Re:Apple blocks game streaming services unless individual ga...
by millstone on Sunday November 08, 2020 @01:19AM
(#25023532)
Every PC game developer sweats piracy. Windows is targeted first (or only) because it is the vastly dominant gaming platform. But the piracy aspect is real, and important, and it hurts Windows gaming.
If you are developing a Nintendo Switch game, you can focus on building a better game, instead of anti-piracy techniques, or futzing with hardware incompatibilities. That's iOS too.
Re:Apple blocks game streaming services unless individual ga...
by account42 on Monday November 09, 2020 @05:31AM
(#25033331)
> instead of anti-piracy techniques
Or you could simply focus on the legit PC market instead of worrying about people who will likely never be your customers.
Re:Apple blocks game streaming services unless individual ga...
by noio on Sunday November 08, 2020 @10:30AM
(#25026322)
My take (I develop games) is that it's a combination of piracy on Android, and a prevalent unwillingness to pay for things upfront. Android users have come to expect that all apps are (initially) free. On PC there is piracy, yes, but there is also a large audience that is eager to purchase premium games (mostly locked into Steam though, but that is another discussion)
How does that make sense when all of those games were originally developed for the PC platform, which has rampant piracy, even above that of Android?