Computers didn't use to be like this. Apple has land grabbed their way here and is now clamping down harder than ever before. If we don't revolt, we're going to wind up in a terrible place where Apple and Google make all the movies and games and we rent everything and own nothing.
Call your representative and ask them to put an end to this.
Demand open computing. You own the computer, you get to run whatever software you want.
(Side note: iPhones are the only computers a large segment of Americans own!)
Put enough fear into the population and they'll accept anything any authority presents as a solution. That's the danger of relying on democracy. You depend on the public to do the right thing and the public is easily manipulated.
What do you suggest? Give up? You have condemned democracy itself.
Regulating big tech and keeping all tech under government's thumb are not at odds, so it makes me lean towards incompetence as the more likely culprit.
I predict there will be some government intervention but it'll be clumsy and counter-productive for at least another decade or two.
I also have an iPad. I know I lose some software access (e.g. Facebook streaming games) but I also gain software, like Slay the Spire and FTL and Bastion. These games are iOS exclusive in part because iOS effectively prevents piracy, which is another way of saying that users cannot run whatever software they want.
I'm quite happy having some general-purpose computers, and also some purpose-built app-console devices. Why must every device be general purpose?
FTL and Bastion aren't iOS exclusive. Here are links to pages where you can find their Linux versions. Out of curiosity, where did you get the idea that they were iOS exclusive?
Edit: I hadn't previously heard of it, but googling reveals that Slay the Spire is also available on Steam. The steam page says it has a Linux version. That means that all of your examples of iOS exclusives could actually run on a Linux box, maybe even a raspi. ;)
I will counter with the claim that no major, artistically significant games of the past decade have been iOS exclusives. I might even go so far as to suggest that there are no leading iOS-only productivity apps (by leading, I mean better than what you can get elsewhere to the point where there's a major platform advantage, a status conferred to applications like Photoshop and Microsoft Office which used to be Windows-only). That's a claim that you might be able to refute, but I can't think of any at the moment.
https://lutris.net/games/ftl-faster-than-light/ https://lutris.net/games/bastion/ https://store.steampowered.com/app/646570/Slay_the_Spire/
To refine my point, many successful games come to iOS because it is a controlled environment, with negligible piracy. The games come to Android later or not at all, because it is more of a wild west.
As for productivity, iOS has an undeniable platform advantage, and by that I mean tablets. Apple focuses on the iPad but Android tablets are kind of a joke. Here's androidpolice agreeing: https://www.androidpolice.com/2020/04/21/do-yourself-a-favor...
How does that make sense when all of those games were originally developed for the PC platform, which has rampant piracy, even above that of Android?
If you are developing a Nintendo Switch game, you can focus on building a better game, instead of anti-piracy techniques, or futzing with hardware incompatibilities. That's iOS too.
Or you could simply focus on the legit PC market instead of worrying about people who will likely never be your customers.
It's okay, have your iDevice. But that choice supports a company that makes the world less equitable for others. To deny that is to deny economics and the power of monopoly.
We need to educate our lawmakers about this situation so that they can make a decision that most Americans are unequipped to understand.
You're ok with this now, and may never change your opinion on that, but you are being harmed by this in the long run, as is the entire market for these sorts of devices. An entire generation is being brought up on devices that they're not allowed to tinker with -- and don't know that anything different is even possible -- and that will have negative long-term ramifications, though we may not be sure exactly what those are yet.
So phone and app store could be naturally cut like for android ecosystem.
And if you want to remove them, that’s just arguing that a business model is at issue not a specific business. After all Epic is selling ports of the same game across multiple platforms any paying each of them a cut of games sold in other stores. If Apple just takes the same cut and allows more App Stores on their platform, or is that ok or is this just a question of money?
Browsers can of course be non-conformant on other interesting issues. Imagine if a browser came out that allowed the Unity Web Player to work. Instantly, people wouldn’t need to use the App Store to purchase games. Instead, they could just use the browser.
For the 2nd, it sounds like there needs to be a way for the web platform to evolve for things that require engine modification. I wonder if the web will break down into smaller standard components and new browsers can be built from those.
With regard to your second paragraph, I believe you have made a category error between "the App Store" and "the browser." The browser is not a store.
I can think of a few possible reasons:
1. Chrome (as in the browser) came out after the first iPhone was released (2007), and around the same time of Android's first release (2008). Chrome OS didn't come out until 2011. Android's app ecosystem started developing before Google had all that much influence on web standards, and likely before they realized that it would be a good idea to have that influence, or even knew that Chrome (the browser) would become as popular as it ended up being. I'll also note that Chrome OS wasn't anywhere near as successful as Google hoped it would be; while that doesn't invalidate Chrome OS's app model, it doesn't validate it either.
