News for hackers. Stuff that matters.
Re:Belgium declares loot boxes gambling and therefore illegal by IkmoIkmo on Thursday April 26, 2018 @03:41AM (#16929710)
Netherlands is close to drawing similar conclusions.

And it makes sense. You can buy, using real money, a virtual ticket for a virtual item. Then that virtual item can in turn often be sold to others for real money. In other words, players can participate by gambling real money in return for less or more real money.

In short, it is gambling. Not all countries make gambling illegal, but those who do, should treat loot boxes the same. And virtually all countries make gambling illegal for minors, and there's currently no working mechanism in play for 15 year olds not to be able to play these games.

Currently in the Netherlands it's required for the proceeds of loot boxes to be tradeable in the real world, giving them economic value, for it to be considered gambling. If it's purely virtual, it's not gambling but just part of the game. (you can question this of course.) The problem is that it didn't matter for the Dutch government whether the items were traded on external platforms (which are often in violation of the games EULA itself), or on a platform of the game itself.

What would help stay legit is for the games to prevent loot box items from being traded between characters at all.

Here's the weird thing though. My entire childhood was filled with opaque plastic packs of cards, pokemon cards, football cards etc. You didn't know which 5 cards were in there. The cards were semi-randomly distributed in the packs in the factory, just like these loot boxes are semi-randomly generated by an algorithm. And you'd pay, not knowing what you'd get. And indeed, sometimes you paid $10 for a pack with a rare pokemon you could sell for $100. That was gambling too under this definition.

Re:Belgium declares loot boxes gambling and therefore illegal by JackCh on Thursday April 26, 2018 @03:51AM (#16929797)
> "Here's the weird thing though. My entire childhood was filled with opaque plastic packs of cards, pokemon cards, football cards etc. You didn't know which 5 cards were in there. The cards were semi-randomly distributed in the packs in the factory, just like these loot boxes are semi-randomly generated by an algorithm. And you'd pay, not knowing what you'd get. And indeed, sometimes you paid $10 for a pack with a rare pokemon you could sell for $100. That was gambling too under this definition."

Is that so weird? I came to the conclusion that industry was gambling when I was a kid. I saw my friends spend their allowance on those packs of cards, open them up, then become disappointed because they only received "trash". Yet again and again they'd do it. It seemed totally irrational to me.

Re:Belgium declares loot boxes gambling and therefore illegal by yuchi on Thursday April 26, 2018 @06:47AM (#16930699)
After my first 6 packets of trash I started printing copies of them and reselling them for 40¢ each (50¢ for more rare ones) making a little fortune (3€ a day).

It lasted a week before other parents were incredibly annoyed by this. Aaaaand they kept paying a lot of euros to buy real ones.

:shrug:

Re:Belgium declares loot boxes gambling and therefore illegal by dintech on Thursday April 26, 2018 @08:30AM (#16931214)
Copyright infringement: every parent's worst nightmare.
Re:Belgium declares loot boxes gambling and therefore illegal by walshemj on Thursday April 26, 2018 @01:23PM (#16933796)
Invalid for play though - though I thought at the time that Pokémon at the time had very heavy ante i.e. you put up cards at random to play fore.
Re:Belgium declares loot boxes gambling and therefore illegal by cuckcuckspruce on Thursday April 26, 2018 @02:26PM (#16934290)
Invalid for tournament play, certainly, but between two kids for playground bragging rights, not invalid if the people playing the game agree beforehand.
Re:Belgium declares loot boxes gambling and therefore illegal by walshemj on Thursday April 26, 2018 @04:02PM (#16935146)
Interesting ethics you have there - and also sounds like the biggest school bully would win
Re:Belgium declares loot boxes gambling and therefore illegal by cuckcuckspruce on Thursday April 26, 2018 @06:44PM (#16936634)
Why? If anyone can print the cards and therefore play the deck that they want then the game comes down to a limited amount of luck (as decks are randomized before play) and skill in both play and construction of decks.

