I share your frustration with the `end` keyword - it's just needlessly verbose, and for something used so frequently it makes sense to be as terse as possible.
I have some similar quibbles with Rust syntax: I know it's a minor issue, but I'm really disappointed that snake_case was adopted. It's just ergonomically inferior to camelCase in every measure. It's one more character to type for every word, and on top of that, on a US keyboard, the underscore character is a pinky key way far away from the center of the keyboard. Making this one of the most frequently typed characters in the language makes no sense.
Keyboard remapping seems like an extreme solution, and I don't want to train my fingers in such a way that when I sit down at a different workstation that doesn't have my .vimrc I can't type rust anymore.
You don't need snake_case for contrast. You can use lowerCamel and UpperCamel to denote the same levels of significance. SCREAMING_SNAKE is fine for constants because they don't get used all that often, but rust maps the hardest-to-type case to the most-frequently-used, which in my opinion is an ergonomic failure.
Yeah someone always wants to capitalize abbreviations/acronyms weirdly, or treat camel case like it was title case in handling short words or...
Getting people to be consistent with snake case is much easier, for some reason.
It makes a huge difference, so much so that using camelCase feels like a huge drag.
Qwerty is frankly awful for programming. I encourage everybody to look into alternate layouts.
`end` marks of blocks of code much more clearly than curly braces. It is also requires fewer keyboard taps. To type {} requires holding down four keys in total (shift-[ twice). end is just three key strokes.
But more importantly is saves curly braces for other uses where it is more needed.
Also braces have a nice symmetry, which is also convenient for parsers and tooling to count opens and closes.
I also think "end" is just more visually noisy. Braces are a symbol, so it's easy to filter them out when you're looking at code, but a trail of "end"s takes up more real-estate than is semantically justified.
In julia, f!(types)(parameter) means that f! is a mutating function acting on types which returns a closure which is then called on parameter.
We just write Type{paramemer}
It seems odd to say "we just write" for some arbitrary choice with its own tradeoffs; {} mean a set in Python or a literal array initialiser in C# or a scriptblock in PowerShell or a dfn in Dyalog APL or a JSON dictionary, etc. With only a limited set of whatever symbols happened to end up on a US ASCII keyboard 40+ years ago, there is heavy competition for them, it's why J broke the symmetry of pairs and went for two-character symbols, why PowerShell went for comparators like -gt and -lt, why C# has => which is completely different from <=, why << is not a double application of less-than but is bit shifting ...
To act like there's an objectively better use for {} is to miss how many tradeoffs there are, and how many things people want symbols for out of a standard keyboard.
My point was just that we find Type{parameter} to be nice pleasing syntax, and so reserved the curly braces for that.
Of course it’s not objectively better, that’s a dumb attitude towards syntax.
This is okay in a static language where there are special slots for a type where only a restricted subset of things can happen. You'd know at the parser level that the < and > are referring to the type meaning or the operator meaning.
In julia, types are values and values can live in types, and arbtrary operations can happen in a type.
E.g. I can write Tuple{1 < 2} which just becomes the type Tuple{true}, i.e. a Tuple Type with paramemter True.
Seems to me that "end" is one of the worse available choices; if we're going for keywords, why not make them "endif", "endfor", "endwhile" (or "wend") which makes it explicitly clear what each of:
end
end
end
is ending.Re: 0-indexing vs 1-indexing. If you use 0-indexing, you turn off a lot of non-engineering scientific programmers. My personal experience is that 0-indexing is better for more engineering applications, while 1-indexing is better for math. I'm a weirdo in that I don't seem to mind either one though.
I think you mean "non-CS engineers". CS is a minuscule branch of engineering. Plenty of chemical, mechanical, civil (and so on) engineers had their whole education doing maths and programming with 1-indexing.
> I'm a weirdo in that I don't seem to mind either one though.
You are not, as an outsider this is one of the less appealing parts of practical CS, endless bickering about non-substantive issues which most of the time boil down to a matter of personal preference (see also tabs vs spaces, vim vs emacs, react vs vue, golang vs rust and on and on and on...)
Subsequent languages don’t have this issue, and when you think about it, it causes a weird disconnect: 1-based indexing corresponds exactly with how you think about and see elements in a collection. 0 based indexing-despite how comfortable one gets with it requires additional arithmetic.
It’s a relic from the past, and unless you’re doing the very specific thing of indexing via offset instead of position, there’s no reason to hang onto this anachronism.
Also this is how you talk normally. You don't talk about the zeroth-column or zeroth-row in daily speech. You talk about first column and first row.
Only reason 0 based indexing make sense to me is because I began programming as a teenagers and was forced to get accustomed to it. But I remember struggling with it. Yes when working with memory, pointers etc it is more elegant. But if you are not, then I think 1-based indexing looks better.
I believe what it really comes down to is that, just as zero-based really is more natural for offsets (zero offset means the first position, great for pointers), one based really is more natural for counting [and _sets_] (when your index is n that means you have counted n elements up until now).
I love experimenting with programming languages but I don’t like recommending languages just as I don’t like recommending movies: I figure that everyone has their own tastes, and that is a good thing.
The stupidest, (stupidest in the sense that I really wish they didn't bother me, because they're silly things!), things that bother me are:
1. The 'end' keyword. It's everywhere! Loops, if-else statements, function bodies. I mean I understand why it's helpful for parsing and providing more info to the compiler, but honestly, I would've rather we just stuck with curly braces '{}'! At least it's fewer characters to type and it just feels less crowded on screen while reading. It feels like such a petty complaint, but honestly, it feels like I'm writing Pascal or Matlab all over again. Which leads me to my second point.
2. The default choice of 1 based indexing. I'm not going to go into it, because plenty of people before me have beat this dead horse already[1][2][3], but I can't help but be saddened by this choice and its implications. It's important to acknowledge the fact that Julia started as a competitor to Matlab and Octav, so it makes sense from that perspective. However, it could have been a much more general purpose language, with huge performance benefits over popular interpreted languages like Python, JS, and Ruby. It could have been a unifying force in the scientific computing community, bridging the gap between R and Python users with a greenfield approach that would have been a force to be reckoned with. Instead, rightly or not, it's viewed largely as 'just' a matlab replacement.
Now, regardless of whether 1 or 0 based indexing is truly 'better' or the 'end' keyword is no big deal, the reality is that there's a huge demographic of potential users that won't buy into Julia, because it doesn't quite feel as ergonomic as Python/JS/Ruby and won't take it seriously as a general purpose language, because it looks/feels like Matlab and they only use 'real' programming languages. Again, I'm not saying this is right, but it is the reality we're faced with and it just feels like a huge missed opportunity and bums me out.
1. https://github.com/JuliaLang/julia/pull/16260#issuecomment-2... 2. https://groups.google.com/g/julia-dev/c/tNN72FnYbYQ?pli=1 3. https://github.com/julialang/julia/issues/558