As much as I like Tim Sweeney's arguments for lower royalties, he doesn't have half a toe to stand on.
Don't want to pay the Apple tax, make your own phone. This fairness coalition is free to manufacture Android phones with a no royalties store . Hogan's Law on YouTube has done a very good take on this. The government can not compel two companies to engage in a contract. If I set up a newspaper stand and decide anyone who wants to sell news papers needs to cut me in for 30%, you can't demand special treatment.
I could see Apple making an example out of Epic and banning them for life. You don't sneak in hidden functionality, and then flick it on via a server side command
Oh, so the price of entry to the mobile app market is just: "creating your whole mobile device, mobile hardware, app ecosystem and operating system". Sounds simple and really in line with benefits that free market competition brings to users!
Maybe we should put this in the physical world as well - anyone trying to open a new store on the corner with different margins needs to found its own town, build all the roads, complete all infrastructure and persuade people to mov e to this town.
You're closer to suggesting wanting to open a store in a town but refusing to pay property taxes, income taxes, and payroll taxes because you feel they're too high. You're welcome to go open your store somewhere else that doesn't have those taxes but presumably there won't be too many people that live there that would frequent your store and you know that.
It seems like there ought to be exceptions to prevent certain gatekeeping behavior. As a very extreme example, suppose a company bought up a set of private roads in such a way that without their roads, people in a certain area could not access the rest of the country. One would hope that the government would compel the gatekeeper to do business with everyone! (Perhaps with some reasonable fees, weight limits, etc.)
Apple decided to insert themselves as a gatekeeper between iOS users and developers, so it shouldn't come as a surprise to them that deciding to "not engage" with some parties raises antitrust concerns, since it means blocking users and developers from engaging in mutually beneficial relationships.
Also, if we accept that smartphones are a necessity on par with roads, iPhones aren't the only smartphones, and Androids aren't really that inferior. As a user, if you don't like iPhones, get an Android. As a developer, if you don't like developing for iPhones, develop for Android. If either group feels like they can't leave for Android because iPhones are that much better, well, that's Apple's reward for creating a good device and growing its user- and developer bases -- should they really be punished for that success?
And the punishment would not be because a company succeeds, but because a company abuses its success position to stiffle competition and artificially placing their other offerings in a better place.
Other roads exists. If I have a private road, but 3 or 4 other roads still go to the same place you can't drive over my gate since you feel like it
If your in some strange edge case where your subscribing to services and then discarding your IOS devices before canceling , that's on you. In a worst case scenario you could borrow a friend's Windows PC. As much as I love Linux I can't imagine most Linux users don't have at least one windows PC or Mac.
If we really want to get technical, spin up an AWS instance, RDP into it, install iCloud for windows and then cancel your subscription.
Said support page also says you can contact Apple Support about it, which I imagine would also work for the "canceling an arbitrary in-app subscription" issue.
Borrow a friend's PC? Spin up an AWS Windows instance? Seriously, WTF?! I can cancel my Android subscriptions from anywhere with a web browser.
The vast vast majority of people have access to a Windows PC or Apple product. How you ended up in this edge case I'll never know.
To take this to it's logical conclusion, what if you don't run JavaScript on your browsers. Would they also need to give you a cancelation page which doesn't require JavaScript.
Companies get regulated for a reason, and facilitating the cancelation of subscriptions sounds reasonable to me.
I fully expect Apple to cancel my subscription via Mail and refund me back dated to when the letter was post dated !
My point is Apple isn't doing this on purpose to you, you're just in a very strange use case
You keep making these claims that I'm sure sound more outlandish to you, and I think all of them are quite reasonable.
The purpose of a system is what it does.
Very few people use Linux as their desktop is. To be honest they should allow you to reply to the email and allow a cancelation, but you following into an edge case isn't deliberate.
If you subscribe to HBO on Google Play, you can keep using it and cancel it on iOS.
The asymmetry is bad and Apple should be held responsible for it.
The only way I can interpret this is that Epic & Friends see Apple has a nice cake which they now want to both have and eat. Given that Apple made the cake and there are other cakes, I think they're being entirely unfair to Apple. If Epic & Friends don't like Apple's rules, they're welcome to get off Apple's platform and focus on other platforms.
I personally don't think it's worth developing for Apple platforms myself, but the argument that developers somehow -have- to develop for Apple platforms is nonsense (the AAA market for games on PC vs Mac makes this obvious). That's only true if you decide you have to reach those users, which is only true if you as the developer decide it's economically worthwhile, in which case you have implicitly agreed that Apple's terms are economically justifiable.
P.S. I'm not downvoting but still trying to bring everyone down is a low-quality argument.
I wonder if Telegram will join next. It’s as if they rallied together every company that’s had a news controversy with Apple this past year, at least the ones smaller than FANG.
Bit of a chicken/egg problem there isn't it?
I bought the iOS device and depend on it being as locked down as it is—that's why I bought it.
I wasn't force to choose an iOS device for any reason. If I depended on more openness I could have gone with an Android or other device.
Do I depend on having a phone? Yes. Does it matter which one? No—the choice is there.
I can't provide my own dating service on Tinder.
I can't operate my own app store on EGS.
Edit: what, I can't expect them to abide by their own demands of Apple?
