not-an-int isn't very useful
so in the end, even if you wrap Every Damn Thing in a type assertion, you still get the errors very late, not much sooner than your usual "AttributeError: object None has no property named 'foobar'". kind of a worst-of-both-worlds situation
Still using Java 8 are we?
Writing type hinted python in Pycharm or Ipython feels like racing in a sports car. Without it, feels like stop and go traffic with the occasional car accident.
I can see how if you are using a WYSIWYG editor, type hints feel like more text for little gain. But even then, it really helps document intent. In fact switching to IDEs is partly what made me go from someone who hated static typing to loving it.
This is a beautiful analogy!
As for the second part, though, I would say that even if your IDE does not provide automatic type checking, type hints will still add some benefit because:
- without type hints you have to do all type checking in your head (across all stack frames).
- whereas with type hints you only need to do type checking down to the first level of the stack.
To illustrate what I mean, consider the following code:
def bar(param1, param2):
... # Some complicated code from which it is not immediately clear what values are allowed for param1 and param2, nor what the return type of the function is.
def foo(param):
return bar(param, param2="some default value")
foo("something something")
Now, in order to verify that `foo("something something")` is correct, you have to manually look at foo() and then at bar(). Needless to say, this adds a lot of mental overhead to the game. If we added type hints to both foo() and bar(), however, you would only have to check the signature foo() – which, even in IDEs without type checking, usually amounts to hovering over `foo("something something")`.Guido joined the Mypy team while he was Python’s BDFL.
Also, there’s nothing half baked about either Python’s type hints or Python’s type system, or it's major type checkers. It's not Haskell, sure, but it's an expressive to system, the typecheckers are reasonably smart, and the annotations are readable and sensible if somewhat verbose; there were some infelicities regarding alternate names for core types in annotations, but that's been improved recently.
> In my experience given that they're optional and you'll almost never get 100% of your code and its dependencies with correct and up to date signatures it's just a nuisance
In my experience they start to provide value in preventing bugs and easing development because of tooling support way below 100% coverage.
> If at least it triggered an assertion at runtime when the type doesn't match it would be massively more useful.
Python’s type annotations are annotations, and are used by some libraries for runtime (validation, serialization/deserialization, etc ) as well as static checking purposes (e.g., pydantic.)
> And even then, if you're so thorough with your typing, why not just use a proper statically typed language?
All a “proper statically typed” language is is a language with a static type checker run ahead of time, which Python is of you choose it to be. There's a lot of code in the ecosystem that is more broadly types than it needs to be, because no annotated code which checkers can't infer anything better for use Any, but that's evolving over time as it is more common for popular libraries to be typed, or at least have typings available.
The chorus of people asking for increased typesafety had become too loud to ignore. Type hints gave them enough support to cover 95% of their needs, which were/are largely organizational rather than technical: developers must feel sure they are using the right classes in their code, pulled from the right places in their project, and don’t have to look up docs at every step (because the IDE will autocomplete stuff). What happens later, the low-level implementation, it doesn’t really matter; what matters is the information about types is surfaced somewhere, so that IDEs and tooling can use it to document projects and help developers.
That’s what type hints do, and yeah, they are basically glorified docs, but integrating docs into syntax is one of Python’s many traditional strengths (see docstrings, doctests, etc). That’s also why they are optional, thank goodness, so people who don’t have big-org / big-project needs can still be productive.
This was always kinda false (type hints can be composed unlike eg docstring param @type). But with the introduction of dataclass, this is empirically false. You can readily hook into the type hints, reflect on them, use it to marshal data, etc. Using __post_init__, you can leverage any kind of runtime checks you want to enforce invariants.
Also type hints greatly help transpilation.
You don't need 100% to reap the benefits. In fact I will annotate small bits of un-typed code and it makes it way easier to reason about.
