Think of it as similar to the scaling challenges of MMORPGs. Only much worse.
EDIT: By "giant MMO" I mean "metaverse from Snowcrash," not "video game."
I don't know exactly what Oculus's plan was but it'd be foolish to ignore this obvious application, and that certainly seems to be where Mark Zuckerberg sees the value in it, if we are to take his speech on the conference call at face value.
Zuck probably has some tricks up his sleeve to accomplish this goal. And he's been able to learn from G+ about how not to go about it.
Whether the Metaverse is cool will make or break its popularity. It's what made Facebook's.
The coming years are going to be pretty interesting.
Since when was OculusVR supposed to build the metaverse? I thought they only wanted to build the tools to access it.
Facebook-type users are a decade or more away from VR. They don't "do" fiddly interfaces and rough edges. Even if the hardware was there, the usability isn't.
In both cases there are potentially large payoffs in the long term. But they're extremely high price tags for decade-plus plays in which the acquired company has little to no particular proprietary technological edge.
Now, that old LAMP Apache+mpm_worker setup, that one was bad.
They have a lot of XP in building real physical shit these days.
Scaling traffic is a non-issue for them.
Also worth noting, the head of OCP left Facebook today. http://www.pcworld.com/article/2111680/open-compute-project-...
My point is that they are not strangers to manufacturing tech...
Facebook phone, anyone?
There's a world of difference between a potential item, like the FB phone and an actual, demonstrated item, like the Oculus Rift, so they might get some points there.
But their record ATM is non-existent, AFAIK.
Well I have worked in companies making physical goods (shipping millions every year), and you just don't buy a team from one day to another. It's not just about production, it's about supply chain, it's about quality management and quality assurance, regulations for sale in different countries/states, market research, product qualification to improve the design, actual customer support, vendors, distribution, etc...
It's a whole new area of skills/functions you don't have, and that does not mix very well with a software-only company mentality. I think it's going to be very tough for them to make something solid with Facebook.
EDIT: They would have been better prepared for scaling with a company like Apple (whose main business is already making hardware), Microsoft or Google for that matter. Many people say Valve could have been a good choice, but Valve has said several times they don't want to go into the hardware business (and won't make Steam boxes themselves).
The point is that, while Facebook may be able to do hardware, servers is not a good example.
Disclosure: my team at Sanmina has been responsible for delivering the test automation & integration software for the rack assembly & test operation for Facebook.
For that matter, Google itself doesn't build anything at scale, either. Why would they? They outsource all their high-vol manufacturing to the same EMS companies everyone else uses (Quanta, Compal, Foxconn, Flextronics, Sanmina, Celestica, Jabil, Pegatron, Benchmark, Plexus and a handful of others).
That's supposing Facebook knows how to scale production of electronic items... apart from the cash, they have no relevant experience about that. If it had been Google or Microsoft there would already be people who know how to make it scale to mass production.