Re:Belgium declares loot boxes gambling and therefore illegal
by Barrin92 on Thursday April 26, 2018 @06:29PM
(#16936540)
>Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?
I think that the premise is a little weaker for straight up purchases because the uncertainty associated with gambling is what makes it so exciting, but yes if we would observe that a lots of children or families are unable to manage their finances and that this negatively impacts the financial behaviour of especially young adults, sure I don't see any problem with regulating them and limiting the use of those mechanisms in videogames.
I spent a good amount of money on pay-to-win games when I was younger (buying weapon upgrades, more materials, gold, etc), the only difference was that the exact item was listed-- no surprises. Why should anyone besides my guardian decide whether or not that counts as "unhealthy, addictive behavior"? I could have bought a nearly endless supply of these in-game items that really served no purpose just as much as people do with loot crates.
Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?