This has become a more pronounced issue as realistic counterfeits of Magic: The Gathering cards that are no longer in print and in some cases cost more than a car are starting to appear on the market. They can be detected by a trained eye, but to they look "close enough" to a casual or even sharp observer. While the people producing the cards and discussing their quality often say "these cards are intended for use in decks but not to trade or sale as if they were real cards", some in the wider Magic: The Gathering community feel very strongly that legal action should be taken against the producers, sellers, and in some cases, even the users of these cards.

On a practical side, using non-genuine, non-WotC produced cards is against sanctioned tournament rules - from Friday Night Magic up to the Pro Tour, but what right do others have to tell me what I can and cannot allow in non-sanctioned play or at Commander night with my friends?

That said, my friends and I often "cheapass draft" in our homes - we generate random boosters, print them on paper, cut and fit them atop bulk commons in sleeves, and then draft/battle for the cost of six sheets of color laser print. No money changes hands, we're never going to try and pass off these obvious printouts as anything other than playtesting.

Just figured I'd expound on the ethics - both societal and personal - around this topic since you questioned them.

Re:Belgium declares loot boxes gambling and therefore illegal by croshan on Monday April 30, 2018 @02:48AM (#16956337)
I thought that was interesting, and I think I agree. Specifically with the section about printing your own decks at home to play with friends.

To me, that sounds like the optimal way to play trading card games.

Re:Belgium declares loot boxes gambling and therefore illegal by Daishiman on Friday April 27, 2018 @02:38PM (#16943144)
Really? You think it's wrong to copy in paper another game that tries to profit off artificial scarcity?
Re:Belgium declares loot boxes gambling and therefore illegal by Sharlin on Thursday April 26, 2018 @07:08AM (#16930810)
It’s weird in the sense that it didn’t seem to bother anybody even though the same laws restricting gambling were in effect.
Re:Belgium declares loot boxes gambling and therefore illegal by JackCh on Thursday April 26, 2018 @07:44AM (#16930973)
It bothered me back then, and I wasn't alone. Here's an article from 1999 in the NYT: https://www.nytimes.com/1999/09/24/nyregion/suit-claims-poke...

Obviously the objections to pokemon cards never reached any sort of critical mass as objections to loot boxes seem to be. Maybe that says something about differences between the two industries, or maybe that says something about how society has progressed in the past two decades.

Re:Belgium declares loot boxes gambling and therefore illegal by finaliteration on Thursday April 26, 2018 @09:58AM (#16931883)
> Maybe that says something about differences between the two industries, or maybe that says something about how society has progressed in the past two decades.

I think it says more about how little friction there is to click a button, spend money, and get a loot box vs walking to the store with cash in hand to get a physical pack of cards. Sure, I could drop $100 on a booster box, but it still required that I had the money in hand and had to physically go somewhere to get it. Those cards also took up space and had to be kept organized to keep track of valued vs non-valued cards. It took a lot of work to get that hit of dopamine, whereas now a 15-year-old kid can sit down at a computer and within 30 seconds start dumping tons of money into loot boxes.

Re:Belgium declares loot boxes gambling and therefore illegal by the-pigeon on Thursday April 26, 2018 @12:14PM (#16933202)
For me personally it's about double dipping.

I'll play a free game that is monetized via loot boxes. But I won't buy a game that then requires me to buy loot boxes to do better in the game because in my mind I already paid for the game and shouldn't have to pay any more.

Re:Belgium declares loot boxes gambling and therefore illegal by recursive on Thursday April 26, 2018 @01:43PM (#16933958)
Game A costs, but the loot is free. Game B is free, but the loot boxes cost. Game C is half-price, and has half-price loot boxes.

Why is C a problem? It's a mid-point between A and B.

Re:Belgium declares loot boxes gambling and therefore illegal by robotresearcher on Friday April 27, 2018 @12:52PM (#16942256)
Parent didn't say it was a problem, just stated a preference. I agree with them. I've been buying games for 30 years (good grief) and suddenly they want me to pay inside the game. Just feels bad.

I don't mind paying for good content, but pay to win is a deal breaker.

