Re:Great Progress with DX11 Games Support with WINE 2.3
by boondaburrah on Wednesday March 15, 2017 @11:23AM
(#13876716)
I was playing portal before it was available for linux (it was 2008 and I don't think there was even a mac client for steam yet). It ran faster on mac under wine than it did on windows, but I did notice wine was downgrading the graphics a bit (probably to DX8).
It's possible they were playing L4D under wine before the "native" linux client was released.
(the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)
Re:Great Progress with DX11 Games Support with WINE 2.3
by ekianjo on Wednesday March 15, 2017 @11:58AM
(#13876999)
> (the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)
yes, toGL - but it's not actively developed anymore. It was Richard Geldreich's project if I recall correctly.
> It's possible they were playing L4D under wine before the "native" linux client was released.
I did play it under WINE before the native client was released, but the native one was faster.
Re:Great Progress with DX11 Games Support with WINE 2.3
by ManlyBread on Wednesday March 15, 2017 @11:24AM
(#13876718)
And AFAIR once the improvements were discovered these were carried over to Windows versions as well.
This was not using WINE.