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Re:Star Citizen Alpha 3.10 by ObsoleteNerd on Tuesday August 11, 2020 @11:53PM (#24128451)
I've been following SC since the beginning, first in the hope that it truly would give us the next big leap in space games (a genre i'm obsessed with), but quickly turning into it being me following it just for the drama and entertainment.

Star Citizen is without a doubt a total scam, with development pushing out the absolute mimimum[0] to keep more sucke^H^H^H^H^Hpeople investing more money. They're pulling in more money every year, with this year on track to be the biggest year yet[1].

I'm far from the only person who thinks it's a scam[2] and there's entire subreddits[3] devoted to people complaining and trying to get refunds.

The SC rabbit-hole is deep and (if you're into the industry drama) very entertaining, and while I don't feel sorry for the rabid fanboys who go into every SC thread defending their tens of thousands of dollars spent on a tech demo, I do absolutely feel sorry for the MILLIONS[4] of people who got suckered by these predators and led to believe they'll ever get what they paid for.

[0] https://starcitizentracker.github.io/

[1] https://www.gamerspack.com/2020/05/13/star-citizen-funding-r...

[2] http://dereksmart.com/2018/11/star-citizen-year-six/

[3] https://www.reddit.com/r/starcitizen_refunds/

[4] https://en.wikipedia.org/wiki/Star_Citizen#Funding

Re:Star Citizen Alpha 3.10 by noahtallen on Wednesday August 12, 2020 @12:26AM (#24128590)
I have strong doubts that it's actually a real scam. My impression is that the scope is just totally blown out and the devs are trying their best. I think it's a classic example of committing to something you can't reasonably ship.

I'll totally buy into some scammy behavior like ship purchases. But that's basically the only source of cash until it actually ships (lol), and we all know that big engineering teams are very expensive.

I backed SC at the smallest level way back, and I still enjoy it from time to time. It's definitely very cool and unique, the progress is just slow. They're trying to do way too much, IMO, and they don't really know how to communicate timelines well with the community. Hell, I don't know how to create estimates well.

I think if the game had been in the hands of a talented game studio, things would have gone much differently. Having to build out the studio and company along with the game is likely a big task. Processes that already exist in a studio have to be created from scratch. Plus, a studio would have a much easier time cutting the scope to meet deadlines. :P

But I could totally be convinced that it's a real scam in the future. The amount of work that has been put into it so far seems quite large by my estimation, and I doubt they are just doing that work to run away with folks' cash. 300 engineers would cost enough that I could see them being tight on cash anyways, even with the large crowdfunding efforts.

Re:Star Citizen Alpha 3.10 by Justsignedup on Wednesday August 12, 2020 @12:47AM (#24128674)
I think the scam-ie-ness of it is more along the lines of predatory marketing.

They sell ship concepts for a lot of money. And are only now getting into the real meat-and-potatoes of the critical development. Things like server meshing, and appropriate object culling server/client side.

There are NO gameplay loops that don't involve a small variation of the following: Kill bounties / mine minerals / trade goods to earn money. Use money to buy ships. And even that is kinda bogus because your purchases may/may not persist between patches!

Any PVP is completely optional and not really a real gameplay loop.

Any group events are completely optional and not really a real gameplay loop. There are a few things you can do to speed up say mining loops by having a scout + cash maker(s).

There is ZERO logistics. There is ZERO economy (8 years in and they finally created money transfers).

Overall this is a project that has every incentive to keep developing forever and not deliver. Because of this they over-promised so so so much that it is almost impossible to meet these expectations.

Also development has been... insanely slow. Took them 7 years before they gave you a mobile respawn point on some ships. Took them 8 years to get aiming even remotely okay. Took them 8 years and NPCs still can't glitch out and stop moving/acting. 8 years later and only the latest top notch PC can even attempt to get 30fps in this game, and even then, not in most areas.

This has to be Fyre festival. The same thing happened there. "Just fund it, we'll figure it out." until... they couldn't figure it out. So they asked for more funding.

Re:Star Citizen Alpha 3.10 by shostack on Wednesday August 12, 2020 @02:11AM (#24129031)
I've put a lot of hours into Elite: Dangerous which arguably has many of the same critiques. I've also put a lot of hours into No Man's Sky.