Re:Belgium declares loot boxes gambling and therefore illegal by teddyh on Thursday April 26, 2018 @02:14PM (#16934194)
Since the odds can be manipulated from moment to moment, there is no way to know if game C really has half-price loot boxes. The only way to be sure that you’re not paying full price anyway (via manipulated statistics and game mechanics) is for there not to be any loot boxes at all.
Re:Belgium declares loot boxes gambling and therefore illegal by recursive on Thursday April 26, 2018 @08:00PM (#16937203)
That sounds like a problem with paid loot-boxes, not "double-dipping". Loot boxes might be double-priced even if the game is free by your same logic. There would be no way to know.
Re:Belgium declares loot boxes gambling and therefore illegal by niij on Thursday April 26, 2018 @08:44AM (#16931324)
> says something about how society has progressed in the past two decades

Or regressed, depending on your views about personal liberty and what the obligations of the state are.

Re:Belgium declares loot boxes gambling and therefore illegal by JackCh on Thursday April 26, 2018 @08:47AM (#16931350)
Was it also a regression when governments around the world banned children from gambling in casinos?
Re:Belgium declares loot boxes gambling and therefore illegal by niij on Thursday April 26, 2018 @04:29PM (#16935400)
I guess it depends on where you draw the line on when liberty should be taken away from children (or their guardians) to make choices on what they are/are not allowed to do.

Personally, I believe casinos pose a risk of not only spending money, but also exposure to much more harmful activities (drugs, prostitution, violence). These other risks have to factor into the equation, and for playing a game on a computer/phone, those risks just aren't there like they are in a casino. That's why I have a separate opinion on loot crates vs casinos.

I guess what I am getting at is that loot crates can only be a waste of money, but kids already spend their money on other "wasteful" activities like purchasing video games, so why should there be any difference just because the mechanics of the game are different?

Re:Belgium declares loot boxes gambling and therefore illegal by Barrin92 on Thursday April 26, 2018 @05:19PM (#16935904)
>difference just because the mechanics of the game are different?

yes, because the mechanism of gambling is addictive. (this too applies to subsets of video games as well, but at least most of them don't allow open-ended money spending)

Obviously it depends on everybody's definition of liberty, but most people seem to be happy to, as a society, put limits on the consumption of goods that foster unhealthy, addictive behaviour in individuals and cause financial or personal damage.

I for example don't have a problem with video games that foster creativity, problem solving and leave children with genuinely satisfying experiences. I am concerned about social media and games that only implement stick and carrot mechanisms to maximize the time children spend in front of them.

Re:Belgium declares loot boxes gambling and therefore illegal by niij on Thursday April 26, 2018 @06:21PM (#16936462)
I agree with you that video games can be unhealthy. But why should these crates be legislated, just because their outcome is random? Does it really present any more harm than video games and in-game purchases in general?

I spent a good amount of money on pay-to-win games when I was younger (buying weapon upgrades, more materials, gold, etc), the only difference was that the exact item was listed-- no surprises. Why should anyone besides my guardian decide whether or not that counts as "unhealthy, addictive behavior"? I could have bought a nearly endless supply of these in-game items that really served no purpose just as much as people do with loot crates.

Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?

Re:Belgium declares loot boxes gambling and therefore illegal by Barrin92 on Thursday April 26, 2018 @06:29PM (#16936540)
>Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?

I think that the premise is a little weaker for straight up purchases because the uncertainty associated with gambling is what makes it so exciting, but yes if we would observe that a lots of children or families are unable to manage their finances and that this negatively impacts the financial behaviour of especially young adults, sure I don't see any problem with regulating them and limiting the use of those mechanisms in videogames.

Re:Belgium declares loot boxes gambling and therefore illegal by ryanlol on Friday April 27, 2018 @10:47AM (#16941128)
>I believe casinos pose a risk of not only spending money, but also exposure to much more harmful activities (drugs, prostitution, violence)

Yeah, as a kid it was always very annoying how everything but gambling was easily accessible.

