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Re:Belgium declares loot boxes gambling and therefore illegal by Barrin92 on Thursday April 26, 2018 @05:19PM (#16935904)
>difference just because the mechanics of the game are different?

yes, because the mechanism of gambling is addictive. (this too applies to subsets of video games as well, but at least most of them don't allow open-ended money spending)

Obviously it depends on everybody's definition of liberty, but most people seem to be happy to, as a society, put limits on the consumption of goods that foster unhealthy, addictive behaviour in individuals and cause financial or personal damage.

I for example don't have a problem with video games that foster creativity, problem solving and leave children with genuinely satisfying experiences. I am concerned about social media and games that only implement stick and carrot mechanisms to maximize the time children spend in front of them.

Re:Belgium declares loot boxes gambling and therefore illegal by niij on Thursday April 26, 2018 @06:21PM (#16936462)
I agree with you that video games can be unhealthy. But why should these crates be legislated, just because their outcome is random? Does it really present any more harm than video games and in-game purchases in general?

I spent a good amount of money on pay-to-win games when I was younger (buying weapon upgrades, more materials, gold, etc), the only difference was that the exact item was listed-- no surprises. Why should anyone besides my guardian decide whether or not that counts as "unhealthy, addictive behavior"? I could have bought a nearly endless supply of these in-game items that really served no purpose just as much as people do with loot crates.

Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?

Re:Belgium declares loot boxes gambling and therefore illegal by Barrin92 on Thursday April 26, 2018 @06:29PM (#16936540)
>Should we in-game purchases for those in-game items too, under the premise that purchasing them is unbounded, unhealthy and addictive?

I think that the premise is a little weaker for straight up purchases because the uncertainty associated with gambling is what makes it so exciting, but yes if we would observe that a lots of children or families are unable to manage their finances and that this negatively impacts the financial behaviour of especially young adults, sure I don't see any problem with regulating them and limiting the use of those mechanisms in videogames.