I have not purchased Star Citizen but I did have a free weekend where someone who owns one of the most expensive ships in the game gave my a virtual tour of the system on their drop dead stunning space yacht that Elite could only dream about.

Atmospheric flight was a blast and the planets are gorgeous, especially compared to NMS and the lifeless husks of Elite.

The city world was a whole nother level and I actually got lost in the bustling city.

I sort of loved that we had enough time on the return jump to head down to the bar on his yacht (complete with ridiculously deeply modeled bottles behind the bar) to "have a drink" and chat while sitting and watching stars stream by like in Star Trek.

Start Citizen has a lot that is wrong with it and the business side is a nightmare. But as an avid space geek, I'll be damned if they didn't break a new barrier for immersion with me.

All I want now is a game that blends the flight and universe mechanics of Elite with the procedural generation of planets and some gameplay loops like NMS, but with the graphics and jaw droppingly beautiful graphics and immersive fine details of Start Citizen. In VR, with whatever Frankenstein of a machine could actually run it smoothly without melting.

Re:Star Citizen Alpha 3.10 by ehnto on Wednesday August 12, 2020 @02:54AM (#24129257)
They have already accepted investment. I think they will run out of money and get picked up by a publisher. The game and audience is just waiting there, publishers would be silly not to bump it over the line. I doubt it would never get released though.
Re:Star Citizen Alpha 3.10 by Tepix on Wednesday August 12, 2020 @07:10AM (#24130746)
According to the feature tracker mentioned elsewhere, the game is 27% complete, far from "bump it over the line".

I guess you could postpone 60% of the outstanding features, get the game released and then work on add-ons with those features.

Re:Star Citizen Alpha 3.10 by moogly on Wednesday August 12, 2020 @08:15AM (#24131249)
From what I can tell that's 27% of the _game systems_. Then they have the actual rest of the game to build with all the actual content. Planets, scenarios, dialogue, story (if there is one) etc.

Oh, and also another game (Squadron 42).

Re:Star Citizen Alpha 3.10 by ehnto on Wednesday August 12, 2020 @10:26AM (#24132336)
Which is frankly MIA most of the time, Squadron 42.

The game content actually seems pretty quick to produce, given that it's been highly automated. They went from next to nothing to 20+ planets/moons with a mix of procedural and hand placed locations to visit in a short time frame. The technology means the artists basically paint the planets content in real time with brushes. Then the missions/social content is also a mix of hand written and procedurally generated content, eventually backed by an economic model that fuels the missions and NPC behavior. This all makes sense because it's an infinite open world, not a story game, but so far it plays pretty well.

The "hero" landing zones seem to take the longest. My guess is they will launch with only a handful of the star systems and build from there.

Re:Star Citizen Alpha 3.10 by silvester23 on Wednesday August 12, 2020 @09:34AM (#24131917)
That's kind of what No Man's Sky did, isn't it?

And apart from the initial backlash, it seems to be doing quite fine now, from what I hear.

Re:Star Citizen Alpha 3.10 by ehnto on Wednesday August 12, 2020 @10:33AM (#24132396)
I don't think it's a good measure of man hours left though, given how turbulent the development has been I think you could throw away the first four years. Often not mentioned is the fact that they had to build out three AAA studios from nothing before getting meaningful progress underway, and S42 has been entirely scrapped and started again at least once.

I think they have a much clearer idea of how to finish the project now, and it's just taking the time execute it. Four year ago I honestly doubt they had it under control, and it's just lucky they had money beyond their wildest expectations coming through the door, which gave them the opportunity to fail enough times to begin to succeed.

Re:Star Citizen Alpha 3.10 by aeternum on Wednesday August 12, 2020 @12:51PM (#24133948)
I'm not convinced. Look at the most recent patch notes. It's ridiculous to be working on fluff like this when they don't have the core gameplay mechanics figured out (and this is just the fluff that they've actually completed):

- Bartenders will be seen keeping their work environment tidy by wiping down counters, disposing bottles, and polishing glasses, and chatting with patrons dynamically.

- Action that lets the player wipe their visor clear when it has become too obstructed by snow/rain/moisture. This action is available through the default keybind of LShift+Z or through the Inner Thought menu.