Nobody would card me when going to a bar, brothel or when buying drugs... But entering a casino? heh

Re:Belgium declares loot boxes gambling and therefore illegal by niij on Friday April 27, 2018 @12:41PM (#16942168)
From the sarcasm I am assuming you disagree with me. My point is that phone games don't add to the risk being near any of any of these actually harmful (to a minor) activities. Casinos do add to that risk in some non-zero way.
Re:Belgium declares loot boxes gambling and therefore illegal by celticninja on Thursday April 26, 2018 @12:49PM (#16933513)
And working in coal mines.
Re:Belgium declares loot boxes gambling and therefore illegal by niij on Thursday April 26, 2018 @04:13PM (#16935246)
Spending money on virtual games is miles away from child labor. I don't think you'll find very many people in here arguing that anti-child labor laws are a bad thing, so I find your comment a bit of a red-herring.
Re:Belgium declares loot boxes gambling and therefore illegal by CPLX on Thursday April 26, 2018 @09:43AM (#16931748)
There's something fundamentally different about the dynamic when you have to actually go out into the real world, get a store, etc. It drastically slows down one's ability to get themselves into trouble.
Re:Belgium declares loot boxes gambling and therefore illegal by lenocinor on Thursday April 26, 2018 @03:02PM (#16934583)
I don't know if it factors in here much, but another point is that you also generally can't re-sell items from loot boxes, whereas at least you can sell the cards afterwards to help defray costs.
Re:Belgium declares loot boxes gambling and therefore illegal by intended on Friday April 27, 2018 @03:02AM (#16938935)
They are not equivalent.

Collecting a series of stamps or collecting cards are very different from a dopamine drip which sits on your phone and can follow you everywhere.

SV spends all its time to make frictionless interaction pushing people to manage their actions. UI UX design intended to be easier than using horrid things like paper cards.

Gambling systems designed to hit every known behavioral reinforcement schedule, interactive videos and graphics to make it immersive.

Collectible cards and loot boxes are similar the same way ancient alchemists are like a modern pharmaceutical company.

Re:Belgium declares loot boxes gambling and therefore illegal by icebraining on Thursday April 26, 2018 @03:46AM (#16929746)
Netherlands is close to drawing similar conclusions.

The article says they already did: https://www.eurogamer.net/articles/2018-04-19-the-netherland...

Re:Belgium declares loot boxes gambling and therefore illegal by dfxm12 on Thursday April 26, 2018 @10:33AM (#16932183)
And indeed, sometimes you paid $10 for a pack with a rare pokemon you could sell for $100. That was gambling too under this definition.

Different jurisdictions feel differently about this, I'm sure. If the collectible's company plays dumb and never acknowledges the secondary market, they'll be more likely to stay clear of legal regulation.

After all, they're just selling piece of cardboard. What the people choose do with those pieces of cardboard is their prerogative, wink, wink.

Re:Belgium declares loot boxes gambling and therefore illegal by Aissen on Thursday April 26, 2018 @05:17AM (#16930256)
Indeed, it seems the Netherlands study separates whether or not you can then further trade the items to determine if it's gambling or not. Therefore, some games like Overwatch don't fall into this category.

Regarding trading card games, they are indeed awfully closed to gambling; and they are in fact the main defense of the game publishers, arguing that this is just a "collect and play" type of game, and isn't gambling.

But isn't the interactivity, the bells and wistles, animations of the lootbox openings closer to addictive reward patterns than just opening a plastic card booster pack ?

Re:Belgium declares loot boxes gambling and therefore illegal by badloginagain on Thursday April 26, 2018 @09:32AM (#16931662)
> Then that virtual item can in turn often be sold to others for real money.

This, for the majority of IAP, is super untrue, unless you mean selling on a secondary market. If this is what you mean, then Wizards of the Coast better start worrying because anyone buying rares from the local gaming shop is now engaging in gambling and, by your logic, responsible by WotC.

In fact, the big problem here is precedence. How long do you think it will take before a litigious company starts targeting "physical" lootboxes like MtG or Pokemon or any physical variable reward package. The mechanics are the same, the reward rarity weight can be exactly the same, just the medium has changed.

