They sell ship concepts for a lot of money. And are only now getting into the real meat-and-potatoes of the critical development. Things like server meshing, and appropriate object culling server/client side.
There are NO gameplay loops that don't involve a small variation of the following: Kill bounties / mine minerals / trade goods to earn money. Use money to buy ships. And even that is kinda bogus because your purchases may/may not persist between patches!
Any PVP is completely optional and not really a real gameplay loop.
Any group events are completely optional and not really a real gameplay loop. There are a few things you can do to speed up say mining loops by having a scout + cash maker(s).
There is ZERO logistics. There is ZERO economy (8 years in and they finally created money transfers).
Overall this is a project that has every incentive to keep developing forever and not deliver. Because of this they over-promised so so so much that it is almost impossible to meet these expectations.
Also development has been... insanely slow. Took them 7 years before they gave you a mobile respawn point on some ships. Took them 8 years to get aiming even remotely okay. Took them 8 years and NPCs still can't glitch out and stop moving/acting. 8 years later and only the latest top notch PC can even attempt to get 30fps in this game, and even then, not in most areas.
This has to be Fyre festival. The same thing happened there. "Just fund it, we'll figure it out." until... they couldn't figure it out. So they asked for more funding.
I have not purchased Star Citizen but I did have a free weekend where someone who owns one of the most expensive ships in the game gave my a virtual tour of the system on their drop dead stunning space yacht that Elite could only dream about.
Atmospheric flight was a blast and the planets are gorgeous, especially compared to NMS and the lifeless husks of Elite.
The city world was a whole nother level and I actually got lost in the bustling city.
I sort of loved that we had enough time on the return jump to head down to the bar on his yacht (complete with ridiculously deeply modeled bottles behind the bar) to "have a drink" and chat while sitting and watching stars stream by like in Star Trek.
Start Citizen has a lot that is wrong with it and the business side is a nightmare. But as an avid space geek, I'll be damned if they didn't break a new barrier for immersion with me.
All I want now is a game that blends the flight and universe mechanics of Elite with the procedural generation of planets and some gameplay loops like NMS, but with the graphics and jaw droppingly beautiful graphics and immersive fine details of Start Citizen. In VR, with whatever Frankenstein of a machine could actually run it smoothly without melting.
I guess you could postpone 60% of the outstanding features, get the game released and then work on add-ons with those features.
Oh, and also another game (Squadron 42).
The game content actually seems pretty quick to produce, given that it's been highly automated. They went from next to nothing to 20+ planets/moons with a mix of procedural and hand placed locations to visit in a short time frame. The technology means the artists basically paint the planets content in real time with brushes. Then the missions/social content is also a mix of hand written and procedurally generated content, eventually backed by an economic model that fuels the missions and NPC behavior. This all makes sense because it's an infinite open world, not a story game, but so far it plays pretty well.
The "hero" landing zones seem to take the longest. My guess is they will launch with only a handful of the star systems and build from there.
And apart from the initial backlash, it seems to be doing quite fine now, from what I hear.
I think they have a much clearer idea of how to finish the project now, and it's just taking the time execute it. Four year ago I honestly doubt they had it under control, and it's just lucky they had money beyond their wildest expectations coming through the door, which gave them the opportunity to fail enough times to begin to succeed.
- Bartenders will be seen keeping their work environment tidy by wiping down counters, disposing bottles, and polishing glasses, and chatting with patrons dynamically.
- Action that lets the player wipe their visor clear when it has become too obstructed by snow/rain/moisture. This action is available through the default keybind of LShift+Z or through the Inner Thought menu.
- We are introducing a new mechanic to planets that causes the temperature to rise and fall with the day and night cycle. This means that planets should be warmer during the day and cooler during the night.
Meanwhile, players still fall through the floors of ships, experience disconnects every 10 min, and PvP is an unplayable lag-fest. At least bartenders will now wipe down the counter after a player falls though it.
As well, there are three entire studios working on this project, they can do more than one thing at once. Working on NPC interaction does not stop the whole show until it's done.
I'm in agreeance because part of me wishes they'd stop fussing with the open development and just finish the game. But that's not fair or realistic.
It seems to be evidence that they are not even thinking a single feature through.
That sounds like a scam.
I'll totally buy into some scammy behavior like ship purchases. But that's basically the only source of cash until it actually ships (lol), and we all know that big engineering teams are very expensive.
I backed SC at the smallest level way back, and I still enjoy it from time to time. It's definitely very cool and unique, the progress is just slow. They're trying to do way too much, IMO, and they don't really know how to communicate timelines well with the community. Hell, I don't know how to create estimates well.
I think if the game had been in the hands of a talented game studio, things would have gone much differently. Having to build out the studio and company along with the game is likely a big task. Processes that already exist in a studio have to be created from scratch. Plus, a studio would have a much easier time cutting the scope to meet deadlines. :P
But I could totally be convinced that it's a real scam in the future. The amount of work that has been put into it so far seems quite large by my estimation, and I doubt they are just doing that work to run away with folks' cash. 300 engineers would cost enough that I could see them being tight on cash anyways, even with the large crowdfunding efforts.