- We are introducing a new mechanic to planets that causes the temperature to rise and fall with the day and night cycle. This means that planets should be warmer during the day and cooler during the night.

Meanwhile, players still fall through the floors of ships, experience disconnects every 10 min, and PvP is an unplayable lag-fest. At least bartenders will now wipe down the counter after a player falls though it.

Re:Star Citizen Alpha 3.10 by ehnto on Wednesday August 12, 2020 @03:21PM (#24135713)
I'm also in agreeance in a way but I think you're missing some of the forest for the trees. It ultimately doesn't matter what order things get done in for the final release, it only matters because the game is in open development, something that also slows development down a whole lot itself. So we don't get to have our cake and eat it. The reason these things are prioritized now are because people won't shut the hell up about the bartender, and the visor is game breaking because you can't see anything after it ices up.

As well, there are three entire studios working on this project, they can do more than one thing at once. Working on NPC interaction does not stop the whole show until it's done.

I'm in agreeance because part of me wishes they'd stop fussing with the open development and just finish the game. But that's not fair or realistic.

Re:Star Citizen Alpha 3.10 by aeternum on Wednesday August 12, 2020 @08:11PM (#24138620)
The product and dev teams are missing the forest for the trees. Ice on the visor should not have been implemented in the first place. Why would they think it ok to implement an iced up visor with no way to clear it?

It seems to be evidence that they are not even thinking a single feature through.

Re:Star Citizen Alpha 3.10 by throwawaye3735 on Wednesday August 12, 2020 @12:37AM (#24128631)
You make a good point. Assuming you are correct on the scope creep issues, ironically if they actually were a scam and instead of building out an entirely new studio, hiring hundreds of people (which is what leads to so many delays and complications) if they just funneled the money out and hired a small team of developers to perpetuate the scam they probably would actually have more concrete Development done.
Re:Star Citizen Alpha 3.10 by satisfaction on Wednesday August 12, 2020 @08:55AM (#24131562)
I don't think the ship purchases are scammy. If I tell you we have little plastic ships for sale, you buy a little plastic ship and you actually receive a little plastic ship, all parties have performed as agreed, that is not a scam.
Re:Star Citizen Alpha 3.10 by itsoktocry on Wednesday August 12, 2020 @01:13PM (#24134259)
>I think it's a classic example of committing to something you can't reasonably ship.

That sounds like a scam.

Re:Star Citizen Alpha 3.10 by em-bee on Friday August 14, 2020 @12:59AM (#24153734)
the problem they were running into was that they got to much money early on. that distorted their vision of what's possible and instead of keeping it realistic, they shot for the moon.
Re:Star Citizen Alpha 3.10 by ehnto on Wednesday August 12, 2020 @02:46AM (#24129214)
If it's a scam it's the most poorly executed scam I have encountered. They have hundreds of employees all working on two concurrent games, which currently releases regular builds. Is that not what people backed for? Not only that but it's truly a better space sim than most even in its Alpha form.

I have gotten hours of fun and atmospheric gameplay out of the scam to date and every quarter I get more to play with. Suits me fine.

The situation is far, far more easily explained by an intense project management incompetence and a vastly expanding scope.

My biggest fear is that they can't deliver on some of their technically challenging goals before running out of money due to wasteful project management, but so far they have executed all the big tech pillars.

Re:Star Citizen Alpha 3.10 by rurounijones on Wednesday August 12, 2020 @12:55AM (#24128712)
Using Derek Smart of all people as a source doesn't help. Guy is bitter, jealous and has a rather long history of crazy and putting out unfinished, mediocre games ever since BC3K.

Just look at the latest offering (removed from steam by the looks of it) that was a $99 early access thing started around 2012 I think: http://lodgame.com with a last update 2 years ago.

https://en.wikipedia.org/wiki/Derek_Smart

Re:Star Citizen Alpha 3.10 by iamtom on Thursday August 13, 2020 @05:29PM (#24149561)
To be fair, they disabled the Steam store page when the game moved to closed Beta because they are porting it.

http://lodgame.com/news/16-04-29-01/

http://lodgame.com/16-11-01-state-of-play/

The Steam page is still over here.

http://steamcommunity.com/app/266620/allnews/

You may not like him or his games, but at least he's still making games and he has people buying them. So I don't quite know why you have a problem with that when he has made so many games for a very long time now.