2. Android has done a decent amount of copying of iOS features (I say this without judgment or malice; I've been a generally happy Android user continuously since 2010 and have no axe to grind). Not having native app development on Android could have been seen as a possible market disadvantage when compared against Apple.
3. Google may have actually desired more Apple-like control over what runs on Android, or at least wanted to allow for the possibility that they'd want it in the future. That's harder when you base your app platform on web standards.
Really it's just code for "let me, a web developer, target Chrome only, so I can just tell Safari users to install Chrome."
All of them can access web content, facilitate payments, do shopping and run applications.
The reason it's important is because it would be the end of the gaming console model if they were forced to accept anything onto their app stores. Which would have pretty broad implications.
I do agree the lines can be blurry and poorly defined.
I definitely enjoy sending emails and shooting movies on my Nintendo.
Speaking of which, should I get Shovel Knight on Nintendo Switch, Wii U, Xbox One, PlayStation 3, PlayStation 4, Microsoft Windows, macOS, Linux, or Nintendo 3DS? I have lots of these, and I'm not sure which inexpensive device is the best for playing Shovel Knight.
Cancel that. I'm not sure I like all of that choice. Which of my seven affordable iPhones from a wide variety of vendors should I download and install it to? Can I redeem my Steam credit?
Fuck Apple. Their behavior makes them a blemish upon our industry.
Thanks! Just got to finish the level of Doom first.
My car’s 17-inch touchscreen-based web browser happily runs turbotax.
Which implications precisely? Because consoles not being sold at a loss seem like a positive outcome.
How so?
Which is not possible if you going to force them to do things like have alternative app stores or to allow any content to be used.
So consoles get slightly more expensive, or other revenue streams are created. Steam, Origin, Epic, UPlay and GOG all compete on the desktop while earning plenty, even though people can download games directly from the publisher today. Why can't the same model be applied to consoles which have always been basically pre-built mini computers anyway?
If you say that all these devices are computers then why have arbitrary treatment of desktops, phones and consoles?
Smartphones are logical successors to PCs as general purpose computing devices. A lot of people just have them as their device for photo editing, emails, gaming, spreadsheet editing, web browsing etc.
PCs had open software and hardware access, I think it is reasonable for us to want their logical successors to atleast have open software access.
There is trillions of dollars of ecosystem which PC had which has largely extended/moved to smartphones. Everyone should get a chance to compete on fair and equal terms in this ecosystem.
I recently (6 years ago?) decided to purchase thousands of dollars of music on Google Play Music and look where that got me.
I can (and do) still play my Gamecube games.
You can’t have such an arbitrary definition.
I think people with this notion either work at Apple, love their iPhone, or have lots of AAPL.
Please see what their behavior is doing to the rest of us. Fixing it is more important than any personal stake you have in this.
For what it’s worth I’ve never worked at Apple, down’t own any AAPL (unless you count indexes), and have bought Android phones off and on. So I’d focus less on acusing everyone who disagrees with you of alterior motives.
Apple would be broken up into Mobile devices, Desktops, Software, MacOSX, and Internet services. MacOSX would have to be ported to the PC then with no owning the hardware the same with iOS.
Just don't use their services. Just because you feel powerless in making individual choices doesn't mean advocating for the use of force against the company is moral.
From a quick glance it looks behind Firefox and Chrome on HTML/CSS/JS feature support.
https://caniuse.com/?compare=firefox+84,chrome+89,safari+14&...
And then there's Safari's broken autocomplete:
The reason non-WebM stream services might work on Safari is because said service engineers implemented alternatives to it.
There is wisdom sometimes in saying "no."
There's also no wisdom in Safari preventing users from viewing a widespread royalty free media format. It simply causes frustration which is evidenced by the many frustrated customers in results for "safari stream not working "webm"" search.
There's of course a balance to be maintained; if we single-source our streaming video codecs, that will dampen innovation in that space. But I'd hope there's a less wasteful middle ground than the place we're at now.
Technology license cost is not the only consideration that goes into business decisions. Consider the whole end to end process of making, distributing and consuming video, and all the parties and technology providers involved, not to mention installed bases, cost of switching, etc.
I mean what they're offering, at least in theory, is pretty neat, pretty compelling. Play Xbox Series whatever games, but on your iPhone or iPad. Apple just says No.
