Re:Apple blocks game streaming services unless individual ga...
by echelon on Saturday November 07, 2020 @10:30PM
(#25022635)
Game consoles aren't computers. They're much cheaper and last longer than phones. You can also buy and sell your games.
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Re:Apple blocks game streaming services unless individual ga...
by reassembled on Saturday November 07, 2020 @10:53PM
(#25022768)
This is increasingly becoming less true as more people purchase the "digital only" version of most of their games. I haven't purchased a boxed copy of a game in many years, both on my consoles (PS3/PS4 + Switch) and my PC (Steam/Origin/Blizzard stores, etc). The only feasible way to resell a game tied to one of these digital accounts would be to sell the entire account.
Re:Apple blocks game streaming services unless individual ga...
by echelon on Saturday November 07, 2020 @11:29PM
(#25022992)
You do you. But stop thinking that your economic choices and a lack of regulation don't impinge upon my freedoms. There are a lot of other people to consider outside of your circle.
I recently (6 years ago?) decided to purchase thousands of dollars of music on Google Play Music and look where that got me.
I can (and do) still play my Gamecube games.
Re:Apple blocks game streaming services unless individual ga...
by martimarkov on Saturday November 07, 2020 @10:58PM
(#25022796)
This statement is a valid as: phones aren’t computers.
You can’t have such an arbitrary definition.
Re:Apple blocks game streaming services unless individual ga...
by echelon on Saturday November 07, 2020 @11:19PM
(#25022935)
Smartphones are very much computers and intended for general purpose computing.
I think people with this notion either work at Apple, love their iPhone, or have lots of AAPL.
Please see what their behavior is doing to the rest of us. Fixing it is more important than any personal stake you have in this.
Re:Apple blocks game streaming services unless individual ga...
by johncolanduoni on Saturday November 07, 2020 @11:40PM
(#25023053)
Game consoles run many applications that aren’t games (particularly entertainment), I’m still not seeing the distinction. Even their historical lockdown trends are similar; phones, even early smartphones, have traditionally been locked down and newer consoles are generally less so (e.g. UWP development on Xbox can be done without being a studio and buying a special console). In fact your ability to throw a dart on a board of phone models and hit one that you can root without fighting your manufacturer is as high as its ever been.
For what it’s worth I’ve never worked at Apple, down’t own any AAPL (unless you count indexes), and have bought Android phones off and on. So I’d focus less on acusing everyone who disagrees with you of alterior motives.