As to Star Citizen, well he has been right so far hasn't he? Didn't he say five years ago in July 2015 (I don't have the blog link, but go to his website at www.dereksmart.com) said the game could never be made? At the time they had raised about $85 million. It's not over $300 million and there is still no game. Even with almost $100m in additional investor money.

Re:Star Citizen Alpha 3.10 by rurounijones on Saturday August 15, 2020 @03:46AM (#24166863)
> To be fair, they disabled the Steam store page when the game moved to closed Beta because they are porting it.

Thanks, didn't know that. However this was 4 years ago based on those blog posts. If we are considering games over-running and not deliverying then I think Derek Smart and LoD are in a very brittle glass house here.

> You may not like him or his games, but at least he's still making games and he has people buying them. So I don't quite know why you have a problem with that when he has made so many games for a very long time now.

You can see a list of the games made here: https://www.metacritic.com/company/3000ad-inc & https://www.metacritic.com/company/quest-online-inc

You cannot help but notice that none of them are well recieved (with only BC Millenium approaching a rasonable score) and most of them are iterations on a similar/ same idea. This, to me, reduces his authority in regards to game development and how it should be done, to basically 0.

> Didn't he say five years ago in July 2015 (I don't have the blog link, but go to his website at www.dereksmart.com) said the game could never be made? > It's not over $300 million and there is still no game. Even with almost $100m in additional investor money.

We still don't know if it will be made or not, work is ongoing, dev is happening and patches are being released. If the makers of Star Citizen go bankcrupt without the game being made then at that point he will be correct.

What we do know is that Star Citizen has a huge scope (And to be fair, it does sound like a lot of that scope is Chris Roberts brand scope creep) and lots of technical challenges, it could (probably will) take 10+ years go make.

Basically my point is that Derek Smart is infamous in gaming circles and, given his history and behaviour, I am shocked anyone would consider him an authoritative, reliable, even vaguely unbiased source.

Re:Star Citizen Alpha 3.10 by mcv on Wednesday August 12, 2020 @07:31AM (#24130914)
I remember Derek Smart from my USENET days at the time of the BC3K fiasco.

I would definitely take his claims with some grains of salt. That said, Derek calling it a scam doesn't mean it's not a scam.

Re:Star Citizen Alpha 3.10 by rurounijones on Thursday August 13, 2020 @12:03PM (#24144812)
> That said, Derek calling it a scam doesn't mean it's not a scam.

Agreed, but neither does it make it a scam. Any input he has on the subject is compromised and basically meaningless as evidence one way or the other. So we really should avoid citing him.

Re:Star Citizen Alpha 3.10 by iamtom on Thursday August 13, 2020 @05:31PM (#24149593)
How is that? Everyone who isn't invested in the project is calling it a scam. Heck, even Forbes had a lengthy article about that a few months ago.

https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-...

So you're saying because it's still in dev and still raising money, so it's not a scam?

Re:Star Citizen Alpha 3.10 by rurounijones on Saturday August 15, 2020 @03:33AM (#24166817)
> So you're saying because it's still in dev and still raising money, so it's not a scam?

At no point have I weighed in on if it is a scam or not. All I am saying is that citing Derek Smart as an authority on the matter is not really a good idea either way. He is hugely biased and is basically praying it fails.

Citing other, probably less biased sources? Great, go ahead.

Re:Star Citizen Alpha 3.10 by iamtom on Thursday August 13, 2020 @05:33PM (#24149613)
The problem these guys seem to have is that it was him who first blew the whistle. So they their dislike of him as an excuse.
Re:Star Citizen Alpha 3.10 by chillfox on Wednesday August 12, 2020 @12:25AM (#24128586)
I put $100 on it years ago, back when they were pushing the single player campaign. All I was hoping for was a spiritual successor to Freelancer, but I have long since given up hope of ever getting anything. These days I check in on the project about once or twice a year and really no significant progress ever seems to have happened.

I don't know if it was always a scam, but it certainly feels like it has been for the last few years.