Well, if Apple wants to reject the value that these enterprising mofos is trying to bring to their platforms, who is the government to tell them that they can't shoot themselves in the foot? If it causes a few people to switch to Android such as Mike over at Penny Arcade, and maybe discover that they don't need an Apple-branded phone after all, that's Apple's loss. There's been no shortage of compelling Apps and services to be had in the App Store, no shortage of money to be made there if you have something that people 1. want and 2. are willing to pay for. Companies like Uber, Lyft, Doordash, Facebook, even Google have been making bank in the last 10 years off the back of iPhone users, built up a good portion of their business around iPhone and iPad users. Apple can keep the good times flowing through their platform, tighten up on the squeeze and get out of their own way, or they can lose out on opportunities that are literally sitting right in front of them, practically begging for Apple to pick them.
The people that care, that really care, are either going to switch to Android, or purchase an extra device just for this, or iPhone users are going to not give that much of a damn and just live life as they always have: without being able to stream games. Life is tough like that.
Markets always sort crap like this out in the long run though. Give it a few years, we'll come back to this and see if it actually matters.
I don't think we are stuck though. Both major mobiles would love to have a way to make this work from both a product and business standpoint. The platform just needs to evolve to support them properly and we aren't there yet.
For Apple, I could see a path where upon pairing your existing Xbox console with Apple, it unlocks an Xbox branded app store across your devices. Apple would be fed meta-data for that entire store so they would have some levers of control over the experience. The key thing here would be no onboarding flow to the xbox store. You are a clear xbox platform user and you want to extend that experience onto your Apple devices through a pairing flow originating on your purchased xbox. Same could work for any hardware console.
Except this rule doesn't prohibit anybody from putting anything on the internet. TFA is only about putting a streaming service on the App Store. Not to say that's not problematic, but Apple's not holding the web back in any way with this rule.
Yeah, not with this rule. They are holding the web back by refusing to run 3rd party browsers or modernize their one.
Open Web on mobile is being held hostage on iOS side.
At least on Android I was asked to choose my default browser and other browsers are allowed to have their engines.
Nobody is forced into buying an iPhone.
Customers willingly opt-in to these platforms.
Why should trillion-dollar megacorps that run our lives with little competition or escape be allowed such freedom?
If people don't like the phones, they don't have to engage with the ecosystem at all. Many diehard anti-Apple (or anti-smartphone-in-general) people do just this today.
You also have this freedom if you don't like Apple products.
I, for example, have just purchased my last iPhone.
Plenty of corporations and corporate actions are regulated even when the consumer has choice. Because choice alone is not the issue, and that's usually with options that have far more than 2 ecosystems.
Allowing over a billion users the freedom to install and use software on their smartphone (a critical computing device and the only one for many) without corporate approval can indeed control externalities, protect the dispossessed and even save lives.
Regulation is necessary.
I don't understand why some are wary of government regulations, but have no qualms about being controlled by major corporations where you don't even have a vote.
Today, I never use iMessage. I'm not logged in to it on any devices. A big part of this was Apple backdooring the end-to-end cryptography (with full plaintext message history and key escrow via iCloud Backup, which is not e2e encrypted, and on by default for all users) which makes it way less secure.
Turns out that iMessage is optional. All of the other forms of communication that existed before and after it are still available to you as options. There's no law or any requirement anywhere that you use it.
"Lock-in" is colloquial: you're free to leave at any time. I was, and I did. Anyone can.
Don't like it? Don't buy it.
Crony capitalist companies break competition to rig the economy. That is what Apple is doing by working to collect rents from other people's work.
Look at GDPR, it’s resulted in a tidal wave of horrible pop ups across the entire web that create the worst user experience ever. Apple probably loves this, it makes their Apple News product look amazing because in comparison it’s so slick and smooth, but it’s not at all web-like since you can’t link to articles. So the open web takes a massive hit.
Same with content filters, only the big guys can afford to have them, so they gain a massive advantage. There doesn’t appear to be a way to make good regulation, so why bother at all?
I was with you up until this moment.
Doesn't this just shift the power to a less accountable authority in the state?
What about content that isn't legal but which is, you know, not child abuse or similar? Does that deserve a platform also? I think that being able to view content on a phone regardless of its approval by the state is essential to a free society.
And, as always, the question is: legal where?
Healthier is for people to find and enact workarounds to this censorship, and to cause Apple to be unable to profitably proceed.
There finally needs to be regulation on this. No banning of end user services as long as they're legal, I don't want a phone maker controlling what I do on the internet. It's ridiculous. Microsoft in the 90s doesn't even compare to this, it's on an entirely different level. If competition regulation would actually still exist we'd tear apple a new one.