If you think about the price of gaming PC or console, there is huge discrepancy between the budget of hardcore gaming enthusiast and casual gamer. It would be nice to get $5000 gaming tower in every house, but you don't. Many casual gamers would rent $5000 - $10,000 worth of gaming hardware for few hours a week it was simple. Only way to get bleeding edge high-end gaming to masses is to put GPU and some other parts to the edge (or at least within the same city) and stream or partially stream the game to cheaper computer device and screens.
Consider $5,000 worth of bleeding edge hardware that costs $1/hour to run. If you rent it for $8/hour, and it only sells for 5 hours per day for gaming, the HW pays itself back in 5 months. It could be rented out for other stuff in the meantime. Cloudflare, what do you think?
I could see a market emerging similar to school VHS/DVD/Game rentals. There is limited computational resource near you and you can rent it for gaming. If all is taken (weekend evenings) the 'shelves' are empty. On working/school days and hours you get the same thing cheaper.
It probably happens in Japan, South Korea and Nordic countries first.
Then I would imagine the problem is that everyone is playing video games at about the same time, i.e. in the evening or at certain times of the week end. So you need to provision for peak usage.
So to me the only benefit to renting is if there are lots of occasional gamers, that do not play every day / every week, including peaks where they would all suddenly play at the same time on certain days (christmas, long week ends, release of new game, etc).
And then of course because the hardware progresses so quickly you need to amortise the hardware pretty fast.
I haven't seen the actual economics but I am surprised it would be much cheaper for consumers.
I can see things working out, but still expensive, if the hardware also being using for scientific computing and CGI rendering.
Although I'm not sure if gaming hardware can run 24/7.
This is still a fairly niche market, and while there are certainly evening peak times, younger kids have a lot more free time than you might think.
How well the company hosting this is doing, I couldn't tell you, but the product itself seemed to work and work well, so much so that I have had it on my to-do list to try and experience it for myself.
The reason most services need to be located close to clients is because you want to avoid data transit over the open internet. You want as little open internet as possible between you and the client. Traffic that's internal to Google's networks doesn't have that problem. You can use compute / gpu in US-west and transit that data to you via US-east and the additional latency would be measured in nanoseconds.
That's definitely noticeable for latency-sensitive actions. I recently switched a server from Oregon to New Mexico, and I notice the latency increase with mosh.
Moreover, there's not a lot of timezone difference between the east and west coasts of the US. Going someplace like Europe is more like 180 ms.
I've played games with a ping like that, but a lot of the ping was my wifi. Doubling the latency would not make the game a better experience.
This could work well for certain types of game, those that are a little less latency-sensitive. But in general the latency is still a big issue.
[0]: speed of light in fiber is ~ 100e6 m/s, around 3000 miles between coasts
My benchmark would be the XBox One X, which is perfectly capable of 4k 60 fps gaming with HDR and Atmos, try to get that stable running with any PC, good luck. That's 400 for the console and in total under 2000 if you need to get an additional OLED-TV and Atmos-enabled-speakerset, which are not exclusively gaming budget.
The only shortcoming there is the absence of fast current generation NVMe mass storage and RTX-enabled GPU.
Reasonable high end PC gaming is possible well below $2000 or even $1000, even $500 will get you decent performance for even casual competetive gameplay.
The priceyness of gaming rigs setups comes from the insane demand of getting an edge at 4k 120+fps in FPS-shooters. That bracket can't be conviced by any streaming services physical limitations for the next 10 year or so at least.
You actually need a machine north of $2k to support 60fps 4k.
In reality it is 400 for the console + 60 / year for online gaming, which means it is about 640 for 4 years of gaming.
Others have mentioned that you can't get 60fps @ 4k, but I have never played on an xbox one x, so I can't attest to that.
If console is running 4k@60Hz, it means that level of details is probably somewhere in low settings compared to PC version. For that, you don't need 2000USD PC, something much cheaper would be enough. On top of that you can use it, well, as PC. But yes consoles will be cheaper, just not that much and its purpose is much, much more narrow
Going to disagree with you here. I don't think there is even one game that runs at full 4K (not CBR) and maintains 60fps. If there is one I would love to know so I can check it out but so far everything I play on my Xbox One X is either running at well below 4K in order to maintain 60fps or runs at 30fps with 4K CBR. Very few games are true 4K.
Easy. It will obviously be more much expensive than a console, but it's perfectly doable if you have the budget for it
https://www.reddit.com/r/nvidia/comments/ao4c0u/anyone_with_...
4K and >120 FPS are incompatible goals. If you are optimizing for frames in a competitive title the first thing you will do is turn total render target size down to the minimum. Conversely, if you want to render at max quality, those pixels look a lot nicer as resolution than as frames.
If you’re a real pro, you can spend five times as much money to hit 80% of cutting-edge performance on both metrics simultaneously. You hardcore gamer, you.
People who talk like that are usually kids spending their parents’ money.
FYI, genuine demand for higher gaming performance is mostly being driven by VR, where sentences like “8K at 144hz” aren’t just big numbers.
Renting game consoles only works for casual gamers or super hard core people who want $5k rigs. Casual gamers don’t care, I think, and use their 5 year old iPhone. And there aren’t a ton of super high end gamers. And I hang out in gaming cafes where people pay $6/hour.
Paying $1800/year/per person forever is a bad deal.
Btw. Fiber has no latency advantage. What you need is servers at edge in both use cases.
That's because heavy bandwidth use (downloads, video streaming) will saturate a low bandwidth link and packets will drop. Or bufferbloat will increase latency without dropping, which is the same for latency sensitive usage.
With multiple video streams going on in the average household being a common case nowadays, it's nice to have enough bandwidth.
same lines as... _life is figuring what to do with what you’ve got_.
Neuralink: https://youtu.be/udlMSe5-zP8?t=2523
Artificial General Intelligence: https://youtu.be/udlMSe5-zP8?t=2778
Quantum Computing: https://youtu.be/udlMSe5-zP8?t=3106
“Engineering is figuring out how to do what you want with what you’ve actually got”: https://youtu.be/udlMSe5-zP8?t=3190
End of Moore’s Law / On CPU architecture: https://youtu.be/udlMSe5-zP8?t=3860
5G and streaming (games & video): https://youtu.be/udlMSe5-zP8?t=4288
edit: like already mentioned there are a lot of topics covered, some even for just a few sentences, the conversation flows, worth watching the whole thing