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Re:If you can't play the new VR version of Myst, why not pla... by p1mrx on Saturday December 12, 2020 @10:54PM (#25404159)
Imagine trying to play this without previous experience. Myst is hard enough in full detail!
Re:If you can't play the new VR version of Myst, why not pla... by djsumdog on Saturday December 12, 2020 @11:03PM (#25404208)
Yea, it's very difficult to tell what anything is if you haven't played the game. At first I thought he may have just automated converting all the assets, but no .. there' is a video of the conversation process. Looks like he's doing at least some, if not all of it, by hand.

The stoneship age video looks better/playable, but I guess the developer is just hitting the hard limits of that platform.

Re:If you can't play the new VR version of Myst, why not pla... by tdeck on Sunday December 13, 2020 @02:57AM (#25405039)
It seems it was all by hand. From the FAQ:

> Q. So how did you draw the graphics?

> A. So for 40x48 resolution you can't just take a paint program and have it do this automatically. That tends to lose a lot of important details.

> Usually I take a screenshot and drop a 40x48 grid on top and then trace over it.

Re:If you can't play the new VR version of Myst, why not pla... by geogra4 on Saturday December 12, 2020 @11:20PM (#25404285)
Only because they've decided to use the low resolution graphics mode of the IIe. It has higher resolution modes he could have used
Re:If you can't play the new VR version of Myst, why not pla... by 83457 on Saturday December 12, 2020 @11:56PM (#25404420)
That would lower the frame rate.
Re:If you can't play the new VR version of Myst, why not pla... by deater on Sunday December 13, 2020 @12:09AM (#25404460)
it's also a matter of size. lores graphics are 1k (they usually compress at least 50%). There are 800 backgrounds in the demake. You want to fit this on a reasonable number of floppy disks, in this case it fits on 3.

If you use "hi-res" (140x192x6 colors) the graphics are 8k, 8 times bigger, so you need 24 disks which is a bit much.

Also with double-buffered hi-res graphics you waste 16k of RAM which is 1/3 of all available RAM on a II+. Double-buffered lo-res only takes 2k.

Re:If you can't play the new VR version of Myst, why not pla... by deater on Sunday December 13, 2020 @12:19AM (#25404488)
also note this will run fine on a stock system from 1980: an Apple II+ with 48k RAM (1MHz 6502) and a 16-sector 140k DOS3.3 Disk ][ drive.

If you're a commodore person, you should be comparing this with what you could do with a PET or maybe a VIC-20 in this timeframe (not a C64).

Re:If you can't play the new VR version of Myst, why not pla... by ddingus on Sunday December 13, 2020 @02:16AM (#25404913)
That's nice because all the Apple machines can run the program.

A split the middle might have been double low res, 80x48 with the same 16 colors, but only available on the //e and gs

IMHO, running on all the Apples is the better call.

Re:If you can't play the new VR version of Myst, why not pla... by 83457 on Sunday December 13, 2020 @09:32AM (#25406786)
It was a joke considering it is point-and-click, but the size difference was the real reason that came to mind.
Re:If you can't play the new VR version of Myst, why not pla... by jrootabega on Sunday December 13, 2020 @06:09AM (#25405746)
That tracks with my experience of game difficulty from this era of computing. eg Wizard of Oz, the Hobbit, etc. Then again, I was a young kid.