I guess you could postpone 60% of the outstanding features, get the game released and then work on add-ons with those features.
Oh, and also another game (Squadron 42).
The game content actually seems pretty quick to produce, given that it's been highly automated. They went from next to nothing to 20+ planets/moons with a mix of procedural and hand placed locations to visit in a short time frame. The technology means the artists basically paint the planets content in real time with brushes. Then the missions/social content is also a mix of hand written and procedurally generated content, eventually backed by an economic model that fuels the missions and NPC behavior. This all makes sense because it's an infinite open world, not a story game, but so far it plays pretty well.
The "hero" landing zones seem to take the longest. My guess is they will launch with only a handful of the star systems and build from there.
And apart from the initial backlash, it seems to be doing quite fine now, from what I hear.
I think they have a much clearer idea of how to finish the project now, and it's just taking the time execute it. Four year ago I honestly doubt they had it under control, and it's just lucky they had money beyond their wildest expectations coming through the door, which gave them the opportunity to fail enough times to begin to succeed.
- Bartenders will be seen keeping their work environment tidy by wiping down counters, disposing bottles, and polishing glasses, and chatting with patrons dynamically.
- Action that lets the player wipe their visor clear when it has become too obstructed by snow/rain/moisture. This action is available through the default keybind of LShift+Z or through the Inner Thought menu.
- We are introducing a new mechanic to planets that causes the temperature to rise and fall with the day and night cycle. This means that planets should be warmer during the day and cooler during the night.
Meanwhile, players still fall through the floors of ships, experience disconnects every 10 min, and PvP is an unplayable lag-fest. At least bartenders will now wipe down the counter after a player falls though it.
As well, there are three entire studios working on this project, they can do more than one thing at once. Working on NPC interaction does not stop the whole show until it's done.
I'm in agreeance because part of me wishes they'd stop fussing with the open development and just finish the game. But that's not fair or realistic.
It seems to be evidence that they are not even thinking a single feature through.