Re:If you can't play the new VR version of Myst, why not pla...
by jrootabega on Sunday December 13, 2020 @06:01AM
(#25405714)
Tangential, but if you're looking for a game to scratch the Myst itch, consider Outer Wilds. It's similar to Myst in a Spaceship. In terms of software ethics the game does have some concerning events in its history, and I know people here are interested in that stuff more than elsewhere. But it's on Game Pass.
I only mention this because I just finished it recently. I'm not affiliated with the game or its owners/makers in any way.
Re:If you can't play the new VR version of Myst, why not pla...
by terracatta on Sunday December 13, 2020 @08:34AM
(#25406440)
The Witness (by the same person who developed Braid) felt very Myst-like to me as well. Highly recommended, the puzzles are incredibly clever and a lot of fun to solve with a partner.
Re:If you can't play the new VR version of Myst, why not pla...
by mackman on Sunday December 13, 2020 @06:40AM
(#25405866)
It’s one of my favorite games of all time. Unfortunately, like Myst, once you’ve played through, you know too much to truly appreciate it again. Wish there were more games like this.
Re:If you can't play the new VR version of Myst, why not pla...
by Duralias on Sunday December 13, 2020 @08:30AM
(#25406424)
The Outer Wilds isn't linear, I know exactly what I need to know to end the game, the purpose of your journey is to discover that yourself. The game is about exploration and it just isn't the same as the first time.
The only way that I have managed to re-experience the game is by watching others play it, it isn't the same although close enough.
Re:If you can't play the new VR version of Myst, why not pla...
by djsumdog on Saturday December 12, 2020 @11:03PM
(#25404208)
Yea, it's very difficult to tell what anything is if you haven't played the game. At first I thought he may have just automated converting all the assets, but no .. there' is a video of the conversation process. Looks like he's doing at least some, if not all of it, by hand.
The stoneship age video looks better/playable, but I guess the developer is just hitting the hard limits of that platform.
Re:If you can't play the new VR version of Myst, why not pla...
by deater on Sunday December 13, 2020 @12:09AM
(#25404460)
it's also a matter of size. lores graphics are 1k (they usually compress at least 50%). There are 800 backgrounds in the demake. You want to fit this on a reasonable number of floppy disks, in this case it fits on 3.
If you use "hi-res" (140x192x6 colors) the graphics are 8k, 8 times bigger, so you need 24 disks which is a bit much.
Also with double-buffered hi-res graphics you waste 16k of RAM which is 1/3 of all available RAM on a II+. Double-buffered lo-res only takes 2k.
Re:If you can't play the new VR version of Myst, why not pla...
by toast0 on Monday December 14, 2020 @06:42PM
(#25424978)
I've never really played Myst (although I have intended to for a while). My Apple IIe has a monochrome monitor, and it was a little bit too hard to follow what was on the screen. I'll have to try it on a color monitor, but both the computer and the appropriate monitor are rather heavy. :)
I only mention this because I just finished it recently. I'm not affiliated with the game or its owners/makers in any way.
I'd also recommend the Submachine series. They're 2D point-and-click adventures instead of the 3D approach but still very much the same vibes.
The only way that I have managed to re-experience the game is by watching others play it, it isn't the same although close enough.
Damn pity it's on a Facebook-infested Oculus only. At least for now.
https://cyan.com/games/myst/
https://www.eurogamer.net/articles/2020-10-02-the-power-of-d...
The stoneship age video looks better/playable, but I guess the developer is just hitting the hard limits of that platform.
> Q. So how did you draw the graphics?
> A. So for 40x48 resolution you can't just take a paint program and have it do this automatically. That tends to lose a lot of important details.
> Usually I take a screenshot and drop a 40x48 grid on top and then trace over it.
If you use "hi-res" (140x192x6 colors) the graphics are 8k, 8 times bigger, so you need 24 disks which is a bit much.
Also with double-buffered hi-res graphics you waste 16k of RAM which is 1/3 of all available RAM on a II+. Double-buffered lo-res only takes 2k.
If you're a commodore person, you should be comparing this with what you could do with a PET or maybe a VIC-20 in this timeframe (not a C64).
A split the middle might have been double low res, 80x48 with the same 16 colors, but only available on the //e and gs
IMHO, running on all the Apples is the better call.