Re:TerraTech – Physics-based vehicle construction and combat
by trurl42 on Tuesday June 24, 2014 @08:03AM
(#7937215)
It reminds me of Spore, but it already looks a lot more promising than Spore.
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Re:TerraTech – Physics-based vehicle construction and combat
by eps on Tuesday June 24, 2014 @08:04AM
(#7937230)
Universim is much closer to Spore and got funded not few weeks ago.
https://www.kickstarter.com/projects/crytivogames/the-univer...
Re:TerraTech – Physics-based vehicle construction and combat
by trurl42 on Tuesday June 24, 2014 @08:19AM
(#7937274)
I think this one might be more interesting because of the focus on multiplayer (something that probably won't exist in Universim?).
But it's still nice to see the idea get picked up again. Spore had a great concept, but was executed poorly.
Re:TerraTech – Physics-based vehicle construction and combat
by zanzistar on Thursday June 26, 2014 @09:22AM
(#7949464)
Cheers, lots of people at the shows where we have taken the TerraTech have compared it to Spore. Yes, we hope we can sidestep some of the issues that Spore had and Multiplayer is a big part of our plans.