This law is dangerous, because you could have gotten the same result (protect children/persons susceptible to skinner box mechanics) with a little more nuance.

Also, the big losers here are decent apps that don't have predatory IAP that are caught in the crossfire.

It's kind of shocking the lack of foresight being seen in this thread.

Re:Belgium declares loot boxes gambling and therefore illegal by Nullabillity on Thursday April 26, 2018 @01:12PM (#16933704)
> This, for the majority of IAP, is super untrue, unless you mean selling on a secondary market. If this is what you mean, then Wizards of the Coast better start worrying because anyone buying rares from the local gaming shop is now engaging in gambling and, by your logic, responsible by WotC.

Yes, they do the same thing. Of course they should be hit just the same.

Re:Belgium declares loot boxes gambling and therefore illegal by PeterStuer on Thursday April 26, 2018 @07:38AM (#16930947)
Some differences are:

- The physical card packs have predetermined and known probabilities.

- The 'opening' ceremony is rather benign and not designed to stimulate

- Once printed and distributed no further psychological tweaking mechanisms can be employed to 'hook' the player

Re:Belgium declares loot boxes gambling and therefore illegal by IkmoIkmo on Thursday April 26, 2018 @07:56AM (#16931037)
On (1) I don't believe there's any difference... a factory prints cards according to the company's desired distributed, and a game's algorithm generates loot boxes according to the same distribution. Lootboxes and trading cars both have predetermined and known (to the company) and unknown (to the players) probabilities.

(2/3) agreed there is a difference, although it was still magical as a child and there was definitely something calling me back. A lot of those packs were interesting only because I watched 100 episodes of the greatest adventurer known to me (Ash Ketchum) and my own adventures playing Pokemon on the gameboy for 100+ hours.

Re:Belgium declares loot boxes gambling and therefore illegal by PeterStuer on Thursday April 26, 2018 @08:43AM (#16931311)
Since those companies ostensibly don't want to publish the probabilities, potentially because they employ far more subtle 'personalized' addictive tweaks, you can not state (1). In contrast, the distribution for cards in trading card games seems fairly well known, not just to the publisher, but also to the buyer, and no 'personalized tweaking' can occur.
Re:Belgium declares loot boxes gambling and therefore illegal by stordoff on Thursday April 26, 2018 @01:40PM (#16933934)
On (1), that assumes that the odds are fixed and not tweaked per player. That isn't necessarily the case. Even if it is, other parts of the game can be manipulated to make the purchases seem more rewarding than they actually are, as at least Activison has explored:

> For example, if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.

https://www.rollingstone.com/glixel/news/how-activision-uses...

Re:Belgium declares loot boxes gambling and therefore illegal by s73v3r_ on Thursday April 26, 2018 @01:12PM (#16933697)
Baseball card companies publish the odds of getting certain kinds of cards.
Re:Belgium declares loot boxes gambling and therefore illegal by viperscape on Friday April 27, 2018 @01:37PM (#16942632)
I was just about to comment on magic and pokemon cards! Maybe even baseball packs. All could be traded for real cash, and obviously were! It's such a grey line though, the original intent of the cards is to not be traded around for cash, but be used to play games or simply collect (without the intent to sell) and be enjoyed. To be frank, I'm glad the world is cracking down on the digital forms of this, I think it's a bit corrupt-- explicitly targeting minors with considerably less self-control. In my opinion, it's right up there with apps that use in-game currency gems/coins that you can purchase with real money; because kids targeted by that game audience often don't understand the repercussions on such activities. I think there needs to be a very fine line drawn where a child cannot make a digital purchase, even if inadvertent. Regardless. It shouldn't be a "we suggest you set up parental controls", literally the device should be locked down from entirely preventing such behavior and must then be overrode by an adult.
Re:Belgium declares loot boxes gambling and therefore illegal by pwaivers on Friday April 27, 2018 @10:53AM (#16941167)
How do you sell virtual items in, say, Overwatch? AFAIK the item is attached to your user and there is no trading.
Re:Belgium declares loot boxes gambling and therefore illegal by winkeltripel on Thursday April 26, 2018 @08:08AM (#16931094)
> there's currently no working mechanism in play for 15 year olds not to be able to play

ERSB seems like a good mechanism.

