Re:TerraTech – Physics-based vehicle construction and combat
by mxfh on Tuesday June 24, 2014 @07:37AM
(#7937135)
Looks a lot like Gear Up (Doctor Entertainment AB, Sweden) which has modular vehicles (custom wheels, chassis, weapons, etc), but not in TerraTech's ultra-modular way and is a pure multiplayer vehicular combat arena. Are the two in any way related?
Re:TerraTech – Physics-based vehicle construction and combat
by petercooper on Tuesday June 24, 2014 @07:26AM
(#7937104)
If the robot building and fighting part of this appeals to you, you might like Robot Arena 2. It's an oldish game now but there are mods to make it look good. You need to do some Googling to get it downloaded, figured out, and installed, but it's great fun once you do. This Let's Play is a good place to start: https://www.youtube.com/watch?v=8-sHZC3cejo (he does spend about 40 minutes building his robot though so skip about a bit to get the feel)
Re:TerraTech – Physics-based vehicle construction and combat
by andrey-p on Tuesday June 24, 2014 @06:40AM
(#7936982)
This is not the sort of game I'd normally play (not a massive strategy or sandbox games person) but I was very impressed with the campaign they've put together.
They've got a playable demo, a lot of media acclaim already, and an active community. Anyone interested in putting together a kickstarter campaign for a game should take note.
Re:TerraTech – Physics-based vehicle construction and combat
by zanzistar on Thursday June 26, 2014 @09:20AM
(#7949452)
Thanks very much! We've been working hard planning this campaign for the past few months now, we took a lot from studying the FTL kickstarter amongst others.
Re:TerraTech – Physics-based vehicle construction and combat
by zanzistar on Thursday June 26, 2014 @09:19AM
(#7949442)
Hey, designer of the game here :) TT is not going to be an RTS game, it will just have RTS elements, the numbers of units that you create, control and maintain will likely be much fewer than your average RTS game. We've also got plans for the mid to late game where you upgrade parts of your base that would include an-auto repair station where your drones will move to when damaged and as long as you have sufficient resources in stock, the missing parts will be synthesised and replaced without player interaction. Cheers, for checking the game out :)
Re:TerraTech – Physics-based vehicle construction and combat
by zanzistar on Thursday June 26, 2014 @09:22AM
(#7949464)
Cheers, lots of people at the shows where we have taken the TerraTech have compared it to Spore. Yes, we hope we can sidestep some of the issues that Spore had and Multiplayer is a big part of our plans.
Re:TerraTech – Physics-based vehicle construction and combat
by coolandsmartrr on Tuesday June 24, 2014 @07:17AM
(#7937073)
Is anyone familiar with the classical music tune in the first 30 seconds of the video? I recall hearing it somewhere before, but am not certain with the name of the piece.
Re:TerraTech – Physics-based vehicle construction and combat
by zanzistar on Thursday June 26, 2014 @09:26AM
(#7949478)
Yes! Captain Forever was a key inspiration for us. We played loads of it a few years ago, a very simple but compelling game! We also spent lots of time playing with Fantastic contraption, another great flash game that people should checkout if they haven't already http://fantasticcontraption.com/
Re:TerraTech – Physics-based vehicle construction and combat
by skizm on Tuesday June 24, 2014 @12:25PM
(#7938603)
How has the return been? Anything cool come out of projects you have backed yet?
I haven't backed anything because it isn't guaranteed to get you anything and since I can just buy whatever it is when it releases for real with a significantly lower chance of encountering any of the early manufacturing/production type issues/bugs/etc.
http://play-gearup.com/
Thank you for the link. It looks like fun. I shall check it out after work this evening.
They've got a playable demo, a lot of media acclaim already, and an active community. Anyone interested in putting together a kickstarter campaign for a game should take note.
It's a good idea, but I can't see the execution being anything but flawed.
https://www.kickstarter.com/projects/crytivogames/the-univer...
But it's still nice to see the idea get picked up again. Spore had a great concept, but was executed poorly.
http://www.youtube.com/watch?v=6QV1RGMLUKE&feature=kp
I hope this is actually a true remake of Return Fire in the making: https://www.facebook.com/pages/Return-Fire/275297392576326
I haven't backed anything because it isn't guaranteed to get you anything and since I can just buy whatever it is when it releases for real with a significantly lower chance of encountering any of the early manufacturing/production type issues/bugs/etc.
Here are a few, I'm not going to attach any labels:
FTL - http://www.ftlgame.com/ Wasteland 2 - http://wasteland.inxile-entertainment.com/ Stonehearth - http://radiant-entertainment.com/ Grim Dawn - http://www.grimdawn.com/ Light Table - http://www.lighttable.com/ Double Fine Adventure - http://www.doublefine.com/dfa