If people are happy and willingly buying skins, dances, and battle passes, that's not a rip-off.
They're on the App Store because they have no choice and they need to make money to pay for things like food, rent, etc.
I'll bet you dollars to donuts if some regulation required Apple to allow App Stores from other companies, most developers would dump Apple's in a heartbeat.
That's crazy how before 2008 no developer was able to pay for food and rent. Sounds dreadful. Too bad there's no alternative that has an even bigger share of the total mobile market. Come on, dude.
>I'll bet you dollars to donuts if some regulation required Apple to allow App Stores from other companies, most developers would dump Apple's in a heartbeat.
Right, the same way that most car companies would abandon emissions standards if the EPA no longer forced them to (see: Volkswagen emissions scandal). That doesn't make it a good thing for consumers.
The market is.
You can not afford not to publish something on iOS, if iOS were a niche platform used only by 1% of users maybe, but it is a mainstream platform used by more than 40% of users in the US.
It's nothing more than greed, just like the greed you supposedly fight against.
https://www.businessofapps.com/data/app-revenues/
> Apple Users More Willing to Pay for Apps
https://www.statista.com/chart/14590/app-downloads-and-consu...
> The median iPhone app user earns $85,000 per year, which is 40% more than the median Android phone user with an annual income of $61,000. [...] The average in-app shopping check is four times higher for an iOS user! [...] iPhone owners are also more likely to make purchases on their phones on a regular basis. These are important considerations for both retail app developers and those seeking to monetize via paid apps or in-app purchase. Mobile ads are the main source of revenue generation in Android apps.
https://buildfire.com/ios-android-users/
> Distribution of free and paid apps in the Apple App Store and Google Play as of June 2020
https://www.statista.com/statistics/263797/number-of-applica...
Denying business to your customers just because they're hostages of a greedy actor is not the best way to conduct a business.
If you're a programmer who has years of experience, who wants to make money in the field you have years of experience in, the field you likely enjoy doing and are good at, then YES you are forced to make an app on iOS because that's where the majority of the paying customers are.
It's a bogus excuse to say "don't make an iOS app then". That's akin to telling a programmer "just learn to eat a little less".
And yes, let's side with the company that became worth a trillion dollars by virtue of providing billions of people with devices and services that enrich their lives enough for them to shell over often times their last dollars. Not the company that peddles digital skins to children that only further glues them to their screens.
Apple may get away with it because they can afford to spend millions on both lobbying and finding every way to avoid paying taxes that people without the same resources would otherwise pay, but that doesn't make it okay.
We don't have to side with either of these incredibly wealthy corporations having a money fight. They can both be criticized and we can demand better.
Personally I love my iPhone/iPad because I truly feel they are the best mobile hardware available. For the same reason, I have 0 interest in the Mac ecosystem because it's objectively not the best hardware on the market. (Especially as a cost-conscious person). The wheels they sell for the Mac Pro are more expensive than the iPhone I bought from them (iPhone SE 2nd Gen). Absurd.
I would like an officially sanctioned way to sideload onto my iPhone. I am in favor of court decision that would force them to allow you to bypass the walled garden. I think it's a very simple answer to the overall issue at hand. I doubt the majority of iOS users are going to bother with it if the functionality was there, and it solves the walled garden monopoly issue.
You’re right again, Apple has no part at all in kids being glued to screens.
Way, way more psychologically toxic.
The record labels negotiated these deals and had all of the power. Also, all music streaming services have effectively the same deals. Spotify does not have preferential treatment.
Artists can distribute their music without Spotify. Spotify cannot distribute its app to iOS users without Apple.
Also 70% doesn't mean anything without actual numbers. If they lowered their subscription to $1 / month and gave 80% to rights holders it wouldn't be an improvement.
I'd be more interested if they reported how many plays per month it takes to earn as much as you would in a minimum wage job.
Edit: I was curious about the minimum wage question so I looked it up.
Assuming $15 / hour for minimum wage it would take 750,000 streams on Spotify and 430,000 streams on Apple Music to earn the same in a month as you would working a minimum wage job.
Deezer is trying to fix this, but it requires the major labels to agree to the change. Deezer's user-centric payment system would apportion royalties based on an individual customer's play percentage instead of the total customer base's percentage. So if you only listen to 5 artists, all of your subscription's royalties would go to those 5 artists.
More info on UCPS at https://www.rollingstone.com/pro/news/deezer-launches-initia... and https://www.deezer.com/ucps
People pay Apple to listen to Apple Music.
People pay Apple to watch TV+.
Other competitors have to pay 30% for every customer before they can even compete with their own product.
There were 900M CDs sold in the US in 2000. This year that number will be less than 25M
Music consumption hasn't gone down. Consumption of physical media that I can't slip in my pocket has.
The RIAA publishes numbers - https://www.riaa.com/u-s-sales-database/
Inflation adjusted we are down by over half from the peak.
Subscription revenue is less that 30% of peak CD revenue.
On the stage you have:
Epic - Trying to be the next Valve/Steam. Happy to rip off their customers via in-game transactions.
Spotify - Who rip off artists by either failing or paying very little in royalties.
Tinder - Sells sex.
None of these companies have any care for the actual developer; who are the folk trying to make a living from their creations.