Re:Belgium declares loot boxes gambling and therefore illegal by yellowapple on Thursday April 26, 2018 @12:44PM (#16933483)
The ESRB is a voluntary self-regulatory organization, not mandated by law. Most "legitimate" video game publishers and retailers (at least in the US) follow its guidelines and use its ratings because the industry has collectively agreed to police itself under those guidelines with those ratings. Same goes for PEGI, last I checked. This is in contrast with (for example) the ACB, which actually is mandated and controlled by the Australian government.

That said, an "AO" rating would indeed have a chilling effect on store shelves (since most retailers don't even want to carry AO games at all). It could be feasible to make loot boxes an automatic elevation to ESRB AO / PEGI 18 / etc. should those organizations want to do so (and hopefully they would indeed want to do so).

Re:Belgium declares loot boxes gambling and therefore illegal by raverbashing on Thursday April 26, 2018 @03:56AM (#16929826)
While the cards are semi-random, they're selling a pack with let's say, 3 cards. There's not much debate there, that's what it "says on the box" and you're getting that.

Depending on the case it might be gambling, it might be not - like for example a Picture Album, you can usually buy the missing cards for a flat fee (per missing card)

[dead]
Re:Belgium declares loot boxes gambling and therefore illegal by 4ndr3vv on Thursday April 26, 2018 @04:39AM (#16930094)
I think you might have missed the distinction between buying IAP on "Gems" or cosmetics and the fully fledged gambling lunacy that are loot crates.

It's not about protecting daddy's credit card; gambling can be an extremely addictive and corrupting activity, one that children should not be exposed to as part of their daily gaming.

Re:Belgium declares loot boxes gambling and therefore illegal by peteretep on Thursday April 26, 2018 @07:30AM (#16930908)
> and the fully fledged gambling lunacy that are loot crates

Help me understand, because I don't, with some cursory Googling. Specifically, where does the line start and end here, and where on a scale are we with:

* Kinder Eggs / Happy Meal Toys

* MtG / Pokemon Card boxes

* Loot Boxes

Are all gambling? Are all "fully fledged gambling lunacy"? Genuine question asked in good faith.

Re:Belgium declares loot boxes gambling and therefore illegal by FireTight on Thursday April 26, 2018 @09:15AM (#16931546)
Including something of "value" with a purchase doesn't automatically make something gambling.

Under the Kinder/Happy Meal is gambling logic, buying a bag of M&Ms could also be gambling because I "value" the blue ones the most and will receive a psudorandom number of blue M&Ms in the bag.

There is also a big difference in intent. Spend $5 on a Happy Meal and you are spending $4.90 for a meal and $0.10 for a piece of junk toy. And half the time you can ask for a specific toy anyway. On the other hand, spend $5 on loot boxes (or scratch tickets, lottery tickets) and there is no expectation of any other "value" than the potential value of your winnings.

Re:Belgium declares loot boxes gambling and therefore illegal by empath75 on Thursday April 26, 2018 @07:49AM (#16931000)
At what point does a shrub become a tree?
[dead]
Re:Belgium declares loot boxes gambling and therefore illegal by mijamo on Thursday April 26, 2018 @06:02AM (#16930469)
Most laws are actually against thing that can lead to bad situation.

Speeding is not dangerous in itself, until you actually hit somebody. By your logic there should be no speed limit anywhere but only charges when you hit somebody. The whole concept of regulation would also have to be scraped. Why would we have safety norms ? Not respecting them can lead to problems but well...

Maybe that is your view but I don't think it is widely shared.

Re:Belgium declares loot boxes gambling and therefore illegal by GyYZTfWBfQw on Thursday April 26, 2018 @06:15AM (#16930533)
Well it is known that criminals don't care about the laws, right? Imagine my shock when I hear that there are stabbings on a daily basis in a country where carrying a knife without "good reason" (that the court decides) is illegal! Makes me so confused! I thought these laws work!

