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Re:Apple Design Awards 2014 by Igglyboo on Tuesday June 03, 2014 @09:40AM (#7840086)
I totally agree with Monument Valley. One of the most beautiful and unique games I've played in a long time, it's also a great example that you don't need to push a lot of pixels if you have good artists.
Re:Apple Design Awards 2014 by icebraining on Tuesday June 03, 2014 @01:31PM (#7841555)
Have you tried Echochrome[1]? From the images, it seems like a pretty version of the latter. Does it have more to it?

[1] http://en.wikipedia.org/wiki/Echochrome

Re:Apple Design Awards 2014 by prezjordan on Tuesday June 03, 2014 @09:25PM (#7843594)
The game has the same mechanics as Echochrome, but can you interact with the environment in Echochrome, or can you just rotate the scene? Monument Valley has a lot of switches and wheels to turn that open up new pathways.

It's also super beautiful, not just black and white (not that that isn't beautiful as well!)

Re:Apple Design Awards 2014 by pling on Tuesday June 03, 2014 @12:44PM (#7841252)
I agree it looks pretty but it took me 40 minutes to complete all ten levels. Thats not very good value for money.
Re:Apple Design Awards 2014 by onmydesk on Tuesday June 03, 2014 @03:00PM (#7842108)
40 minutes for a couple of bucks, you ever been to an amusement arcade?

Not good value for money!! AN APP!!! And on HN as well. Unbelievable

Re:Apple Design Awards 2014 by pling on Wednesday June 04, 2014 @02:42AM (#7844303)
I get your point but I think this is more about potential. After 40 minutes you feel slightly deflated that it was the end of the game.

If you compared it to Cut The Rope for example there's a lot more potential realised there.

Re:Apple Design Awards 2014 by aaronblohowiak on Tuesday June 03, 2014 @01:28PM (#7841533)
Duration is not the most important metric for value of an experience for me.

Would you compare the quantity of food received at a fast food joint vs fine dining?

Re:Apple Design Awards 2014 by pling on Tuesday June 03, 2014 @02:18PM (#7841864)
If I had to go to McDonalds after the fine dining so I don't starve then yes.
Re:Apple Design Awards 2014 by arrrg on Tuesday June 03, 2014 @05:41PM (#7842906)
That’s where the metaphor falls flat, I guess …

Look, you can’t expect a game like that that’s sold for a couple bucks to last more than a few dozen minutes. People who make games have to eat, you know. Either you like that or you don’t. If you don’t like that, no problem, there is more than enough information out there to gauge that beforehand.

Re:Apple Design Awards 2014 by prezjordan on Tuesday June 03, 2014 @09:26PM (#7843595)
Takes me 3 minutes to down a cup of cof-- you know what let's not go down this road.
Re:Apple Design Awards 2014 by pling on Wednesday June 04, 2014 @02:44AM (#7844309)
One reason I make my own coffee. Why go out and pay £3-4 for some slack to do it when you can take a 5 min timeout and do it yourself for £0.20 a hit. Plus you get some thinking time which is more valuable than the coffee.
Re:Apple Design Awards 2014 by asselinpaul on Tuesday June 03, 2014 @12:47PM (#7841271)
Agreed!
Re:Apple Design Awards 2014 by oneeyedpigeon on Tuesday June 03, 2014 @08:21AM (#7839642)
Nice to see an appearance for Threes - the developers deserve a bit of recognition after 2048 went crazy, and Threes is a really nice user experience.
Re:Apple Design Awards 2014 by basicallydan on Tuesday June 03, 2014 @09:27AM (#7840014)
So happy about Threes. Such an underrated game. Almost addictive but not quite; slick, classy, fun, kinda cute game. Great work. Well done!
Re:Apple Design Awards 2014 by Glide on Tuesday June 03, 2014 @11:10AM (#7840641)
Almost addictive? I disagree. I had to remove it to get anything done.
Re:Apple Design Awards 2014 by Tyrannosaurs on Tuesday June 03, 2014 @12:25PM (#7841129)
It is, though it doesn't take long before you start to resent the time you're spending on it rather than enjoying it.
Re:Apple Design Awards 2014 by raldi on Tuesday June 03, 2014 @02:53PM (#7842068)
And that was the point where I cheated to see how it ends.
Re:Apple Design Awards 2014 by untog on Tuesday June 03, 2014 @12:52PM (#7841303)
It is, but increasingly I've seen far, far more people playing 2048 than Threes. Which, IIRC, is a wrapped webapp.

Not that it's strictly relevant to the Apple Design Awards, but perhaps a reminder that it doesn't necessarily matter whether you win or not.

Re:Apple Design Awards 2014 by arrrg on Tuesday June 03, 2014 @05:43PM (#7842915)
2048 is free with ads. Of course more people are playing it.

This award (and all the others given out this year) was nevertheless a nice recovery from Apple (compared to last years’ winners which were pretty crappy), showing what they value and telling the world about it.

I hope they continue to show off these values in the editorial decisions they will make in the App Store in the future (but they have been relatively good about that in the past, with a few missteps).

Re:Apple Design Awards 2014 by wdr1 on Tuesday June 03, 2014 @11:32PM (#7843889)
I have both on my phone. Honestly, I find 2048 to the better game.
Re:Apple Design Awards 2014 by arrrg on Wednesday June 04, 2014 @09:14AM (#7845331)
It’s an easier game. That makes it a better game for some.
Re:Apple Design Awards 2014 by basicallydan on Wednesday June 04, 2014 @04:22AM (#7844565)
True, but it's nice to be recognised anyway. I'm sure the awards have given them a little bump in popularity.

I think that 2048 is a more accessible game. It takes zero time to figure out how it works. Whereas Threes is a little more complex. I enjoyed figuring out how it works, though.

