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Re:Great Progress with DX11 Games Support with WINE 2.3 by ekianjo on Wednesday March 15, 2017 @11:58AM (#13876999)
> (the native client still uses a DX -> GL translator for shaders IIRC. Valve open-sourced it.)

yes, toGL - but it's not actively developed anymore. It was Richard Geldreich's project if I recall correctly.

> It's possible they were playing L4D under wine before the "native" linux client was released.

I did play it under WINE before the native client was released, but the native one was faster.

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