Re:Apple Design Awards 2014
by basicallydan on Tuesday June 03, 2014 @09:27AM
(#7840014)
So happy about Threes. Such an underrated game. Almost addictive but not quite; slick, classy, fun, kinda cute game. Great work. Well done!
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Almost addictive? I disagree. I had to remove it to get anything done.
Re:Apple Design Awards 2014
by Tyrannosaurs on Tuesday June 03, 2014 @12:25PM
(#7841129)
It is, though it doesn't take long before you start to resent the time you're spending on it rather than enjoying it.
And that was the point where I cheated to see how it ends.
It is, but increasingly I've seen far, far more people playing 2048 than Threes. Which, IIRC, is a wrapped webapp.
Not that it's strictly relevant to the Apple Design Awards, but perhaps a reminder that it doesn't necessarily matter whether you win or not.
2048 is free with ads. Of course more people are playing it.
This award (and all the others given out this year) was nevertheless a nice recovery from Apple (compared to last years’ winners which were pretty crappy), showing what they value and telling the world about it.
I hope they continue to show off these values in the editorial decisions they will make in the App Store in the future (but they have been relatively good about that in the past, with a few missteps).
I have both on my phone. Honestly, I find 2048 to the better game.
It’s an easier game. That makes it a better game for some.
Re:Apple Design Awards 2014
by basicallydan on Wednesday June 04, 2014 @04:22AM
(#7844565)
True, but it's nice to be recognised anyway. I'm sure the awards have given them a little bump in popularity.
I think that 2048 is a more accessible game. It takes zero time to figure out how it works. Whereas Threes is a little more complex. I enjoyed figuring out how it works, though.