Re:Star Citizen Alpha 3.10 by WorldMaker on Wednesday August 12, 2020 @04:57PM (#24136885)
I followed a lot of Freelancer hype and some of the over-promise/under-delivery I experienced of Freelancer was exactly why I didn't put early money into Star Citizen.

Though my rule of thumb for Kickstarter projects is "get my money's worth from the entertainment value of development updates" and by those heuristics Star Citizen seems a great value for the money, and quite successful.

Re:Star Citizen Alpha 3.10 by chillfox on Wednesday August 12, 2020 @05:35PM (#24137275)
Interesting, I only learned about Freelancer a year after release and never knew about the promises made during development.

My general rule for Kickstarter is don’t back software, I am just not good at estimating the likelihood of delivery with software. It’s a rule that I have only broken twice (font awesome and star citizen). In total I have backed 24 projects and Star Citizen is the only one not delivered.

Re:Star Citizen Alpha 3.10 by WorldMaker on Wednesday August 12, 2020 @06:16PM (#24137673)
Yeah, it's primarily software projects where I developed my risk heuristic of "will backer updates and development logs be amusing enough, whether or not anything is delivered" and for videogames the subheuristic of "is the value of the soundtrack worth whatever state the game is in at release". A lot of KS games I have backed for their soundtracks and anything about playing the game itself has been a welcome surprise, usually. Most games on KS you have a good idea of who the composer will be and the likelihood of delivery of a strong product from that composer, no matter whatever else with the game.

I've actually think I had more projects not deliver that weren't software, though, than software projects. At some I should review the statistics. Under the "did the backer updates entertain" heuristic though, I don't count any real losses.

Re:Star Citizen Alpha 3.10 by causality0 on Wednesday August 12, 2020 @12:14AM (#24128546)
I've had people tell me with a straight face "I've spent $4,000 on it and have loved it the whole time." It really is a next-level addiction.
Re:Star Citizen Alpha 3.10 by zeeZ on Thursday August 13, 2020 @09:18AM (#24143024)
That's about $48 per month over seven years, which is not completely outrageous.
Re:Star Citizen Alpha 3.10 by chrysoprace on Wednesday August 12, 2020 @12:38AM (#24128637)
Worse yet, they spent $4,000 on a game that isn't released.
Re:Star Citizen Alpha 3.10 by m_mueller on Wednesday August 12, 2020 @01:46AM (#24128924)
Hmm I just had a quick look st the 0th link and a lot of these yellow items seem to be done or in alpha stage. E.g. mining, unrestricted view distance and a lot more. Outdated data? Bias? Or am I getting something wrong?
Re:Star Citizen Alpha 3.10 by throwawaye3735 on Wednesday August 12, 2020 @12:23AM (#24128579)
I know this has been discussed a million times but seems the consensus is that Chris is actively trying to scam people and not just biting off more than he can chew, running into massive scope creep, and being incompetent?
Re:Star Citizen Alpha 3.10 by yborg on Wednesday August 12, 2020 @12:37AM (#24128632)
I'm very peripherally following this story, mainly because it is the Duke Nukem Forever of this age, but my take on this is that after this much time and money how could he not have figured it out?

He's making vastly more money NOT shipping a product than he would have actually completing the the thing, it actually would make a great biz school study. On the scale of tech industry scams, it's also been overshadowed by the many VC busts that delivered even less and pulled in even more funding (looking at you, Magic Leap).

Re:Star Citizen Alpha 3.10 by WorldMaker on Wednesday August 12, 2020 @05:02PM (#24136939)
But it has shipped product? This is release notes from a playable build that players are actually playing. It's nothing like Duke Nukem Forever that people are jockeying up only for the latest screenshots, it has a live community of sorts already. Sure, it's not complete, but in the "continuously deployed living game model" and "early access game model" we're starting to see a an even more huge variety in what "complete" even means than ever before.
Re:Star Citizen Alpha 3.10 by runawaybottle on Tuesday August 11, 2020 @11:57PM (#24128469)
Thanks for the links. At this point I almost feel like this scam needs serious investigative journalism (wish we could interest a Matt Taibbi on this matter the same way he took on 2008 financial scams). This could be gaming’s Theranos.