Regarding safety: alcohol is perfectly legal and I'm sure we can all agree on that it is extremely (more so than other substances) detrimental to health and other members of the society. On the basis of banning things for safety, it should be banned. Fun fact: it isn't. Another fun fact: prohibition wouldn't work.

> Speeding is not dangerous in itself, until you actually hit somebody. By your logic there should be no speed limit anywhere but only charges when you hit somebody.

Elaborate on how speed limits work or how come they are effective, if they indeed are. Maybe we can work out something. :)

I would also like you to point out its relevance to the prohibition of loot crates for the "safety of our kids and vulnerable people".

Regarding speed limits, I recommend https://mises.org/library/privatization-roads-and-highways.

Additionally, I would rather you avoid the use of "by your logic" when in fact it does not conform to my "logic", it conforms to your perceived and false interpretation of what my logic might be, which you extended to an entirely different issue and imagine that it somehow undermines my argument. There is a difference between having speed limits enforced by X and assuming that the majority of people would respect it, and banning loot crates on the premise that it benefits the kids and vulnerable people while depriving "non-vulnerable" or "less vulnerable" adults completely on the same premise.

Re:Belgium declares loot boxes gambling and therefore illegal by cjslep on Thursday April 26, 2018 @07:23AM (#16930872)
> "Well it is known that criminals don't care about the laws, right?"

Please enlighten us to your alternate proposal to having a functioning society that is not based in a concept of a Code of Laws.

Re:Belgium declares loot boxes gambling and therefore illegal by GyYZTfWBfQw on Thursday April 26, 2018 @08:53AM (#16931385)
Do you think criminals care about the laws? Do you disagree with what I've said, or are you trying to be fallacious here and imply that because I don't have a solution, it somehow renders my claim wrong and makes criminals care about the laws? Additionally, I did not claim that a society shouldn't have laws. It's a broad subject, if you want to gain some knowledge, perhaps you could start here:

https://www.youtube.com/watch?v=U8Z82avLO14

https://mises.org/library/society-without-state

https://mises.org/library/anatomy-state

https://mises.org/library/lessons-young-economist

[...]

Re:Belgium declares loot boxes gambling and therefore illegal by cjslep on Thursday April 26, 2018 @09:10AM (#16931516)
You're intelligent and rational. I hope you hold me with the same regard. However, the tone, structure of your arguments (namely, lots of wide assertions with scant evidence), and combative reactions is getting in the way of the points you are trying to make. It makes no matter if a view is the correct (for a certain definition of correct) one if one cannot communicate it effectively.

My prior response was a very human one, equally as intellectually worthless as to the non-sequitor it is in reply to. By definition criminals don't follow laws. It's a circular kind of logic. Hence, trying to claim I am fallacious for highlighting this kind of lack of intellectual rigor I find insulting (Edit: Providing sources without commentary and telling me to "get informed" does not make a compelling argument). That I am expected to resolve this circular logic in a way that suits you is ideological entrapment that allows you to weasel out by playing the "I didn't claim that" card which I find boring and lazy and not an argument at all. Hence me trying to immediately resolve the ambiguity and move onto more productive areas of discussion by directly challenging the circular logic, and your predictable response trying to play said "I am being straw-manned". I prefer moving forward together, but cannot do it alone. I need your input.

I am sure you have great ideas but please consider working on your delivery.

Re:Belgium declares loot boxes gambling and therefore illegal by GyYZTfWBfQw on Thursday April 26, 2018 @10:04AM (#16931929)
> However, the tone, structure of your arguments (namely, lots of wide assertions with scant evidence), and combative reactions is getting in the way of the points you are trying to make. It makes no matter if a view is the correct (for a certain definition of correct) one if one cannot communicate it effectively.

Emphasis on tone, and I do get that. People don't like my tone, and they don't like being told they are at fault and that they are doing a terrible job at being parents. By "effectively", you mean by sugarcoating the message I'm trying to convey? Look, my point was that prohibition, when there are other alternatives that doesn't involve depriving other people of something, won't make you any less responsible for your child. Look at some of the responses to my comments regarding that, it's fascinating to think that some of these people may really be parents.