Re:Apple Design Awards 2014 by eieio on Tuesday June 03, 2014 @12:10PM (#7841032)
Good to see Blek on there. One of the most interesting and unique games I've played in a while, and it's absolutely beautifully designed.

I haven't seen too many people talking about it on HN even though it's been near the top of the charts in the app store recently: definitely check it out if you have a chance!

Re:Apple Design Awards 2014 by weaksauce on Tuesday June 03, 2014 @01:23PM (#7841502)
just picked it up and it's quite good. super interesting game mechanic and not one that I have played before.
Re:Apple Design Awards 2014 by eieio on Tuesday June 03, 2014 @08:50PM (#7843513)
I love the mechanic and it actually took me a bit of time to fully grasp how it works (although perhaps I'm a bit slow).

Just in case you haven't realized, the line that you draw will continue the exact pattern that you draw, no matter what you draw, until you release or connect the line with a dot. There is a time limit on drawing but you have a lot of time.

I had originally assumed that some kind of physics were applied to the line once you release it but this is not the case.

Once I realized how the game worked, I got really into finding elegant solutions for the later levels. You can "cheat" many of the levels with ugly solutions, but there's almost always a very simple pattern you can draw that will solve the level. Finding these simple patterns is extremely satisfying.

Re:Apple Design Awards 2014 by k-mcgrady on Tuesday June 03, 2014 @08:55AM (#7839803)
Monument Valley and Yahoo News Digest are both really nicely done. Definitely deserving of the award (not that the others aren't, I just haven't used most of them).
Re:Apple Design Awards 2014 by joshdance on Tuesday June 03, 2014 @10:21AM (#7840334)
Monument Valley was one of the best mobile gaming experiences I have ever had. My jaw literally dropped a few times at the clever reveals.
Re:Apple Design Awards 2014 by ececconi on Tuesday June 03, 2014 @09:51AM (#7840136)
Monument Valley is one of the most beautiful and serene games I've ever played.
Re:Apple Design Awards 2014 by gdubs on Tuesday June 03, 2014 @12:02PM (#7840968)
I definitely recommend checking out the ADA winners if you're an app developer. It's really good to see what Apple deems award-winning, and can be very inspiring for your own work.
Re:Apple Design Awards 2014 by sdernley on Tuesday June 03, 2014 @11:17AM (#7840685)
Sky guide looks great. Hadn't heard of it before but can't wait to download and give it a try tonight. Anyone else using it?
Re:Apple Design Awards 2014 by arrrg on Tuesday June 03, 2014 @05:53PM (#7842958)
It’s excellent! The attention to detail is awesome, as is the thoughtfulness put into each and every feature (and the feature selection). Plus, the dev is super nice and friendly when you report bugs to them.

I have gained a much better understanding of what I see in the sky. It’s nice to be able to pull up this app as soon as you see something in the sky and be able to tell what it is. Of course, other apps do that, too, but none do it as nicely.

I recommend going ISS watching with it. (Requires an IAP, I think, but as always app prices are disastrously low.) The ISS is really bright and easy to see, plus the thought of six people soaring by up there is quite uplifting. And without the app this would always be a thing you have to plan for, not a thing you accidentally see after dinner, then walk out to the big town square to see the ISS go by with the people you were eating with.

Re:Apple Design Awards 2014 by phenylene on Tuesday June 03, 2014 @11:18AM (#7840692)
It's excellent! The background sound is great too (from the musician that did some of Osmos's music).
Re:Apple Design Awards 2014 by kosei on Tuesday June 03, 2014 @02:03PM (#7841773)
What's most interesting to me about this is that not a single one of these apps is a free-to-play app. Freemium apps have a lot of room to grow on the design front and this could be a serious differentiator for certain apps.
Re:Apple Design Awards 2014 by NicoJuicy on Tuesday June 03, 2014 @09:53AM (#7840149)
I'm no Apple fan, but seeing Threes in the list..

I have to admit, thumbs up

Re:Apple Design Awards 2014 by danra on Tuesday June 03, 2014 @01:46PM (#7841665)
Device 6 is amazing. Reminded me of a David Lynch movie.
Re:Apple Design Awards 2014 by quarterto on Tuesday June 03, 2014 @10:33AM (#7840412)
> Adding further polish are cClever sound effects and a catchy music score add further polish.

Might want to have a look at that copyediting.

Re:Apple Design Awards 2014 by shutton on Tuesday June 03, 2014 @07:20AM (#7839363)
Looking at the winners there doesn't seem to be anything massively inspiring and only one dedicated OSX app.

I'm not sure how much of a big deal these awards are.

Re:Apple Design Awards 2014 by eddieroger on Tuesday June 03, 2014 @11:06AM (#7840608)
They're a big deal for a few reasons, such as they set the norm for what the next year's apps will try to mimic, but I agree that it's a bummer to see so few OS X apps (well, app). Hopefully Yosemite will inspire people to get back to writing award-eligible OS X apps.
Re:Apple Design Awards 2014 by nicholassmith on Tuesday June 03, 2014 @08:57AM (#7839820)
They're a reasonably big deal, a lot of the developer community look to see who wins and if there's an emerging pattern that links the winners.
Re:Apple Design Awards 2014 by emsy on Tuesday June 03, 2014 @09:32AM (#7840046)
I agree, they are kind of like the obvious choices. But then again, you can only innovate in the boundaries of the App Store approval.
Re:Apple Design Awards 2014 by coldtea on Tuesday June 03, 2014 @08:06PM (#7843401)
Yeah, but they are quite large boundaries, given that it has over 1 millions apps in all kinds of genres and ideas.

If you can't innovate within those boundaries then you might be Frank Zappa or The Residents but you're not Jimi Hendrix or The Beatles. That is, you might be too wild for your own good.