There are some interesting further add ons that seem very python, allowing you to go further. For example, with a pandas dataframe you can just say your type is a dataframe which isn't so useful, but it's possible to hack your own types onto it in the vein of https://github.com/CedricFR/dataenforce, or use things like https://smarie.github.io/python-vtypes/ to get smarter typing on things the authors didn't type. I expect that trend will continue.
What fascinates me about python's types is actually the very fact that they are bolted on. You have a language that lets you do crazy things and a type system trying to catch up and make it convenient to verify those crazy things. It's a nice complement to the usual developments of verifying all of the things and slowly extending the set of things you can do.
The difference between these two cases is that a function that returns [a] will always return [a] and if you convert it to `NonEmptyList n a` you will be nudged towards handling the case where it didn't actually return n elements, whereas if you annotate someone else's list as returning List[str] then it may well silently not do some of the time, and you won't get an error until a long way away.
And by the List[str] bit, I mean you can annotate it as doing whatever it in fact does. You aren’t protected if you get that wrong, of course, and that’s where things like stubs come in to help.
Yes - but as I said, you can be confident that the list type is accurate, and if you want to convert that list to a specific-length list type then you're nudged towards doing it in a way where you handle the case where the list isn't actually the length you specified.
> And by the List[str] bit, I mean you can annotate it as doing whatever it in fact does. You aren’t protected if you get that wrong, of course
Not "of course"; the whole point of a type system is that it's automatically checked and therefore you can have reasonable confidence in the types you're given.
Why not?
Static enforcement of invariants that doesn't change the space of what is possible in the language when you aren't asserting conflicting invariants doesn't make Python any less Python.
But for applications that require a GPU (i.e, most ML applications) cutting over to Swift from Python will likely win you nothing in performance, and wouldn't be worth it at all.
Most of the other things I miss are ergonomic:
- Swift has better inference, so for example in a match statement over an enum, in rust you always have to type: `MyLongEnumName::SomeEnumCase`, where in swift you can just type `.someEnumCase`
- Swift's operators for optionals are much cleaner imo than how it's handled in Rust. For instance, the `?` operator is kind of magical in Rust, because it effectively changes the flow of control of the enclosing function. Optional handling constructs in Swift are always local to the statement, which I find to be easier to reason about, and more composable.
- Rust's module system is needlessly complex and verbose, and adds boilerplate and redundant busy work when you want to refactor code and move things around
- Trailing closure syntax is really nice
- It's sometimes useful to have types as runtime constructs as well as at compile time
- I like Swift's more flexible approach to scopes/namespaces. Like in Swift, when I declare a struct, I can just declare the methods inside the struct body without needing a separate impl, which reduces boilerplate. Also for instance if you need to declare a throwaway data type which is only used internally by a couple functions in a Swift type, you can declare it right inside the struct declaration where it's relevant. Rust is more restrictive, and I have to declare types either at the module level, or inside an execution scope like a function body. So with Swift I just feel like my code is organized in a more semantically coherent way which reads like a book, where in Rust it's more organized according to the ceremony which is required by Rust syntax.
I could go on, but basically I just feel that when I am coding with Swift, the syntax melts away and I am mostly focused on the problem domain. When coding in Rust, the syntax is very present, and is a big part of what I am dealing with.
Swift's a delightful language to use. It has a lot of the nice things about Rust's type system, but is a heck of a lot easier to use at the expense of a bit of performance. For a lot of use cases, I think this is a great value proposition. ML/data science is a great example where practitioners could benefit from a more grown-up type system than what Python has on offer, but would still be able to keep low level details at arms length.
I think Serverless would be another ideal use-case for Swift, where the productivity, clarity and correctness tools it offers would be a huge benefit.
Some very interesting things came out of the S4TF project - like the work on autodiff, and python interop. It's a shame the project never really seemed to get legs, it seems like it just languished for years with no clear direction.
These days I do most of my work in Rust, and I'm happy to do so because the tooling, community, and ecosystem is really amazing. But there are a lot of language concepts and features I miss from swift. I guess it goes to show that the governance and availability of a language have a lot more to do with adoption than the merits of the language itself.