Re:Great Progress with DX11 Games Support with WINE 2.3
by fsiefken on Wednesday March 15, 2017 @11:01AM
(#13876552)
Could running a windows game under Wine and Linux practically get you higher fps then under Windows alone?
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Re:Great Progress with DX11 Games Support with WINE 2.3
by simonh on Wednesday March 15, 2017 @12:20PM
(#13877207)
Unfortunately most of the apparent cases of this are likely because under Wine/Linux some of the more advanced effects and visual options aren't available, so the display resolution or quality are actually not equivalent to what you'd get under Windows. There are some comments here about running on cut-down optimized versions of Linux and that's quite possible, but these are really edge cases. The relatively poor state of graphics driver support on Linux is the main problem but it depends on your hardware.
Re:Great Progress with DX11 Games Support with WINE 2.3
by stephen_g on Wednesday March 15, 2017 @11:13AM
(#13876635)
It's possible, and if I recall, it has been known to for some games (this was a couple of years ago when I was more interested in Wine and gaming, and even then not the most recent titles). Depends on your graphics drivers, etc. but there were some operations that were more efficient through the translation layer and OpenGL than DirectX directly (probably version 9 at that point).
I have no idea whether that's the case for modern DirectX and more recent games though.
Re:Great Progress with DX11 Games Support with WINE 2.3
by harrygeez on Wednesday March 15, 2017 @11:12AM
(#13876628)
In some rare cases like L4D IIRC. However it's highly unlikely for the simple reason that most of Linux GPU drivers are inferior to Window's.
Re:Great Progress with DX11 Games Support with WINE 2.3
by ekianjo on Wednesday March 15, 2017 @11:12AM
(#13876631)
> L4D IIRC
This was not using WINE.
Re:Great Progress with DX11 Games Support with WINE 2.3
by boondaburrah on Wednesday March 15, 2017 @11:23AM
(#13876716)
I was playing portal before it was available for linux (it was 2008 and I don't think there was even a mac client for steam yet). It ran faster on mac under wine than it did on windows, but I did notice wine was downgrading the graphics a bit (probably to DX8).
It's possible they were playing L4D under wine before the "native" linux client was released.
(the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)
Re:Great Progress with DX11 Games Support with WINE 2.3
by ekianjo on Wednesday March 15, 2017 @11:58AM
(#13876999)
> (the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)
yes, toGL - but it's not actively developed anymore. It was Richard Geldreich's project if I recall correctly.
> It's possible they were playing L4D under wine before the "native" linux client was released.
I did play it under WINE before the native client was released, but the native one was faster.
Re:Great Progress with DX11 Games Support with WINE 2.3
by ManlyBread on Wednesday March 15, 2017 @11:24AM
(#13876718)
And AFAIR once the improvements were discovered these were carried over to Windows versions as well.
Re:Great Progress with DX11 Games Support with WINE 2.3
by pilom on Wednesday March 15, 2017 @11:21AM
(#13876699)
Around 10 years ago I would sometimes see higher framerates in games like HL2 but I'm pretty sure it was b/c I was running Gentoo and had all the cruft removed and had custom compiled everything for my hardware.
Re:Great Progress with DX11 Games Support with WINE 2.3
by Already__Taken on Wednesday March 15, 2017 @11:32AM
(#13876773)
Doesn't source love CPU and linux would have had a better scheduler?
Re:Great Progress with DX11 Games Support with WINE 2.3
by ekianjo on Wednesday March 15, 2017 @11:10AM
(#13876619)
I don't think this was ever the case, but sometimes WINE benchmarks come pretty close to Windows, especially with optimizations like CSMT.
Re:Great Progress with DX11 Games Support with WINE 2.3
by szatkus on Wednesday March 15, 2017 @12:12PM
(#13877123)
Years ago I did a small experiment. I ran Armagetronad (OpenGL open source game) on Windows and Wine, on latter FPS was few percent higher. I really don't know why, but OpenGL probably helps (I guess that calls are directly translated to native OpenGL).
Re:Great Progress with DX11 Games Support with WINE 2.3
by raverbashing on Wednesday March 15, 2017 @01:55PM
(#13878226)
Not sure about games, but I remember trying some benchmarks on Windows and under Wine (same machine) and it was faster on Linux
(but this was 10yrs ago)