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Re:TerraTech – Physics-based vehicle construction and combat by mxfh on Tuesday June 24, 2014 @07:37AM (#7937135)
Looks a lot like Gear Up (Doctor Entertainment AB, Sweden) which has modular vehicles (custom wheels, chassis, weapons, etc), but not in TerraTech's ultra-modular way and is a pure multiplayer vehicular combat arena. Are the two in any way related?

http://play-gearup.com/

Re:TerraTech – Physics-based vehicle construction and combat by stronglikedan on Tuesday June 24, 2014 @11:02AM (#7938128)
I like Gear Up's game play style more. I'm not a big fan of RTS/RPG elements, and I just like to get into the fray a.s.a.p.

Thank you for the link. It looks like fun. I shall check it out after work this evening.

Re:TerraTech – Physics-based vehicle construction and combat by zanzistar on Thursday June 26, 2014 @09:15AM (#7949418)
Hey, terraTech designer here! Gear Up looks cool, but no we are in no way related to them. Cheers!
Re:TerraTech – Physics-based vehicle construction and combat by petercooper on Tuesday June 24, 2014 @07:26AM (#7937104)
If the robot building and fighting part of this appeals to you, you might like Robot Arena 2. It's an oldish game now but there are mods to make it look good. You need to do some Googling to get it downloaded, figured out, and installed, but it's great fun once you do. This Let's Play is a good place to start: https://www.youtube.com/watch?v=8-sHZC3cejo (he does spend about 40 minutes building his robot though so skip about a bit to get the feel)
Re:TerraTech – Physics-based vehicle construction and combat by andrey-p on Tuesday June 24, 2014 @06:40AM (#7936982)
This is not the sort of game I'd normally play (not a massive strategy or sandbox games person) but I was very impressed with the campaign they've put together.

They've got a playable demo, a lot of media acclaim already, and an active community. Anyone interested in putting together a kickstarter campaign for a game should take note.

Re:TerraTech – Physics-based vehicle construction and combat by zanzistar on Thursday June 26, 2014 @09:20AM (#7949452)
Thanks very much! We've been working hard planning this campaign for the past few months now, we took a lot from studying the FTL kickstarter amongst others.
Re:TerraTech – Physics-based vehicle construction and combat by Finster on Tuesday June 24, 2014 @01:09PM (#7938864)
In an RTS game, the absolute last thing I'd want to do is sit there and fiddle with getting salvaged blocks placed in JUST the right spot.

It's a good idea, but I can't see the execution being anything but flawed.

Re:TerraTech – Physics-based vehicle construction and combat by zanzistar on Thursday June 26, 2014 @09:19AM (#7949442)
Hey, designer of the game here :) TT is not going to be an RTS game, it will just have RTS elements, the numbers of units that you create, control and maintain will likely be much fewer than your average RTS game. We've also got plans for the mid to late game where you upgrade parts of your base that would include an-auto repair station where your drones will move to when damaged and as long as you have sufficient resources in stock, the missing parts will be synthesised and replaced without player interaction. Cheers, for checking the game out :)
Re:TerraTech – Physics-based vehicle construction and combat by trurl42 on Tuesday June 24, 2014 @08:03AM (#7937215)
It reminds me of Spore, but it already looks a lot more promising than Spore.
Re:TerraTech – Physics-based vehicle construction and combat by eps on Tuesday June 24, 2014 @08:04AM (#7937230)
Universim is much closer to Spore and got funded not few weeks ago.

https://www.kickstarter.com/projects/crytivogames/the-univer...

Re:TerraTech – Physics-based vehicle construction and combat by trurl42 on Tuesday June 24, 2014 @08:19AM (#7937274)
I think this one might be more interesting because of the focus on multiplayer (something that probably won't exist in Universim?).

But it's still nice to see the idea get picked up again. Spore had a great concept, but was executed poorly.

Re:TerraTech – Physics-based vehicle construction and combat by zanzistar on Thursday June 26, 2014 @09:22AM (#7949464)
Cheers, lots of people at the shows where we have taken the TerraTech have compared it to Spore. Yes, we hope we can sidestep some of the issues that Spore had and Multiplayer is a big part of our plans.
Re:TerraTech – Physics-based vehicle construction and combat by coolandsmartrr on Tuesday June 24, 2014 @07:17AM (#7937073)
Is anyone familiar with the classical music tune in the first 30 seconds of the video? I recall hearing it somewhere before, but am not certain with the name of the piece.
Re:TerraTech – Physics-based vehicle construction and combat by zimpenfish on Tuesday June 24, 2014 @07:27AM (#7937108)
"Flight Of The Bumblebee", Rimsky-Korsakov

http://www.youtube.com/watch?v=6QV1RGMLUKE&feature=kp

Re:TerraTech – Physics-based vehicle construction and combat by mxfh on Tuesday June 24, 2014 @08:14AM (#7937259)
Oh the memories this triggers: https://www.youtube.com/watch?v=j2MNgY8E1dk#t=3m

I hope this is actually a true remake of Return Fire in the making: https://www.facebook.com/pages/Return-Fire/275297392576326

Re:TerraTech – Physics-based vehicle construction and combat by colinramsay on Tuesday June 24, 2014 @06:51AM (#7937001)
Reminds me of http://captainforever.com in the way you scavenge parts and build a custom vehicle.
Re:TerraTech – Physics-based vehicle construction and combat by zanzistar on Thursday June 26, 2014 @09:26AM (#7949478)
Yes! Captain Forever was a key inspiration for us. We played loads of it a few years ago, a very simple but compelling game! We also spent lots of time playing with Fantastic contraption, another great flash game that people should checkout if they haven't already http://fantasticcontraption.com/
Re:TerraTech – Physics-based vehicle construction and combat by AUmrysh on Tuesday June 24, 2014 @03:23PM (#7939912)
This looks similar to RoboCraft http://robocraftgame.com/
Re:TerraTech – Physics-based vehicle construction and combat by NDizzle on Tuesday June 24, 2014 @11:55AM (#7938432)
Very tempting. I'm basically a kickstarter angel investor at this point - I've backed about 30 things.
Re:TerraTech – Physics-based vehicle construction and combat by skizm on Tuesday June 24, 2014 @12:25PM (#7938603)
How has the return been? Anything cool come out of projects you have backed yet?

I haven't backed anything because it isn't guaranteed to get you anything and since I can just buy whatever it is when it releases for real with a significantly lower chance of encountering any of the early manufacturing/production type issues/bugs/etc.

Re:TerraTech – Physics-based vehicle construction and combat by NDizzle on Tuesday June 24, 2014 @02:51PM (#7939681)
The return has been alright. I've backed some cool stuff and some so/so things and some... uhh... controversial things.

Here are a few, I'm not going to attach any labels:

FTL - http://www.ftlgame.com/ Wasteland 2 - http://wasteland.inxile-entertainment.com/ Stonehearth - http://radiant-entertainment.com/ Grim Dawn - http://www.grimdawn.com/ Light Table - http://www.lighttable.com/ Double Fine Adventure - http://www.doublefine.com/dfa

Re:TerraTech – Physics-based vehicle construction and combat by hackthisuk on Tuesday June 24, 2014 @12:30PM (#7938635)
This is my first backing, I have been looking for something to back for a while but this is the first that has tempted me.
Re:TerraTech – Physics-based vehicle construction and combat by boobsbr on Tuesday June 24, 2014 @06:59AM (#7937022)
Reminds me of Kerbal Space Program. Neat.