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Re:Great Progress with DX11 Games Support with WINE 2.3 by harrygeez on Wednesday March 15, 2017 @11:12AM (#13876628)
In some rare cases like L4D IIRC. However it's highly unlikely for the simple reason that most of Linux GPU drivers are inferior to Window's.
Re:Great Progress with DX11 Games Support with WINE 2.3 by ekianjo on Wednesday March 15, 2017 @11:12AM (#13876631)
> L4D IIRC

This was not using WINE.

Re:Great Progress with DX11 Games Support with WINE 2.3 by boondaburrah on Wednesday March 15, 2017 @11:23AM (#13876716)
I was playing portal before it was available for linux (it was 2008 and I don't think there was even a mac client for steam yet). It ran faster on mac under wine than it did on windows, but I did notice wine was downgrading the graphics a bit (probably to DX8).

It's possible they were playing L4D under wine before the "native" linux client was released.

(the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)

Re:Great Progress with DX11 Games Support with WINE 2.3 by ekianjo on Wednesday March 15, 2017 @11:58AM (#13876999)
> (the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)

yes, toGL - but it's not actively developed anymore. It was Richard Geldreich's project if I recall correctly.

> It's possible they were playing L4D under wine before the "native" linux client was released.

I did play it under WINE before the native client was released, but the native one was faster.

Re:Great Progress with DX11 Games Support with WINE 2.3 by ManlyBread on Wednesday March 15, 2017 @11:24AM (#13876718)
And AFAIR once the improvements were discovered these were carried over to Windows versions as well.