> By definition criminals don't follow laws. It's a circular kind of logic.

My problem is that people are too keen on regulating and prohibiting anything in the name of safety and whatnot and do actually believe it's going to be effective. It's not.

Let's say you - a law-abiding citizen - need a "good reason" which is determined by the court to carry a knife, and good reason does not include self-defense, and it excludes any knives that would be actually effective against perpetrators with a knife, for example. Now, by definition a criminal doesn't care about this law, and you have no ways of defending yourself. How is this legislation (prohibition) in favor of the law-abiding citizen? It straight out deprives said citizen from the means of defending themselves. In addition to that, pepper sprays are also illegal. How are you supposed to defend yourself by other than running away (not doable in many scenarios), not going outside and assuming they won't break into your house, or hiring bodyguards when you can't afford it? Just put yourself in a scenario. You are a law-abiding citizen and you live in London. I hope you agree that there are many areas that are not exactly safe. Do you like the fact that you are unable to defend yourself without breaking the law? Prohibition is not exactly on your side, is it? What do you think?

Sources:

https://www.gov.uk/buying-carrying-knives https://www.cps.gov.uk/legal-guidance/firearms

For some fun:

https://www.legislation.gov.uk/ukpga/2003/21/section/127 or the full response at https://petition.parliament.uk/petitions/203615.

Re:Belgium declares loot boxes gambling and therefore illegal by JetSpiegel on Thursday April 26, 2018 @01:06PM (#16933667)
We can always return to Feudalism, might makes right.
Re:Belgium declares loot boxes gambling and therefore illegal by christofosho on Thursday April 26, 2018 @07:20AM (#16930857)
Slower speeds can reduce the chances of death on impact.
Re:Belgium declares loot boxes gambling and therefore illegal by GyYZTfWBfQw on Thursday April 26, 2018 @08:36AM (#16931259)
Slower speeds can increase the time to get from A to B therefore increasing fatigue which decreases attention which could lead to accidents, albeit they might not be completely fatal.

It's a great game, isn't it?

Re:Belgium declares loot boxes gambling and therefore illegal by GyYZTfWBfQw on Friday April 27, 2018 @06:19PM (#16944903)
> Most laws are actually against thing that can lead to bad situation.

https://mises.org/library/legalize-drunk-driving

Re:Belgium declares loot boxes gambling and therefore illegal by everdev on Thursday April 26, 2018 @01:32PM (#16933878)
> You can buy, using real money, a virtual ticket for a virtual item. Then that virtual item can in turn often be sold to others for real money.

This exactly describes cryptocurrency.

Re:Belgium declares loot boxes gambling and therefore illegal by ryanmonroe on Thursday April 26, 2018 @02:09PM (#16934158)
It also describes stocks, and anything non-tangible which you can sell for money. I'm not sure what your point is, unless it's just "cryptocurrencies are like money", which was the point your parent was making with that statement about tokens in games. The part that makes it gambling is that you gamble with them, which maybe you can argue you do with cryptocurrencies, but the fact that they're "virtual" isn't really relevant to the question of whether buying them is "gambling". You can of course buy physical items such as art in the hopes of selling them at a profit, and buy "virtual" items such as bonds which are not very risky at all.
Re:Belgium declares loot boxes gambling and therefore illegal by ryan-c on Thursday April 26, 2018 @09:16AM (#16931550)
I played MtG a bit in my teens through early twenties, and I think that one difference was that a pack of cards had positive expected value. The set of cards you got would generally cost more to buy individually than you'd pay for the pack.

Is this the case for these loot boxes?

As a side note, I remember MtG being called "cardboard crack" back in the day, including by those who played it.

Re:Belgium declares loot boxes gambling and therefore illegal by nkassis on Thursday April 26, 2018 @09:32AM (#16931664)
That might have been the case at some points in the history of MtG but I don't think recent sets have had positive expected value. For the most part you pay less just getting the cards you need.

Or use the opening of packs for actual gaming with the various ways to play with them.